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mandarbmax-shinuyama [2020/10/01 15:23]
loggy minor syntax changes
mandarbmax-shinuyama [2022/10/20 10:01] (current)
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 ====== Mandarbmax' Shinuyama ====== ====== Mandarbmax' Shinuyama ======
-//Oh ya, I know a thing or two about Shinuyama.//+ 
 +~~NOTOC~~ 
 +<WRAP group> 
 +<WRAP column twothirds>//Oh ya, I know a thing or two about Shinuyama.//
  
 Fuck ??Tengu??s. Fuck ??Tengu??s.
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 Fuck most of your summons. You will be too busy dumping your gems into the greatest thug in the game: the Bakemono Wight Sorcerer. Those guys are disgustingly good! Let me start at the top though. Fuck most of your summons. You will be too busy dumping your gems into the greatest thug in the game: the Bakemono Wight Sorcerer. Those guys are disgustingly good! Let me start at the top though.
  
-<WRAP half column right>+You start the game with a BANG! by recruiting ultra cheap Bakemono of one variety or another to expand with while simultaneously using Noppera-bo to assassin expand. Even with kinda bad scales you can get some pretty great expansion and with good scales you will do great in expansion. Seriously, those snot goblins barely cost as much as they should outside of mountains and when you get the big discounts they are frankly OP. Just drowning people in your favorite flavor of them works wonderfully. 
 + 
 +Whats more you can crank out scouts from all highlands and mountains on the cheap too. Crank them out as fast as you can and enjoy ghetto Eyes of God as a national perk.</WRAP> 
 + 
 +<WRAP column third> 
 +[[https://discord.gg/GZDmhBVdHw|{{ :guides:clippy_discord_link.png?300}}]]
 <WRAP round box> <WRAP round box>
-<WRAP startpage_col_head> Why I love Shinuyama +<WRAP centeralign>**Why I love Shinuyama**</WRAP>
-</WRAP>+
 {{ :nations:ma:shinuyama:bakemono_wight_sorcerer.png?nolink&50|}} {{ :nations:ma:shinuyama:bakemono_wight_sorcerer.png?nolink&50|}}
   * Insanely good troops   * Insanely good troops
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 </WRAP> </WRAP>
-You start the game with a BANG! by recruiting ultra cheap Bakemono of one variety or another to expand with while simultaneously using Noppera-bo to assassin expand. Even with kinda bad scales you can get some pretty great expansion and with good scales you will do great in expansion. Seriously, those snot goblins barely cost as much as they should outside of mountains and when you get the big discounts they are frankly OP. Just drowning people in your favorite flavor of them works wonderfully. +</WRAP>
- +
-Whats more you can crank out scouts from all highlands and mountains on the cheap too. Crank them out as fast as you can and enjoy ghetto Eyes of God as a national perk. +
 ===== Troops ===== ===== Troops =====
-{{:nations:ma:shinuyama:bandit.png?nolink&25 |}}**Bandits** are cheap and effective human troops who you should use if you need disciplined stealthy troops. Take note of the fact that the archers have pretty solid melee abilities too. They are like budget tower guard! Just make a big blob of them and set them to fire and they will guard your mages way better than real bodyguards could.+{{:nations:ma:shinuyama:bandit.png?nolink&25 |}}**??Bandit??s** are cheap and effective human troops who you should use if you need disciplined stealthy troops. Take note of the fact that the archers have pretty solid melee abilities too. They are like budget ??Tower Guard??! Just make a big blob of them and set them to fire and they will guard your mages way better than real bodyguards could.
  
-{{:nations:ma:shinuyama:dai_bakemono.png?nolink&25 |}}Then their big brothers the **Dai Bakemonos**! Absolute melee supremacists with outrageous stats and equipment, and you can spend a few extra resources to give them a bow and all they lose if a point of def skill! A big blob of those around your mage line will absolutely shit on anything that flies back to stomp your mages, zotz, birds, even manticores, And holy shit do they take buffs well, but I'll get to that later.+{{:nations:ma:shinuyama:dai_bakemono.png?nolink&25 |}}Then their big brothers the **??Dai Bakemono??s**! Absolute melee supremacists with outrageous stats and equipment, and you can spend a few extra resources to give them a bow and all they lose is a point of def skill! A big blob of those around your mage line will absolutely shit on anything that flies back to stomp your mages, ??Zotz??, birds, even ??Manticore??s, And holy shit do they take buffs well, but I'll get to that later.
  
