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man-ma [2022/01/27 15:13]
dude [Heroes] Myrrdin is excellent site searcher
man-ma [2023/12/03 20:58] (current)
fenrir [Lore]
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 ===== Lore ===== ===== Lore =====
  
-Man is a human kingdom modeled after the myths of [[https://en.wikipedia.org/wiki/King_Arthur|King Arthur]] and the kingdoms of Andor and Tar Valon in the [[https://en.wikipedia.org/wiki/The_Wheel_of_Time|The Wheel of Time]] book series.+The Kingdom of Man was once the land of [[Fomoria-ea|Fomoria]], or at least a land connected to that one. Though a bountiful domain, the Fomorians did a lot of damage to the place through their wars with Partholonians, Nemedians, and finally the [[tir-na-n-og-ea|Tuatha]]. Their back-and-forth with those superhuman elves, with the half-elven Fir Bolg used as peons by both sides, ultimately ended with Fomoria ruined and the Tuatha victorious; not that their victory was long-lived, for then humanity arrived. 
 + 
 +The first humans in Man were the Logrians, guided by warrior-shamans of a seemingly-[[Ulm-ea|Ulmish]] background. Migrating to the once-Fomorian landmass, they coexisted with the Fir Bolg at first, but expelled most of them the moment an opportunity arose. This chance came with the Milesian invasion of the Tuatha's imperial core (now known as [[Eriu-ma|Eriu]]), causing the Tuatha and their Sidhe descendants to abandon Fomoria in a bid to salvage the situation. From there, the Logrians' new home was called Logres; that was the only thing the various Logrian tribes could agree on, however, and they entered a period of feuding petty kings. 
 + 
 +Logres became Man with the arrival of the Witches, non-Logrian ladies who heard notes of magic from the forests and came to find the full songs. Eventually they found their prize, the Enchanted Forest of Avalon, and treasure troves of Sidhe [[spell-singer|spellsongs]]. Their discovery made them the most powerful beings in the land, so they united Logres and chose a non-Logrian King for it. The Logrian families remain as much of the Kingdom of Man's nobility, but their men are forbidden from joining the Witches' coven; the closest some can get, aside from eavesdropping and becoming Bards, is through supplicating to the Witches and becoming their Wardens. 
 + 
 +Man is a human kingdom modeled after the myths of [[https://en.wikipedia.org/wiki/King_Arthur|King Arthur]] and the kingdoms of Andor and Tar Valon in the [[https://en.wikipedia.org/wiki/The_Wheel_of_Time|The Wheel of Time]] book series. The Logrian element of the nation (with Logres being the name of King Arthur's dominion in //The Matter of Britain//) was more-or-less added in Dominions 4, to represent the Anglo-Saxons; they ran petty kingdoms until forced to unite by outside pressures, mainly from the Norse and their descendants.
  
 ===== Overview ===== ===== Overview =====
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 | {{:nations:ma:man:daughter_of_avalon.png?nolink}}          | **??Daughter of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                    | {{path>N1,100%AN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\ {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ [[Female]]                                                                                                                                        | Your designated Chorus Slave for the Mothers and Crones -- not cheap for this role, but fairly useful outside of it anyway. She now has to compete with the Bards, but the Bards don't have her Magic nor research skills. \\ If you're already full of Monks, the Daughters are your second-most-efficient Research Monkeys (9.44 gold-per-point vs. 8.33).                                                                                                                            | | {{:nations:ma:man:daughter_of_avalon.png?nolink}}          | **??Daughter of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                    | {{path>N1,100%AN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\ {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ [[Female]]                                                                                                                                        | Your designated Chorus Slave for the Mothers and Crones -- not cheap for this role, but fairly useful outside of it anyway. She now has to compete with the Bards, but the Bards don't have her Magic nor research skills. \\ If you're already full of Monks, the Daughters are your second-most-efficient Research Monkeys (9.44 gold-per-point vs. 8.33).                                                                                                                            |
 | {{:nations:ma:man:mother_of_avalon.png?nolink}}            | **??Mother of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 175 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>N1H1,100%AN,100%AN,20%WE}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40)\\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\  {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ [[Female]]                                                              | Your "budget" power Mage, often boasting {{path>N3}} or {{path>A2}} without the need for Boosters, two quite-decent options for Combat Magic. The former option also has a fair amount of rituals. Their age may vary a LOT, however. \\ if you're trying to [[raid]] with blessed Wardens or Dogs, the Mothers are your best option for leading the strike team.  | | {{:nations:ma:man:mother_of_avalon.png?nolink}}            | **??Mother of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 175 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>N1H1,100%AN,100%AN,20%WE}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40)\\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\  {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ [[Female]]                                                              | Your "budget" power Mage, often boasting {{path>N3}} or {{path>A2}} without the need for Boosters, two quite-decent options for Combat Magic. The former option also has a fair amount of rituals. Their age may vary a LOT, however. \\ if you're trying to [[raid]] with blessed Wardens or Dogs, the Mothers are your best option for leading the strike team.  |
