This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
melee-roll [2021/09/22 09:58] naaira [Melee To Hit Roll] |
melee-roll [2022/03/13 17:21] (current) naaira Edited the table with correct values (I hope) |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== | + | ====== |
~~NOTOC~~ | ~~NOTOC~~ | ||
The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted). | The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted). | ||
- | <WRAP box round 800px center> | + | {{template>attackroll}} |
- | <WRAP column half> | + | |
- | **Attack roll:** Weapon' | + | |
- | </ | + | |
- | **Defense roll:** Defender' | + | |
- | </ | + | |
- | <WRAP centeralign> | + | |
Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker' | Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker' | ||
Line 24: | Line 18: | ||
</ | </ | ||
- | ===== Critical Hits ===== | ||
- | Units that suffer from heavy [[fatigue]] can be critically hit. Every time an attack hits a [[DRN]] roll is made to check whether the attack was a critical hit. If succesful the target' | + | ===== Attack modifiers ===== |
- | + | ||
- | <WRAP box round 800px center> | + | |
- | <WRAP column half> | + | |
- | **DRN roll:** [[DRN]] - [[fatigue]]/ | + | |
- | </ | + | |
- | If DRN roll is less than 2 => Critical Hit! | + | |
- | </ | + | |
- | <WRAP centeralign> | + | |
- | + | ||
- | ===== Attack | + | |
Both attack and defense can be affected both positively and negatively by various effects. Due to the complexity of the game it will be difficult to list all of them, but here are some of the more common ones. | Both attack and defense can be affected both positively and negatively by various effects. Due to the complexity of the game it will be difficult to list all of them, but here are some of the more common ones. | ||
Line 53: | Line 36: | ||
==== Negative Attack modifiers ==== | ==== Negative Attack modifiers ==== | ||
- | | Equipment | Weapon penalty | Only applies to attacks with that weapon | | + | | Equipment |
- | | ::: |[[Multiple Attacks|Multiple Weapons]] | Penalty = Combined Weapon Length • Reduced by [[Ambidextrous]] value | | + | | ::: | [[Multiple Attacks|Multiple Weapons]] |
- | | Unit attributes | [[Afflictions]] | Variable | | + | | Unit attributes |
- | | ::: |[[Invisibility]] | -10 attack • Negated by [[Spirit Sight]] | | + | | ::: | [[Invisibility]] |
- | | ::: |[[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | - value / opposing [[scales|scale]] | | + | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] |
- | | In combat | [[Fatigue]] | -1 / 20 points of [[fatigue]] • At 100 fatigue the unit can no longer attack | | + | | In combat |
- | | Terrain | [[Cave|Caves]] | -3 attack • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]] | + | | ::: | [[Frozen]] | -3 to attack | |
- | | ::: | [[Swamp|Swamps]] | -1 to attack • No penalty with [[Swamp Survival]] | | + | | ::: | [[Slime]] | -2 to attack | |
- | | ::: |[[Underwater]] | [[Blunt]] and [[Slashing]] attacks have [[weapon length]] in penalty • Flails get an extra -1 penalty | | + | | [[Terrain]] |
- | | ::: | ::: | -6 attack when fighting underwater | + | | ::: | [[Swamp|Swamps]] |
- | | [[Spells]] | ?? | + | | ::: | [[Underwater]] |
+ | | ::: | ::: | ||
+ | | [[Spells]] | ||
+ | ===== Defense modifiers ===== | ||
==== Positive Defense modifiers ==== | ==== Positive Defense modifiers ==== | ||
| Equipment | Weapon bonus | Added to Defense value | | | Equipment | Weapon bonus | Added to Defense value | | ||
Line 74: | Line 59: | ||
| ::: | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | | | ::: | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | | ||
| ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] | | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] | | ||
- | | [[Spells]] | + | | [[Spells]] | ??Quicken Self?? • ?? |
- | | ::: | ??Quicken Self?? • ?? | + | |
| ::: | ??Water Shield?? • ??Water Ward?? | +5 defense • Only [[underwater]] | | | ::: | ??Water Shield?? • ??Water Ward?? | +5 defense • Only [[underwater]] | | ||
==== Negative Defense modifiers ==== | ==== Negative Defense modifiers ==== | ||
- | | Equipment | Weapon / Armor / [[Shield]] penalty | Variable | | + | | Equipment |
- | | Bless | {{path> | + | | Bless | {{path> |
- | | Unit attributes | [[Afflictions]] | Variable | | + | | Unit attributes |
- | | ::: |[[Berserker|Berserk]] | - [[Berserker|Berserk]] value to defense when berserk | | + | | ::: | [[Berserker|Berserk]] |
- | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | - value / opposing [[scales|scale]] | | + | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] |
- | | In combat | [[Fatigue]] | -1 / 10 points of [[fatigue]] | + | | In combat |
- | | ::: | [[Harassment]] | -1 / enemy attacks • halved if [[mounted]] • Mitigated by [[Unsurroundable]] | | + | | ::: | [[Harassment]] |
- | | ::: | [[Stun|Stunned]] | Defense reduced by 75% until end of stun effect| | + | | ::: | [[Frozen]] |
- | | ::: | Immobilized | + | | ::: | [[Slime]] | -2 to defense | |
- | | Terrain | [[Cave|Caves]] | -3 defense • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]] | + | | ::: |
- | | ::: | [[Swamp|Swamps]] | -1 defense • No penalty with [[Swamp Survival]] • ?? | + | | ::: | Defense set to 0 |
- | | ::: |[[Underwater]] | -6 defense when fighting underwater | + | | [[Terrain]] |
- | | [[Spells]] | ?? | + | | ::: | [[Swamp|Swamps]] |
+ | | ::: | [[Underwater]] | ||
+ | | [[Spells]] | ||
</ | </ | ||
{{tag> | {{tag> |