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mercenaries [2022/04/19 08:21] wigglefig |
mercenaries [2024/11/14 01:59] (current) demonsthenes [Twiceborn Stealing] Linkify. |
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- | At the end of the turn, all nations' | + | At the end of the turn, all nations' |
Once hired, the mercenary group will appear in the province that was originally selected, ready to receive orders. If an existing contract is renewed, the mercenaries will remain in the province that they moved to/stayed in the previous turn rather than being teleported to the province selected to renew the contract. | Once hired, the mercenary group will appear in the province that was originally selected, ready to receive orders. If an existing contract is renewed, the mercenaries will remain in the province that they moved to/stayed in the previous turn rather than being teleported to the province selected to renew the contract. | ||
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==== Twiceborn Stealing ==== | ==== Twiceborn Stealing ==== | ||
- | If a mercenary leader has any skill in {{misc: | + | If a mercenary leader has any skill in {{misc: |
This does not carry over to any troops in their entourage. Upon becoming twiceborn, any troops over the mercenary leader' | This does not carry over to any troops in their entourage. Upon becoming twiceborn, any troops over the mercenary leader' | ||
If a mercenary is stolen through this method, it can be annoying to have the remainder of their retinue follow them around as the entourage can limit movement. One way to remove them is to kill them off. A safer method is to equip the leader with a ??Ring of Water Breathing?? and attempt to move them underwater, selecting the option to leave troops behind that cannot follow. The ring can then be removed, the movement order cancelled, and the units will no longer be under the mercenary' | If a mercenary is stolen through this method, it can be annoying to have the remainder of their retinue follow them around as the entourage can limit movement. One way to remove them is to kill them off. A safer method is to equip the leader with a ??Ring of Water Breathing?? and attempt to move them underwater, selecting the option to leave troops behind that cannot follow. The ring can then be removed, the movement order cancelled, and the units will no longer be under the mercenary' | ||
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+ | Note that in Dominions 6, this buggy interaction with how Mercenary status was stored was fixed, resulting in ?? | ||
=====Strategy===== | =====Strategy===== | ||