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mandarbmax-shinuyama [2020/10/01 14:09] naaira created |
mandarbmax-shinuyama [2022/08/16 22:02] mandarbmax more inspector embeds |
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====== Mandarbmax' | ====== Mandarbmax' | ||
- | < | + | |
+ | ~~NOTOC~~ | ||
+ | <WRAP group> | ||
+ | <WRAP column twothirds>// | ||
+ | |||
+ | Fuck ?? | ||
+ | |||
+ | Fuck most of your summons. You will be too busy dumping your gems into the greatest thug in the game: the Bakemono Wight Sorcerer. Those guys are disgustingly good! Let me start at the top though. | ||
+ | |||
+ | You start the game with a BANG! by recruiting ultra cheap Bakemono of one variety or another to expand with while simultaneously using Noppera-bo to assassin expand. Even with kinda bad scales you can get some pretty great expansion and with good scales you will do great in expansion. Seriously, those snot goblins barely cost as much as they should outside of mountains and when you get the big discounts they are frankly OP. Just drowning people in your favorite flavor of them works wonderfully. | ||
+ | |||
+ | Whats more you can crank out scouts from all highlands and mountains on the cheap too. Crank them out as fast as you can and enjoy ghetto Eyes of God as a national perk.</ | ||
+ | |||
+ | <WRAP column | ||
+ | [[https:// | ||
<WRAP round box> | <WRAP round box> | ||
- | < | + | < |
- | </ | + | |
{{ : | {{ : | ||
* Insanely good troops | * Insanely good troops | ||
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</ | </ | ||
</ | </ | ||
- | + | </WRAP> | |
- | //Oh ya, I know a thing or two about Shinuyama.// | + | |
- | + | ||
- | Fuck ?? | + | |
- | + | ||
- | Fuck most of your summons. | + | |
- | + | ||
- | You will be too busy dumping your gems into the greatest thug in the game: the Bakemono Wight Sorcerer. Those guys are disgustingly good! Let me start at the top though. | + | |
- | + | ||
- | + | ||
- | \\ | + | |
- | + | ||
- | You start the game with a BANG! by recruiting ultra cheap Bakemono of one variety or another to expand with while simultaneously using Noppera-bo to assassin expand. Even with kinda bad scales you can get some pretty great expansion and with good scales you will do great in expansion. | + | |
- | Seriously, those snot goblins barely cost as much as they should outside of mountains and when you get the big discounts they are frankly OP. Just drowning people in your favorite flavor of them works wonderfully. | + | |
- | + | ||
- | Whats more you can crank out scouts from all highlands and mountains on the cheap too. Crank them out as fast as you can and enjoy ghetto eyes of god as a national perk | + | |
- | Further in the glorious troop department you have Kappas for taking lakes and cracking UW forts (1.7 siege strength/ | + | |
- | Warning: kappas don't take buffs super well so they don't hold up as well later on | + | |
- | still fine troops, just not as glorious as the rest of your nation | + | |
===== Troops ===== | ===== Troops ===== | ||
- | Bandits | + | {{: |
- | Take note of the fact that the archers have pretty solid melee abilities too. They are like budget | + | |
- | Just make a big blob of them and set them to fire and they will guard your mages way better than real bodyguards could. | + | |
- | Then their big brothers the Dai Bakemonos! | + | {{: |
- | Absolute melee supremacists with outrageous stats and equipment, and you can spend a few extra resources to give them a bow and all they lose if a point of def skill! A big blob of those around your mage line will absolutely shit on anything that flies back to stomp your mages, | + | |
- | Your last troop is the O-Bakemono. They kinda suck. Shitty armor means they need buffs to not die, and undisciplined means they don't sit still long enough to get buffs. But low resource and recpoint cost mean that you can crank them out in an emergency if you need power fast. Most of the time just get Dais instead | + | {{: |
+ | |||
+ | {{: | ||
