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marverni-ea [2022/04/15 15:13]
joste [National Spells]
marverni-ea [2022/07/01 23:36]
fingolfin [Magic Access] Reworked for clarity
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 | {{nations:ea:marverni:carnute_chieftain.png?nolink}}   | **??Carnute Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                              | {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (4) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (3)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                   | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                          | | {{nations:ea:marverni:carnute_chieftain.png?nolink}}   | **??Carnute Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                              | {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (4) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (3)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                   | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
 | {{nations:ea:marverni:eponi_chieftain.png?nolink}}     | **??Eponi Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 18  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:magic_horse_tattoo.png?20&nolink}} [[Magic Horse Tattoo]](2) \\  {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ [[Mounted]]                                                                                                                                                                 | Your fast moving commander that can put your tribesmen into formations.                                                                                                                                                                                                                                                                                                                                                                                      | | {{nations:ea:marverni:eponi_chieftain.png?nolink}}     | **??Eponi Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 18  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:magic_horse_tattoo.png?20&nolink}} [[Magic Horse Tattoo]](2) \\  {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ [[Mounted]]                                                                                                                                                                 | Your fast moving commander that can put your tribesmen into formations.                                                                                                                                                                                                                                                                                                                                                                                      |
-| {{nations:ea:marverni:Vergobret.png?nolink}}           | **??Vergobret??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\  {{:abilities:old_age.png?20&nolink}} [[Old Age]] (55/50)                                                                                                                                                                                                    | ??Priest?? but an old man.\\ In addition to priestly duties like building temples, they also have 80ld to lead expansion parties and bless Boar Warriors and freespawn pigs.                                                                                                                                                                                                                                                                                 |+| {{nations:ea:marverni:Vergobret.png?nolink}}           | **??Vergobret??** \\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\  {{:abilities:old_age.png?20&nolink}} [[Old Age]] (55/50)                                                                                                                                                                                                    | ??Priest?? but an old man.\\ In addition to priestly duties like building temples, they also have 80ld to lead expansion parties and bless Boar Warriors and freespawn pigs.                                                                                                                                                                                                                                                                                 |
 | {{:nations:ea:marverni:sequani_stargazer.png?nolink}}  | **??Sequani Stargazer??** \\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{path>S1R7}}\\ {{:abilities:fortune_teller.png?20&nolink}} [[Fortune Teller]] (5%)                                                                                                                                                                                                                                         | Cheap research monkies and communion slaves. Having a ton in each fort will prevent bad events from happening. \\ They are also ??Magic Duel??ists, cheap way to dispose of more expensive enemy astral mages.\\ Having many astral mages around your druids also will protect them from  ??Magic Duel??s and ??Mind Hunt??s.\\ As one of the cheapest mages of any age, it makes taking magic scales very tempting.                                         | | {{:nations:ea:marverni:sequani_stargazer.png?nolink}}  | **??Sequani Stargazer??** \\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{path>S1R7}}\\ {{:abilities:fortune_teller.png?20&nolink}} [[Fortune Teller]] (5%)                                                                                                                                                                                                                                         | Cheap research monkies and communion slaves. Having a ton in each fort will prevent bad events from happening. \\ They are also ??Magic Duel??ists, cheap way to dispose of more expensive enemy astral mages.\\ Having many astral mages around your druids also will protect them from  ??Magic Duel??s and ??Mind Hunt??s.\\ As one of the cheapest mages of any age, it makes taking magic scales very tempting.                                         |
 | {{:nations:ea:marverni:gutuater.png?nolink}}           | **??Gutuater??** \\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                          | {{path>N1H1,100%WESN}} {{path>R9}}\\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (10)\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                     | An out-of-the-box Awaken Tattoos Caster. As an important mechanic to the nation's troops, you don't want it left to the whims of fate early game on how many more expensive mages you recruit until you get an N random.\\ They are also the most efficient national mage for the duty of Boar of the Carnutes and low-level creature summoner.\\ He is also a quicker and cheaper way to roll for {{path>N2}} to make ??Thistle Mace??s than  Elder Druids  | | {{:nations:ea:marverni:gutuater.png?nolink}}           | **??Gutuater??** \\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                          | {{path>N1H1,100%WESN}} {{path>R9}}\\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (10)\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                     | An out-of-the-box Awaken Tattoos Caster. As an important mechanic to the nation's troops, you don't want it left to the whims of fate early game on how many more expensive mages you recruit until you get an N random.\\ They are also the most efficient national mage for the duty of Boar of the Carnutes and low-level creature summoner.\\ He is also a quicker and cheaper way to roll for {{path>N2}} to make ??Thistle Mace??s than  Elder Druids  |
 | {{:nations:ea:marverni:druid.png?nolink}}              | **??Druid??** \\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>E1S1H1,100%WESN}}  {{path>R11}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                                                                     | He is the master of communions (or slaves to other druids if you don't like overloading Stargazers with non-astral spells). Casting big Earth and astral, with cross paths with the previous plus water or nature.                                                                                                                                                                                                                                           | | {{:nations:ea:marverni:druid.png?nolink}}              | **??Druid??** \\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>E1S1H1,100%WESN}}  {{path>R11}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                                                                     | He is the master of communions (or slaves to other druids if you don't like overloading Stargazers with non-astral spells). Casting big Earth and astral, with cross paths with the previous plus water or nature.                                                                                                                                                                                                                                           |
 | {{nations:ea:marverni:boar_lord.png?nolink}}           | **??Boar Lord??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (6) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (5)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Your capital's best fighter.\\ Still needs magic gear to be effective, including a ??Flask of Holy Water?? if not accompanied by a priest.\\ Your bless and how many gems you can spare will determine if he can conquer only token resistance or be a minor thug (though that only marginally better human HP can be a limitation).                                                                                                                         | | {{nations:ea:marverni:boar_lord.png?nolink}}           | **??Boar Lord??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (6) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (5)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Your capital's best fighter.\\ Still needs magic gear to be effective, including a ??Flask of Holy Water?? if not accompanied by a priest.\\ Your bless and how many gems you can spare will determine if he can conquer only token resistance or be a minor thug (though that only marginally better human HP can be a limitation).                                                                                                                         |
-| {{:nations:ea:marverni:elder_druid.png?nolink}}        | **??Elder Druid??** \\ {{:misc:gui:gold.png?15&nolink}} 345\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only   | {{path>E2S2H2,100%WESN,100%WESN,10%WESN}} {{path>R17}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                                                     | Your master of Marverni's magic and rituals. Needs fewer communion slaves and boosters to cast high-level spells. \\ He adds that Water/Nature crosspath to communions for ??Foul Vapors?? and ??Bone Melter??                                                                                                                                                                                                                                             |+| {{:nations:ea:marverni:elder_druid.png?nolink}}        | **??Elder Druid??** \\ {{:misc:gui:gold.png?15&nolink}} 340\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only   | {{path>E2S2H2,100%WESN,100%WESN,10%WESN}} {{path>R17}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                                                     | Your master of Marverni's magic and rituals. Needs fewer communion slaves and boosters to cast high-level spells. \\ He adds that Water/Nature crosspath to communions for ??Foul Vapors?? and ??Bone Melter??                                                                                                                                                                                                                                             |
  
