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melee-roll [2021/09/21 19:03]
naaira [Attack and Defense modifiers]
melee-roll [2022/03/13 17:15]
naaira
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-====== Melee To Hit Roll ======+====== Attack Roll ======
 ~~NOTOC~~ ~~NOTOC~~
 The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted). The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted).
  
-<WRAP box round 800px center>==== Rolling to Hit in Melee ==== +{{template>attackroll}}
-<WRAP column half> +
-**Attack roll:** Weapon's Attack value \\ + [[melee-roll#Attack modifiers|Attack modifiers]], if any \\ + [[DRN]] +
-</WRAP><WRAP column half> +
-**Defense roll:** Defender's Defense value \\ + [[melee-roll#defense modifiers|defense modifiers]], if any \\ + [[DRN]] +
-</WRAP> +
-<WRAP centeralign>__**Defender wins ties!**__</WRAP></WRAP>+
  
 Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker's damage roll minus the defender's protection roll. Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker's damage roll minus the defender's protection roll.
Line 16: Line 10:
  
 <WRAP box round 800px center> <WRAP box round 800px center>
-==== Example: Vanjarl vs Heavy Infantry ====+**Example: Vanjarl vs Heavy Infantry**
   * A Vanjarl is attacking a Heavy Infantry unit. Neither unit has any fatigue yet.   * A Vanjarl is attacking a Heavy Infantry unit. Neither unit has any fatigue yet.
   * The Vanjarl has an attack value of 14.   * The Vanjarl has an attack value of 14.
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 </WRAP> </WRAP>
  
-===== Critical Hits ===== 
  
-Units that suffer from heavy [[fatigue]] can be critically hit. Every time an attack hits a [[DRN]] roll is made to check whether the attack was a critical hit. If succesful the target's Protection is decreased by 25% multiplicatively. So a unit hit with an [[armor piercing]] critical hit will have an effective (0.5 * 0,75 = ) 37,5% Protection. +===== Attack modifiers =====
- +
-<WRAP box round 800px center>==== Critical Hits ==== +
-<WRAP column half> +
-**DRN roll:** [[DRN]] - [[fatigue]]/15 +
-</WRAP><WRAP column half> +
-If DRN roll is less than 2 => Critical Hit! +
-</WRAP> +
-<WRAP centeralign>If an attack was a critical hit the defender's [[Protection]] is decreased by 25%</WRAP></WRAP> +
- +
-===== Attack and Defense modifiers =====+
  
 Both attack and defense can be affected both positively and negatively by various effects. Due to the complexity of the game it will be difficult to list all of them, but here are some of the more common ones. Both attack and defense can be affected both positively and negatively by various effects. Due to the complexity of the game it will be difficult to list all of them, but here are some of the more common ones.
  
