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marverni-ea [2021/10/16 20:23]
mergele [National Spells]
marverni-ea [2023/12/04 08:03] (current)
fenrir found a neat little event
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 ^ Sprite                                                 ^ Unit Name                                                                                                                                                                                                     ^ Special Attributes                                                                                                                                                                                                                                                                                                          ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                     ^ ^ Sprite                                                 ^ Unit Name                                                                                                                                                                                                     ^ Special Attributes                                                                                                                                                                                                                                                                                                          ^ Comments                                                                                                                                                                                                                                                                                                                                                                                                                                                     ^
 | {{nations:ea:marverni:marverni_scout.png?nolink}}      | **??Marverni Scout??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 2  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                  | {{:abilities:magic_bear_tattoo.png?20&nolink}} [[Magic Bear Tattoo]] (1) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                               | Above average stealthy scout.                                                                                                                                                                                                                                                                                                                                                                                                                                | | {{nations:ea:marverni:marverni_scout.png?nolink}}      | **??Marverni Scout??** \\ {{:misc:gui:gold.png?15&nolink}} 25 \\ {{:misc:gui:resources.png?15&nolink}} 2  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                  | {{:abilities:magic_bear_tattoo.png?20&nolink}} [[Magic Bear Tattoo]] (1) \\ {{:abilities:stealthy.png?15&nolink}} [[Stealthy]] (50)\\ {{:abilities:mountain_survival.png?15&nolink}} [[Mountain Survival]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                               | Above average stealthy scout.                                                                                                                                                                                                                                                                                                                                                                                                                                |
-| {{nations:ea:marverni:marverni_chieftain.png?nolink}}  | **??Marverni Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 17  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                             | {{:abilities:magic_bear_tattoo.png?20&nolink}} [[Magic Bear Tattoo]] (2) \\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)                                                                                                                                                                                 | Three 60ld inspiring commanders to lead expansion parties.\\ Marverni is the cheapest with the debate of using Ambibate coming from if you want your leader to have more Strength or Attack skill if their tattoo happened to be awakened. \\ A Carnute can be used as a discount Boar Lord thug.                                                                                                                                                          |+| {{nations:ea:marverni:marverni_chieftain.png?nolink}}  | **??Marverni Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 50 \\ {{:misc:gui:resources.png?15&nolink}} 17  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                             | {{:abilities:magic_bear_tattoo.png?20&nolink}} [[Magic Bear Tattoo]] (2) \\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)                                                                                                                                                                                 | Three 60ld inspiring commanders to lead expansion parties.\\ Marverni is the cheapest with the debate of using an Ambibate coming from if you want your leader to have more Strength or Attack skill if their tattoo happened to be awakened. \\ A Carnute can be used as a discount Boar Lord thug.                                                                                                                                                         |
 | {{nations:ea:marverni:Ambibate_chieftain.png?nolink}}  | **??Ambibate Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 17  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                             | {{:abilities:magic_wolf_tattoo.png?20&nolink}} [[Magic Wolf Tattoo]] (2) \\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)                                                                                                                                                                                 | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                          | | {{nations:ea:marverni:Ambibate_chieftain.png?nolink}}  | **??Ambibate Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 55 \\ {{:misc:gui:resources.png?15&nolink}} 17  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                             | {{:abilities:magic_wolf_tattoo.png?20&nolink}} [[Magic Wolf Tattoo]] (2) \\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)                                                                                                                                                                                 | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
