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melee-roll [2022/01/26 23:07]
naaira
melee-roll [2022/03/13 17:15]
naaira
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 The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted). The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted).
  
-<WRAP box round 800px center>==== Attack Roll ==== +{{template>attackroll}}
-<WRAP column half> +
-**Attack roll:** Weapon's Attack value \\ + [[melee-roll#Attack modifiers|Attack modifiers]], if any \\ + [[DRN]] +
-</WRAP><WRAP column half> +
-**Defense roll:** Defender's Defense value \\ + [[melee-roll#defense modifiers|defense modifiers]], if any \\ + [[DRN]] +
-</WRAP> +
-<WRAP centeralign>__**Defender wins ties!**__</WRAP></WRAP>+
  
 Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker's damage roll minus the defender's protection roll. Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker's damage roll minus the defender's protection roll.
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 | :::              | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]]  | - value / opposing [[scales|scale]]                                                                                                                               | | :::              | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]]  | - value / opposing [[scales|scale]]                                                                                                                               |
 | In combat        | [[Fatigue]]                                                                                                   | -1 / 20 points of [[fatigue]] • At 100 fatigue the unit can no longer attack                                                                                      | | In combat        | [[Fatigue]]                                                                                                   | -1 / 20 points of [[fatigue]] • At 100 fatigue the unit can no longer attack                                                                                      |
 +| ::: | [[Frozen]] | -3 to attack |
 +| ::: | [[Slime]] | -2 to attack |
 | [[Terrain]]      | [[Cave|Caves]] and [[Deep Sea]]                                                                               | -3 attack • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]], [[Spirit Sight]] or [[Blind|Blind Fighter]] • ??Solar Eclipse?? mimics this effect  | | [[Terrain]]      | [[Cave|Caves]] and [[Deep Sea]]                                                                               | -3 attack • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]], [[Spirit Sight]] or [[Blind|Blind Fighter]] • ??Solar Eclipse?? mimics this effect  |
 | :::              | [[Swamp|Swamps]]                                                                                              | -1 to attack • No penalty with [[Swamp Survival]] • ??Quagmire?? mimics this effect                                                                               | | :::              | [[Swamp|Swamps]]                                                                                              | -1 to attack • No penalty with [[Swamp Survival]] • ??Quagmire?? mimics this effect                                                                               |
melee-roll.txt · Last modified: 2022/03/13 17:21 by naaira