So great, you have a roster of cost efficient troops who fill a broad variety of roles with options for chaff, elites, attack density, attack quality, stealthy, UW, mage line defenders, spam archers for flaming arrows, and knock off gladiators making shinuyama a Strong nation even without looking at the mages | So great, you have a roster of cost efficient troops who fill a broad variety of roles with options for chaff, elites, attack density, attack quality, stealthy, UW, mage line defenders, spam archers for flaming arrows, and knock off gladiators making shinuyama a Strong nation even without looking at the mages | ||
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==== Buffing ==== | ==== Buffing ==== | ||
- | Every Uba can cast ?? | + | Every Uba can cast ?? |
- | Slap some earth boots on an E1 shaman and you can ??Summon Earthpower?? | + | Slap some Earth Boots on an E1 shaman and you can ??Summon Earthpower?? |
- | All of a sudden a basic Bakemono-Sho who only cost you 5g has 18 body prot (10 head), swings for 20 damage with attack skill 13 and has def skill 11, gets off 12 attacks/ | + | {{: |
Oh, and he regenerates too. | Oh, and he regenerates too. | ||
Your Bakemono-Sho can now fight god, all in a stealthy army, and that is without Marble Warriors. Now slap those buffs on a Dai Bakemono archer with ??Flaming Arrows?? and you have a solid wall of fuck you. | Your Bakemono-Sho can now fight god, all in a stealthy army, and that is without Marble Warriors. Now slap those buffs on a Dai Bakemono archer with ??Flaming Arrows?? and you have a solid wall of fuck you. | ||
- | + | And if you don't care about being stealthy you can even wheel out a ??Bakemono Sorcerer?? with some ??Earth Boots?? to drop ??Weapons of Sharpness?? | |
- | And if you don't care about being stealthy you can even wheel out a ??Bakemono Sorcerer?? with some ??Earth Boots?? to drop ??Weapons of Sharpness?? | + | |
Every one of your armies is now pretty much super combatant proof in the late game. \\ And flier proof \\ And troop proof \\ And probably sacred proof. \\ Either they blow you up with magic or they go home in a body bag | Every one of your armies is now pretty much super combatant proof in the late game. \\ And flier proof \\ And troop proof \\ And probably sacred proof. \\ Either they blow you up with magic or they go home in a body bag | ||
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===== Commanders ===== | ===== Commanders ===== | ||
- | Lets talk about your commanders a bit | + | //Lets talk about your commanders a bit// |
- | Noppera-Bo are assassins with nice att and def so they do well in melee but where they really shine is when you give them a 3 gem (thank you ??Dwarven Hammer??s) ??Amulet of the Dead?? and/or a ??Bottle of Living Water?? if you really want to splurge and suddenly she isn't just one skilled assassin but in fact actually an infinite stream of skeletons, who keep coming faster than they can be killed eventually dog piling even hardened generals. | + | {{: |
- | Bakemono | + | {{: |
+ | \\ | ||
- | Kappas | + | {{: |
+ | \\ | ||
- | Shuten | + | {{: |
- | Bakemon Shamans | + | {{: |
- | They are upkeep efficient researchers too but your still probably want to do your research with Ubas because | + | |
- | Ubas are incredible mages and on any other (lesser) nation they would be a nation defining strength like the Boudas | + | {{: |
- | **N randoms** can cast swarm or creeping doom to raid or drop wooden warriors/mass protection, foul vapors, poison ward, and sleep cloud in support of armies. If you are willing to spend a turn unstealthed you can have them hold a thistle mace for relief, howl, and mass regeneration | + | **N randoms** can cast ?? |
===== Bakemono Sorcerer ===== | ===== Bakemono Sorcerer ===== | ||
- | Now we get to the second half of the nation: the Bakemon | + | Now we get to the second half of the nation: the ?? |
- | Let me say that again for the people in the back:\\ | + | Let me say that again for the people in the back: |
- | 8 fucking paths!\\ | + | |
- | in any fort\\ | + | |
- | and holy to boot! | + | |
- | These bad boys are amazing! They drop all sorts of big spells from flaming arrows | + | {{: |
+ | In any fort!\\ | ||
+ | And holy to boot!** | ||
- | At 390g they are a bargain. But being expensive, slow to recruit, often in dangerous big battles, and clinically old as balls you will never have enough | + | These bad boys are amazing! They drop all sorts of big spells from ??Flaming Arrows?? to ??Army of Gold?? to ?? |