-| {{nations:ea:marverni:carnute_chieftain.png?nolink}}   | **??Carnute Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                              | {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (2) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (3)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                   | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                          |+| {{nations:ea:marverni:carnute_chieftain.png?nolink}}   | **??Carnute Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 60 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                              | {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (4) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (3)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                   | :::                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
 | {{nations:ea:marverni:eponi_chieftain.png?nolink}}     | **??Eponi Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 18  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:magic_horse_tattoo.png?20&nolink}} [[Magic Horse Tattoo]](2) \\  {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ [[Mounted]]                                                                                                                                                                 | Your fast moving commander that can put your tribesmen into formations.                                                                                                                                                                                                                                                                                                                                                                                      | | {{nations:ea:marverni:eponi_chieftain.png?nolink}}     | **??Eponi Chieftain??** \\ {{:misc:gui:gold.png?15&nolink}} 95 \\ {{:misc:gui:resources.png?15&nolink}} 18  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                | {{:abilities:magic_horse_tattoo.png?20&nolink}} [[Magic Horse Tattoo]](2) \\  {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ [[Mounted]]                                                                                                                                                                 | Your fast moving commander that can put your tribesmen into formations.                                                                                                                                                                                                                                                                                                                                                                                      |
-| {{nations:ea:marverni:Vergobret.png?nolink}}           | **??Vergobret??** \\ {{:misc:gui:gold.png?15&nolink}} 70 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\  {{:abilities:old_age.png?20&nolink}} [[Old Age]] (55/50)                                                                                                                                                                                                    | ??Priest?? but an old man.\\ In addition to priestly duties like building temples, they also have 80ld to lead expansion parties and bless Boar Warriors and freespawn pigs.                                                                                                                                                                                                                                                                                 | +| {{nations:ea:marverni:Vergobret.png?nolink}}           | **??Vergobret??** \\ {{:misc:gui:gold.png?15&nolink}} 65 \\ {{:misc:gui:resources.png?15&nolink}} 1  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1                                                       | {{path>H1}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\  {{:abilities:old_age.png?20&nolink}} [[Old Age]] (55/50)                                                                                                                                                                                                    | ??Priest?? but an old man.\\ In addition to priestly duties like building temples, they also have 80ld to lead expansion parties and bless Boar Warriors and freespawn pigs. \\ This is from a Leadership bonus, however, so they can't put troops in line formations.                                                                                                                                                                                                                                                                                 | 
-| {{:nations:ea:marverni:sequani_stargazer.png?nolink}}  | **??Sequani Stargazer??** \\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{path>S1}} {{:misc:gui:research.png?15&nolink}} 7\\ {{:abilities:fortune_teller.png?20&nolink}} [[Fortune Teller]] (5%)                                                                                                                                                                                                    | Cheap research monkies and communion slaves. Having a ton in each fort will prevent bad events from happening. \\ They are also ??Magic Duel??ists, cheap way to dispose of more expensive enemy astral mages.\\ Having many astral mages around your druids also will protect them from  ??Magic Duel??s and ??Mind Hunt??s.\\ As one of the cheapest mages in any age, it makes taking magic scales very tempting.                                         | +| {{:nations:ea:marverni:sequani_stargazer.png?nolink}}  | **??Sequani Stargazer??** \\ {{:misc:gui:gold.png?15&nolink}} 45\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                  | {{path>S1R7}}\\ {{:abilities:fortune_teller.png?20&nolink}} [[Fortune Teller]] (5%)                                                                                                                                                                                                                                         | Cheap research monkies and communion slaves. Having a ton in each fort will prevent bad events from happening. \\ They are also ??Magic Duel??ists, cheap way to dispose of more expensive enemy astral mages.\\ Having many astral mages around your druids also will protect them from  ??Magic Duel??s and ??Mind Hunt??s.\\ As one of the cheapest mages of any age, it makes taking magic scales very tempting.                                         | 