-{{:nations:ma:shinuyama:kappa.png?nolink&25 |}}Further in the glorious troop department you have **Kappas** for taking lakes and cracking UW forts (1.7 siege strength/20g isn't bad). //Warning:// Kappas don't take buffs super well so they don't hold up as well later on. Still fine troops, just not as glorious as the rest of your nation+{{:nations:ma:shinuyama:kappa.png?nolink&25 |}}Further in the glorious troop department you have **??Kappa??s** for taking lakes and cracking UW forts (1.7 siege strength/20g isn't bad). //Warning:// Kappas don't take buffs super well so they don't hold up as well later on. Still fine troops, just not as glorious as the rest of your nation
  
-{{:nations:ma:shinuyama:o-bakemono.png?nolink&25 |}}Your last troop is the **O-Bakemono**. They kinda suck. Shitty armor means they need buffs to not die, and undisciplined means they don't sit still long enough to get buffs. But low resource and recpoint cost mean that you can crank them out in an emergency if you need power fast. Most of the time just get Dais instead+{{:nations:ma:shinuyama:o-bakemono.png?nolink&25 |}}Your last troop is the **??O-bakemono??**. They kinda suck. Shitty armor means they need buffs to not die, and undisciplined means they don't sit still long enough to get buffs. But low resource and recpoint cost mean that you can crank them out in an emergency if you need power fast. Most of the time just get Dais instead
  
 So great, you have a roster of cost efficient troops who fill a broad variety of roles with options for chaff, elites, attack density, attack quality, stealthy, UW, mage line defenders, spam archers for flaming arrows, and knock off gladiators making shinuyama a Strong nation even without looking at the mages So great, you have a roster of cost efficient troops who fill a broad variety of roles with options for chaff, elites, attack density, attack quality, stealthy, UW, mage line defenders, spam archers for flaming arrows, and knock off gladiators making shinuyama a Strong nation even without looking at the mages
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 ==== Buffing ==== ==== Buffing ====
  
-Every Uba can cast ??Mossbody?? to point buff, the N randoms can cast ??Wooden Warriors??, and the W randoms can cast ??Quickness?? for free. Burn some gems and you can cast ??Mass Protection??, ??Wave Warriors??, ??Quickening??, and with a ??Thistle mace?? even ??Mass Regeneration??!+Every Uba can cast ??Mossbody?? to point buff, the N randoms can cast ??Wooden Warriors??, and the W randoms can cast ??Quickness?? for free. Burn some gems and you can cast ??Mass Protection??, ??Wave Warriors??, ??Quickening??, and with a ??Thistle Mace?? even ??Mass Regeneration??!
  
 Slap some Earth Boots on an E1 shaman and you can ??Summon Earthpower?? up and cast ??Legions of Steel?? and ??Strength of Giants?? for free and ??Marble Warriors?? if you spend gems Slap some Earth Boots on an E1 shaman and you can ??Summon Earthpower?? up and cast ??Legions of Steel?? and ??Strength of Giants?? for free and ??Marble Warriors?? if you spend gems
  
-All of a sudden a basic Bakemono-Sho who only cost you 5g has 18 body prot (10 head), swings for 20 damage with attack skill 13 and has def skill 11, gets off 12 attacks/square each turn, takes half damage after taking protection into account, and then 75% of the time 15 points of that damage get shaved off thanks to mossbody!+{{:nations:ma:shinuyama:Bakemono-Sho.png?nolink&25 |}} All of a sudden a basic ??Bakemono-Sho?? who only cost you 5g {{gold}} has 18 body prot (10 head), swings for 20 damage with attack skill 13 and has def skill 11, gets off 12 attacks/square each turn, takes half damage after taking protection into account, and then 75% of the time 15 points of that damage get shaved off thanks to mossbody!
 Oh, and he regenerates too. Oh, and he regenerates too.
  
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 //Lets talk about your commanders a bit// //Lets talk about your commanders a bit//
  
-{{:nations:ma:shinuyama:noppera-bo.png?nolink&25 |}}**??Noppera-Bo??** are assassins with nice att and def so they do well in melee but where they really shine is when you give them a 3 gem (thank you ??Dwarven Hammer??s) ??Amulet of the Dead?? and/or a ??Bottle of Living Water?? if you really want to splurge and suddenly she isn't just one skilled assassin but in fact actually an infinite stream of skeletons, who keep coming faster than they can be killed eventually dog piling even hardened generals.+{{:nations:ma:shinuyama:noppera-bo.png?nolink&25 |}}**??Noppera-bo??** are assassins with nice att and def so they do well in melee but where they really shine is when you give them a 3 gem (thank you ??Dwarven Hammer??s) ??Amulet of the Dead?? and/or a ??Bottle of Living Water?? if you really want to splurge and suddenly she isn't just one skilled assassin but in fact actually an infinite stream of skeletons, who keep coming faster than they can be killed eventually dog piling even hardened generals.
  