-<WRAP group> +<WRAP group 800px center
-<WRAP column half>+
 ==== Positive Attack modifiers ==== ==== Positive Attack modifiers ====
-| Weapon bonus | Variable • Only applies to attacks with that weapon | +| Equipment | Weapon bonus | Only applies to attacks with that weapon | 
-| Magic Item bonus | Applies to all attacks • E.g. ??Burning Pearl?? • ??Ring of the Warrior?? | +| ::: |Magic Item bonus | Applies to all attacks • E.g. ??Burning Pearl?? • ??Ring of the Warrior?? | 
-| Bless | {{path>F3}} Attack: +2 attack • {{path>W10}} [[Quickness]]: +2 attack • {{path>N4}} [[Berserker]]: +2 attack when active • {{path>B4}} [[Blood Surge]]: +3 attack when active • [[Throne]] effects | +| Bless | When blessed | {{path>F3}} Attack: +2 attack • {{path>W10}} [[Quickness]]: +2 attack • {{path>N4}} [[Berserker]]: +2 attack when active • {{path>B4}} [[Blood Surge]]: +3 attack when active • [[Throne]] effects | 
-| [[Experience]] | +1 attack per {{:abilities:experience.png?nolink&18|}} | +| Unit attributes | [[Experience]] | +1 attack per {{:abilities:experience.png?nolink&18|}} | 
-| [[Berserker|Berserk]] | + [[Berserker|Berserk]] value | +| ::: | [[Berserker|Berserk]] | + [[Berserker|Berserk]] value to attack when berserk 
-| [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | +| ::: | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | 
-| [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] | +| ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] | 
-</WRAP><WRAP column half>+| [[Spells]] | ??Quicken Self?? • ??Quickness?? • ??Quickening?? | +2 attack | 
 ==== Negative Attack modifiers ==== ==== Negative Attack modifiers ====
-| Weapon penalty | Variable • Only applies to attacks with that weapon | +| Equipment        | Weapon penalty                                                                                                | Only applies to attacks with that weapon                                                                                                                          
-| [[Fatigue]] | -1 / 20 points of [[fatigue]] | +| :::              | [[Multiple Attacks|Multiple Weapons]]                                                                         | Penalty = Combined Weapon Length • Reduced by [[Ambidextrous]] value                                                                                              | 
-| [[Multiple Attacks|Multiple Weapons]] | Penalty = Combined Weapon Length • Mitigated by [[Ambidextrous]] | +| Unit attributes  | [[Afflictions]]                                                                                               | Variable                                                                                                                                                          | 
-| [[Cave|Caves]] | -3 with no darkvision • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]] or [[Spirit Sight]] | +| :::              | [[Invisibility]]                                                                                              | -10 attack • Negated by [[Spirit Sight]]                                                                                                                          | 
-| [[Swamp|Swamps]] | -1 to attack • No penalty with [[Swamp Survival]] +| :::              | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]]  | - value / opposing [[scales|scale]]                                                                                                                               | 
-| [[Underwater]] | [[Blunt]] and [[Slashing]] attacks have [[weapon length]] in penalty • Flails get an extra -1 penalty | +| In combat        | [[Fatigue]]                                                                                                   | -1 / 20 points of [[fatigue]] • At 100 fatigue the unit can no longer attack                                                                                      
-| ::: | -attack when fighting underwater  • \\ -attack with [[Poor Amphibian]] • No penalty with [[Amphibious]] or [[Aquatic]] +| ::: | [[Frozen]] | -3 to attack | 
-| [[Invisibility]] | -10 to attack • Negated by [[Spirit Sight]] +| ::: | [[Slime]] | -2 to attack 
-| [[Spells]] | ??Darkness?? • ??Solar Eclipse?? • ??Utterdark?? • ??Quagmire?? • ??Slow?? | +| [[Terrain]]      | [[Cave|Caves]] and [[Deep Sea]]                                                                               | -3 attack • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]][[Spirit Sight]] or [[Blind|Blind Fighter]] • ??Solar Eclipse?? mimics this effect  
-</WRAP></WRAP>+| :::              | [[Swamp|Swamps]]                                                                                              | -1 to attack • No penalty with [[Swamp Survival]] • ??Quagmire?? mimics this effect                                                                               | 
 +| :::              | [[Underwater]]                                                                                                | [[Blunt]] and [[Slashing]] attacks have [[weapon length]] in penalty • Flails get an extra -1 penalty                                                             
 +| :::              | :::                                                                                                           | -attack when fighting underwater  • -attack with [[Poor Amphibian]] • No penalty with [[Amphibious]] or [[Aquatic]]                                           
 +| [[Spells]]       | ??Darkness?? • ??Utterdark??                                                                                  | -6 attack • -3 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]], [[Spirit Sight]] or [[Blind|Blind Fighter]]                                         |
  
