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mandarbmax-expansion-titans [2021/03/22 11:06]
naaira [Example Expansion Titans]
mandarbmax-expansion-titans [2023/07/25 05:05] (current)
mandarbmax [Q&A on best use] corrected missing scrollover for mossbody and liquid body in 2nd question
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 ===== Conditions for success ===== ===== Conditions for success =====
 +
 A list of things you want but don’t need for your expansion titan to be successful.  A list of things you want but don’t need for your expansion titan to be successful. 
  
   * **Magic 3 scales** - Magic scales start you off with more research done at the start of the game!    * **Magic 3 scales** - Magic scales start you off with more research done at the start of the game! 
   * **Randomized starting research** - You can get lucky and start with Enchantment 2 this way! Sure you can get unlucky with Enchantment 0 but at least then you will probably start with some Alteration or Construction. Spread magic starting research means you get 0 in all schools. Fuck that.   * **Randomized starting research** - You can get lucky and start with Enchantment 2 this way! Sure you can get unlucky with Enchantment 0 but at least then you will probably start with some Alteration or Construction. Spread magic starting research means you get 0 in all schools. Fuck that.
 +<WRAP column third right centeralign> \\ 
 +{{ :guides:expansiontitans:imperial_geomancer.png |}} 
 +//MA Tien Chi has awesome mages for titan support// \\ \\ \\ 
 +{{ :guides:expansiontitans:keeper.png |}} 
 +//You may not like it but this is what peak performance looks like//</WRAP>
   * **Early age** - Early age means more gem income to start for you to use to make starting armor!   * **Early age** - Early age means more gem income to start for you to use to make starting armor!
   * **Late age** - Late age means you probably start with a citadel so you can get your research going faster early. Keep an eye out for crossbows though and don’t be shy about casting air shield if you can.    * **Late age** - Late age means you probably start with a citadel so you can get your research going faster early. Keep an eye out for crossbows though and don’t be shy about casting air shield if you can. 
  
-  * <WRAP column third right centeralign>{{ :guides:expansiontitans:imperial_geomancer.png |}} +  * **Recruitable fluffers** - Being able to recruit someone to cast ??Body Ethereal??, ??Mossbody??, or other useful effects for your Pretender is great! Not only can it be used to buff your titan with effects otherwise unavailable but even for titans which can cast those spells themselves it can be good to fluff the effects to save on fatigue and casting time, particularly in tough fights this can be the difference between life and death.
-//MA Tien Chi has awesome mages for expansion titan support//</WRAP>**Recruitable fluffers** - Being able to recruit someone to cast ??Body Ethereal??, ??Mossbody??, or other useful effects for your Pretender is great! Not only can it be used to buff your titan with effects otherwise unavailable but even for titans which can cast those spells themselves it can be good to fluff the effects to save on fatigue and casting time, particularly in tough fights this can be the difference between life and death.+
   * **Recruitable Earth or Astral mages** - to forge starting armor with.   * **Recruitable Earth or Astral mages** - to forge starting armor with.
   * **Earth gem income in your capital** - So you can forge superior ??Blacksteel Full Plate?? (anyone can alchemize to make ??Enchanted Ring Mail Armor??)   * **Earth gem income in your capital** - So you can forge superior ??Blacksteel Full Plate?? (anyone can alchemize to make ??Enchanted Ring Mail Armor??)
-  * **A Pretender with built in armor** - If they come with armor you don’t need to spend time forging them any. 
  
 +  * **A Pretender with built in armor** - If they come with armor you don’t need to spend time forging them any.
   * **A Pretender with Nature magic** - Nature casts ??Personal Regeneration?? which lets a lot of otherwise weak candidates expand.   * **A Pretender with Nature magic** - Nature casts ??Personal Regeneration?? which lets a lot of otherwise weak candidates expand.
   * **A Pretender with broad magic paths** - Having Nature is good but having other stuff lets you do more later on. Look for magic phase options in particular (Air or Astral).   * **A Pretender with broad magic paths** - Having Nature is good but having other stuff lets you do more later on. Look for magic phase options in particular (Air or Astral).
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   * **Access to healers** - Even with regen chip damage, particularly early on when defenses are at their weakest, can give your beloved titan afflictions. Afflictions normally don’t slow a titan down much but being able to get rid of that pesky unhealing wound is like a free cast of ??Enlarge??!   * **Access to healers** - Even with regen chip damage, particularly early on when defenses are at their weakest, can give your beloved titan afflictions. Afflictions normally don’t slow a titan down much but being able to get rid of that pesky unhealing wound is like a free cast of ??Enlarge??!
  