-| {{:nations:ma:man:knight_commander_of_avalon.png?nolink}}  | **??Knight Commander of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 120 \\ {{:misc:gui:resources.png?15&nolink}} 56 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                           | {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}}[[Recuperation]]\\ [[Mounted]]                                                                                                                                                                                                                                                                                                                    | Mounted Commanders are primarily good at shuffling troops within your borders, but the Unicorn mount makes these guys potentially-good thugs. Good at leading ??Knight of Avalon??s as emergency force to reclaim provinces. Forest survival and 20 map move allows attacking an enemy province through one owned province.                                                                                                                                                                                           |+| {{:nations:ma:man:knight_commander_of_avalon.png?nolink}}  | **??Knight Commander of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 120 \\ {{:misc:gui:resources.png?15&nolink}} 56 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                            | {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}}[[Recuperation]]\\ [[Mounted]]                                                                                                                                                                                                                                                                                                                    | Mounted Commanders are primarily good at shuffling troops within your borders, but the Unicorn mount makes these guys potentially-good thugs. Good at leading ??Knight of Avalon??s as emergency force to reclaim provinces. Forest survival and 20 map move allows attacking an enemy province through one owned province.                                                                                                                                                                                           |
 | {{:nations:ma:man:lord_warden.png?nolink}}                 | **??Lord Warden??** \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 29  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only     | {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40) \\ {{:abilities:Ambidextrous.png?15&nolink}}[[Ambidextrous]](2) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                                      | Your Stealthy Sacred Leader. He really wants to be a thug or an "elf"; it's a shame that he's still a Size 2 Human without Magic or a Shield. He can lead a large number of your Stealthy troops during raids: ??Forester??s, other Sacred ??Warden of Avalon??s, and your Dog Summons. He can even put them in formations.                                          | | {{:nations:ma:man:lord_warden.png?nolink}}                 | **??Lord Warden??** \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 29  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only     | {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40) \\ {{:abilities:Ambidextrous.png?15&nolink}}[[Ambidextrous]](2) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                                      | Your Stealthy Sacred Leader. He really wants to be a thug or an "elf"; it's a shame that he's still a Size 2 Human without Magic or a Shield. He can lead a large number of your Stealthy troops during raids: ??Forester??s, other Sacred ??Warden of Avalon??s, and your Dog Summons. He can even put them in formations.                                          |
 | {{:nations:ma:man:crone_of_avalon.png?nolink}}             | **??Crone of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 335 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A2N3H1,100%AWEN,10%AWEN}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](5) \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](30) \\  {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:old_age.png?15&nolink}}[[Old Age]] \\ [[Female]]  | Your best Mage. {{path>A3}} allows for full-size ??Air Elemental??s, while {{path>N4}} allows for ??Mass Regeneration??, and even random Water or Earth Crones can be boosted to satisfactory levels for other powerful spells. Their age should not be understated, however, even though they're Nature Mages.                           | | {{:nations:ma:man:crone_of_avalon.png?nolink}}             | **??Crone of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 335 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A2N3H1,100%AWEN,10%AWEN}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](5) \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](30) \\  {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:old_age.png?15&nolink}}[[Old Age]] \\ [[Female]]  | Your best Mage. {{path>A3}} allows for full-size ??Air Elemental??s, while {{path>N4}} allows for ??Mass Regeneration??, and even random Water or Earth Crones can be boosted to satisfactory levels for other powerful spells. Their age should not be understated, however, even though they're Nature Mages.                           |
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 ====Troops==== ====Troops====
 +
 +While some nations' troops gobble up {{:misc:gui:gold.png?14&nolink}}Gold, others gobble up {{:misc:gui:resources.png?14&nolink}}Resources, and still others gobble up {{:misc:gui:recruitmentpoints.png?14&nolink}}Recruitment Points, Man has the misfortune of relying on all three. This makes choosing which [[Scales]] ({{:misc:scales:order.png?14&nolink}}Order for Rec Points, {{:misc:scales:productivity.png?14&nolink}}Productivity for Resources, etc.) to favor or dump somewhat tricky, though Man is one of those nations that doesn't need a [[Bless]].
