User Tools

Site Tools


marverni-ea

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
marverni-ea [2022/07/01 23:36]
fingolfin [Magic Access] Reworked for clarity
marverni-ea [2023/12/04 08:03]
fenrir found a neat little event
Line 33: Line 33:
 | {{nations:ea:marverni:carnute_chieftain.png?nolink}}   | **??Carnute Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                              | {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (4) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (3)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                   | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                          | | {{nations:ea:marverni:carnute_chieftain.png?nolink}}   | **??Carnute Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                              | {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (4) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (3)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                   | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
 | {{nations:ea:marverni:eponi_chieftain.png?nolink}}     | **??Eponi Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 18  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:magic_horse_tattoo.png?20&nolink}} [[Magic Horse Tattoo]](2) \\  {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ [[Mounted]]                                                                                                                                                                 | Your fast moving commander that can put your tribesmen into formations.                                                                                                                                                                                                                                                                                                                                                                                      | | {{nations:ea:marverni:eponi_chieftain.png?nolink}}     | **??Eponi Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 18  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:magic_horse_tattoo.png?20&nolink}} [[Magic Horse Tattoo]](2) \\  {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ [[Mounted]]                                                                                                                                                                 | Your fast moving commander that can put your tribesmen into formations.                                                                                                                                                                                                                                                                                                                                                                                      |
-| {{nations:ea:marverni:Vergobret.png?nolink}}           | **??Vergobret??** \\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\  {{:abilities:old_age.png?20&nolink}} [[Old Age]] (55/50)                                                                                                                                                                                                    | ??Priest?? but an old man.\\ In addition to priestly duties like building temples, they also have 80ld to lead expansion parties and bless Boar Warriors and freespawn pigs.                                                                                                                                                                                                                                                                                 |+| {{nations:ea:marverni:Vergobret.png?nolink}}           | **??Vergobret??** \\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\  {{:abilities:old_age.png?20&nolink}} [[Old Age]] (55/50)                                                                                                                                                                                                    | ??Priest?? but an old man.\\ In addition to priestly duties like building temples, they also have 80ld to lead expansion parties and bless Boar Warriors and freespawn pigs. \\ This is from a Leadership bonus, however, so they can't put troops in line formations.                                                                                                                                                                                                                                                                                 |
 | {{:nations:ea:marverni:sequani_stargazer.png?nolink}}  | **??Sequani Stargazer??** \\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{path>S1R7}}\\ {{:abilities:fortune_teller.png?20&nolink}} [[Fortune Teller]] (5%)                                                                                                                                                                                                                                         | Cheap research monkies and communion slaves. Having a ton in each fort will prevent bad events from happening. \\ They are also ??Magic Duel??ists, cheap way to dispose of more expensive enemy astral mages.\\ Having many astral mages around your druids also will protect them from  ??Magic Duel??s and ??Mind Hunt??s.\\ As one of the cheapest mages of any age, it makes taking magic scales very tempting.                                         | | {{:nations:ea:marverni:sequani_stargazer.png?nolink}}  | **??Sequani Stargazer??** \\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{path>S1R7}}\\ {{:abilities:fortune_teller.png?20&nolink}} [[Fortune Teller]] (5%)                                                                                                                                                                                                                                         | Cheap research monkies and communion slaves. Having a ton in each fort will prevent bad events from happening. \\ They are also ??Magic Duel??ists, cheap way to dispose of more expensive enemy astral mages.\\ Having many astral mages around your druids also will protect them from  ??Magic Duel??s and ??Mind Hunt??s.\\ As one of the cheapest mages of any age, it makes taking magic scales very tempting.                                         |
-| {{:nations:ea:marverni:gutuater.png?nolink}}           | **??Gutuater??** \\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                          | {{path>N1H1,100%WESN}} {{path>R9}}\\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (10)\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                     | An out-of-the-box Awaken Tattoos Caster. As an important mechanic to the nation's troops, you don't want it left to the whims of fate early game on how many more expensive mages you recruit until you get an N random.\\ They are also the most efficient national mage for the duty of Boar of the Carnutes and low-level creature summoner.\\ He is also a quicker and cheaper way to roll for {{path>N2}} to make ??Thistle Mace??s than  Elder Druids  |+| {{:nations:ea:marverni:gutuater.png?nolink}}           | **??Gutuater??** \\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                          | {{path>N1H1,100%WESN}} {{path>R9}}\\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (10)\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                     | An out-of-the-box Awaken Tattoos Caster. As an important mechanic to the nation's troops, you don't want it left to the whims of fate early game on how many more expensive mages you recruit until you get an N random.\\ They are also the most efficient national mage for the duty of Boar of the Carnutes and low-level creature summoner.\\ Oh, and if your Scales increase events, you might want to have Gutuaters in your forests; one event can give them a +{{path>N1}} magic boost and a ??Woodhenge Druid?? buddy.  |
 | {{:nations:ea:marverni:druid.png?nolink}}              | **??Druid??** \\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>E1S1H1,100%WESN}}  {{path>R11}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                                                                     | He is the master of communions (or slaves to other druids if you don't like overloading Stargazers with non-astral spells). Casting big Earth and astral, with cross paths with the previous plus water or nature.                                                                                                                                                                                                                                           | | {{:nations:ea:marverni:druid.png?nolink}}              | **??Druid??** \\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>E1S1H1,100%WESN}}  {{path>R11}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                                                                     | He is the master of communions (or slaves to other druids if you don't like overloading Stargazers with non-astral spells). Casting big Earth and astral, with cross paths with the previous plus water or nature.                                                                                                                                                                                                                                           |
 | {{nations:ea:marverni:boar_lord.png?nolink}}           | **??Boar Lord??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (6) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (5)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Your capital's best fighter.\\ Still needs magic gear to be effective, including a ??Flask of Holy Water?? if not accompanied by a priest.\\ Your bless and how many gems you can spare will determine if he can conquer only token resistance or be a minor thug (though that only marginally better human HP can be a limitation).                                                                                                                         | | {{nations:ea:marverni:boar_lord.png?nolink}}           | **??Boar Lord??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (6) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (5)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Your capital's best fighter.\\ Still needs magic gear to be effective, including a ??Flask of Holy Water?? if not accompanied by a priest.\\ Your bless and how many gems you can spare will determine if he can conquer only token resistance or be a minor thug (though that only marginally better human HP can be a limitation).                                                                                                                         |
Line 83: Line 83:
 ==== National Spells ==== ==== National Spells ====
  
