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melee-roll [2021/09/21 21:09]
naaira [Attack and Defense modifiers]
melee-roll [2022/03/13 17:21] (current)
naaira Edited the table with correct values (I hope)
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-====== Melee To Hit Roll ======+====== Attack Roll ======
 ~~NOTOC~~ ~~NOTOC~~
 The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted). The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted).
  
-<WRAP box round 800px center>==== Rolling to Hit in Melee ==== +{{template>attackroll}}
-<WRAP column half> +
-**Attack roll:** Weapon's Attack value \\ + [[melee-roll#Attack modifiers|Attack modifiers]], if any \\ + [[DRN]] +
-</WRAP><WRAP column half> +
-**Defense roll:** Defender's Defense value \\ + [[melee-roll#defense modifiers|defense modifiers]], if any \\ + [[DRN]] +
-</WRAP> +
-<WRAP centeralign>__**Defender wins ties!**__</WRAP></WRAP>+
  
 Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker's damage roll minus the defender's protection roll. Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker's damage roll minus the defender's protection roll.
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 <WRAP box round 800px center> <WRAP box round 800px center>
-==== Example: Vanjarl vs Heavy Infantry ====+**Example: Vanjarl vs Heavy Infantry**
   * A Vanjarl is attacking a Heavy Infantry unit. Neither unit has any fatigue yet.   * A Vanjarl is attacking a Heavy Infantry unit. Neither unit has any fatigue yet.
   * The Vanjarl has an attack value of 14.   * The Vanjarl has an attack value of 14.
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 </WRAP> </WRAP>
  
-===== Critical Hits ===== 
  
-Units that suffer from heavy [[fatigue]] can be critically hit. Every time an attack hits a [[DRN]] roll is made to check whether the attack was a critical hit. If succesful the target's Protection is decreased by 25% multiplicatively. So a unit hit with an [[armor piercing]] critical hit will have an effective (0.5 * 0,75 = ) 37,5% Protection. +===== Attack modifiers =====
- +
-<WRAP box round 800px center>==== Critical Hits ==== +
-<WRAP column half> +
-**DRN roll:** [[DRN]] - [[fatigue]]/15 +
-</WRAP><WRAP column half> +
-If DRN roll is less than 2 => Critical Hit! +
-</WRAP> +
-<WRAP centeralign>If an attack was a critical hit the defender's [[Protection]] is decreased by 25%</WRAP></WRAP> +
- +
-===== Attack and Defense modifiers =====+
  
 Both attack and defense can be affected both positively and negatively by various effects. Due to the complexity of the game it will be difficult to list all of them, but here are some of the more common ones. Both attack and defense can be affected both positively and negatively by various effects. Due to the complexity of the game it will be difficult to list all of them, but here are some of the more common ones.
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 ==== Negative Attack modifiers ==== ==== Negative Attack modifiers ====
-| Equipment | Weapon penalty | Only applies to attacks with that weapon | +| Equipment        | Weapon penalty                                                                                                | Only applies to attacks with that weapon                                                                                                                          
-| ::: |[[Multiple Attacks|Multiple Weapons]] | Penalty = Combined Weapon Length • Reduced by [[Ambidextrous]] value | +| :::              | [[Multiple Attacks|Multiple Weapons]]                                                                         | Penalty = Combined Weapon Length • Reduced by [[Ambidextrous]] value                                                                                              
-| Unit attributes | [[Afflictions]] | Variable | +| Unit attributes  | [[Afflictions]]                                                                                               | Variable                                                                                                                                                          
-| ::: |[[Invisibility]] | -10 attack • Negated by [[Spirit Sight]] | +| :::              | [[Invisibility]]                                                                                              | -10 attack • Negated by [[Spirit Sight]]                                                                                                                          
-| ::: |[[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | - value / opposing [[scales|scale]] | +| :::              | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]]  | - value / opposing [[scales|scale]]                                                                                                                               
-| In combat | [[Fatigue]] | -1 / 20 points of [[fatigue]] • At 100 fatigue the unit can no longer attack | +| In combat        | [[Fatigue]]                                                                                                   | -1 / 20 points of [[fatigue]] • At 100 fatigue the unit can no longer attack                                                                                      
-| Terrain | [[Cave|Caves]] | -3 attack • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]] or [[Spirit Sight]] | +::: | [[Frozen]] | -3 to attack | 
-| ::: | [[Swamp|Swamps]] | -1 to attack • No penalty with [[Swamp Survival]] | +| ::: | [[Slime]] | -2 to attack | 
-| ::: |[[Underwater]] | [[Blunt]] and [[Slashing]] attacks have [[weapon length]] in penalty • Flails get an extra -1 penalty | +| [[Terrain]]      | [[Cave|Caves]] and [[Deep Sea]]                                                                               | -3 attack • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]][[Spirit Sight]] or [[Blind|Blind Fighter]] • ??Solar Eclipse?? mimics this effect  
-| ::: | ::: | -attack when fighting underwater  • -attack with [[Poor Amphibian]] • No penalty with [[Amphibious]] or [[Aquatic]] | +| :::              | [[Swamp|Swamps]]                                                                                              | -1 to attack • No penalty with [[Swamp Survival]] • ??Quagmire?? mimics this effect                                                                               
-| [[Spells]] | ??Darkness?? • ??Utterdark?? |-6 attack • -3 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]] or [[Spirit Sight]] | +| :::              | [[Underwater]]                                                                                                | [[Blunt]] and [[Slashing]] attacks have [[weapon length]] in penalty • Flails get an extra -1 penalty                                                             
 +| :::              | :::                                                                                                           | -attack when fighting underwater  • -attack with [[Poor Amphibian]] • No penalty with [[Amphibious]] or [[Aquatic]]                                           
 +| [[Spells]]       | ??Darkness?? • ??Utterdark??                                                                                  | -6 attack • -3 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]][[Spirit Sight]] or [[Blind|Blind Fighter]]                                         |
  