  
 ^ Sprite                                           ^ Unit Name                                                                                                                                                                                                             ^ Special Attributes                                                                                                                                                                                                                                       ^ Comments                                                                                                                                                                                                                                                                                                           ^ ^ Sprite                                           ^ Unit Name                                                                                                                                                                                                             ^ Special Attributes                                                                                                                                                                                                                                       ^ Comments                                                                                                                                                                                                                                                                                                           ^
 | {{:nations:ma:man:logrian_slinger.png?nolink}}   | **??Logrian Slinger??** \\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ Foreign Rec+                                                                                                                                                                                                                                                                                                      | Your cheapest troop choice. They obviously lose out to Longbowman in terms of value, but they're still useful if you need to make an army of ranged attackers or Siege chaff on the fly.\\ They come with an axe, so they can inflict some damage before they die in melee. \\ They're also the first unit in the game's code, ID-wise.                                            | | {{:nations:ma:man:logrian_slinger.png?nolink}}   | **??Logrian Slinger??** \\ {{:misc:gui:gold.png?15&nolink}} 9\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ Foreign Rec+                                                                                                                                                                                                                                                                                                      | Your cheapest troop choice. They obviously lose out to Longbowman in terms of value, but they're still useful if you need to make an army of ranged attackers or Siege chaff on the fly.\\ They come with an axe, so they can inflict some damage before they die in melee. \\ They're also the first unit in the game's code, ID-wise.                                            |
 | {{:nations:ma:man:longbowman.png?nolink}}        | **??Longbowman#59??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 13                                                            |                                                                                                                                                                                                                                                          | Archers gifted with the magical ability to actually have a chance of hitting something. Crossbowmen aren't widespread in MA, so press your advantage while you can.                                                                                                                                                | | {{:nations:ma:man:longbowman.png?nolink}}        | **??Longbowman#59??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 13                                                            |                                                                                                                                                                                                                                                          | Archers gifted with the magical ability to actually have a chance of hitting something. Crossbowmen aren't widespread in MA, so press your advantage while you can.                                                                                                                                                |
-| {{:nations:ma:man:spearman.png?nolink}}          | **??Spearman#61??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                        | This guy's only difference from Indie ??Heavy Infantry#38?? is that he wears green pants & light armor.                                                                                                                                                                                                                                                                                                 |+| {{:nations:ma:man:spearman.png?nolink}}          | **??Spearman#61??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 9 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                        | This guy's only difference from Indie ??Heavy Infantry#38?? is that he wears green pants.                                                                                                                                                                                                                                                                                                 |
 | {{:nations:ma:man:longspear.png?nolink}}         | **??Longspear#62??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                      | This guy's only difference from Indie ??Heavy Infantry#38?? is that he carries a longer spear. \\ (Also the green pants, don't forget those.)                                                                                                                                                                                                                                                                | | {{:nations:ma:man:longspear.png?nolink}}         | **??Longspear#62??** \\ {{:misc:gui:gold.png?15&nolink}} 10\\ {{:misc:gui:resources.png?15&nolink}} 13 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9                                                                                                                                                                                                                                                                                                                      | This guy's only difference from Indie ??Heavy Infantry#38?? is that he carries a longer spear. \\ (Also the green pants, don't forget those.)                                                                                                                                                                                                                                                                |
