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man-ma [2022/04/11 16:34]
fenrir [Heroes]
man-ma [2023/12/03 20:58] (current)
fenrir [Lore]
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 ===== Lore ===== ===== Lore =====
  
-Man is a human kingdom modeled after the myths of [[https://en.wikipedia.org/wiki/King_Arthur|King Arthur]] and the kingdoms of Andor and Tar Valon in the [[https://en.wikipedia.org/wiki/The_Wheel_of_Time|The Wheel of Time]] book series.+The Kingdom of Man was once the land of [[Fomoria-ea|Fomoria]], or at least a land connected to that one. Though a bountiful domain, the Fomorians did a lot of damage to the place through their wars with Partholonians, Nemedians, and finally the [[tir-na-n-og-ea|Tuatha]]. Their back-and-forth with those superhuman elves, with the half-elven Fir Bolg used as peons by both sides, ultimately ended with Fomoria ruined and the Tuatha victorious; not that their victory was long-lived, for then humanity arrived. 
 + 
 +The first humans in Man were the Logrians, guided by warrior-shamans of a seemingly-[[Ulm-ea|Ulmish]] background. Migrating to the once-Fomorian landmass, they coexisted with the Fir Bolg at first, but expelled most of them the moment an opportunity arose. This chance came with the Milesian invasion of the Tuatha's imperial core (now known as [[Eriu-ma|Eriu]]), causing the Tuatha and their Sidhe descendants to abandon Fomoria in a bid to salvage the situation. From there, the Logrians' new home was called Logres; that was the only thing the various Logrian tribes could agree on, however, and they entered a period of feuding petty kings. 
 + 
 +Logres became Man with the arrival of the Witches, non-Logrian ladies who heard notes of magic from the forests and came to find the full songs. Eventually they found their prize, the Enchanted Forest of Avalon, and treasure troves of Sidhe [[spell-singer|spellsongs]]. Their discovery made them the most powerful beings in the land, so they united Logres and chose a non-Logrian King for it. The Logrian families remain as much of the Kingdom of Man's nobility, but their men are forbidden from joining the Witches' coven; the closest some can get, aside from eavesdropping and becoming Bards, is through supplicating to the Witches and becoming their Wardens. 
 + 
 +Man is a human kingdom modeled after the myths of [[https://en.wikipedia.org/wiki/King_Arthur|King Arthur]] and the kingdoms of Andor and Tar Valon in the [[https://en.wikipedia.org/wiki/The_Wheel_of_Time|The Wheel of Time]] book series. The Logrian element of the nation (with Logres being the name of King Arthur's dominion in //The Matter of Britain//) was more-or-less added in Dominions 4, to represent the Anglo-Saxons; they ran petty kingdoms until forced to unite by outside pressures, mainly from the Norse and their descendants.
