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marverni-ea [2022/04/25 17:21] tlagnoj [Commanders] |
marverni-ea [2022/07/01 23:44] fingolfin [National Spells] |
==== Magic Access ==== | ==== Magic Access ==== |
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Lost of Astral and Earth and Holy mages in communions, with Water and Nature. | Lots of Astral and Earth, with some Water and Nature. Holy magic can be mixed into your strong communions. |
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you cristal gear paths so climbing with two boosters for Astral {{path>S4}} or {{path>S6}} on a good roll on an ??Elder Druid?? or get your blind hero. | You can climb Astral to {{path>S4}} or {{path>S6}} by forging boosters for either your blinded hero or a good roll on an ??Elder Druid??. |
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Also on a good roll on an Elder is Earth {{path>E5}} with ??Earth Boots??, and can summon Earth Kings. | Also with ??Earth Boots?? and a good roll on an Elder is Earth {{path>E5}} , from which you can summon yourself a ??King of Elemental Earth?? or two. |
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Outside of heroes: | Outside of heroes: |
Water needs a Water {{path>W2}} with a ??Water Bracelet?? to summon ??Sea King??s and make ??Robe of the Sea?? for Water Queens and get {{path>W7}}. Having the boosters also allows for Duids to summon ??Naiad??s for communion-less ??Foul Vapors??. | Water can go to {{path>W7}}. You'll need a base {{path>W2}} mage with a ??Water Bracelet?? to summon ??Sea King??s, then make a ??Robe of the Sea?? and cast ??Queen of Elemental Water??. Having the boosters also allows for Duids to summon ??Naiad??s for communion-less ??Foul Vapors??. |
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You need to roll some time for an elder or Gutuater to get a nature {{path>N2}} to make ??Thistle Mace?? then ??Moonvine Bracelet?? for Nature 4 for climbed more with ??Ivy King?? and ??Treelord's Staff?? for {{path>N6}}. Along the way you can stop to pick up ??Troll Shaman??s for death {{path>D3}} with a ??Skullstaff?? and Air {{path>A3}} from a ??Faery Queen??. | You need to roll for some time for an Elder or Gutuater to get a nature {{path>N2}} to make a ??Thistle Mace?? then ??Moonvine Bracelet?? for Nature {{path>N4}}. To climb more, summon an ??Ivy King?? and forge a ??Treelord's Staff?? for {{path>N6}}. Along the way you can stop to pick up ??Troll Shaman??s for death {{path>D3}} with a ??Skull Staff?? and Air {{path>A3}} from a ??Faery Queen??. |
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==== National Spells ==== | ==== National Spells ==== |
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FIXME**national spell or summon** cost and usecase, judgment if it's good. | **National spells and summons** |
| Marverni is known for its ability to spam sacred boars in great numbers. A good bless can make its summons quite powerful. |
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***??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+). Large balls of HP for nature gems and you already have plenty of that.\\ | ***??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+). Large balls of HP for nature gems. A questionable choice because you already have better options for that below.\\ |
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***??Sounder of Boars??**: Conj3 {{gems>20N}} {{path>N1H1}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Great Boar??x20). | ***??Sounder of Boars??**: Conj3 {{gems>20N}} {{path>N1H1}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Great Boar??x20). Twenty sacred trampling boars! |
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***??Monster Boar??**: Conj5 {{gems>10N}} {{path>N3}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1). send a independent stealthy boar to course bad events. Often not worth the gems for a the destraction. | ***??Monster Boar??**: Conj5 {{gems>10N}} {{path>N3}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1). Sends an independent stealthy boar to cause bad events. Often not worth the gems for the distraction. |
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***??Contact Boar of Carnutes??**: Conj5 {{gems>7N}} {{path>N1E1}} ({{:nations:ea:marverni:great_boar_of_carnutes.png?20&nolink}} ??Great Boar of Carnutes??x1). Good for the price. Summons a Giant board that spawns ??Great Boar??s. Low-level wizards can create a lot of them for not that many gems. Nature gems are still precious but your are likely to freespawn battalions of sacred troops every turn. They are also [[fortune teller]]s. Pig-centric Marverni is one of the main ways to play the nation, especially with a blood vengeance bless. | ***??Contact Boar of Carnutes??**: Conj5 {{gems>7N}} {{path>N1E1}} ({{:nations:ea:marverni:great_boar_of_carnutes.png?20&nolink}} ??Great Boar of Carnutes??x1). Good for the price. Summons a giant boar that freespawns ??Great Boar??s. Low-level wizards can create a lot of them for not that many gems. Nature gems are still precious, but you're likely to freespawn battalions of sacred troops every turn. They are also [[fortune teller]]s. Pig-centric Marverni is one of the main ways to play the nation, especially with a blood vengeance bless. |
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***??Iron Pigs??**: Alt6 {{gems>9E}} {{path>E3N1}} ({{:nations:ea:marverni:Iron_boar.png?20&nolink}} ??Iron Boar??x7). A generic spell but Marverni gets the meaner version. Summons Metallic ??Great Boar??s using earth gems. They have an absurdly high Natural prot of 20, and they are also not [[undisciplined]]. the additional weakness is [[elemental-resistance|Shock vulnerabilit]] that can be reminded by ??Ground Army??. | ***??Iron Pigs??**: Alt6 {{gems>9E}} {{path>E3N1}} ({{:nations:ea:marverni:Iron_boar.png?20&nolink}} ??Iron Boar??x7). A generic spell, but Marverni gets the meaner version. Summons Metallic ??Great Boar??s using earth gems. They have an absurdly high Natural prot of 20, and they are also not [[undisciplined]]. the additional weakness is [[elemental-resistance|Shock vulnerabilit]] that can be remedied with ??Ground Army??. |
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