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magic-sites [2021/12/12 23:22]
wigglefig providence typos fixed
magic-sites [2022/03/30 21:32] (current)
joste [Links]
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-<WRAP column 40px>\\ {{ :magicpath:path_n.png |}}</WRAP><WRAP column 800px>{{path>N3}} sites may be found everywhere, save Seas and Caves (which cap at {{path>N2}}) and Deep Seas (which cap at {{path>N1}}). Note that an {{path>N1}} site, the Kelp Fortress, may be found in coastal underwater provences and creates a free fort. There are three unique {{path>N4}} sites; one may be found in a Forest, one in a Waste, one in a non-Cave land provence.</WRAP>+<WRAP column 40px>\\ {{ :magicpath:path_n.png |}}</WRAP><WRAP column 800px>{{path>N3}} sites may be found everywhere, save Seas and Caves (which cap at {{path>N2}}) and Deep Seas (which cap at {{path>N1}}). Note that {{path>N1}} site, the Kelp Fortress, may be found in coastal underwater provences and creates a free fort. There are three unique {{path>N4}} sites; one may be found in a Forest, one in a Waste, one in a non-Cave land provence.</WRAP>
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 [[http://dominionsmods.com/index.php?showtopic=4028|A more comprehensive guide to Dom5 magic site generation]] by Loggy [[http://dominionsmods.com/index.php?showtopic=4028|A more comprehensive guide to Dom5 magic site generation]] by Loggy
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 +{{template>magicindex}}
magic-sites.1639351326.txt.gz ยท Last modified: 2021/12/12 23:22 by wigglefig