 ==== Troops ==== ==== Troops ====
Line 70: Line 70:
 ==== Magic Access ==== ==== Magic Access ====
  
-Lost of Astral and Earth and Holy mages in communions, with Water and Nature.+Lots of Astral and Earth, with some Water and Nature. Holy magic can be mixed into your strong communions
  
-you cristal gear paths so climbing with two boosters for Astral {{path>S4}} or {{path>S6}} on a good roll on an ??Elder Druid?? or get your blind hero.+You can climb Astral to {{path>S4}} or {{path>S6}} by forging boosters for either your blinded hero or a good roll on an ??Elder Druid??
  
-Also on a good roll on an Elder is Earth {{path>E5}} with ??Earth Boots??, and can summon Earth Kings.+Also with ??Earth Boots?? and a good roll on an Elder is Earth {{path>E5}} , from which you can summon yourself a ??King of Elemental Earth?? or two.
  
 Outside of heroes: Outside of heroes:
-Water needs Water {{path>W2}} with a ??Water Bracelet?? to summon ??Sea King??and make ??Robe of the Sea?? for Water Queens and get {{path>W7}}. Having the boosters also allows for Duids to summon ??Naiad??s for communion-less ??Foul Vapors??.+Water can go to {{path>W7}}. You'll need base {{path>W2}} mage with a ??Water Bracelet?? to summon ??Sea King??s, then make ??Robe of the Sea?? and cast ??Queen of Elemental Water??. Having the boosters also allows for Duids to summon ??Naiad??s for communion-less ??Foul Vapors??.
  
-You need to roll some time for an elder or Gutuater to get a nature {{path>N2}} to make ??Thistle Mace?? then ??Moonvine Bracelet?? for Nature 4 for climbed more with ??Ivy King?? and ??Treelord's Staff?? for {{path>N6}}. Along the way you can stop to pick up ??Troll Shaman??s for death {{path>D3}} with a ??Skullstaff?? and Air {{path>A3}} from a ??Faery Queen??.+You need to roll for some time for an Elder or Gutuater to get a nature {{path>N2}} to make ??Thistle Mace?? then ??Moonvine Bracelet?? for Nature {{path>N4}}. To climb more, summon an  ??Ivy King?? and forge a ??Treelord's Staff?? for {{path>N6}}. Along the way you can stop to pick up ??Troll Shaman??s for death {{path>D3}} with a ??Skull Staff?? and Air {{path>A3}} from a ??Faery Queen??.
  
 ==== National Spells ==== ==== National Spells ====
marverni-ea.txt · Last modified: 2023/12/04 08:03 by fenrir