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mercenaries [2022/03/29 06:03] wigglefig |
mercenaries [2022/08/15 21:49] wigglefig |
==== Twiceborn Stealing ==== | ==== Twiceborn Stealing ==== |
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If a mercenary leader has any skill in {{misc:magic:death.png?14&nolink}}death magic, it is possible to steal them permanently by having them cast [[Twiceborn]]. Mercenaries have their home province set to -2 by default but twiceborn resets their home province to wherever they cast it, effectively granting you permanent control over the mercenary. This can be a great way of improving magic diversity, especially with mercenaries like Göte the ??Circle Master?? and Urvikel the ??Troll Shaman??. | If a mercenary leader has any skill in {{misc:magic:death.png?14&nolink}}death magic (or are [[empowering|empowered]] into it), it is possible to steal them permanently by having them cast [[Twiceborn]]. Mercenaries have their home province set to -2 by default but twiceborn resets their home province to wherever they cast it, effectively granting you permanent control over the mercenary. This can be a great way of improving magic diversity, especially with mercenaries like Göte the ??Circle Master?? and Urvikel the ??Troll Shaman??. |
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This does not carry over to any troops in their entourage. Upon becoming twiceborn, any troops over the mercenary leader's normal leadership limit are dumped into the province and can no longer be interacted with, and will disband at the end of the turn due to having no leader. The remainder will continue to follow the mercenary leader but cannot be given to another commander. | This does not carry over to any troops in their entourage. Upon becoming twiceborn, any troops over the mercenary leader's normal leadership limit are dumped into the province and can no longer be interacted with, and will disband at the end of the turn due to having no leader. The remainder will continue to follow the mercenary leader but cannot be given to another commander. |
| Farstrikers | Guillaume, ??Captain#291??\\ 30×??Longbowman#55?? | {{gold}} 160 | All | | | | Farstrikers | Guillaume, ??Captain#291??\\ 30×??Longbowman#55?? | {{gold}} 160 | All | | |
| Ferdinando's Footman | Ferdinando, ??Captain#291??\\ 30×??Swordsman#287?? | {{gold}} 160 | Middle, Late | | | | Ferdinando's Footman | Ferdinando, ??Captain#291??\\ 30×??Swordsman#287?? | {{gold}} 160 | Middle, Late | | |
| Ferrus, the Iron Wizard | Ferrus, ??Adept of the Iron Order??{{path>E2S2,100%FAES}}\\ 5×??Mechanical Man?? | {{gold}} 110 | All | Ferrus comes with an ??Amulet of Antimagic??.\\ You can hire him to forge {{misc:magic:earth.png?14}}{{misc:magic:astral.png?14}} items, such as ??Crystal Coin?? and ??Crystal Matrix??. | | | Ferrus, the Iron Wizard | Ferrus, ??Adept of the Iron Order??{{path>E2S2,100%FAES}}\\ 5×??Mechanical Man?? | {{gold}} 110 | All | Ferrus comes with an ??Amulet of Antimagic??.\\ You can hire him to forge {{misc:magic:earth.png?14}}{{misc:magic:astral.png?14}} items, such as the ??Crystal Coin?? and ??Crystal Matrix??. | |
| Fish Master Sogg | Sogg, ??Hydromancer??{{path>W3}}\\ 1×??Monster Fish?? | {{gold}} 120 | All | Can only be hired and used underwater (while the Monster Fish is still alive).\\ Can forge you a ??Robe of the Sea??. | | | Fish Master Sogg | Sogg, ??Hydromancer??{{path>W3}}\\ 1×??Monster Fish?? | {{gold}} 120 | All | Can only be hired and used underwater (while the Monster Fish is still alive).\\ Can forge you a ??Robe of the Sea??. | |
| Fordo Boggit's Elite Warriors | Fordo Boggit, ??Hoburg Champion??\\ 40×??Burgmeister Guard?? | {{gold}} 220 | Middle, Late | | | | Fordo Boggit's Elite Warriors | Fordo Boggit, ??Hoburg Champion??\\ 40×??Burgmeister Guard?? | {{gold}} 220 | Middle, Late | | |