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Both sides previous revision Previous revision Next revision | Previous revision | ||
melee-roll [2021/11/19 17:30] naaira |
melee-roll [2022/03/13 17:21] (current) naaira Edited the table with correct values (I hope) |
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The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted). | The attacker makes an attack roll. The defender makes a defense roll. These are compared. If the attack roll (with modifiers) is greater than the defense roll, it hits. If not, it misses. The attack and defense rolls are modified by a random number (which is added) and a fatigue penalty (which is subtracted). | ||
- | <WRAP box round 800px center> | + | {{template>attackroll}} |
- | <WRAP column half> | + | |
- | **Attack roll:** Weapon' | + | |
- | </ | + | |
- | **Defense roll:** Defender' | + | |
- | </ | + | |
- | <WRAP centeralign> | + | |
Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker' | Once a hit is scored, a similar calculation is done to determine how much [[damage]] is done. This involves the attacker' | ||
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- | ===== Attack | + | ===== Attack modifiers ===== |
Both attack and defense can be affected both positively and negatively by various effects. Due to the complexity of the game it will be difficult to list all of them, but here are some of the more common ones. | Both attack and defense can be affected both positively and negatively by various effects. Due to the complexity of the game it will be difficult to list all of them, but here are some of the more common ones. | ||
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| ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | ||
| In combat | | In combat | ||
+ | | ::: | [[Frozen]] | -3 to attack | | ||
+ | | ::: | [[Slime]] | -2 to attack | | ||
| [[Terrain]] | | [[Terrain]] | ||
| ::: | [[Swamp|Swamps]] | | ::: | [[Swamp|Swamps]] | ||
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| [[Spells]] | | [[Spells]] | ||
+ | ===== Defense modifiers ===== | ||
==== Positive Defense modifiers ==== | ==== Positive Defense modifiers ==== | ||
| Equipment | Weapon bonus | Added to Defense value | | | Equipment | Weapon bonus | Added to Defense value | | ||
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| ::: | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | | | ::: | [[Dark Power]] / [[Storm Power]] | + value in [[Darkness]] / [[Storm]] | | ||
| ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] | | | ::: | [[Chaos Power|Chaos]] / [[Magic Power|Magic]] / [[Death Power|Death]] / [[Cold Power|Cold]] / [[Fire Power]] | + value / [[scales|scale]] | | ||
- | | [[Spells]] | + | | [[Spells]] | ??Quicken Self?? • ?? |
- | | ::: | ??Quicken Self?? • ?? | + | |
| ::: | ??Water Shield?? • ??Water Ward?? | +5 defense • Only [[underwater]] | | | ::: | ??Water Shield?? • ??Water Ward?? | +5 defense • Only [[underwater]] | | ||
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| In combat | | In combat | ||
| ::: | [[Harassment]] | | ::: | [[Harassment]] | ||
- | | ::: | [[Stun|Stunned]] | Defense reduced by 75% until end of stun effect | + | | ::: | [[Frozen]] |
- | | ::: | + | | ::: | [[Slime]] | -2 to defense | |
+ | | ::: | ||
+ | | ::: | Defense set to 0 | ||
| [[Terrain]] | | [[Terrain]] | ||
| ::: | [[Swamp|Swamps]] | | ::: | [[Swamp|Swamps]] |