-| {{:nations:ea:marverni:gutuater.png?nolink}}           | **??Gutuater??** \\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                          | {{path>N1H1,100%WESN}} {{:misc:gui:research.png?15&nolink}} 9\\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (10)\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                          | An out of the box Awaken Tattoos Caster. As an important mechanic to the nation's troops, you don't want it left to the whims of fate early game on how many more expensive mages you recruit until you get an N random.\\ They are also the most efficient national mage for the duty of Boar of the Carnutes and low-level creature summoner.\\ He is also a quicker and cheaper way to roll for {{path>N2}} to make ??Thistle Mace??s than  Elder Druids  | +| {{:nations:ea:marverni:gutuater.png?nolink}}           | **??Gutuater??** \\ {{:misc:gui:gold.png?15&nolink}} 135\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                          | {{path>N1H1,100%WESN}} {{path>R9}}\\ {{:abilities:supplybonus.png?20&nolink}} [[Supply Bonus]] (10)\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]                                                                                                     | An out-of-the-box Awaken Tattoos Caster. As an important mechanic to the nation's troops, you don't want it left to the whims of fate early game on how many more expensive mages you recruit until you get an N random.\\ They are also the most efficient national mage for the duty of Boar of the Carnutes and low-level creature summoner.\\ Oh, and if your Scales increase events, you might want to have Gutuaters in your forests; one event can give them a +{{path>N1}} magic boost and a ??Woodhenge Druid?? buddy.  | 
-| {{:nations:ea:marverni:druid.png?nolink}}              | **??Druid??** \\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>E1S1H1,100%WESN}} {{:misc:gui:research.png?15&nolink}} 11\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                                           | He is the master of communions (or slaves to other druids if you don't like overloading Stargazers with non-astral spells). Casting big Earth and astral, with cross paths with the previous and water and earth                                                                                                                                                                                                                                           +| {{:nations:ea:marverni:druid.png?nolink}}              | **??Druid??** \\ {{:misc:gui:gold.png?15&nolink}} 175\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                             | {{path>E1S1H1,100%WESN}}  {{path>R11}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                                                                     | He is the master of communions (or slaves to other druids if you don't like overloading Stargazers with non-astral spells). Casting big Earth and astral, with cross paths with the previous plus water or nature                                                                                                                                                                                                                                          
-| {{nations:ea:marverni:boar_lord.png?nolink}}           | **??Boar Lord??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (6) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (5)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Your capital's best fighter.\\ Still needs magic gear to be effective, including a ??Flask of Holy Water?? if not accompanied by a priest.\\ Your bless and how much gems you can spare will determine if he can conquer only token resistance or be a minor thug (though that only marginally better human HP can be a limitation).                                                                                                                         | +| {{nations:ea:marverni:boar_lord.png?nolink}}           | **??Boar Lord??** \\ {{:misc:gui:gold.png?15&nolink}} 90 \\ {{:misc:gui:resources.png?15&nolink}} 15  \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:magic_boar_tattoo.png?20&nolink}} [[Magic Boar Tattoo]] (6) \\ {{:abilities:berserker.png?20&nolink}} [[Berserker]] (5)\\ {{:abilities:inspirational.png?15&nolink}}[[Inspirational]] (1)\\ {{:abilities:forest_survival.png?15&nolink}} [[Forest Survival]]  | Your capital's best fighter.\\ Still needs magic gear to be effective, including a ??Flask of Holy Water?? if not accompanied by a priest.\\ Your bless and how many gems you can spare will determine if he can conquer only token resistance or be a minor thug (though that only marginally better human HP can be a limitation).                                                                                                                         | 
-| {{:nations:ea:marverni:elder_druid.png?nolink}}        | **??Elder Druid??** \\ {{:misc:gui:gold.png?15&nolink}} 345\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only   | {{path>E2S2H2,100%WESN,100%WESN,10%WESN}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                          | Your master of Marverni magic and rituals. Needing less communion slaves and boosters to cast high level spells. \\ He adds that Water/nature crosspath to communions for ??Foul Vapors?? and ??Bone Melter??                                                                                                                                                                                                                                              |+| {{:nations:ea:marverni:elder_druid.png?nolink}}        | **??Elder Druid??** \\ {{:misc:gui:gold.png?15&nolink}} 340\\ {{:misc:gui:resources.png?15&nolink}} 3\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only   | {{path>E2S2H2,100%WESN,100%WESN,10%WESN}} {{path>R17}}\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]]                                                                                                                                                                                                                     | Your master of Marverni'magic and rituals. Needs fewer communion slaves and boosters to cast high-level spells. \\ He adds that Water/Nature crosspath to communions for ??Foul Vapors?? and ??Bone Melter??                                                                                                                                                                                                                                             |
  
