User Tools

Site Tools


map-movement

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
map-movement [2022/01/27 09:47]
nunda [Additional Modifiers]
map-movement [2024/03/30 00:03] (current)
dude [Additional Modifiers]
Line 36: Line 36:
 ==== Additional Modifiers ==== ==== Additional Modifiers ====
 ^ Modifier ^ Additional cost ^ ^ Modifier ^ Additional cost ^
-| Enemy province (unit does not have stealth) | +4 |  +| Enemy province (unit does not have [[stealth]]) | +4 |  
-| Enemy province (unit has stealth) | +3 |  +| Enemy province (unit has [[stealth]]) | +3 |  
-| Snow in province (unit does not have snow move) | +1 |  +| [[Temperature|Snow]] in province (unit does not have [[snow move]]) | +1 |  
-| Connection has roads | -2 |  +| Connection has roads (green dots) | -2 |  
-| Unit has the appropriate survival ability | -2 |+| Unit has the appropriate [[terrain survival]] ability | -2 |
  
 The movement cost for a province is at least 2. Slow entities can always move at least one province, as long as they are not immobile. The movement cost for a province is at least 2. Slow entities can always move at least one province, as long as they are not immobile.
Line 48: Line 48:
 === Mixed survival and non-survival units === === Mixed survival and non-survival units ===
 If survivals are mixed, aka. A unit with survival under a leader without, or a leader with survival with units without it counts as if none of the units involved had the survival trait. This means that slow units with the survival ability and fast units without - which both could make the trip on their own in one turn just fine - may need 2 turns moving together because the fast units cost the slow units the survival trait and the slow ones bring the fast ones down then. If survivals are mixed, aka. A unit with survival under a leader without, or a leader with survival with units without it counts as if none of the units involved had the survival trait. This means that slow units with the survival ability and fast units without - which both could make the trip on their own in one turn just fine - may need 2 turns moving together because the fast units cost the slow units the survival trait and the slow ones bring the fast ones down then.
 +
 +=== Flying ===
 +
 +[[Flying]] units have the same low movement cost for all terrain except caves, which take +2 more.
  
  
Line 55: Line 59:
   * Map move 16 = Can travel through a friendly province to attack a hostile province   * Map move 16 = Can travel through a friendly province to attack a hostile province
   * Map move 18 = Can travel three friendly provinces   * Map move 18 = Can travel three friendly provinces
 +  * Map move 21 = Sneaky army can travel through a hostile province to attack another hostile province
 +  * Map move 24 = Non-sneaky army can travel through a hostile province to attack another hostile province
  
-If there is rougher terrain, the required map move goes up. Survival traits and certain other abilities can bring the number down.+If there is rougher terrain, the required map move goes up. Survival traits and certain other abilities can bring the number back down.
  
 ===== Army collision ===== ===== Army collision =====
map-movement.1643276857.txt.gz · Last modified: 2022/01/27 09:47 by nunda