User Tools

Site Tools


marverni-ea

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
marverni-ea [2022/04/25 17:21]
tlagnoj [Commanders]
marverni-ea [2022/07/01 23:44]
fingolfin [National Spells]
Line 70: Line 70:
 ==== Magic Access ==== ==== Magic Access ====
  
-Lost of Astral and Earth and Holy mages in communions, with Water and Nature.+Lots of Astral and Earth, with some Water and Nature. Holy magic can be mixed into your strong communions
  
-you cristal gear paths so climbing with two boosters for Astral {{path>S4}} or {{path>S6}} on a good roll on an ??Elder Druid?? or get your blind hero.+You can climb Astral to {{path>S4}} or {{path>S6}} by forging boosters for either your blinded hero or a good roll on an ??Elder Druid??
  
-Also on a good roll on an Elder is Earth {{path>E5}} with ??Earth Boots??, and can summon Earth Kings.+Also with ??Earth Boots?? and a good roll on an Elder is Earth {{path>E5}} , from which you can summon yourself a ??King of Elemental Earth?? or two.
  
 Outside of heroes: Outside of heroes:
-Water needs Water {{path>W2}} with a ??Water Bracelet?? to summon ??Sea King??and make ??Robe of the Sea?? for Water Queens and get {{path>W7}}. Having the boosters also allows for Duids to summon ??Naiad??s for communion-less ??Foul Vapors??.+Water can go to {{path>W7}}. You'll need base {{path>W2}} mage with a ??Water Bracelet?? to summon ??Sea King??s, then make ??Robe of the Sea?? and cast ??Queen of Elemental Water??. Having the boosters also allows for Duids to summon ??Naiad??s for communion-less ??Foul Vapors??.
  
-You need to roll some time for an elder or Gutuater to get a nature {{path>N2}} to make ??Thistle Mace?? then ??Moonvine Bracelet?? for Nature 4 for climbed more with ??Ivy King?? and ??Treelord's Staff?? for {{path>N6}}. Along the way you can stop to pick up ??Troll Shaman??s for death {{path>D3}} with a ??Skullstaff?? and Air {{path>A3}} from a ??Faery Queen??.+You need to roll for some time for an Elder or Gutuater to get a nature {{path>N2}} to make ??Thistle Mace?? then ??Moonvine Bracelet?? for Nature {{path>N4}}. To climb more, summon an  ??Ivy King?? and forge a ??Treelord's Staff?? for {{path>N6}}. Along the way you can stop to pick up ??Troll Shaman??s for death {{path>D3}} with a ??Skull Staff?? and Air {{path>A3}} from a ??Faery Queen??.
  
 ==== National Spells ==== ==== National Spells ====
  
-FIXME**national spell or summon** cost and usecase, judgment if it'good.+**National spells and summons** 
 +Marverni is known for its ability to spam sacred boars in great numbers. A good bless can make its summons quite powerful
  
-  ***??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+). Large balls of HP for nature gems and you already have plenty of that.\\+  ***??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+). Large balls of HP for nature gems. A questionable choice because you already have better options for that below.\\
   *   *
-  ***??Sounder of Boars??**: Conj3 {{gems>20N}} {{path>N1H1}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Great Boar??x20).+  ***??Sounder of Boars??**: Conj3 {{gems>20N}} {{path>N1H1}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Great Boar??x20). Twenty sacred trampling boars!
  
-  ***??Monster Boar??**: Conj5 {{gems>10N}} {{path>N3}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1). send a independent stealthy boar to course bad events. Often not worth the gems for the destraction.+  ***??Monster Boar??**: Conj5 {{gems>10N}} {{path>N3}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1). Sends an independent stealthy boar to cause bad events. Often not worth the gems for the distraction.
      
-  ***??Contact Boar of Carnutes??**: Conj5 {{gems>7N}} {{path>N1E1}} ({{:nations:ea:marverni:great_boar_of_carnutes.png?20&nolink}} ??Great Boar of Carnutes??x1). Good for the price. Summons a Giant board that spawns ??Great Boar??s. Low-level wizards can create a lot of them for not that many gems. Nature gems are still precious but your are likely to freespawn battalions of sacred troops every turn. They are also [[fortune teller]]s. Pig-centric Marverni is one of the main ways to play the nation, especially with a blood vengeance bless.+  ***??Contact Boar of Carnutes??**: Conj5 {{gems>7N}} {{path>N1E1}} ({{:nations:ea:marverni:great_boar_of_carnutes.png?20&nolink}} ??Great Boar of Carnutes??x1). Good for the price. Summons a giant boar that freespawns ??Great Boar??s. Low-level wizards can create a lot of them for not that many gems. Nature gems are still preciousbut you're likely to freespawn battalions of sacred troops every turn. They are also [[fortune teller]]s. Pig-centric Marverni is one of the main ways to play the nation, especially with a blood vengeance bless.
      
-  ***??Iron Pigs??**: Alt6 {{gems>9E}} {{path>E3N1}} ({{:nations:ea:marverni:Iron_boar.png?20&nolink}} ??Iron Boar??x7). A generic spell but Marverni gets the meaner version. Summons Metallic ??Great Boar??s using earth gems. They have an absurdly high Natural prot of 20, and they are also not [[undisciplined]]. the additional weakness is [[elemental-resistance|Shock vulnerabilit]] that can be reminded by ??Ground Army??+  ***??Iron Pigs??**: Alt6 {{gems>9E}} {{path>E3N1}} ({{:nations:ea:marverni:Iron_boar.png?20&nolink}} ??Iron Boar??x7). A generic spellbut Marverni gets the meaner version. Summons Metallic ??Great Boar??s using earth gems. They have an absurdly high Natural prot of 20, and they are also not [[undisciplined]]. the additional weakness is [[elemental-resistance|Shock vulnerabilit]] that can be remedied with ??Ground Army??
  
  
marverni-ea.txt · Last modified: 2023/12/04 08:03 by fenrir