 ==== Troops ==== ==== Troops ====
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 ===== Magic ===== ===== Magic =====
  
-==== National Spells ==== 
  
-FIXME**national spell or summon** cost and usecase, judgment if it's good.+==== Magic Access ====
  
-  ***??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+). Large balls of HP for nature gems and you already have plenty of that.\\ +Lots of Astral and Earth, with some Water and NatureHoly magic can be mixed into your strong communions
-  * +
-  ***??Sounder of Boars??**: Conj3 {{gems>20N}} {{path>N1H1}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Great Boar??x20).+
  
-  ***??Monster Boar??**: Conj5 {{gems>10N}} {{path>N3}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1). send a independent stealthy boar to course bad events. Often not worth the gems for a the destraction. +You can climb Astral to {{path>S4}} or {{path>S6}} by forging boosters for either your blinded hero or good roll on an ??Elder Druid??. 
-   +
-  ***??Contact Boar of Carnutes??**: Conj5 {{gems>7N}} {{path>N1E1}} ({{:nations:ea:marverni:great_boar_of_carnutes.png?20&nolink}} ??Great Boar of Carnutes??x1). Good for the price. Summons a Giant board that spawns ??Great Boar??s. Low-level wizards can create a lot of them for not that many gems. Nature gems are still precious but your are likely to freespawn battalions of sacred troops every turn. They are also [[fortune teller]]s. Pig-centric Marverni is one of the main ways to play the nation, especially with blood vengeance bless. +
-   +
-  ***??Iron Pigs??**: Alt6 {{gems>9E}} {{path>E3N1}} ({{:nations:ea:marverni:Iron_boar.png?20&nolink}} ??Iron Boar??x7). A generic spell but Marverni gets the meaner version. Summons Metallic ??Great Boar??s using earth gems. They have an absurdly high Natural prot of 20, and they are also not [[undisciplined]]. the additional weakness is [[Shock Suitable]] that can be reminded by ??Ground Army??. +
  
 +Also with ??Earth Boots?? and a good roll on an Elder is Earth {{path>E5}} , from which you can summon yourself a ??King of Elemental Earth?? or two.
  
-  ***??Awaken Tattoos??**Enchant3 {{path>N1H1}} a key spell to turn your bare-chested troops into something more durable and stronger than average.+Outside of heroes: 
 +Water can go to {{path>W7}}. You'll need base {{path>W2}} mage with a ??Water Bracelet?? to summon ??Sea King??s, then make a ??Robe of the Sea?? and cast ??Queen of Elemental Water??. Having the boosters also allows for Duids to summon ??Naiad??s for communion-less ??Foul Vapors??.
  
-==== Magic Access ====+You need to roll for some time for an Elder or Gutuater to get a nature {{path>N2}} to make a ??Thistle Mace?? then ??Moonvine Bracelet?? for Nature {{path>N4}}. To climb more, summon an  ??Ivy King?? and forge a ??Treelord's Staff?? for {{path>N6}}. Along the way you can stop to pick up ??Troll Shaman??s for death {{path>D3}} with a ??Skull Staff?? and Air {{path>A3}} from a ??Faery Queen??.
  
-Lost of Astral and Earth and Holy mages in communions, with Water and Nature.+==== National Spells ====
  
-you cristal gear paths so climbing with two boosters for Astral {{path>S4}} or {{path>S6}} on a good roll on an ??Elder Druid?? or get your blind hero.+**National spells and summons** 
 +Marverni is known for its ability to spam sacred boars in great numbers. A good bless can make its summons quite powerful
  
-Also on a good roll on an Elder is Earth {{path>E5}} with ??Earth Boots??, and can summon Earth Kings.+  ***??Sloth of Bears??**: Conj3 {{gems>8N}} {{path>N2}} ({{:nations:ea:niefelheim:great_bear.png?20&nolink}} ??Great Bear??x10+). Large balls of HP for nature gems. A questionable choice because you already have better options for that below.\\ 
 +  * 
 +  ***??Sounder of Boars??**: Conj3 {{gems>20N}} {{path>N1H1}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Great Boar??x20)Twenty sacred trampling boars!
  