-FIXME**national spell or summon** cost and usecase, judgment if it'good.+**National spells and summons** 
 +Marverni is known for its ability to spam sacred boars in great numbers. A good bless can make its summons quite powerful
  
-  ***??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+). Large balls of HP for nature gems and you already have plenty of that.\\+  ***??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+). Large balls of HP for nature gems. A questionable choice because you already have better options for that below.\\
   *   *
-  ***??Sounder of Boars??**: Conj3 {{gems>20N}} {{path>N1H1}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Great Boar??x20).+  ***??Sounder of Boars??**: Conj3 {{gems>20N}} {{path>N1H1}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Great Boar??x20). Twenty sacred trampling boars!
  
-  ***??Monster Boar??**: Conj5 {{gems>10N}} {{path>N3}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1). send a independent stealthy boar to course bad events. Often not worth the gems for the destraction.+  ***??Monster Boar??**: Conj5 {{gems>10N}} {{path>N3}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1). Sends an independent stealthy boar to cause bad events. Often not worth the gems for the distraction.
      
-  ***??Contact Boar of Carnutes??**: Conj5 {{gems>7N}} {{path>N1E1}} ({{:nations:ea:marverni:great_boar_of_carnutes.png?20&nolink}} ??Great Boar of Carnutes??x1). Good for the price. Summons a Giant board that spawns ??Great Boar??s. Low-level wizards can create a lot of them for not that many gems. Nature gems are still precious but your are likely to freespawn battalions of sacred troops every turn. They are also [[fortune teller]]s. Pig-centric Marverni is one of the main ways to play the nation, especially with a blood vengeance bless.+  ***??Contact Boar of Carnutes??**: Conj5 {{gems>7N}} {{path>N1E1}} ({{:nations:ea:marverni:great_boar_of_carnutes.png?20&nolink}} ??Great Boar of Carnutes??x1). Good for the price. Summons a giant boar that freespawns ??Great Boar??s. Low-level wizards can create a lot of them for not that many gems. Nature gems are still preciousbut you're likely to freespawn battalions of sacred troops every turn. They are also [[fortune teller]]s. Pig-centric Marverni is one of the main ways to play the nation, especially with a blood vengeance bless.
      
-  ***??Iron Pigs??**: Alt6 {{gems>9E}} {{path>E3N1}} ({{:nations:ea:marverni:Iron_boar.png?20&nolink}} ??Iron Boar??x7). A generic spell but Marverni gets the meaner version. Summons Metallic ??Great Boar??s using earth gems. They have an absurdly high Natural prot of 20, and they are also not [[undisciplined]]. the additional weakness is [[elemental-resistance|Shock vulnerabilit]] that can be reminded by ??Ground Army??+  ***??Iron Pigs??**: Alt6 {{gems>9E}} {{path>E3N1}} ({{:nations:ea:marverni:Iron_boar.png?20&nolink}} ??Iron Boar??x7). A generic spellbut Marverni gets the meaner version. Summons Metallic ??Great Boar??s using earth gems. They have an absurdly high Natural prot of 20, and they are also not [[undisciplined]]. the additional weakness is [[elemental-resistance|Shock vulnerabilit]] that can be remedied with ??Ground Army??
  
  
marverni-ea.txt · Last modified: 2023/12/04 08:03 by fenrir