  
 ===== Overview ===== ===== Overview =====
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 | {{:nations:ma:man:daughter_of_avalon.png?nolink}}          | **??Daughter of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                    | {{path>N1,100%AN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\ {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ [[Female]]                                                                                                                                        | Your designated Chorus Slave for the Mothers and Crones -- not cheap for this role, but fairly useful outside of it anyway. She now has to compete with the Bards, but the Bards don't have her Magic nor research skills. \\ If you're already full of Monks, the Daughters are your second-most-efficient Research Monkeys (9.44 gold-per-point vs. 8.33).                                                                                                                            | | {{:nations:ma:man:daughter_of_avalon.png?nolink}}          | **??Daughter of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 85 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                    | {{path>N1,100%AN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\ {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ [[Female]]                                                                                                                                        | Your designated Chorus Slave for the Mothers and Crones -- not cheap for this role, but fairly useful outside of it anyway. She now has to compete with the Bards, but the Bards don't have her Magic nor research skills. \\ If you're already full of Monks, the Daughters are your second-most-efficient Research Monkeys (9.44 gold-per-point vs. 8.33).                                                                                                                            |
 | {{:nations:ma:man:mother_of_avalon.png?nolink}}            | **??Mother of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 175 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>N1H1,100%AN,100%AN,20%WE}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40)\\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\  {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ [[Female]]                                                              | Your "budget" power Mage, often boasting {{path>N3}} or {{path>A2}} without the need for Boosters, two quite-decent options for Combat Magic. The former option also has a fair amount of rituals. Their age may vary a LOT, however. \\ if you're trying to [[raid]] with blessed Wardens or Dogs, the Mothers are your best option for leading the strike team.  | | {{:nations:ma:man:mother_of_avalon.png?nolink}}            | **??Mother of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 175 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                      | {{path>N1H1,100%AN,100%AN,20%WE}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40)\\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](10) \\  {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ [[Female]]                                                              | Your "budget" power Mage, often boasting {{path>N3}} or {{path>A2}} without the need for Boosters, two quite-decent options for Combat Magic. The former option also has a fair amount of rituals. Their age may vary a LOT, however. \\ if you're trying to [[raid]] with blessed Wardens or Dogs, the Mothers are your best option for leading the strike team.  |
-| {{:nations:ma:man:knight_commander_of_avalon.png?nolink}}  | **??Knight Commander of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 120 \\ {{:misc:gui:resources.png?15&nolink}} 56 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                           | {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}}[[Recuperation]]\\ [[Mounted]]                                                                                                                                                                                                                                                                                                                    | Mounted Commanders are primarily good at shuffling troops within your borders, but the Unicorn mount makes these guys potentially-good thugs. Good at leading ??Knight of Avalon??s as emergency force to reclaim provinces. Forest survival and 20 map move allows attacking an enemy province through one owned province.                                                                                                                                                                                           |+| {{:nations:ma:man:knight_commander_of_avalon.png?nolink}}  | **??Knight Commander of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 120 \\ {{:misc:gui:resources.png?15&nolink}} 56 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                            | {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:recuperation.png?15&nolink}}[[Recuperation]]\\ [[Mounted]]                                                                                                                                                                                                                                                                                                                    | Mounted Commanders are primarily good at shuffling troops within your borders, but the Unicorn mount makes these guys potentially-good thugs. Good at leading ??Knight of Avalon??s as emergency force to reclaim provinces. Forest survival and 20 map move allows attacking an enemy province through one owned province.                                                                                                                                                                                           |
 | {{:nations:ma:man:lord_warden.png?nolink}}                 | **??Lord Warden??** \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 29  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only     | {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40) \\ {{:abilities:Ambidextrous.png?15&nolink}}[[Ambidextrous]](2) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                                      | Your Stealthy Sacred Leader. He really wants to be a thug or an "elf"; it's a shame that he's still a Size 2 Human without Magic or a Shield. He can lead a large number of your Stealthy troops during raids: ??Forester??s, other Sacred ??Warden of Avalon??s, and your Dog Summons. He can even put them in formations.                                          | | {{:nations:ma:man:lord_warden.png?nolink}}                 | **??Lord Warden??** \\ {{:misc:gui:gold.png?15&nolink}} 160 \\ {{:misc:gui:resources.png?15&nolink}} 29  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only     | {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:stealthy.png?15&nolink}}[[Stealthy]](40) \\ {{:abilities:Ambidextrous.png?15&nolink}}[[Ambidextrous]](2) \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]]                                                                                                                                                                                                                      | Your Stealthy Sacred Leader. He really wants to be a thug or an "elf"; it's a shame that he's still a Size 2 Human without Magic or a Shield. He can lead a large number of your Stealthy troops during raids: ??Forester??s, other Sacred ??Warden of Avalon??s, and your Dog Summons. He can even put them in formations.                                          |
 | {{:nations:ma:man:crone_of_avalon.png?nolink}}             | **??Crone of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 335 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A2N3H1,100%AWEN,10%AWEN}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](5) \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](30) \\  {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:old_age.png?15&nolink}}[[Old Age]] \\ [[Female]]  | Your best Mage. {{path>A3}} allows for full-size ??Air Elemental??s, while {{path>N4}} allows for ??Mass Regeneration??, and even random Water or Earth Crones can be boosted to satisfactory levels for other powerful spells. Their age should not be understated, however, even though they're Nature Mages.                           | | {{:nations:ma:man:crone_of_avalon.png?nolink}}             | **??Crone of Avalon??** \\ {{:misc:gui:gold.png?15&nolink}} 335 \\ {{:misc:gui:resources.png?15&nolink}} 1\\  {{:misc:gui:recruitmentpoints.png?15&nolink}} 4 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>A2N3H1,100%AWEN,10%AWEN}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{:abilities:resist_poison.png?15&nolink}}[[Resist Poison]](5) \\ {{:abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]](30) \\  {{:abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{:abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{:abilities:old_age.png?15&nolink}}[[Old Age]] \\ [[Female]]  | Your best Mage. {{path>A3}} allows for full-size ??Air Elemental??s, while {{path>N4}} allows for ??Mass Regeneration??, and even random Water or Earth Crones can be boosted to satisfactory levels for other powerful spells. Their age should not be understated, however, even though they're Nature Mages.                           |
