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mekone-ea [2022/07/29 16:37] runarj [Heros] |
mekone-ea [2022/08/01 14:16] (current) nunda [National spells and Summons] typos, summon clarifications |
==== National spells and Summons==== | ==== National spells and Summons==== |
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**??Procession of the Underworld??** Conjure 5, {{path>D3}} {{gems>13D}}, (summon 12 {{:nations:ea:mekone:lampad.png?nolink}} ??Lampad??) Can be cast lategame with a pretender or by empowering a mage. There is a way to Lampads into mages with {{path>S1D2N1}}, through ??Gift of Reason?? or ??Divine Name?? but Mekone does not have the resources to fully benefit from this. Lampads are humanoids with only [[Invulnerability]] for protection. Despite this, they can ruin thugs they hit with Decay when buffed. | **??Procession of the Underworld??** Conjure 5, {{path>D3}} {{gems>13D}}, (summon 12x {{:nations:ea:mekone:lampad.png?nolink}} ??Lampad??) Can be cast lategame with a pretender or by empowering a mage. There is a way to Lampads into mages with {{path>S1D2N1}}, through [[Gift of Reason]] or [[Divine Name]] but Mekone does not have the resources to fully benefit from this. Lampads are humanoids with only [[Invulnerability]] for protection. Despite this, they can ruin thugs they hit with Decay when buffed. |
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**??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:mekone:hound_of_twilight.png?nolink}} ??Hound of Twilight??) A big monster with a Fear aura and a Patrol bonus of 20. Cheap for an Empowered {{path>E2}} in death to spam and remove your fort's unrest. FIXME How good are monsters like this is in Combat? | **??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:mekone:hound_of_twilight.png?nolink}} ??Hound of Twilight??) A big monster with a Fear aura and a [[Patrol bonus]] of 20. Cheap for an Empowered {{path>E2}} in death to spam and remove your fort's unrest. FIXME How good are monsters like this is in Combat? |
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**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 12 {{:nations:ea:mekone:ker.png?nolink}} ??Ker??) Similar to Lampads, they can be used to break into Death. They are Blood/Death mages when commanders(Also too out-of-the-way). Keres are [[Ethereal]] [[Invisible]] Two attack Fear flyers. Tears up Weak back units, especially when they Paralyze enemy undead mages. | **??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 3x {{:nations:ea:mekone:ker.png?nolink}} ??Ker??) Similar to Lampads, they can be used to break into Death. They are {{path>D1B1}} mages when made commanders. Hard to do without magic from a pretender. Keres are [[Ethereal]] [[Invisible]] Two attack Fear flyers. Tears up Weak back units, especially when they Paralyze enemy undead mages. |
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**??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:mekone:khalkotauros.png?nolink}} ??Khalkotauros??) A big Hard to kill Trample monster that breaths fire. | **??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:mekone:khalkotauros.png?nolink}} ??Khalkotauros??) A big, hard to kill [[Trample]] monster that breathes fire. |
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**??Blessing of the God-slayer??** Enchantment 0, {{path>W1H1}} {{gems>5W}}, Gives a Large boost to a Polemarch and makes it a few gear forges and research goals away from being a super combatant. You can only have one and need to remember it only lasts a year(Or until the current slayer dies). | **??Blessing of the God-slayer??** Enchantment 0, {{path>W1H1}} {{gems>5W}}, Gives a Large boost to a Polemarch and makes it a few gear forges and research goals away from being a super combatant. You can only have one and need to remember it only lasts a year (Or until the current slayer dies). |
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**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 12 {{:nations:ea:mekone:spartae.png?nolink}} ??Spartae?? during Combat) Likely to replace as Lines by late game as Helotes die to quick and can't replace Gigante fast enough. Only cost 1 Earth Gem for 10 not-undead-not-living Hoplites with magic gear. | **??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10x {{:nations:ea:mekone:spartae.png?nolink}} ??Spartae?? during Combat) Likely to replace as Lines by late game as Helotes die to quick and can't replace Gigante fast enough. Only cost 1 Earth Gem for 10 not-undead-not-living Hoplites with [[magic weapons]] and armor. |
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**??Gigantomachia??** Thaumaturgy 7, {{path>E4F4}} {{gems>60E}}. An expensive late-game Global enchantment that boosts your Giant hoplite production and makes it easier to Dom-Kill. More importantly, You can be saving about 1000 {{gold}} a turn on Giant production. | **??Gigantomachia??** Thaumaturgy 7, {{path>E4F4}} {{gems>60E}}. An expensive late-game Global enchantment that boosts your Giant hoplite production and makes it easier to Dom-Kill. More importantly, You can be saving about 1000 {{gold}} a turn on Giant production. |