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mercenaries [2022/04/19 08:21]
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mercenaries [2022/08/15 21:49]
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 ==== Twiceborn Stealing ==== ==== Twiceborn Stealing ====
  
-If a mercenary leader has any skill in {{misc:magic:death.png?14&nolink}}death magic, it is possible to steal them permanently by having them cast [[Twiceborn]]. Mercenaries have their home province set to -2 by default but twiceborn resets their home province to wherever they cast it, effectively granting you permanent control over the mercenary. This can be a great way of improving magic diversity, especially with mercenaries like Göte the ??Circle Master?? and Urvikel the ??Troll Shaman??.+If a mercenary leader has any skill in {{misc:magic:death.png?14&nolink}}death magic (or are [[empowering|empowered]] into it), it is possible to steal them permanently by having them cast [[Twiceborn]]. Mercenaries have their home province set to -2 by default but twiceborn resets their home province to wherever they cast it, effectively granting you permanent control over the mercenary. This can be a great way of improving magic diversity, especially with mercenaries like Göte the ??Circle Master?? and Urvikel the ??Troll Shaman??.
  
 This does not carry over to any troops in their entourage. Upon becoming twiceborn, any troops over the mercenary leader's normal leadership limit are dumped into the province and can no longer be interacted with, and will disband at the end of the turn due to having no leader. The remainder will continue to follow the mercenary leader but cannot be given to another commander. This does not carry over to any troops in their entourage. Upon becoming twiceborn, any troops over the mercenary leader's normal leadership limit are dumped into the province and can no longer be interacted with, and will disband at the end of the turn due to having no leader. The remainder will continue to follow the mercenary leader but cannot be given to another commander.
mercenaries.txt · Last modified: 2023/07/31 21:22 by brightsideguy