 | {{:nations:ma:man:logrian_warrior.png?nolink}}   | **??Logrian Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ Foreign Rec+                                                                                                                                                                                                                                                                                                    | Logrians have +2 HP & +1 STR over normal Men, and these guys also have +1 ATT. These guys are also better-equipped, and can perform decently during expansion.                                                                                                                                                                                                                                            | | {{:nations:ma:man:logrian_warrior.png?nolink}}   | **??Logrian Warrior??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 9\\ Foreign Rec+                                                                                                                                                                                                                                                                                                    | Logrians have +2 HP & +1 STR over normal Men, and these guys also have +1 ATT. These guys are also better-equipped, and can perform decently during expansion.                                                                                                                                                                                                                                            |
-| {{:nations:ma:man:tower_guard.png?nolink}}       | **??Tower Guard??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 18\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14                                                              | {{:abilities:castle_defence_bonus.png?15&nolink}}[[Castle Defence Bonus]](1)                                                                                                                                                                            | More-spammable defense linemen. They're also efficient recruitable Siege chaff.                                                                                                                                                                                                                                     | +| {{:nations:ma:man:tower_guard.png?nolink}}       | **??Tower Guard??** \\ {{:misc:gui:gold.png?15&nolink}} 12\\ {{:misc:gui:resources.png?15&nolink}} 18\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14                                                              | {{:abilities:castle_defence_bonus.png?15&nolink}}[[Castle Defence Bonus]](1)                                                                                                                                                                            | More-spammable defense linemen, compared to your Landless Knights. They're also pretty-efficient for propping up your Castle walls, if you think you'll need [[Siege]] chaff.                                                                                                                                                                                                                                     | 
-| {{:nations:ma:man:forester.png?nolink}}          | **??Forester??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 7  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ Forest Rec+                                                 | {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](55) \\ {{:abilities:Ambidextrous.png?15&nolink}}[[Ambidextrous]](1) \\ {{:abilities:patrol_bonus.png?15&nolink}}[[Patrol Bonus]](1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Bowmen with dual-wielding. They function as Range shooter raiders, picking off weak PD at range, then using their axe and dagger to finish off whatever charged at them. \\ Nothing special in terms of Defense but their preferred targets shouldn'be reaching them in melee.                                      |+| {{:nations:ma:man:forester.png?nolink}}          | **??Forester??** \\ {{:misc:gui:gold.png?15&nolink}} 12 \\ {{:misc:gui:resources.png?15&nolink}} 7  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ Forest Rec+                                                 | {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](55) \\ {{:abilities:Ambidextrous.png?15&nolink}}[[Ambidextrous]](1) \\ {{:abilities:patrol_bonus.png?15&nolink}}[[Patrol Bonus]](1) \\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Bowmen with dual-wielding. They function as Ranged raiders, picking off weak PD with their bowsand then using their axe and dagger to finish off whatever charged at them. \\ They're kind of screwed if their targets can get a hit in, but that shouldn'happen unless they also have bows.                                      |
 | {{:nations:ma:man:landless_knight.png?nolink}}   | **??Landless Knight??** \\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 24\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                          |                                                                                                                                                                                                                                                          | Fill the role of very-heavy linemen, boasting the highest melee durability of Man's foot Roster.                                                                                                                                                                                 | | {{:nations:ma:man:landless_knight.png?nolink}}   | **??Landless Knight??** \\ {{:misc:gui:gold.png?15&nolink}} 13\\ {{:misc:gui:resources.png?15&nolink}} 24\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 16                                                          |                                                                                                                                                                                                                                                          | Fill the role of very-heavy linemen, boasting the highest melee durability of Man's foot Roster.                                                                                                                                                                                 |