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 |  {{nations:ma:man:blind_one.png?nolink}}  | **??Brangwen - Blind One??** | {{path>A2S3}}{{path>N3H1}}{{:misc:gui:research.png?15&nolink}}21 | {{abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:old_age.png?15&nolink}}[[Old Age]] \\ {{abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]] (10%) \\ {{abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{abilities:affliction.png?15&nolink}}[[afflictions|Blind]] | He's your only Mage-Hero who isn't a complete jerk. \\ (Brangwen's actually a girl, but Illwinter forgot to give them the [[Female]] tag. Oops!) \\ Hopefully you don't get him too early! | |  {{nations:ma:man:blind_one.png?nolink}}  | **??Brangwen - Blind One??** | {{path>A2S3}}{{path>N3H1}}{{:misc:gui:research.png?15&nolink}}21 | {{abilities:sacred.png?15&nolink}}[[Sacred]] \\ {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:old_age.png?15&nolink}}[[Old Age]] \\ {{abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]] (10%) \\ {{abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ {{abilities:affliction.png?15&nolink}}[[afflictions|Blind]] | He's your only Mage-Hero who isn't a complete jerk. \\ (Brangwen's actually a girl, but Illwinter forgot to give them the [[Female]] tag. Oops!) \\ Hopefully you don't get him too early! |
 |  {{nations:ma:man:ettin_king.png?nolink}}  | **??Nog - Ettin King??** | | {{abilities:ambidextrous.png?15&nolink}}[[Ambidextrous]] (6) \\ {{abilities:gluttony.png?15&nolink}}[[Gluttony]] (3) \\ {{abilities:unsurroundable.png?15&nolink}}[[Unsurroundable]] (1) \\ {{abilities:undisciplined.png?15&nolink}}[[Undisciplined]] \\ {{abilities:mountain_survival.png?15&nolink}}[[Mountain Survival]] \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:stupid.png?15&nolink}}[[Stupid]] \\ [[Eyes]] (4) \\ Retinue: **??Tower Guard??** \\ (2 - 12) | A big boy. His retinue is neat! \\ In battle, keep him AWAY from your Mages. You can also berserk him to negate the effects of stupid. | |  {{nations:ma:man:ettin_king.png?nolink}}  | **??Nog - Ettin King??** | | {{abilities:ambidextrous.png?15&nolink}}[[Ambidextrous]] (6) \\ {{abilities:gluttony.png?15&nolink}}[[Gluttony]] (3) \\ {{abilities:unsurroundable.png?15&nolink}}[[Unsurroundable]] (1) \\ {{abilities:undisciplined.png?15&nolink}}[[Undisciplined]] \\ {{abilities:mountain_survival.png?15&nolink}}[[Mountain Survival]] \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] \\ {{abilities:stupid.png?15&nolink}}[[Stupid]] \\ [[Eyes]] (4) \\ Retinue: **??Tower Guard??** \\ (2 - 12) | A big boy. His retinue is neat! \\ In battle, keep him AWAY from your Mages. You can also berserk him to negate the effects of stupid. |
-|  {{nations:ma:man:cambion.png?nolink}}  | **??Myrddin - Cambion??** \\ //Hero turn arrival limit: 10// | {{path>A2W2}}{{path>E3S2}}{{path>N3}} \\ {{:misc:gui:research.png?15&nolink}}19 | {{abilities:demon.png?15&nolink}}[[Demon]] \\ {{abilities:resist_fire.png?15&nolink}}[[Resist Fire]] (15) \\ {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (40) \\ {{abilities:inept_researcher.png?15&nolink}}[[Inept Researcher]] (10) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]] (15) \\ {{abilities:shapechanger.png?15&nolink}}[[Shapechanger]] \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] | Excellent site searcher due to good paths and sneakiness. Also more of a Forger than a Researcher. \\ If you have him AND a Mother of Avalon, he might seduce them, giving them +{{path>E1}} or +{{path>S1}} or (in a Forest) +{{path>N1}} in exchange for making them a ??Disciple of Myrddin??who has {{:abilities:inept_researcher.png?14&nolink}}[[Inept Researcher]] 4.\\ This can only happen after Turn 15, but it can happen multiple times.\\ He can also make the ??Crystal Coin?? |+|  {{nations:ma:man:cambion.png?nolink}}  | **??Myrddin - Cambion??** \\ //Hero turn arrival limit: 10// | {{path>A2W2}}{{path>E3S2}}{{path>N3}} \\ {{:misc:gui:research.png?15&nolink}}19 | {{abilities:demon.png?15&nolink}}[[Demon]] \\ {{abilities:resist_fire.png?15&nolink}}[[Resist Fire]] (15) \\ {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (40) \\ {{abilities:inept_researcher.png?15&nolink}}[[Inept Researcher]] (10) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:fortune_teller.png?15&nolink}}[[Fortune Teller]] (15) \\ {{abilities:shapechanger.png?15&nolink}}[[Shapechanger]] \\ {{abilities:forest_survival.png?15&nolink}}[[Forest Survival]] | Excellent site searcher due to good paths and sneakiness. Also more of a Forger than a Researcher. \\ If you have him AND a Mother of Avalon, he might seduce them, giving them {{path>E1}} pathboost or {{path>S1}} pathboost or (in a Forest) {{path>N1}} pathboost, in exchange for making them a ??Disciple of Myrddin?? who has {{:abilities:inept_researcher.png?14&nolink}}[[Inept Researcher]] 4.\\ This can only happen after Turn 15, but it can happen to multiple Mothers(What a guy!)\\ He can also make the ??Crystal Coin?? |