- | because for the low low price of 15d gems you can twiceborn them! | + | |
- | Now when they die they come back as a stronger, tougher, more durable wight. Not only do you get to keep using them as a mage but they stop being old, they get extra HP, they get poison and cold resistance, they get 0 fatigue, they get more map move, they get a chill aura, and they get more strength. | + | At 390g {{gold}} |
+ | because for the low low price of {{gems> | ||
- | Fun fact: when they stop being old their shitty att and def skills go way way up and you can thug them out | + | Now when they die they come back as a stronger, tougher, more durable wight. Not only do you get to keep using them as a mage but they stop being old, they get extra HP, they get poison and [[cold resistance]], they get 0 fatigue, they get more map move, they get a [[chill aura]], and they get more strength. |
- | they are almost the pantokrator' | + | |
- | This is a long list. | + | |
- | You will be more constrained by casting time, scripting slots, and how many fluffers you can send along with them without risking an HP rout. That was a really long list so lets take a second to discuss the implications of all of these spells, because all of them are important. | + | ==== Buffing ==== |
- | * Iron skin gives 20 natural protection, just about the same level of protection as full plate mail, and this will stack with armor protection | + | //Fun fact:// When they stop being old their shitty att and def skills go way, way up and you can thug them out. |
- | * Legion | + | They are almost the pantokrator' |
- | * Even without those items this lets you bring your protection up to super high levels. | + | <WRAP third column right> |
- | * Regeneration | + | <WRAP round box> |
- | * Enlarge | + | <WRAP startpage_col_head> |
- | * Fire shield will cook anyone who attacks you and as such is great for dealing with skeleton hordes, howl, or swarm spam | + | </ |
- | * Phoenix Pyre (not to be confused with eternal pyre or phoenix power) lets you come back to life when your HP runs out at the cost of some fatigue. | + | * ?? |
- | * As long as you don't get too tired (and being undead you don't get tired easily) and your soul remains intact you can't die. Laugh at gifts from heaven communions! | + | * ?? |
- | * Soul vortex sucks the life out of everything around you and gives it to you in the form of HP and fatigue! Combos nicely with pheonix pyre if your opponent is using anything living to fight you. | + | * ??Strength of Giants?? |
- | * Summon | + | * ??Regeneration?? |
- | * Iron will gives +4 MR on top of the 17mr that a wight mage already has. A big help but not enough to rely on against communions without further MR boosts. | + | * ??Enlarge?? |
- | * Quickness | + | * ??Fire Shield?? |
- | * Breath of winter gives an increased chill aura which puts everyone around you into a coma if they aren't cold resistant. This helps you form a protective cocoon of hypothermic militia when facing an army. | + | * ??Phoenix Pyre?? |
- | * Temper | + | * ??Soul Vortex?? |
- | * Moss body gives a 75% chance to apply -15 damage to all incoming attacks and applies after temper flesh/ | + | * ??Summon |
- | A note on HP routing: keep your fluffers' | + | * ??Iron Will?? |
- | A note on fluffing: do it! Fluffing makes a world of difference. | + | * ??Quickness?? |
- | Send an Uba or two and a bakemon shaman | + | * ??Breath of Winter?? |
- | it will make your thugs so much better | + | * ??Temper |
- | Now lets talk about gearing these big boys | + | * ?? |
- | gearing thugs gets talked about a lot and there is no shortage of contention about how to do it best | + | * ?? |
- | imho people over think it; just give some decent armor and whatever resistances you need and go to town. | + | * Anything |
- | Slap a flesh eater on there if you can to prevent unlucky morale rolls from routing you and maybe an AP weapon to counter-counter thugs if you really want to | + | </ |
- | but you don't need to worry too much about all this because in spite of their outstanding power and not insignificant cost these Wight thugs are replaceable and will pay for themselves after only taking a few provinces | + | </ |
