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man-ma [2022/06/24 11:55]
nunda [Commanders] missing cap only mention
man-ma [2023/12/03 20:58] (current)
fenrir [Lore]
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 ===== Lore ===== ===== Lore =====
  
-Man is a human kingdom modeled after the myths of [[https://en.wikipedia.org/wiki/King_Arthur|King Arthur]] and the kingdoms of Andor and Tar Valon in the [[https://en.wikipedia.org/wiki/The_Wheel_of_Time|The Wheel of Time]] book series.+The Kingdom of Man was once the land of [[Fomoria-ea|Fomoria]], or at least a land connected to that one. Though a bountiful domain, the Fomorians did a lot of damage to the place through their wars with Partholonians, Nemedians, and finally the [[tir-na-n-og-ea|Tuatha]]. Their back-and-forth with those superhuman elves, with the half-elven Fir Bolg used as peons by both sides, ultimately ended with Fomoria ruined and the Tuatha victorious; not that their victory was long-lived, for then humanity arrived. 
 + 
 +The first humans in Man were the Logrians, guided by warrior-shamans of a seemingly-[[Ulm-ea|Ulmish]] background. Migrating to the once-Fomorian landmass, they coexisted with the Fir Bolg at first, but expelled most of them the moment an opportunity arose. This chance came with the Milesian invasion of the Tuatha's imperial core (now known as [[Eriu-ma|Eriu]]), causing the Tuatha and their Sidhe descendants to abandon Fomoria in a bid to salvage the situation. From there, the Logrians' new home was called Logres; that was the only thing the various Logrian tribes could agree on, however, and they entered a period of feuding petty kings. 
 + 
 +Logres became Man with the arrival of the Witches, non-Logrian ladies who heard notes of magic from the forests and came to find the full songs. Eventually they found their prize, the Enchanted Forest of Avalon, and treasure troves of Sidhe [[spell-singer|spellsongs]]. Their discovery made them the most powerful beings in the land, so they united Logres and chose a non-Logrian King for it. The Logrian families remain as much of the Kingdom of Man's nobility, but their men are forbidden from joining the Witches' coven; the closest some can get, aside from eavesdropping and becoming Bards, is through supplicating to the Witches and becoming their Wardens. 
 + 
 +Man is a human kingdom modeled after the myths of [[https://en.wikipedia.org/wiki/King_Arthur|King Arthur]] and the kingdoms of Andor and Tar Valon in the [[https://en.wikipedia.org/wiki/The_Wheel_of_Time|The Wheel of Time]] book series. The Logrian element of the nation (with Logres being the name of King Arthur's dominion in //The Matter of Britain//) was more-or-less added in Dominions 4, to represent the Anglo-Saxons; they ran petty kingdoms until forced to unite by outside pressures, mainly from the Norse and their descendants.
  
 ===== Overview ===== ===== Overview =====
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 You're left out of {{:misc:magic:astral.png?14&nolink}}**Astral** (mostly), {{:misc:magic:death.png?14&nolink}}**Death**, and {{:misc:magic:blood.png?14&nolink}}**Blood**, all of which are (mostly) //icky// paths; [[Astral]] outside of your three Astral-bearing Heroes can be somewhat ignored since you have Chorus Communions, however, while [[Death]] can be (meagerly) entered via the Troll Shamans and [[Blood]] can be bootstrapped into. You're left out of {{:misc:magic:astral.png?14&nolink}}**Astral** (mostly), {{:misc:magic:death.png?14&nolink}}**Death**, and {{:misc:magic:blood.png?14&nolink}}**Blood**, all of which are (mostly) //icky// paths; [[Astral]] outside of your three Astral-bearing Heroes can be somewhat ignored since you have Chorus Communions, however, while [[Death]] can be (meagerly) entered via the Troll Shamans and [[Blood]] can be bootstrapped into.
  
