| Both sides previous revision
Previous revision
Next revision
|
Previous revision
|
magic [2021/12/08 22:53] wigglefig |
magic [2026/07/23 22:01] (current) monkeydew [Magic] |
| ======Magic====== | ======Magic====== |
| |
| Magic is a key component of Dominions. It is one of the main articles of differentiation between nations, and is crucial to success beyond the early game. It is powerful, varied, and pervasive. | Magic is a key component of Dominions 5. It is one of the main articles of differentiation between nations, and is crucial to success beyond the early game. It is powerful, varied, and pervasive. |
| |
| =====Classifications / Overview===== | =====Classifications / Overview===== |
| |
| |
| | {{ :magicpath:path_f.png }} | Fire Resistance +5 at {{path>F3}} and +2 for every additional level, Leadership +5, Magic Leadership +5, Reduced Max Age | | | {{ :magicpath:path_f.png }} | [[Fire Resistance]] +5 at {{path>F3}} and +2 for every additional level, Leadership +5, Magic Leadership +5, Reduced Max Age | |
| | {{ :magicpath:path_a.png }} | Shock Resistance +5 at {{path>A3}} and +2 for every additional level, Magic Leadership +5 | | | {{ :magicpath:path_a.png }} | [[Shock Resistance]] +5 at {{path>A3}} and +2 for every additional level, Magic Leadership +5 | |
| | {{ :magicpath:path_w.png }} | Cold Resistance +5 at {{path>W3}} and +2 for every additional level, Magic Leadership +5 | | | {{ :magicpath:path_w.png }} | [[Cold Resistance]] +5 at {{path>W3}} and +2 for every additional level, Magic Leadership +5 | |
| | {{ :magicpath:path_e.png }} | Protection +3 at {{path>E3}} and +1 for every additional level, Magic Leadership +5 | | | {{ :magicpath:path_e.png }} | [[Protection]] +3 at {{path>E3}} and +1 for every additional level, Magic Leadership +5 | |
| | {{ :magicpath:path_s.png }} | Magic Leadership +10 | | | {{ :magicpath:path_s.png }} | Magic Leadership +10 | |
| | {{ :magicpath:path_d.png }} | Undead Leadership +30, +1 to existing [[Fear]]. If no existing Fear, instead gain Fear 5 at {{path>D5}} | | | {{ :magicpath:path_d.png }} | Undead Leadership +30, +1 to existing [[Fear]]. If no existing Fear, instead gain Fear 5 at {{path>D5}} | |
| | {{ :magicpath:path_n.png }} | Poison Resistance +5 at {{path>N3}} and +2 for every additional level, Magic Leadership +5, Supply Bonus +10, Increased Max Age | | | {{ :magicpath:path_n.png }} | [[Poison Resistance]] +5 at {{path>N3}} and +2 for every additional level, Magic Leadership +5, \\ [[Supply Bonus]] +10, Increased Max Age | |
| | {{ :magicpath:path_b.png }} | Undead Leadership +5, Magic Leadership +5 | | | {{ :magicpath:path_b.png }} | Undead Leadership +5, Magic Leadership +5 | |
| |
| For example, a pretender with {{path>E4D5}} will gain +4 Protection, +20 Magic Leadership, +5 Fear, and +150 Undead Leadership (in addition to whatever bless effects they have). | For example, a pretender with {{path>E4D5}} will gain +4 Protection, +20 Magic Leadership, +5 Fear, and +150 Undead Leadership (in addition to whatever bless effects they have). |
| A breakdown of the magical paths available to each nation, and the number of nations with access in a magical path (in parenthesis a number of nations with a maximum access of 1, 2, 3, 4, 5). | A breakdown of the magical paths available to each nation, and the number of nations with access in a magical path (in parenthesis a number of nations with a maximum access of 1, 2, 3, 4, 5). |
| |
| These lists do not account for [[Summons|summon]]able units, event units, heroes, or levels that a Mage has a less-than-10% chance of having. | These lists do not account for [[summon-spells|Summonable]] units, event units, heroes, or levels that a Mage has a less-than-10% chance of having. |
| |
| |
| |R'lyeh |0|0|3|1|4|1|1|0|10| | |R'lyeh |0|0|3|1|4|1|1|0|10| |
| |Erytheia |2|2|3|2|2|0|1|0|12| | |Erytheia |2|2|3|2|2|0|1|0|12| |
| | |
| | {{template>magicindex}} |
| |