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map-movement [2022/05/08 07:04]
nunda [Additional Modifiers] roads = green dots
map-movement [2023/02/10 12:22]
dude [Additional Modifiers] Deep attack map move requirement
Line 38: Line 38:
 | Enemy province (unit does not have [[stealth]]) | +4 |  | Enemy province (unit does not have [[stealth]]) | +4 | 
 | Enemy province (unit has [[stealth]]) | +3 |  | Enemy province (unit has [[stealth]]) | +3 | 
-| [[Temperature|Snow]] in province (unit does not have snow move) | +1 | +| [[Temperature|Snow]] in province (unit does not have [[snow move]]) | +1 | 
 | Connection has roads (green dots) | -2 |  | Connection has roads (green dots) | -2 | 
 | Unit has the appropriate [[terrain survival]] ability | -2 | | Unit has the appropriate [[terrain survival]] ability | -2 |
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 === Mixed survival and non-survival units === === Mixed survival and non-survival units ===
 If survivals are mixed, aka. A unit with survival under a leader without, or a leader with survival with units without it counts as if none of the units involved had the survival trait. This means that slow units with the survival ability and fast units without - which both could make the trip on their own in one turn just fine - may need 2 turns moving together because the fast units cost the slow units the survival trait and the slow ones bring the fast ones down then. If survivals are mixed, aka. A unit with survival under a leader without, or a leader with survival with units without it counts as if none of the units involved had the survival trait. This means that slow units with the survival ability and fast units without - which both could make the trip on their own in one turn just fine - may need 2 turns moving together because the fast units cost the slow units the survival trait and the slow ones bring the fast ones down then.
 +
 +=== Flying ===
 +
 +[[Flying]] units have the same low movement cost for all terrain except caves, which take +2 more.
  
  
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   * Map move 16 = Can travel through a friendly province to attack a hostile province   * Map move 16 = Can travel through a friendly province to attack a hostile province
   * Map move 18 = Can travel three friendly provinces   * Map move 18 = Can travel three friendly provinces
 +  * Map move 21 = Sneaky army can travel through a hostile province to attack another hostile province
  
-If there is rougher terrain, the required map move goes up. Survival traits and certain other abilities can bring the number down.+If there is rougher terrain, the required map move goes up. Survival traits and certain other abilities can bring the number back down.
  
 ===== Army collision ===== ===== Army collision =====
map-movement.txt ยท Last modified: 2024/03/30 00:03 by dude