-DISCLAIMER: This doesn't acknowledge the 1/40 chance of getting {{path>A4}} on one of your slow-to-recruit capital-only Witches, which would allow you to craft both of the Air-Boosters for **{{path>A6}}**. It also doesn't acknowledge the 1/40 chance of getting {{path>W2}} on one of them, or the 1/40 chance of getting {{path>N5}} on one of them, or any Unique summons such as the [[Elemental Royalty]] or the Treelords (one of which has **{{path>B1}}**).+DISCLAIMER: This doesn't acknowledge the 1/160 chance of getting {{path>A4}} on one of your slow-to-recruit capital-only Witches, which would allow you to craft both of the Air-Boosters for **{{path>A6}}**. It also doesn't acknowledge the 1/160 chance of getting {{path>W2}} on one of them, or the 1/160 chance of getting {{path>N5}} on one of them, or any Unique summons such as the [[Elemental Royalty]] or the Treelords (one of which has **{{path>B1}}**).
 ====Combat Magic==== ====Combat Magic====
 FIXME FIXME
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   * Temples of Man are cheap and can produce ??Monk??s that are very multipurpose. Thus, it is good idea to have some extra temples outside forts producing monks. Against undead, monks can even deal good damage.   * Temples of Man are cheap and can produce ??Monk??s that are very multipurpose. Thus, it is good idea to have some extra temples outside forts producing monks. Against undead, monks can even deal good damage.
-  * You can prophet any of your sacred mages((Preferably mothers or daughers, Crones are better off casting spells.)) and then with communion they easily reach {{path>H5}}. This allows casting ??Divine Channeling?? which makes your ??Monk??good damage dealers against undead.+  * You can prophet any of your fort mages((Bards might be best as they are cheap and sneaky leaving open a lot of options like sneak preaching)) and then with communion they reach {{path>H5}}. This allows casting ??Divine Channeling?? which makes your ??Monk??{{path>H2}}. This allows them cast holy tangle spells, deamon smite and become better damage dealers against undead.
   * ??Logrian Wise Man?? are vital for Man. The {{path>E2}} can cast great buffs and {{path>F1E1}} are your only source of fire for site searching. Even the {{path>A1E1}} and {{path>E1N1}} can be used for crafting saving turns for daughters to do research. As they can be recruited only outside forts, you should have some labs pumping wise men out.   * ??Logrian Wise Man?? are vital for Man. The {{path>E2}} can cast great buffs and {{path>F1E1}} are your only source of fire for site searching. Even the {{path>A1E1}} and {{path>E1N1}} can be used for crafting saving turns for daughters to do research. As they can be recruited only outside forts, you should have some labs pumping wise men out.
   * Related to ??Logrian Wise Man?? and ??Monk?? recruitment. As monks can efficiently be recruited out of forts and wise men require it, it is good to keep in mind the fort placement relative to these foreign labs and temples. Enough of forts that are high enough level can suck all resources from neighbor provinces. This makes recruitment in these provinces impossible. This happens most easily with two forts and a castle((Man capital is castle! Thrones should get castle!)) bordering a province. While temple still creates temple check and is easy to rebuild elsewhere, labs become basically useless without resources.   * Related to ??Logrian Wise Man?? and ??Monk?? recruitment. As monks can efficiently be recruited out of forts and wise men require it, it is good to keep in mind the fort placement relative to these foreign labs and temples. Enough of forts that are high enough level can suck all resources from neighbor provinces. This makes recruitment in these provinces impossible. This happens most easily with two forts and a castle((Man capital is castle! Thrones should get castle!)) bordering a province. While temple still creates temple check and is easy to rebuild elsewhere, labs become basically useless without resources.
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 FIXME what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for FIXME what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for
  
-Mid game you basically have 2 options for research (+ 1 extra):+Mid game any of the following research can be main target for research depending on situation:
   * **Alteration 5**: ??Wooden Warriors?? and ??Mother Oak??((Also requires Construction 4, unless ur lucky with crones))   * **Alteration 5**: ??Wooden Warriors?? and ??Mother Oak??((Also requires Construction 4, unless ur lucky with crones))
   * **Evocation 4-5**: ??Thunder Strike?? and ??Storm??   * **Evocation 4-5**: ??Thunder Strike?? and ??Storm??
 +  * **Conjuration 5**: ??Summon Air Elemental??
   * //**Enchantment 4**: ??Flaming Arrows??, (This requires either awake or dormant pretender with at least {{path>F3}}.)//   * //**Enchantment 4**: ??Flaming Arrows??, (This requires either awake or dormant pretender with at least {{path>F3}}.)//
 ==== Late Game ==== ==== Late Game ====
man-ma.1656071713.txt.gz · Last modified: 2022/06/24 11:55 by nunda