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mekone-ea [2022/06/06 11:12]
nunda [Troops] Promotion box images
mekone-ea [2022/08/01 14:16]
nunda [National spells and Summons] typos, summon clarifications
Line 75: Line 75:
 | {{:nations:ea:mekone:gigante_hoplite.png?25&nolink }}   | **??Gigante Hoplite??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25\\ Recruitment Limit: 2 \\ \\  Capital Recruitment Limit: 5     | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]](4)                                                                                                                           | The second strongest giant troops behind Niefel Giants. \\ Clad in Magic gear that will resist armor destroying spells, and fitting 2 into a square, a unit of 6 to 16 can solo the majority of indies.\\ The main downside is that they are resource intensive and you do not have the best gold economy. They are also limited recruitment even if you were able to afford more. This leaves you having to spam human slaves to fill up your numbers.   | | {{:nations:ea:mekone:gigante_hoplite.png?25&nolink }}   | **??Gigante Hoplite??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 75 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 25\\ Recruitment Limit: 2 \\ \\  Capital Recruitment Limit: 5     | {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2)\\ {{:abilities:minimum_leader_size.png?20&nolink}} [[Minimum leader size]](4)                                                                                                                           | The second strongest giant troops behind Niefel Giants. \\ Clad in Magic gear that will resist armor destroying spells, and fitting 2 into a square, a unit of 6 to 16 can solo the majority of indies.\\ The main downside is that they are resource intensive and you do not have the best gold economy. They are also limited recruitment even if you were able to afford more. This leaves you having to spam human slaves to fill up your numbers.   |
  
-==== Heros ====+==== Hero ====
 ^  Img                                                   ^ Unit Name                                                                      ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments  ^ ^  Img                                                   ^ Unit Name                                                                      ^ ----SpecialAttributes----                                                                                                                                                                                                                                                                                                                                                                                        ^ Comments  ^
 | {{:nations:ea:mekone:king_of_pallene.png?25&nolink }}  | **??Alcyonaeus - King of Pallene#3122??**\\ [[Hero Turn Available Limit]](15)  | {{path>F2E3H2}}{{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2) \\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]] \\ {{:abilities:dominion_immortality.png?20&nolink}} [[dominion immortality]](Return: 1 month)  | A better Polemarch.\\ Needs gear in order to thug.\\ Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.\\ Aside from thugging, he is also capable of spamming ??Magma Eruption??          | | {{:nations:ea:mekone:king_of_pallene.png?25&nolink }}  | **??Alcyonaeus - King of Pallene#3122??**\\ [[Hero Turn Available Limit]](15)  | {{path>F2E3H2}}{{:misc:gui:research.png?15&nolink}} 15 \\ {{:abilities:sacred.png?20&nolink}} [[sacred]] \\ {{:abilities:formation_fighter.png?20&nolink}} [[Formation Fighter]](2) \\ {{:abilities:taskmaster.png?20&nolink}} [[Taskmaster]](2) \\ {{:abilities:combat_caster.png?20&nolink}} [[combat-caster]] \\ {{:abilities:dominion_immortality.png?20&nolink}} [[dominion immortality]](Return: 1 month)  | A better Polemarch.\\ Needs gear in order to thug.\\ Dominion Immortality with a one-month respawn timer makes him ideal for protecting you land from raiding armys.\\ Aside from thugging, he is also capable of spamming ??Magma Eruption??          |
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 ==== National spells and Summons==== ==== National spells and Summons====
  
-**??Procession of the Underworld??** Conjure 5, {{path>D3}} {{gems>13D}}, (summon 12 {{:nations:ea:mekone:lampad.png?nolink}} ??Lampad??) Can be cast lategame with a pretender or by empowering a mage. There is a way to Lampads into mages with {{path>S1D2N1}}, through ??Gift of Reason?? or ??Divine Name?? but Mekone does not have the resources to fully benefit from this. Lampads are humanoids with only [[Invulnerability]] for protection. Despite this, they can ruin thugs they hit with Decay when buffed.+**??Procession of the Underworld??** Conjure 5, {{path>D3}} {{gems>13D}}, (summon 12x {{:nations:ea:mekone:lampad.png?nolink}} ??Lampad??) Can be cast lategame with a pretender or by empowering a mage. There is a way to Lampads into mages with {{path>S1D2N1}}, through [[Gift of Reason]] or [[Divine Name]] but Mekone does not have the resources to fully benefit from this. Lampads are humanoids with only [[Invulnerability]] for protection. Despite this, they can ruin thugs they hit with Decay when buffed.
  