 |  {{nations:ma:man:fay.png?nolink}}  | **??Morgaine - Fay??** \\ //Hero turn arrival limit: 10// | {{path>A3W1}}{{path>S2N3}} {{:misc:gui:research.png?15&nolink}}23 | {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:resist_shock.png?15&nolink}}[[Resist Shock]] (5) \\ {{abilities:darkvision.png?15&nolink}}[[Darkvision]] (50) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (65) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:shapechanger.png?15&nolink}}[[Shapechanger]] \\ {{abilities:glamour.png?15&nolink}}[[Glamour]] \\ {{abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ [[Female]] | Morgaine is a very nifty Mage, able to [[Flying|fly]] wherever you need her to be, but she does NOT like the Witches. \\ She'll turn one of your Mothers into a ??Great Boar?? (fortunately the [[Marverni-ea|Marverni]] kind) roughly once every twenty turns, and she might [[Affliction|Mute]] one of your Crones with a powerful and destructive Curse (possibly the same Curse plaguing [[man-la|Later Man]]) to protect a pet ??Basilisk?? that you'll get to keep as compensation. The latter can [[Curse]] your [[Pretender]] and other units in the same province as her, but isolating her won't prevent the events. \\ Fortunately, she doesn't start to hate Witches until Turn 15.   | |  {{nations:ma:man:fay.png?nolink}}  | **??Morgaine - Fay??** \\ //Hero turn arrival limit: 10// | {{path>A3W1}}{{path>S2N3}} {{:misc:gui:research.png?15&nolink}}23 | {{abilities:resist_poison.png?15&nolink}}[[Resist Poison]] (5) \\ {{abilities:resist_shock.png?15&nolink}}[[Resist Shock]] (5) \\ {{abilities:darkvision.png?15&nolink}}[[Darkvision]] (50) \\ {{abilities:stealthy.png?15&nolink}}[[Stealthy]] (65) \\ {{abilities:supply_bonus.png?15&nolink}}[[Supply Bonus]] (30) \\ {{abilities:shapechanger.png?15&nolink}}[[Shapechanger]] \\ {{abilities:glamour.png?15&nolink}}[[Glamour]] \\ {{abilities:spell_singer.png?15&nolink}}[[Spell Singer]] \\ [[Female]] | Morgaine is a very nifty Mage, able to [[Flying|fly]] wherever you need her to be, but she does NOT like the Witches. \\ She'll turn one of your Mothers into a ??Great Boar?? (fortunately the [[Marverni-ea|Marverni]] kind) roughly once every twenty turns, and she might [[Affliction|Mute]] one of your Crones with a powerful and destructive Curse (possibly the same Curse plaguing [[man-la|Later Man]]) to protect a pet ??Basilisk?? that you'll get to keep as compensation. The latter can [[Curse]] your [[Pretender]] and other units in the same province as her, but isolating her won't prevent the events. \\ Fortunately, she doesn't start to hate Witches until Turn 15.   |
 =====Magic===== =====Magic=====
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 You're left out of {{:misc:magic:astral.png?14&nolink}}**Astral** (mostly), {{:misc:magic:death.png?14&nolink}}**Death**, and {{:misc:magic:blood.png?14&nolink}}**Blood**, all of which are (mostly) //icky// paths; [[Astral]] outside of your three Astral-bearing Heroes can be somewhat ignored since you have Chorus Communions, however, while [[Death]] can be (meagerly) entered via the Troll Shamans and [[Blood]] can be bootstrapped into. You're left out of {{:misc:magic:astral.png?14&nolink}}**Astral** (mostly), {{:misc:magic:death.png?14&nolink}}**Death**, and {{:misc:magic:blood.png?14&nolink}}**Blood**, all of which are (mostly) //icky// paths; [[Astral]] outside of your three Astral-bearing Heroes can be somewhat ignored since you have Chorus Communions, however, while [[Death]] can be (meagerly) entered via the Troll Shamans and [[Blood]] can be bootstrapped into.
  
-DISCLAIMER: This doesn't acknowledge the 1/40 chance of getting {{path>A4}} on one of your slow-to-recruit capital-only Witches, which would allow you to craft both of the Air-Boosters for **{{path>A6}}**. It also doesn't acknowledge the 1/40 chance of getting {{path>W2}} on one of them, or the 1/40 chance of getting {{path>N5}} on one of them, or any Unique summons such as the [[Elemental Royalty]] or the Treelords (one of which has **{{path>B1}}**).+DISCLAIMER: This doesn't acknowledge the 1/160 chance of getting {{path>A4}} on one of your slow-to-recruit capital-only Witches, which would allow you to craft both of the Air-Boosters for **{{path>A6}}**. It also doesn't acknowledge the 1/160 chance of getting {{path>W2}} on one of them, or the 1/160 chance of getting {{path>N5}} on one of them, or any Unique summons such as the [[Elemental Royalty]] or the Treelords (one of which has **{{path>B1}}**).
