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magic-weapons [2022/04/13 23:49]
fenrir
magic-weapons [2023/08/06 17:01] (current)
fenrir
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 {{:abilities:magic_weapons.png?nolink}} What are Magic Weapons? {{:abilities:magic_weapons.png?nolink}} What are Magic Weapons?
  
-Well, have you ever noticed the little white stars next to the damage type icons for some attacks? That indicates that the damage is **magical**, and thus hits in spite of magical forcefields/barriers or transformations, with the exception of material things such as ??Barkskin?? or ??Stoneskin?? or ??Ironskin??. Magic Weapons deal magical damage.+{{:misc:magicdmg.png?nolink   }} Well, have you ever noticed the little white stars next to the damage type icons for some attacks? That indicates that the damage is **magical**, and thus hits in spite of magical forcefields/barriers or transformations, with the exception of material things such as ??Barkskin?? or ??Stoneskin?? or ??Ironskin??. Magic Weapons deal magical damage.
  
 The following are invalidated by Magic Weapons: The following are invalidated by Magic Weapons:
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   * {{:abilities:ethereal.png?nolink}}[[Ethereal|Etherealness]] is the big one, letting bastards avoid 75% of nonmagical hits. Ghosts, [[ubar-ea|Genies]], and [[Astral]] nations have it.   * {{:abilities:ethereal.png?nolink}}[[Ethereal|Etherealness]] is the big one, letting bastards avoid 75% of nonmagical hits. Ghosts, [[ubar-ea|Genies]], and [[Astral]] nations have it.
   * {{:abilities:invulnerability.png?nolink}}[[Invulnerability]] is another big one, replacing natural [[Protection]] if it's higher. Angels, Vampires, and Death/Water nations have it.   * {{:abilities:invulnerability.png?nolink}}[[Invulnerability]] is another big one, replacing natural [[Protection]] if it's higher. Angels, Vampires, and Death/Water nations have it.
-  * {{:abilities:mistform.png?nolink}}[[Mist Form]] is merely //ended// by magical damage, but it grants obscene damage reduction anyway. Air nations will use it if they can.+  * {{:abilities:mistform.png?nolink}}??Mistform?? is merely //ended// by magical damage, but it grants obscene damage reduction anyway. Air nations will use it if they can.
  
 Unfortunately, you can apply all three of these things regardless of how you start, but making physical damage (such as from weapons) magical requires one of three things: Unfortunately, you can apply all three of these things regardless of how you start, but making physical damage (such as from weapons) magical requires one of three things:
   * {{:abilities:magic_weapons.png?nolink}}The [[Bless]], which requires {{path>S4}} on your [[Pretender]].   * {{:abilities:magic_weapons.png?nolink}}The [[Bless]], which requires {{path>S4}} on your [[Pretender]].
   * {{:items:enchanted_sword.png?nolink}}[[Items|Making them yourself]], for your [[Commander|Commanders]], with magic [[Gems]].   * {{:items:enchanted_sword.png?nolink}}[[Items|Making them yourself]], for your [[Commander|Commanders]], with magic [[Gems]].
-  * {{:nations:ma:ulm:black_plate_infantry_4.png?nolink}}Recruiting someone with Magic Equipment and letting your bureaucrats figure it out.+  * {{:nations:ma:ulm:black_plate_infantry_4.png?nolink}}Recruiting [[magic-weapons-access|someone]] with Magic Equipment and letting your bureaucrats figure it out.
magic-weapons.1649893781.txt.gz · Last modified: 2022/04/13 23:49 by fenrir