-Outside of heroes: +  ***??Monster Boar??**Conj5 {{gems>10N}} {{path>N3}} ({{:nations:ea:marverni:great_boar.png?20&nolink}} ??Monster Boar??x1). Sends an independent stealthy boar to cause bad events. Often not worth the gems for the distraction. 
-Water needs a Water {{path>W2}} with a ??Water Bracelet?? to summon ??Sea King??s and make ??Robe of the Sea?? for Water Queens and get {{path>W7}}. Having the boosters also allows for Duids to summon ??Naiad??s for communion-less ??Foul Vapors??.+   
 +  ***??Contact Boar of Carnutes??**: Conj5 {{gems>7N}} {{path>N1E1}} ({{:nations:ea:marverni:great_boar_of_carnutes.png?20&nolink}} ??Great Boar of Carnutes??x1). Good for the price. Summons a giant boar that freespawns ??Great Boar??s. Low-level wizards can create a lot of them for not that many gems. Nature gems are still precious, but you're likely to freespawn battalions of sacred troops every turn. They are also [[fortune teller]]s. Pig-centric Marverni is one of the main ways to play the nation, especially with a blood vengeance bless. 
 +   
 +  ***??Iron Pigs??**: Alt6 {{gems>9E}} {{path>E3N1}} ({{:nations:ea:marverni:Iron_boar.png?20&nolink}} ??Iron Boar??x7). A generic spell, but Marverni gets the meaner version. Summons Metallic ??Great Boar??s using earth gems. They have an absurdly high Natural prot of 20, and they are also not [[undisciplined]]. the additional weakness is [[elemental-resistance|Shock vulnerabilit]] that can be remedied with ??Ground Army??. 
  
-You need to roll some time for an elder or Gutuater to get a nature {{path>N2}} to make ??Thistle Mace?? then ??Moonvine Bracelet?? for Nature 4 for climbed more with ??Ivy King?? and ??Treelord's Staff?? for {{path>N6}}. Along the way you can stop to pick up ??Troll Shaman??s for death {{path>D3}} with a ??Skullstaff?? and Air {{path>A3}} from a ??Faery Queen??+ 
-====Combat Magic==== +  ***??Awaken Tattoos??**: Enchant3 {{path>N1H1}} a key spell to turn your bare-chested troops into something more durable and stronger than average. 
-FIXME What is the best spell you can use in combat. What spells the best support your national lineup, Is their weakness that you need to fix? Any tricks you should be aware you have?+ 
 +====Notable Generic Magic====
  
 At hard it's a Communion nation, with decent front lines then buffed. At hard it's a Communion nation, with decent front lines then buffed.
Line 105: Line 107:
  
 Offense in ??Mind Burn??,??Blade Wind??, ??Soul Slay??, ??Curse of Stones??, ??Stellar Cascades??, and spamming ??Gifts from Heaven??, ??Curse of the Frog Prince??. ??Foul Vapors??. Offense in ??Mind Burn??,??Blade Wind??, ??Soul Slay??, ??Curse of Stones??, ??Stellar Cascades??, and spamming ??Gifts from Heaven??, ??Curse of the Frog Prince??. ??Foul Vapors??.
- 
-====Ritual Magic==== 
  
 Despite being Druids you have an eser time rushing your earth and astral rituals, as you have too many research diversion without a specific hero to reach ??Mother Oak?? before a better nature nation  (though you can ??Dispell?? it.  Despite being Druids you have an eser time rushing your earth and astral rituals, as you have too many research diversion without a specific hero to reach ??Mother Oak?? before a better nature nation  (though you can ??Dispell?? it. 
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 =====Strategy===== =====Strategy=====
-FIXME do you have a game plan? Anything you should always be working toward? Any National weaknesses? 
  
-====Pretender==== +====Power Curve==== 
-FIXME What kinds of scales dose your nation like? Do they require any to function? Any blesses your sacreds would like? Do you desperately need an awake expander? Examples of Pretenders? +//This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.// 
-====Early Game==== + 
-FIXME How to expand, potential pitfalls and how to get around them, obvious weakness strength, how much do you have to focus on war/infrastructure  +====Expansion Strategies==== 
-====Mid Game==== +//List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.// 
-FIXME what is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for + 
-====Late Game==== +====Example Pretender Builds==== 
-FIXME How do you close out the game if you are in it, is the high-level research stuff you can do uniquely well, does your nation fall off, aka do you have to force things to conclude swiftly+//List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// 
 + 
 +=====See More===== 
 + 
 +//Add links to guides or other overviews for this nation here.//
  
-=====Links===== +{{template>nationindex}}
-youtube of someone discussing the nation \\ +
-guide page on steam??\\ +
-forum thread or AAR+
  
-{{tag>nation stub ea-nation}}+{{tag>nation ea-nation}}
marverni-ea.1634415830.txt.gz · Last modified: 2021/10/16 20:23 by mergele