 ====Combat Magic==== ====Combat Magic====
 FIXME FIXME
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   * Temples of Man are cheap and can produce ??Monk??s that are very multipurpose. Thus, it is good idea to have some extra temples outside forts producing monks. Against undead, monks can even deal good damage.   * Temples of Man are cheap and can produce ??Monk??s that are very multipurpose. Thus, it is good idea to have some extra temples outside forts producing monks. Against undead, monks can even deal good damage.
-  * You can prophet any of your sacred mages((Preferably mothers or daughers, Crones are better off casting spells.)) and then with communion they easily reach {{path>H5}}. This allows casting ??Divine Channeling?? which makes your ??Monk??good damage dealers against undead.+  * You can prophet any of your fort mages((Bards might be best as they are cheap and sneaky leaving open a lot of options like sneak preaching)) and then with communion they reach {{path>H5}}. This allows casting ??Divine Channeling?? which makes your ??Monk??{{path>H2}}. This allows them cast holy tangle spells, deamon smite and become better damage dealers against undead.
   * ??Logrian Wise Man?? are vital for Man. The {{path>E2}} can cast great buffs and {{path>F1E1}} are your only source of fire for site searching. Even the {{path>A1E1}} and {{path>E1N1}} can be used for crafting saving turns for daughters to do research. As they can be recruited only outside forts, you should have some labs pumping wise men out.   * ??Logrian Wise Man?? are vital for Man. The {{path>E2}} can cast great buffs and {{path>F1E1}} are your only source of fire for site searching. Even the {{path>A1E1}} and {{path>E1N1}} can be used for crafting saving turns for daughters to do research. As they can be recruited only outside forts, you should have some labs pumping wise men out.
   * Related to ??Logrian Wise Man?? and ??Monk?? recruitment. As monks can efficiently be recruited out of forts and wise men require it, it is good to keep in mind the fort placement relative to these foreign labs and temples. Enough of forts that are high enough level can suck all resources from neighbor provinces. This makes recruitment in these provinces impossible. This happens most easily with two forts and a castle((Man capital is castle! Thrones should get castle!)) bordering a province. While temple still creates temple check and is easy to rebuild elsewhere, labs become basically useless without resources.   * Related to ??Logrian Wise Man?? and ??Monk?? recruitment. As monks can efficiently be recruited out of forts and wise men require it, it is good to keep in mind the fort placement relative to these foreign labs and temples. Enough of forts that are high enough level can suck all resources from neighbor provinces. This makes recruitment in these provinces impossible. This happens most easily with two forts and a castle((Man capital is castle! Thrones should get castle!)) bordering a province. While temple still creates temple check and is easy to rebuild elsewhere, labs become basically useless without resources.
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 FIXME what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for FIXME what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for
  
-Mid game you basically have 2 options for research (+ 1 extra):+Mid game any of the following research can be main target for research depending on situation:
   * **Alteration 5**: ??Wooden Warriors?? and ??Mother Oak??((Also requires Construction 4, unless ur lucky with crones))   * **Alteration 5**: ??Wooden Warriors?? and ??Mother Oak??((Also requires Construction 4, unless ur lucky with crones))
   * **Evocation 4-5**: ??Thunder Strike?? and ??Storm??   * **Evocation 4-5**: ??Thunder Strike?? and ??Storm??
 +  * **Conjuration 5**: ??Summon Air Elemental??
   * //**Enchantment 4**: ??Flaming Arrows??, (This requires either awake or dormant pretender with at least {{path>F3}}.)//   * //**Enchantment 4**: ??Flaming Arrows??, (This requires either awake or dormant pretender with at least {{path>F3}}.)//
 ==== Late Game ==== ==== Late Game ====
man-ma.1649694888.txt.gz · Last modified: 2022/04/11 16:34 by fenrir