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melee-roll [2021/09/21 19:03] naaira [Attack and Defense modifiers] |
melee-roll [2022/03/13 17:15] naaira |
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The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted). | The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted). | ||
- | <WRAP box round 800px center> | + | {{template>attackroll}} |
- | <WRAP column half> | + | |
- | **Attack roll:** Weapon' | + | |
- | </ | + | |
- | **Defense roll:** Defender' | + | |
- | </ | + | |
- | <WRAP centeralign> | + | |
Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker' | Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker' | ||
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<WRAP box round 800px center> | <WRAP box round 800px center> | ||
- | ==== Example: Vanjarl vs Heavy Infantry | + | **Example: Vanjarl vs Heavy Infantry** |
* A Vanjarl is attacking a Heavy Infantry unit. Neither unit has any fatigue yet. | * A Vanjarl is attacking a Heavy Infantry unit. Neither unit has any fatigue yet. | ||
* The Vanjarl has an attack value of 14. | * The Vanjarl has an attack value of 14. | ||
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</ | </ | ||
- | ===== Critical Hits ===== | ||
- | Units that suffer from heavy [[fatigue]] can be critically hit. Every time an attack hits a [[DRN]] roll is made to check whether the attack was a critical hit. If succesful the target' | + | ===== Attack modifiers ===== |
- | + | ||
- | <WRAP box round 800px center> | + | |
- | <WRAP column half> | + | |
- | **DRN roll:** [[DRN]] - [[fatigue]]/ | + | |
- | </ | + | |
- | If DRN roll is less than 2 => Critical Hit! | + | |
- | </ | + | |
- | <WRAP centeralign> | + | |
- | + | ||
- | ===== Attack | + | |
Both attack and defense can be affected both positively and negatively by various effects. Due to the complexity of the game it will be difficult to list all of them, but here are some of the more common ones. | Both attack and defense can be affected both positively and negatively by various effects. Due to the complexity of the game it will be difficult to list all of them, but here are some of the more common ones. | ||
- | <WRAP group> | + | <WRAP group 800px center> |
- | <WRAP column half> | + | |
==== Positive Attack modifiers ==== | ==== Positive Attack modifiers ==== | ||
- | | Weapon bonus | Variable • Only applies to attacks with that weapon | | + | | Equipment |
- | | Magic Item bonus | Applies to all attacks • E.g. ??Burning Pearl?? • ??Ring of the Warrior?? | | + | | ::: |Magic Item bonus | Applies to all attacks • E.g. ??Burning Pearl?? • ??Ring of the Warrior?? | |
- | | Bless | {{path> | + | | Bless | When blessed |
- | | [[Experience]] | +1 attack per {{: | + | | Unit attributes |
- | | [[Berserker|Berserk]] | + [[Berserker|Berserk]] value | | + | | ::: | [[Berserker|Berserk]] | + [[Berserker|Berserk]] value to attack when berserk |
- | | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | | + | | ::: | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | |
- | | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] | | + | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] | |
- | </ | + | | [[Spells]] | ??Quicken Self?? • ?? |
==== Negative Attack modifiers ==== | ==== Negative Attack modifiers ==== | ||
- | | Weapon penalty | Variable • Only applies to attacks with that weapon | | + | | Equipment |
- | | [[Fatigue]] | -1 / 20 points of [[fatigue]] | | + | | ::: | [[Multiple Attacks|Multiple Weapons]] |
- | | [[Multiple Attacks|Multiple Weapons]] | Penalty = Combined Weapon Length • Mitigated by [[Ambidextrous]] | | + | | Unit attributes |
- | | [[Cave|Caves]] | -3 with no darkvision | + | | ::: | [[Invisibility]] |
- | | [[Swamp|Swamps]] | -1 to attack • No penalty with [[Swamp Survival]] | + | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] |
- | | [[Underwater]] | [[Blunt]] and [[Slashing]] attacks have [[weapon length]] in penalty • Flails get an extra -1 penalty | | + | | In combat |
- | | ::: | -6 attack when fighting underwater | + | | ::: | [[Frozen]] | -3 to attack | |
- | | [[Invisibility]] | -10 to attack • Negated by [[Spirit Sight]] | + | | ::: | [[Slime]] | -2 to attack |
- | | [[Spells]] | ??Darkness?? • ??Solar Eclipse?? • ?? | + | | [[Terrain]] |
- | </ | + | | ::: |
+ | | ::: | ||
+ | | ::: | ::: | -3 attack when fighting underwater | ||
+ | | [[Spells]] | ||
- | <WRAP group> | + | ===== Defense modifiers ===== |
- | <WRAP column half> | + | |
==== Positive Defense modifiers ==== | ==== Positive Defense modifiers ==== | ||
- | | Weapon bonus | Variable • Added to Defense value | | + | | Equipment |
- | | Magic Item bonus | Variable • Added to Defense value • E.g. ??Cat Charm?? | | + | | ::: | Magic Item bonus | Added to Defense value • E.g. ??Cat Charm?? | |
- | | [[Shield|Shield Parry]] | Variable • Gives a [[Shield|Parry]] bonus | | + | | ::: | [[Shield|Shield Parry]] | Gives a [[Shield|Parry]] bonus | |
- | | Bless | {{path> | + | | Bless | When blessed |
- | | [[Experience]] | +1 defense per {{: | + | | Unit attributes |
- | | [[Spells]] | ??Water Shield?? • ?? | + | | ::: | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | |
+ | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] | ||
+ | | [[Spells]] | ??Quicken Self?? • ?? | ||
+ | | ::: | ?? | ||
- | </ | ||
==== Negative Defense modifiers ==== | ==== Negative Defense modifiers ==== | ||
- | | Weapon penalty | Variable | | + | | Equipment |
- | | Armor penalty | + | | Bless |
- | | Shield penalty | + | | Unit attributes |
- | | [[Fatigue]] | -1 / 10 points of [[fatigue]] | + | | ::: | [[Berserker|Berserk]] |
- | | [[Harassment]] | -1 / enemy attacks • halved if [[mounted]] • Mitigated by [[Unsurroundable]] | | + | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] |
- | | [[Cave|Caves]] | -3 with no darkvision | + | | In combat |
- | | [[Spells]] | ?? | + | | ::: |
- | | [[Entangle]] / [[Earth Grip]] effects | Defense set to 0 until free • E.g. ??Earth Grip?? • ??Tangle Vine?? • ??Earth Meld?? | + | | ::: | [[Stun|Stunned]] |
- | </ | + | | ::: | Immobilized |
+ | | [[Terrain]] | ||
+ | | ::: | [[Swamp|Swamps]] | ||
+ | | ::: | ||
+ | | [[Spells]] | ||
+ | |||
+ | </ | ||
{{tag> | {{tag> |