 +==== Example: Keeper of the Bridge ====
 +<WRAP box centeralign>
 +<WRAP column twothirds>
 +**Keeper of the Bridge** \\ {{:pretenders:keeper_of_the_bridge.png |}}EA Ulm does quite well with an expansion titan, it helps them kick start their troop expansion and gets them lots of land early on to pull ahead with; you don’t want to be playing EA Ulm from behind anyway. Their miserable sacred troop makes the choice to not take even a small bless very stomachable. This bad boy right here can cloud trapeze in to kill anything that you can’t just throw more forest warriors at and anything which can handle this titan in a fight will probably die to a sufficient volume of forest warriors.   </WRAP>
 +<WRAP column third>
 +**Chassis:** Awake \\ ??Keeper of the Bridge?? \\
 +**Paths:** {{path>A2W1E2N2}} \\ 
 +**Bless:** None \\
 +**Scales:** {{scales>dom5O0P1C3G3M2M3}}
 +
 +</WRAP></WRAP>
 ===== Notes on not getting shanked to death ===== ===== Notes on not getting shanked to death =====
  
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 There really isn’t any replacement for practice and intuition when it comes to keeping your Pretender alive through expansion and beyond because there are just too many factors to consider. That being said there are a few things to keep an eye out for. Eternal Knights; those 2h AP swords will mess you up in a hurry while other troops take the hits and they often don’t show up on the scouting reports either. There really isn’t any replacement for practice and intuition when it comes to keeping your Pretender alive through expansion and beyond because there are just too many factors to consider. That being said there are a few things to keep an eye out for. Eternal Knights; those 2h AP swords will mess you up in a hurry while other troops take the hits and they often don’t show up on the scouting reports either.
  
-Other sorts of AP attacks can also fuck your shit up too; keep an eye out for enemy players using ??Greatsword of Sharpness?? thugs mixed in with regular troops or lots of water elementals. Speaking of elementals, ??Air elemental??s can stunlock anyone not resistant to shock damage and slowly chip them to death with AN attacks. Direct killing methods aren’t the only thing which can kill a titan, spam strategies can tie your titan up until the turn timer hits and forces a retreat, possibly into enemy territory! +Other sorts of AP attacks can also fuck your shit up too; keep an eye out for enemy players using ??Greatsword of Sharpness?? thugs mixed in with regular troops or lots of water elementals. Speaking of elementals, ??Air elemental??s can stunlock anyone not resistant to shock damage and slowly chip them to death with AN attacks. Direct killing methods aren’t the only thing which can kill a titan, spam strategies can tie your titan up until the [[turn timer]] hits and forces a retreat, possibly into enemy territory! 
  
 Obviously magic kill spells are a way other players will try to kill your titan so beware that sometimes you really need to stack your resistances! Just as a ??Serpent Kryss?? is a classic ??Golem?? killing weapon because its poison is so strong, so too 5 cold resistance will not save you from ??Frozen Heart?? spam.  Obviously magic kill spells are a way other players will try to kill your titan so beware that sometimes you really need to stack your resistances! Just as a ??Serpent Kryss?? is a classic ??Golem?? killing weapon because its poison is so strong, so too 5 cold resistance will not save you from ??Frozen Heart?? spam. 
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 ===== Q&A on best use ===== ===== Q&A on best use =====
-<WRAP column third right centeralign> 
-{{ :guides:expansiontitans:keeper.png?nolink&230 |}} 
-//You may not like it but this is what peak performance looks like//</WRAP> 
  