-<WRAP group> +===== Defense modifiers =====
-<WRAP column half>+
 ==== Positive Defense modifiers ==== ==== Positive Defense modifiers ====
-| Weapon bonus | Variable • Added to Defense value | +| Equipment | Weapon bonus | Added to Defense value | 
-| Magic Item bonus | Variable • Added to Defense value • E.g. ??Cat Charm?? | +| ::: | Magic Item bonus | Added to Defense value • E.g. ??Cat Charm?? | 
-| [[Shield|Shield Parry]] | Variable • Gives a [[Shield|Parry]] bonus | +| ::: | [[Shield|Shield Parry]] | Gives a [[Shield|Parry]] bonus | 
-| Bless | {{path>A3}} Swiftness: +1 defense • {{path>W3}} Defense: +2 defense • {{path>W10}} [[Quickness]]: +2 defense • {{path>B4}} [[Blood Surge]]: +1 defense when active • [[Throne]] effects | +| Bless | When blessed | {{path>A3}} Swiftness: +1 defense • {{path>W3}} Defense: +2 defense • {{path>W10}} [[Quickness]]: +2 defense • {{path>B4}} [[Blood Surge]]: +1 defense when active • [[Throne]] effects | 
-| [[Experience]] | +1 defense per {{:abilities:experience.png?nolink&18|}} | +| Unit attributes | [[Experience]] | +1 defense per {{:abilities:experience.png?nolink&18|}} 
-| [[Spells]] | ??Water Shield?? • ??Water Ward?? • ??Haste?? |+| ::: | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | 
 +| ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] 
 +| [[Spells]] | ??Quicken Self?? • ??Quickness?? • ??Quickening?? | +2 defense | 
 +| ::: | ??Water Shield?? • ??Water Ward?? | +5 defense • Only [[underwater]] |
  
-</WRAP><WRAP column half> 
 ==== Negative Defense modifiers ==== ==== Negative Defense modifiers ====
-| Weapon penalty | Variable | +| Equipment        | Weapon / Armor / [[Shield]] penalty                                                                           | Variable                                                                                                                                                                
-Armor penalty Variable +Bless            {{path>E4N3}} Larger                                                                                          | -1 defense (always active)                                                                                                                                              
-Shield penalty | Variable | +Unit attributes  | [[Afflictions]]                                                                                               | Variable                                                                                                                                                                
-| [[Fatigue]] | -1 / 10 points of [[fatigue]]  • At 100 [[fatigue]] defense is set to 0| +| :::              | [[Berserker|Berserk]]                                                                                         | - [[Berserker|Berserk]] value to defense when berserk                                                                                                                   | 
-| [[Harassment]] | -1 / enemy attacks • halved if [[mounted]] • Mitigated by [[Unsurroundable]] | +| :::              | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]]  | - value / opposing [[scales|scale]]                                                                                                                                     | 
-| [[Cave|Caves]] | -3 with no darkvision • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]] or [[Spirit Sight]] +| In combat        | [[Fatigue]]                                                                                                   | -1 / 10 points of [[fatigue]]  • At 100 [[fatigue]] defense is set to 0                                                                                                 
-[[Spells]] | ??Darkness?? • ??Solar Eclipse?? • ??Utterdark?? • ??Quagmire??+| :::              | [[Harassment]]                                                                                                | -1 / enemy attacks • halved if [[mounted]] • Mitigated by [[Unsurroundable]]                                                                                            
-| [[Entangle]] [[Earth Grip]] effects | Defense set to 0 until free • E.g. ??Earth Grip?? • ??Tangle Vine?? • ??Earth Meld?? • ??Maws of the Earth?? +| :::              | [[Stun|Stunned]]                                                                                              | Defense reduced by 75% until end of stun effect                                                                                                                         | 
-</WRAP></WRAP>+| :::              | Immobilized                                                                                                   | Defense set to 0 • Petrified  • Webbed • Earth Gripped • Fetters • Netted • Paralyzed • Sleeping • Iced • Imprisoned • Entangled  • Etc.                                | 
 +| [[Terrain]]      | [[Cave|Caves]] and [[Deep Sea]]                                                                               | -3 defense • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]][[Spirit Sight]] or [[Blind|Blind Fighter]] • ??Solar Eclipse?? creates the same effect 
 +| :::              | [[Swamp|Swamps]]                                                                                              | -1 defense • No penalty with [[Swamp Survival]] • ??Quagmire?? creates the same effect                                                                                  
 +| :::              | [[Underwater]]                                                                                                | -3 defense when fighting underwater  • -2 defense with [[Poor Amphibian]] • No penalty with [[Amphibious]] or [[Aquatic]]                                               | 
 +| [[Spells]]       ??Darkness?? • ??Utterdark??                                                                                  | -6 defense • -3 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]], [[Spirit Sight]] or [[Blind|Blind Fighter]]                                              
 + 
 +</WRAP>
 {{tag>Combat-Mechanics}} {{tag>Combat-Mechanics}}
melee-roll.txt · Last modified: 2022/03/13 17:21 by naaira