- | Gear them as much as you can but don't worry if you can't gear them perfectly, that takes a lot of gems and they are only ~400g units after all | + | |
- | and you did already invest 15d gems into twiceborning them | + | |
- | Some notes on best practices: | + | * **?? |
- | try really hard to get into at least just a bit of blood magic with some scout bootstraping | + | * **??Legions of Steel??** gives +3 armor protection to all pieces of armor, even small ones like ??Bracers of Protection?? |
+ | * **?? | ||
+ | * **?? | ||
+ | * **??Fire Shield??** will cook anyone who attacks you and as such is great for dealing with skeleton hordes, Howl, or Swarm spam | ||
+ | * **??Phoenix Pyre??** (not to be confused with ??Eternal Pyre?? or ??Phoenix Power??) lets you come back to life when your HP runs out at the cost of some fatigue. As long as you don't get too tired (and being undead you don't get tired easily) and your soul remains intact you can't die. Laugh at gifts from heaven communions! | ||
+ | * **??Soul Vortex??** sucks the life out of everything around you and gives it to you in the form of HP and fatigue! Combos nicely with phoenix pyre if your opponent is using anything living to fight you. | ||
+ | * **??Summon Earthpower?? | ||
+ | * **??Iron Will??** gives +4 MR on top of the 17 MR that a Wight Mage already has. A big help but not enough to rely on against communions without further MR boosts. | ||
+ | * **?? | ||
+ | * **??Breath of Winter??** gives an increased chill aura which puts everyone around you into a coma if they aren't cold resistant. This helps you form a protective cocoon of hypothermic militia when facing an army. | ||
+ | * **??Temper Flesh??/?? | ||
+ | * **?? | ||
- | Fluff your thugs! It makes a big difference | + | //A note on HP routing:// keep your fluffers' |
- | Use thugs, small raiding parties, and stealthy | + | //A note on fluffing:// Do it! Fluffing makes a world of difference. Send an Uba or two and a bakemono shaman |
- | Hit as many provinces as you can each turn to baffle | + | ==== Gearing ==== |
+ | Now lets talk about gearing these big boys.\\ | ||
+ | Gearing thugs gets talked about a lot and there is no shortage of contention about how to do it best. | ||
+ | Imho people over think it; just give some decent armor and whatever resistances you need and go to town. | ||
- | Be careful of the ravenous swarm; it hard counters wight thugs. | + | Slap a ??Flesh Eater?? on there if you can to prevent unlucky morale rolls from routing you and maybe an AP weapon to counter-counter thugs if you really want to. But you don't need to worry too much about all this because in spite of their outstanding power and not insignificant cost, these Wight thugs are replaceable and will pay for themselves after only taking a few provinces. Gear them as much as you can but don't worry if you can't gear them perfectly, that takes a lot of gems and they are only ~400g units after all, and you did already invest 15d gems into twiceborning them. |
- | another great use for the enlarge spell is reducing trample damage | + | |
+ | ===== Best Practices ===== | ||
+ | <WRAP round box> | ||
+ | //Some notes on best practices...// | ||
+ | * Try really hard to get into at least just a bit of blood magic with some scout bootstraping so that you can forge Flesh eaters to prevent your awesome thugs from running away from the turn timer in fights they could easily win. | ||
+ | * Fluff your thugs! It makes a big difference | ||
+ | * Use thugs, small raiding parties, and stealthy Uba raiders to take provinces and use armies to take forts once you push the front forwards. | ||
+ | * Hit as many provinces as you can each turn to baffle and overwhelm your opponent so they can't form a coherent response to anything. | ||
+ | * Be careful of the ravenous swarm; it hard counters wight thugs. | ||
+ | | ||
+ | * I'd focus on some basic buffs first, stuff like flaming arrows, legions of steel, strength of giants, wooden warriors | ||
+ | </ | ||
+ | ===== ===== | ||
- | I'd focus on some basic buffs first, stuff like flaming arrows, legions of steel, strength of giants, wooden warriors | + | {{tag> |