-{{:nations:ma:shinuyama:bakemono_chief.png?nolink&25 |}}**??Bakemono chief??s** absolutely style on indy commanders by being the same price but better statted and stealthy. \\+{{:nations:ma:shinuyama:bakemono_chief.png?nolink&25 |}}**??Bakemono Chief??s** absolutely style on indy commanders by being the same price but better statted and stealthy. \\
 \\ \\
  
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 {{:nations:ma:shinuyama:shuten-doji.png?nolink&25 |}}**??Shuten-doji??** are very interesting. They are excellent generals with 80 leadership and give formations. They are light thugs with great stats, an innate life drain attack (they keep it even when given a new weapon), 15 invulnerability, and a sleep aura! Slap some light armor like a ??Kithaironic Lion Pelt?? on them and they are decent light thugs you can embed in your army for extremely strong sleep auras on the front line. You can even splurge on them with a ??Frost Brand?? and/or a ??Vine Shield?? and either have them as hard points in your battle line or just have them solo PD {{:nations:ma:shinuyama:shuten-doji.png?nolink&25 |}}**??Shuten-doji??** are very interesting. They are excellent generals with 80 leadership and give formations. They are light thugs with great stats, an innate life drain attack (they keep it even when given a new weapon), 15 invulnerability, and a sleep aura! Slap some light armor like a ??Kithaironic Lion Pelt?? on them and they are decent light thugs you can embed in your army for extremely strong sleep auras on the front line. You can even splurge on them with a ??Frost Brand?? and/or a ??Vine Shield?? and either have them as hard points in your battle line or just have them solo PD
  
-{{:nations:ma:shinuyama:bakemono_shaman.png?nolink&25 |}}**??Bakemono Shaman??s** are shitty little mages you use to forge or provide fire/earth magic for stealthy armies. They are upkeep efficient researchers too but your still probably want to do your research with Ubas because Ubas have more utility. You can slap 3 fire gems on a bakemono shaman and tell him to ??Phoenix power?? and summon a full sized fire elemental for a stealthy way to pump out fire elementals either for raiding or for supporting an army. With a jar of fire they can Phoenix Power and spam Fireballs too.+{{:nations:ma:shinuyama:bakemono_shaman.png?nolink&25 |}}**??Bakemono Shaman??s** are shitty little mages you use to forge or provide fire/earth magic for stealthy armies. They are upkeep efficient researchers too but your still probably want to do your research with ??Uba??because ??Uba??have more utility. You can slap 3 fire gems on a bakemono shaman and tell him to ??Phoenix power?? and summon a full sized ??Fire Elemental?? for a stealthy way to pump out ??Fire Elemental??either for raiding or for supporting an army. With a jar of fire they can ??Phoenix Power?? and spam ??Fireball??too.
  
-{{:nations:ma:shinuyama:uba.png?nolink&25 |}}**??Uba??s** are incredible mages and on any other (lesser) nation they would be a nation defining strength like the Boudas of Machaka. With {{path>W1D1N1,100%WEDN}} they are formidable mages for only 135g. By shifting into ghost cat form and then shifting back in battle they can follow stealthy armies around and support them with full paths. **W randoms** can cast water elementals to raid or mossbodyquicknesswave warriors, etc. to support armies. +{{:nations:ma:shinuyama:uba.png?nolink&25 |}}**??Uba??s** are incredible mages and on any other (lesser) nation they would be a nation defining strength like the ??Bouda??of Machaka. With {{path>W1D1N1,100%WEDN}} they are formidable mages for only 135g. By shifting into ??Ghost Cat?? form and then shifting back in battle they can follow stealthy armies around and support them with full paths. **W randoms** can cast ??Water Elemental??to raid or ??Mossbody????Quickness????Wave Warriors??, etc. to support armies. 
-**N randoms** can cast swarm or creeping doom to raid or drop wooden warriors/mass protectionfoul vaporspoison ward, and sleep cloud in support of armies. If you are willing to spend a turn unstealthed you can have them hold a thistle mace for reliefhowl, and mass regeneration too (you can use a scout who never unstealths following them around to carry the thistle mace). **D randoms** can spam horde of skeleton to raid or shadowblast to support armies. **E randoms** mostly just research though+**N randoms** can cast ??Swarm?? or ??Creeping Doom?? to raid or drop ??Wooden Warriors??/??Mass Protection????Foul Vapors????Poison Ward??, and ??Sleep Cloud?? in support of armies. If you are willing to spend a turn unstealthed you can have them hold a ??Thistle Mace?? for ??Relief????Howl??, and ??Mass Regeneration?? too (you can use a scout who never unstealths following them around to carry the thistle mace). **D randoms** can spam ??Horde of Skeletons?? to raid or ??Shadow Blast?? to support armies. **E randoms** mostly just research though
  
 ===== Bakemono Sorcerer ===== ===== Bakemono Sorcerer =====
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 These bad boys are amazing! They drop all sorts of big spells from ??Flaming Arrows?? to ??Army of Gold?? to ??Darkness?? to ??Acid Storm??. You name it, they cast it! They do forging and rituals too. They can make all sorts of nice boosters, even ??Staff of Elemental Mastery?? is not out of the question.  These bad boys are amazing! They drop all sorts of big spells from ??Flaming Arrows?? to ??Army of Gold?? to ??Darkness?? to ??Acid Storm??. You name it, they cast it! They do forging and rituals too. They can make all sorts of nice boosters, even ??Staff of Elemental Mastery?? is not out of the question. 
  