 **Q:** //What are you looking for in a titan chassis when picking the one you want?// \\ **Q:** //What are you looking for in a titan chassis when picking the one you want?// \\
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 **Q:** //What paths do you prioritize apart from {{path>N2}}?// \\ **Q:** //What paths do you prioritize apart from {{path>N2}}?// \\
-**A:** Nature is obviously important but so is Earth (for ??Ironskin?? and ??Temper Flesh?? primarily), Water (for ??Mossbody and ??Liquid Body?? mostly), Air (??Cloud Trapeze??! ??Mistform??, ??Mirror Image??, and ??Flying Shield?? are nice too), and Fire (??Fire shield?? is not to be underestimated) are my favorites. +**A:** Nature is obviously important but so is Earth (for ??Ironskin?? and ??Temper Flesh?? primarily), Water (for ??Mossbody?? and ??Liquid Body?? mostly), Air (??Cloud Trapeze??! ??Mistform??, ??Mirror Image??, and ??Flying Shield?? are nice too), and Fire (??Fire shield?? is not to be underestimated) are my favorites. 
  
 **Q:** //Any good path combos?// \\ **Q:** //Any good path combos?// \\
 **A:** Nature and Water for ??Mossbody?? + ??Liquid Body?? is obviously great. Air and Earth combined for ??Flying Shield?? is almost as good too. Blood and Astral combo nicely too because ??Power of the Spheres?? helps you cast ??Hellpower?? with less fatigue even before you get into putting up ??Astral Corruption?? **A:** Nature and Water for ??Mossbody?? + ??Liquid Body?? is obviously great. Air and Earth combined for ??Flying Shield?? is almost as good too. Blood and Astral combo nicely too because ??Power of the Spheres?? helps you cast ??Hellpower?? with less fatigue even before you get into putting up ??Astral Corruption??
  
-<WRAP column half right centeralign>+**Q:** //If you go for Astral what path level would you consider minimum?// \\ 
 +I’d say {{path>S7}} is a good place to be for safety from casual ??Magic Duel?? kills but even that can be a bit iffy. You can bring an {{path>S1}} pretender out solo against a nation without astral access but if you bring your {{path>S1}} titan out solo against MA Pythium you are in for a bad time. If your titan has Astral and you are fighting an enemy Astral nation it might be a good idea to keep your pretender screened with some of your own astral mages who can eat ??Magic Duel??s for them. 
 + 
 +<WRAP center 600px centeralign>
 {{ :guides:expansiontitans:svartalf_2.png?nolink |}} {{ :guides:expansiontitans:svartalf_2.png?nolink |}}
-//A notable exception to the "Don't take low Astral rule" is the ??Svartalf Mastersmith?? who can safely take up to {{path>S2}} and shift to ??Linnormr#2803??, taking a -2 to all paths, and then be safe from ??Magic Duel??.// </WRAP> +//A notable exception to the "Don't take low Astral rule" is the ??Svartalf Mastersmith?? who can safely take up to {{path>S2}} and shift to ??Linnormr#2803??, taking a -2 to all paths, and then be safe from ??Magic Duel??.// </WRAP> 
- +
- +
-**Q:** //If you go for Astral what path level would you consider minimum?// \\ +
-I’d say {{path>S7}} is a good place to be for safety from casual ??Magic Duel?? kills but even that can be a bit iffy. You can bring an {{path>S1}} pretender out solo against a nation without astral access but if you bring your {{path>S1}} titan out solo against MA Pythium you are in for a bad time. If your titan has Astral and you are fighting an enemy Astral nation it might be a good idea to keep your pretender screened with some of your own astral mages who can eat ??Magic Duel??s for them. +
  
 **Q:** //Do you have minimum att def stats to be viable?// \\ **Q:** //Do you have minimum att def stats to be viable?// \\
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 </WRAP></WRAP> </WRAP></WRAP>
  
 +{{tag>Guides}}
  
mandarbmax-expansion-titans.1616411200.txt.gz · Last modified: 2021/03/22 11:06 by naaira