 +===== Defense modifiers =====
 ==== Positive Defense modifiers ==== ==== Positive Defense modifiers ====
 | Equipment | Weapon bonus | Added to Defense value | | Equipment | Weapon bonus | Added to Defense value |
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 | ::: | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | | ::: | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] |
 | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] |
-| [[Spells]] | ??Haste?? • ??Gift of Hare?? | +1 defense from Swiftness effect | +| [[Spells]] | ??Quicken Self?? • ??Quickness?? • ??Quickening?? | +2 defense |
-| ::: | ??Quicken Self?? • ??Quickness?? • ??Quickening?? | +2 defense |+
 | ::: | ??Water Shield?? • ??Water Ward?? | +5 defense • Only [[underwater]] | | ::: | ??Water Shield?? • ??Water Ward?? | +5 defense • Only [[underwater]] |
  
 ==== Negative Defense modifiers ==== ==== Negative Defense modifiers ====
-| Equipment | Weapon / Armor / [[Shield]] penalty | Variable | +| Equipment        | Weapon / Armor / [[Shield]] penalty                                                                           | Variable                                                                                                                                                                
-| Bless | {{path>E4N3}} Larger | -1 defense (always active) | +| Bless            | {{path>E4N3}} Larger                                                                                          | -1 defense (always active)                                                                                                                                              
-| Unit attributes | [[Afflictions]] | Variable | +| Unit attributes  | [[Afflictions]]                                                                                               | Variable                                                                                                                                                                
-| ::: |[[Berserker|Berserk]] | - [[Berserker|Berserk]] value to defense when berserk | +| :::              | [[Berserker|Berserk]]                                                                                         | - [[Berserker|Berserk]] value to defense when berserk                                                                                                                   
-| ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | - value / opposing [[scales|scale]] | +| :::              | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]]  | - value / opposing [[scales|scale]]                                                                                                                                     
-| In combat | [[Fatigue]] | -1 / 10 points of [[fatigue]]  • At 100 [[fatigue]] defense is set to 0| +| In combat        | [[Fatigue]]                                                                                                   | -1 / 10 points of [[fatigue]]  • At 100 [[fatigue]] defense is set to 0                                                                                                 
-| ::: | [[Harassment]] | -1 / enemy attacks • halved if [[mounted]] • Mitigated by [[Unsurroundable]] | +| :::              | [[Harassment]]                                                                                                | -1 / enemy attacks • halved if [[mounted]] • Mitigated by [[Unsurroundable]]                                                                                            
-| ::: | [[Stun|Stunned]] | Defense reduced by 75% until end of stun effect+| ::: | [[Frozen]] -3 to defense | 
-| ::: | Immobilized | Defense set to 0 • Petrified  • Webbed • Earth Gripped • Fetters • Netted • Paralyzed • Sleeping • Iced • Imprisoned • Entangled  • Etc. +| ::: | [[Slime]] | -2 to defense | 
-| Terrain | [[Cave|Caves]] | -3 defense • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]] or [[Spirit Sight]] • ??Solar Eclipse?? creates the same effect | +| :::              | Defense reduced by 75%                                                                                             | Webbed • Earth Grip • False Fetters • Netted • Entangled • [[Stun|Stunned]]                                                                                                                        
-| ::: | [[Swamp|Swamps]] | -1 defense • No penalty with [[Swamp Survival]] • ??Quagmire?? creates the same effect | +| :::              | Defense set to 0                                                                                                    Petrified  • Paralyzed • Sleeping • Encased in Ice                                
-| ::: |[[Underwater]] | -defense when fighting underwater  • -defense with [[Poor Amphibian]] • No penalty with [[Amphibious]] or [[Aquatic]] | +[[Terrain]]      | [[Cave|Caves]] and [[Deep Sea]]                                                                               | -3 defense • -2 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]][[Spirit Sight]] or [[Blind|Blind Fighter]] • ??Solar Eclipse?? creates the same effect  
-| [[Spells]] | ??Darkness?? • ??Utterdark?? | -6 defense • -3 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]] or [[Spirit Sight]]  |+| :::              | [[Swamp|Swamps]]                                                                                              | -1 defense • No penalty with [[Swamp Survival]] • ??Quagmire?? creates the same effect                                                                                  
 +| :::              | [[Underwater]]                                                                                                | -defense when fighting underwater  • -defense with [[Poor Amphibian]] • No penalty with [[Amphibious]] or [[Aquatic]]                                               
 +| [[Spells]]       | ??Darkness?? • ??Utterdark??                                                                                  | -6 defense • -3 with 50% [[Darkvision]] • No penalty with 100% [[Darkvision]][[Spirit Sight]] or [[Blind|Blind Fighter]]                                              |
  
 </WRAP> </WRAP>
 {{tag>Combat-Mechanics}} {{tag>Combat-Mechanics}}
melee-roll.1632258540.txt.gz · Last modified: 2021/09/21 21:09 by naaira