 | {{:nations:ma:man:logrian_cavalry.png?nolink}}   | **??Logrian Cavalry??** \\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 26\\ Foreign Rec+                                          | [[Mounted]]                                                                                                                                                                                                                                              | Swift Light Cavalry with a little extra bulk. They're probably better than anything else you can pick up in a freshly-conquered Indie province, though certainly not cheap without a Fort.                                                                                                                                      | | {{:nations:ma:man:logrian_cavalry.png?nolink}}   | **??Logrian Cavalry??** \\ {{:misc:gui:gold.png?15&nolink}} 25\\ {{:misc:gui:resources.png?15&nolink}} 19 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 26\\ Foreign Rec+                                          | [[Mounted]]                                                                                                                                                                                                                                              | Swift Light Cavalry with a little extra bulk. They're probably better than anything else you can pick up in a freshly-conquered Indie province, though certainly not cheap without a Fort.                                                                                                                                      |
-| {{:nations:ma:man:warden_of_avalon.png?nolink}}  | **??Warden of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 26 \\ {{:misc:gui:resources.png?15&nolink}} 28  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40) \\ {{:abilities:bodyguard.png?15&nolink}}[[Bodyguard]](3) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                      | Fully-armored raiders and Witch-Bodyguards. They can be used to safely clear PD without a bless, but they can also be your solution to problematic enemy Sacreds.                                                                                                                                            +| {{:nations:ma:man:warden_of_avalon.png?nolink}}  | **??Warden of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 26 \\ {{:misc:gui:resources.png?15&nolink}} 28  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 31\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40) \\ {{:abilities:bodyguard.png?15&nolink}}[[Bodyguard]](3) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                      | Fully-armored raiders and Witch-Bodyguards. They can be used to safely clear PD without a bless, but they can also be your solution to problematic enemy Sacreds. No one else that you have hits harder, aside from your Knights with their initial lance charges, and you could gain a bit from making them more accurate with their swings.                                                                                                                                               
-| {{:nations:ma:man:knight_of_man.png?nolink}}     | **??Knight of Man??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46                                                          | [[Mounted]]                                                                                                                                                                                                                                              | Fairly-alright non-sacred Heavy Cavalry. All of that armor is quite Resource-intensive, and it slows them down significantly compared to Man's staple Light Cavalry and Unicorns. Unlike most Heavy Cavalrytheir horses don't get their own attacks                                                            +| {{:nations:ma:man:knight_of_man.png?nolink}}     | **??Knight of Man??** \\ {{:misc:gui:gold.png?15&nolink}} 40 \\ {{:misc:gui:resources.png?15&nolink}} 51 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 46                                                          | [[Mounted]]                                                                                                                                                                                                                                              | Fairly-alright non-sacred Heavy Cavalry. All of that armor is quite Resource-intensive, and it slows them down significantly compared to Man's staple Light Cavalry and Unicorns. The aforementioned Unicorns are a better choice from the capitalat least if you're not penny-pinching                                                           
-| {{:nations:ma:man:knight_of_avalon.png?nolink}}  | **??Knight of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 56 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 48 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}}[[Recuperation]] \\ [[Mounted]]                                                                                                              | Heavy Cavalry power with Light Cavalry speeds. Even though they're not sacred, you'll still be cranking out only onetwo (with full scales), or three (with full scales and a subservient neighbor or two) each turn due to their extremely-high Resource cost..But they're worth it if you have few turns to spare!  |+| {{:nations:ma:man:knight_of_avalon.png?nolink}}  | **??Knight of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 56 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 48 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}}[[Recuperation]] \\ [[Mounted]]                                                                                                              | Heavy Cavalry power with Light Cavalry speeds, featuring a three-hit combo that covers all [[Physical Resistance|Physical Resistances]] and [[Invulnerability]]/[[Ethereal|Etherealness]]They're not sacred, despite their ludicrous price tagsso they're expensive both with the initial purchase and their upkeep afterwardsThat being said, they're still great for expansion (though tad slow if your Scales aren't great) and glorious at most other things.  |
 ====Heroes==== ====Heroes====