-**??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:mekone:hound_of_twilight.png?nolink}} ??Hound of Twilight??) A big monster with a Fear aura and a Patrol bonus of 20. Cheap for an Empowered {{path>E2}} in death to spam and remove your fort's unrest. FIXME How good are monsters like this is in Combat?+**??Summon Hound of Twilight??** Conjure 5, {{path>E2D1}} {{gems>4E}}, (summon a {{:nations:ea:mekone:hound_of_twilight.png?nolink}} ??Hound of Twilight??) A big monster with a Fear aura and a [[Patrol bonus]] of 20. Cheap for an Empowered {{path>E2}} in death to spam and remove your fort's unrest. FIXME How good are monsters like this is in Combat?
  
-**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 12 {{:nations:ea:mekone:ker.png?nolink}} ??Ker??) Similar to Lampads, they can be used to break into Death. They are Blood/Death mages when commanders(Also too out-of-the-way). Keres are [[Ethereal]] [[Invisible]] Two attack Fear flyers. Tears up Weak back units, especially when they Paralyze enemy undead mages.+**??Bind Keres??** Conjure 6, {{path>D2}} {{gems>12D}}, (summon 3x {{:nations:ea:mekone:ker.png?nolink}} ??Ker??) Similar to Lampads, they can be used to break into Death. They are {{path>D1B1}} mages when made commanders. Hard to do without magic from a pretender. Keres are [[Ethereal]] [[Invisible]] Two attack Fear flyers. Tears up Weak back units, especially when they Paralyze enemy undead mages.
  
-**??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:mekone:khalkotauros.png?nolink}} ??Khalkotauros??) A big Hard to kill Trample monster that breaths fire. +**??Forge Brass Bull??** Construction 7, {{path>F3E3}} {{gems>30F}}, (summon a {{:nations:ea:mekone:khalkotauros.png?nolink}} ??Khalkotauros??) A big, hard to kill [[Trample]] monster that breathes fire. 
  
-**??Blessing of the God-slayer??** Enchantment 0, {{path>W1H1}} {{gems>5W}}, Gives a Large boost to a Polemarch and makes it a few gear forges and research goals away from being a super combatant. You can only have one and need to remember it only lasts a year(Or until the current slayer dies).+**??Blessing of the God-slayer??** Enchantment 0, {{path>W1H1}} {{gems>5W}}, Gives a Large boost to a Polemarch and makes it a few gear forges and research goals away from being a super combatant. You can only have one and need to remember it only lasts a year (Or until the current slayer dies).
    
-**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 12 {{:nations:ea:mekone:spartae.png?nolink}} ??Spartae?? during Combat) Likely to replace as Lines by late game as Helotes die to quick and can't replace Gigante fast enough. Only cost 1 Earth Gem for 10 not-undead-not-living Hoplites with magic gear.+**??Sow Dragon Teeth??** Enchantment 6, {{path>E2}} {{gems>1E}}, (summon 10x {{:nations:ea:mekone:spartae.png?nolink}} ??Spartae?? during Combat) Likely to replace as Lines by late game as Helotes die to quick and can't replace Gigante fast enough. Only cost 1 Earth Gem for 10 not-undead-not-living Hoplites with [[magic weapons]] and armor.
  
 **??Gigantomachia??** Thaumaturgy 7, {{path>E4F4}} {{gems>60E}}. An expensive late-game Global enchantment that boosts your Giant hoplite production and makes it easier to Dom-Kill. More importantly, You can be saving about 1000 {{gold}} a turn on Giant production. **??Gigantomachia??** Thaumaturgy 7, {{path>E4F4}} {{gems>60E}}. An expensive late-game Global enchantment that boosts your Giant hoplite production and makes it easier to Dom-Kill. More importantly, You can be saving about 1000 {{gold}} a turn on Giant production.
mekone-ea.txt · Last modified: 2022/08/01 14:16 by nunda