-At 390g they are a bargain. But being expensive, slow to recruit, often in dangerous big battles, and clinically old as balls you will never have enough of them even though they are any fort. But that is ok, +At 390g {{gold}} they are a bargain. But being expensive, slow to recruit, often in dangerous big battles, and clinically old as balls you will never have enough of them even though they are any fort. But that is ok, 
-because for the low low price of 15d gems you can ??Twiceborn?? them!+because for the low low price of {{gems>15D}} gems you can ??Twiceborn?? them!
  
-Now when they die they come back as a stronger, tougher, more durable wight. Not only do you get to keep using them as a mage but they stop being old, they get extra HP, they get poison and cold resistance, they get 0 fatigue, they get more map move, they get a chill aura, and they get more strength.+Now when they die they come back as a stronger, tougher, more durable wight. Not only do you get to keep using them as a mage but they stop being old, they get extra HP, they get poison and [[cold resistance]], they get 0 fatigue, they get more map move, they get a [[chill aura]], and they get more strength.
  
 ==== Buffing ==== ==== Buffing ====
-//Fun fact:// When they stop being old their shitty att and def skills go way, way up and you can thug them out +//Fun fact:// When they stop being old their shitty att and def skills go way, way up and you can thug them out. 
-they are almost the pantokrator's perfect thugs. You can slap them up with all sorts of buffs.This is a long list. You will be more constrained by casting time, scripting slots, and how many fluffers you can send along with them without risking an HP rout. That was a really long list so lets take a second to discuss the implications of all of these spells, because all of them are important.+They are almost the pantokrator's perfect thugs. You can slap them up with all sorts of buffs.This is a long list. You will be more constrained by casting time, scripting slots, and how many fluffers you can send along with them without risking an HP rout. That was a really long list so lets take a second to discuss the implications of all of these spells, because all of them are important.
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   * **??Quickness??** gives +2 att, +2 def, and doubles your rate of attacks and movement at the cost of double encumbrance each turn. As a Wight encumbrance is 0 so this is pure good for you   * **??Quickness??** gives +2 att, +2 def, and doubles your rate of attacks and movement at the cost of double encumbrance each turn. As a Wight encumbrance is 0 so this is pure good for you
   * **??Breath of Winter??** gives an increased chill aura which puts everyone around you into a coma if they aren't cold resistant. This helps you form a protective cocoon of hypothermic militia when facing an army.   * **??Breath of Winter??** gives an increased chill aura which puts everyone around you into a coma if they aren't cold resistant. This helps you form a protective cocoon of hypothermic militia when facing an army.
-  * **??Temper Flesh??/Liquid Body??** make you take half damage from physical sources such as swords, axes, spears, etc. It applies after protection though.+  * **??Temper Flesh??/??Liquid Body??** make you take half damage from physical sources such as swords, axes, spears, etc. It applies after protection though.
   * **??Mossbody??** gives a 75% chance to apply -15 damage to all incoming attacks and applies after Temper Flesh/Liquid Body so unless you take 31 damage after protection you don't take any damage 75% of the time.   * **??Mossbody??** gives a 75% chance to apply -15 damage to all incoming attacks and applies after Temper Flesh/Liquid Body so unless you take 31 damage after protection you don't take any damage 75% of the time.
  
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 //Some notes on best practices...// //Some notes on best practices...//
-  * Try really hard to get into at least just a bit of blood magic with some scout bootstraping so that you can forge Flesh eaters to prevent your awesome thugs from running away from the turn timer in fights they could easily win. +  * Try really hard to get into at least just a bit of blood magic with some scout bootstraping so that you can forge Flesh eaters to prevent your awesome thugs from running away from the [[turn timer]] in fights they could easily win. 
   * Fluff your thugs! It makes a big difference    * Fluff your thugs! It makes a big difference 
   * Use thugs, small raiding parties, and stealthy Uba raiders to take provinces and use armies to take forts once you push the front forwards.    * Use thugs, small raiding parties, and stealthy Uba raiders to take provinces and use armies to take forts once you push the front forwards. 
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 =====  ===== =====  =====
  
 +{{tag>Guides}}
mandarbmax-shinuyama.1601565832.txt.gz · Last modified: 2020/10/01 15:23 by loggy