 You get **seven** of these things, and one of them is a **multihero** that you can get a theoretically-infinite amount of. All of your Mage heroes have wonderful paths for boosters, mainly the ??Moonvine Bracelet?? that boosts Nature. You get **seven** of these things, and one of them is a **multihero** that you can get a theoretically-infinite amount of. All of your Mage heroes have wonderful paths for boosters, mainly the ??Moonvine Bracelet?? that boosts Nature.
 ^ Sprite ^ Unit Name ^ Magic ^ Special Attributes ^ Comments ^ ^ Sprite ^ Unit Name ^ Magic ^ Special Attributes ^ Comments ^
-|  {{nations:ma:man:knight_of_the_stone.png?nolink}}  | **??Knight of the Stone??** | | [[Mounted]] \\ Multihero | He's not a //terrible// Multihero; his stats are neat, \\ and he can lead your armies. \\ The Mages are nicer, though. | +|  {{nations:ma:man:knight_of_the_stone.png?nolink}}  | **??Knight of the Stone??** | | [[Mounted]] \\ Multihero | He's not a //terrible// Multihero; his stats are neat, and he can lead your armies. \\ The Mages are nicer, though. | 
-|  {{nations:ma:man:green_knight.png?nolink}}  | **??Bernlad - Green Knight??** | | {{abilities:regeneration.png?15&nolink}}[[Regeneration]] (10%) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (40) \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:recuperation.png?15&nolink}}[[Recuperation]] \\ [[Mounted]] | The best of your physical thugs! Try to guess why. |+|  {{nations:ma:man:green_knight.png?nolink}}  | **??Bernlad - Green Knight??** | | {{abilities:regeneration.png?15&nolink}}[[Regeneration]] (10%) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (40) \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:recuperation.png?15&nolink}}[[Recuperation]] \\ [[Mounted]] | The best of your physical thugs! Try to guess why. \\ Bernlad's dream is to find The Vale of Unicorns, which gives you ANOTHER place to recruit Knights of Avalon from, but he'll only find it where it's present.\\ He can also give you up to three free ??Knight Commander??s, by stealing them from provinces that raise their own ??Knight??s. |
 |  {{nations:ma:man:heroine.png?nolink}}  | **??Rhianne - Heroine??** | | {{abilities:patrol_bonus.png?15&nolink}}[[Patrol Bonus]] (25) \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:recuperation.png?15&nolink}}[[Recuperation]] \\ [[Mounted]] | Certainly isn't Bernlad. \\ 21 Defense is neat, though. | |  {{nations:ma:man:heroine.png?nolink}}  | **??Rhianne - Heroine??** | | {{abilities:patrol_bonus.png?15&nolink}}[[Patrol Bonus]] (25) \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:recuperation.png?15&nolink}}[[Recuperation]] \\ [[Mounted]] | Certainly isn't Bernlad. \\ 21 Defense is neat, though. |
-|  {{nations:ma:man:blind_one.png?nolink}}  | **??Brangwen - Blind One??** | {{path>A2S3N3H1}} {{:misc:gui:research.png?15&nolink}}21 | {{abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:old_age.png?15&nolink}}[[Old Age]] \\ {{abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]] (10%) \\ {{abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{abilities:affliction.png?15&nolink}}[[afflictions|Blind]] | Hopefully you don't get him too early! |+|  {{nations:ma:man:blind_one.png?nolink}}  | **??Brangwen - Blind One??** | {{path>A2S3}}{{path>N3H1}}{{:misc:gui:research.png?15&nolink}}21 | {{abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:old_age.png?15&nolink}}[[Old Age]] \\ {{abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]] (10%) \\ {{abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{abilities:affliction.png?15&nolink}}[[afflictions|Blind]] | He's your only Mage-Hero who isn't a complete jerk. \\ (Brangwen's actually a girl, but Illwinter forgot to give them the [[Female]] tag. Oops!) \\ Hopefully you don't get him too early! |
 |  {{nations:ma:man:ettin_king.png?nolink}}  | **??Nog - Ettin King??** | | {{abilities:ambidextrous.png?15&nolink}}[[Ambidextrous]] (6) \\ {{abilities:gluttony.png?15&nolink}}[[Gluttony]] (3) \\ {{abilities:unsurroundable.png?15&nolink}}[[Unsurroundable]] (1) \\ {{abilities:undisciplined.png?15&nolink}}[[Undisciplined]] \\ {{abilities:mountain_survival.png?15&nolink}}[[Mountain Survival]] \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:stupid.png?15&nolink}}[[Stupid]] \\ [[Eyes]] (4) \\ Retinue: **??Tower Guard??** \\ (2 - 12) | A big boy. His retinue is neat! \\ In battle, keep him AWAY from your Mages. You can also berserk him to negate the effects of stupid. | |  {{nations:ma:man:ettin_king.png?nolink}}  | **??Nog - Ettin King??** | | {{abilities:ambidextrous.png?15&nolink}}[[Ambidextrous]] (6) \\ {{abilities:gluttony.png?15&nolink}}[[Gluttony]] (3) \\ {{abilities:unsurroundable.png?15&nolink}}[[Unsurroundable]] (1) \\ {{abilities:undisciplined.png?15&nolink}}[[Undisciplined]] \\ {{abilities:mountain_survival.png?15&nolink}}[[Mountain Survival]] \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:stupid.png?15&nolink}}[[Stupid]] \\ [[Eyes]] (4) \\ Retinue: **??Tower Guard??** \\ (2 - 12) | A big boy. His retinue is neat! \\ In battle, keep him AWAY from your Mages. You can also berserk him to negate the effects of stupid. |
-|  {{nations:ma:man:cambion.png?nolink}}  | **??Myrddin - Cambion??** \\ //Hero turn arrival limit: 10// | {{path>A2W2E3S2N3}} {{:misc:gui:research.png?15&nolink}}19 | {{abilities:demon.png?15&nolink}}[[Demon]] \\ {{abilities:resist_fire.png?15&nolink}}[[Resist Fire]] (15) \\ {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (40) \\ {{abilities:inept_researcher.png?15&nolink}}[[Inept Researcher]] (10) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]] (15) \\ {{abilities:shapechanger.png?15&nolink}}[[Shapechanger]] \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] | Excellent site searcher due to good paths and sneakiness. Also more of a Forger than a Researcher. \\ He can make the ??Crystal Coin??+|  {{nations:ma:man:cambion.png?nolink}}  | **??Myrddin - Cambion??** \\ //Hero turn arrival limit: 10// | {{path>A2W2}}{{path>E3S2}}{{path>N3}} \\ {{:misc:gui:research.png?15&nolink}}19 | {{abilities:demon.png?15&nolink}}[[Demon]] \\ {{abilities:resist_fire.png?15&nolink}}[[Resist Fire]] (15) \\ {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (40) \\ {{abilities:inept_researcher.png?15&nolink}}[[Inept Researcher]] (10) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]] (15) \\ {{abilities:shapechanger.png?15&nolink}}[[Shapechanger]] \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] | Excellent site searcher due to good paths and sneakiness. Also more of a Forger than a Researcher. \\ If you have him AND a Mother of Avalon, he might seduce them, giving them a {{path>E1}} pathboost or a {{path>S1}} pathboost or (in a Forest) a {{path>N1}} pathboost, in exchange for making them a ??Disciple of Myrddin?? who has {{:abilities:inept_researcher.png?14&nolink}}[[Inept Researcher]] 4.\\ This can only happen after Turn 15, but it can happen to multiple Mothers. (What a guy!)\\ He can also make the ??Crystal Coin??
-|  {{nations:ma:man:fay.png?nolink}}  | **??Morgaine - Fay??** \\ //Hero turn arrival limit: 10// | {{path>A3W1S2N3}} {{:misc:gui:research.png?15&nolink}}23 | {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:resist_shock.png?15&nolink}}[[Resist Shock]] (5) \\ {{abilities:darkvision.png?15&nolink}}[[Darkvision]] (50) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (65) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:shapechanger.png?15&nolink}}[[Shapechanger]] \\ {{abilities:glamour.png?15&nolink}}[[Glamour]] \\ {{abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ [[Female]] |+|  {{nations:ma:man:fay.png?nolink}}  | **??Morgaine - Fay??** \\ //Hero turn arrival limit: 10// | {{path>A3W1}}{{path>S2N3}} {{:misc:gui:research.png?15&nolink}}23 | {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:resist_shock.png?15&nolink}}[[Resist Shock]] (5) \\ {{abilities:darkvision.png?15&nolink}}[[Darkvision]] (50) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (65) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:shapechanger.png?15&nolink}}[[Shapechanger]] \\ {{abilities:glamour.png?15&nolink}}[[Glamour]] \\ {{abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ [[Female]] | Morgaine is a very nifty Mage, able to [[Flying|fly]] wherever you need her to be, but she does NOT like the Witches. \\ She'll turn one of your Mothers into a ??Great Boar?? (fortunately the [[Marverni-ea|Marverni]] kind) roughly once every twenty turns, and she might [[Affliction|Mute]] one of your Crones with a powerful and destructive Curse (possibly the same Curse plaguing [[man-la|Later Man]]) to protect a pet ??Basilisk?? that you'll get to keep as compensation. The latter can [[Curse]] your [[Pretender]] and other units in the same province as her, but isolating her won't prevent the events. \\ Fortunately, she doesn't start to hate Witches until Turn 15.   |
 =====Magic===== =====Magic=====
 ====National Magic & Summons==== ====National Magic & Summons====
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 ====Magic Access==== ====Magic Access====
-FIXME+ 
 +Man is a fairy-tale place, with the happy (or at least //neutral//) paths of {{:misc:magic:nature.png?14&nolink}}**Nature**, {{:misc:magic:air.png?14&nolink}}**Air**, {{:misc:magic:earth.png?14&nolink}}**Earth**, {{:misc:magic:water.png?14&nolink}}**Water**, and {{:misc:magic:fire.png?14&nolink}}**Fire**. 
 + 
 +[[Nature|Nature's]] the big one; your Crones of Avalon can get {{path>N4}} without Boosters, and {{path>N6}} with the ones you can easily craft. Having at least a pinch of {{:misc:scales:luck.png?14&nolink}}Luck (or at least not maximum {{:misc:scales:misfortune.png?14&nolink}}Misfortune) may allow you to get one of the national Heroes that can craft your missing Booster, bringing you up to **{{path>N7}}**. That's essentially all the Nature you need for casting whatever Nature spells you want, though it does require [[Construction]] [[Research|Level 6]]. 
 + 
 +[[Air]] is capped at **{{path>A3}}**. I cry every time. On the bright side, that's enough for quite a few spells, and your {{path>A3}}'s have a lot of {{path>A1}}'s and {{path>A2}}'s to support them in Chorus Communions, giving you whatever big buffs you think you'll need (and/or a ginormous pile of ??Living Clouds??). There's also ??Storm?? and ??Summon Storm Power??, if you feel like spending your Air Gems on things other than Owl Quills. 
 + 
 +[[Earth]] has a slightly-higher ceiling than Air, but it's expensive and a bit manly. Logrian Wise Men can have {{path>E2}}, or {{path>E3}} with the Booster, and you can slap those shoes on a Troll King for **{{path>E4}}** if you're swimming in Earth Gems (or your {{path>A2W2E3S2N3}} Hero if you're not). Honestly, [[Empowerment|Empowering]] the {{path>E2}} is cheaper, but the Troll King is less likely to die. In battle, your ceiling is either **{{path>E4}}** or **{{path>E5}}**, depending on how dearly you clung to your Gems, thanks to ??Summon Earthpower??; this is basically all you need in battle, at least for the bare minimum, but you //could// use the Chorus Communion with your rare Earth Witches to top it. 
 + 
 +[[Water]] is stuck at {{path>W1}} on your recruits, and not very common at that, but it comes on {{path>N3}}'s and can thus be used for the dreaded ??Foul Vapors??. With Construction 6 and a drop of good fortune, you can reach your national ceiling of **{{path>W2}}**; if you got that {{path>A2W2E3S2N3}} Hero, however, you can climb to **{{path>W3}}** or **{{path>W4}}**, or even to **{{path>W5}}** if you have enough Water Gems for a Sea King. In battle, the good ol' Chorus Communion can boost your Water levels to whatever you need, potentially enough to cast ??Fire Fend?? for your ??Barkskin??-wearing troops. 
 + 
 +[[Fire]] is stuck at **{{path>F1}}**, found on your Logrian Wise Men sometimes. It's enough for some Site-Searching, some [[Fire Resistance]], some ??Magma Bolts??, and some crafting of Lightless Lanterns. Unlike with Earth, the Logrian Wise Man's primary specialty, it's not taken up by the Witches and is therefore ineligible for the Chorus Communion; unless you got that magical {{path>A2W2E3S2N3}} Hero, anyway, who can craft the Crystal Matrix and thereby allow one of your Logrian Wise Men to lead the choir. 
 + 
 +You're left out of {{:misc:magic:astral.png?14&nolink}}**Astral** (mostly), {{:misc:magic:death.png?14&nolink}}**Death**, and {{:misc:magic:blood.png?14&nolink}}**Blood**, all of which are (mostly) //icky// paths; [[Astral]] outside of your three Astral-bearing Heroes can be somewhat ignored since you have Chorus Communions, however, while [[Death]] can be (meagerly) entered via the Troll Shamans and [[Blood]] can be bootstrapped into. 
 + 
 +DISCLAIMER: This doesn't acknowledge the 1/160 chance of getting {{path>A4}} on one of your slow-to-recruit capital-only Witches, which would allow you to craft both of the Air-Boosters for **{{path>A6}}**. It also doesn't acknowledge the 1/160 chance of getting {{path>W2}} on one of them, or the 1/160 chance of getting {{path>N5}} on one of them, or any Unique summons such as the [[Elemental Royalty]] or the Treelords (one of which has **{{path>B1}}**).
 ====Combat Magic==== ====Combat Magic====
 FIXME FIXME
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   * Temples of Man are cheap and can produce ??Monk??s that are very multipurpose. Thus, it is good idea to have some extra temples outside forts producing monks. Against undead, monks can even deal good damage.   * Temples of Man are cheap and can produce ??Monk??s that are very multipurpose. Thus, it is good idea to have some extra temples outside forts producing monks. Against undead, monks can even deal good damage.
-  * You can prophet any of your sacred mages((Preferably mothers or daughers, Crones are better off casting spells.)) and then with communion they easily reach {{path>H5}}. This allows casting ??Divine Channeling?? which makes your ??Monk??good damage dealers against undead.+  * You can prophet any of your fort mages((Bards might be best as they are cheap and sneaky leaving open a lot of options like sneak preaching)) and then with communion they reach {{path>H5}}. This allows casting ??Divine Channeling?? which makes your ??Monk??{{path>H2}}. This allows them cast holy tangle spells, deamon smite and become better damage dealers against undead.
   * ??Logrian Wise Man?? are vital for Man. The {{path>E2}} can cast great buffs and {{path>F1E1}} are your only source of fire for site searching. Even the {{path>A1E1}} and {{path>E1N1}} can be used for crafting saving turns for daughters to do research. As they can be recruited only outside forts, you should have some labs pumping wise men out.   * ??Logrian Wise Man?? are vital for Man. The {{path>E2}} can cast great buffs and {{path>F1E1}} are your only source of fire for site searching. Even the {{path>A1E1}} and {{path>E1N1}} can be used for crafting saving turns for daughters to do research. As they can be recruited only outside forts, you should have some labs pumping wise men out.
   * Related to ??Logrian Wise Man?? and ??Monk?? recruitment. As monks can efficiently be recruited out of forts and wise men require it, it is good to keep in mind the fort placement relative to these foreign labs and temples. Enough of forts that are high enough level can suck all resources from neighbor provinces. This makes recruitment in these provinces impossible. This happens most easily with two forts and a castle((Man capital is castle! Thrones should get castle!)) bordering a province. While temple still creates temple check and is easy to rebuild elsewhere, labs become basically useless without resources.   * Related to ??Logrian Wise Man?? and ??Monk?? recruitment. As monks can efficiently be recruited out of forts and wise men require it, it is good to keep in mind the fort placement relative to these foreign labs and temples. Enough of forts that are high enough level can suck all resources from neighbor provinces. This makes recruitment in these provinces impossible. This happens most easily with two forts and a castle((Man capital is castle! Thrones should get castle!)) bordering a province. While temple still creates temple check and is easy to rebuild elsewhere, labs become basically useless without resources.
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 FIXME what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for FIXME what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for
  
-Mid game you basically have 2 options for research (+ 1 extra):+Mid game any of the following research can be main target for research depending on situation:
   * **Alteration 5**: ??Wooden Warriors?? and ??Mother Oak??((Also requires Construction 4, unless ur lucky with crones))   * **Alteration 5**: ??Wooden Warriors?? and ??Mother Oak??((Also requires Construction 4, unless ur lucky with crones))
   * **Evocation 4-5**: ??Thunder Strike?? and ??Storm??   * **Evocation 4-5**: ??Thunder Strike?? and ??Storm??
 +  * **Conjuration 5**: ??Summon Air Elemental??
   * //**Enchantment 4**: ??Flaming Arrows??, (This requires either awake or dormant pretender with at least {{path>F3}}.)//   * //**Enchantment 4**: ??Flaming Arrows??, (This requires either awake or dormant pretender with at least {{path>F3}}.)//
 ==== Late Game ==== ==== Late Game ====
man-ma.1643296418.txt.gz · Last modified: 2022/01/27 15:13 by dude