User Tools

Site Tools


mercenaries

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
mercenaries [2022/02/22 07:42]
naaira [Strategy]
mercenaries [2023/07/31 21:22] (current)
brightsideguy [Mechanics] Explanation that province loss where bid made means lose bid
Line 20: Line 20:
 <WRAP column 800px center>{{ :wiki:mercenaries:bidding.png |}}</WRAP></WRAP> <WRAP column 800px center>{{ :wiki:mercenaries:bidding.png |}}</WRAP></WRAP>
  
-At the end of the turn, all nations' bids are compared; whoever bid the most will gain control of the company. A nation bidding on their own mercenary group whose contract is about to expire will have their bid count for double, so it's easier to retain control once you've already hired a group.+At the end of the turn, all nations' bids are compared; whoever bid the most will gain control of the company. A nation bidding on their own mercenary group whose contract is about to expire will have their bid count for double, so it's easier to retain control once you've already hired a group. Note that if the province the bid is placed in is lost before the bid resolves, bids to hire and rehire will automatically fail (even if a fort in that province is still under your control).
  
 Once hired, the mercenary group will appear in the province that was originally selected, ready to receive orders. If an existing contract is renewed, the mercenaries will remain in the province that they moved to/stayed in the previous turn rather than being teleported to the province selected to renew the contract. Once hired, the mercenary group will appear in the province that was originally selected, ready to receive orders. If an existing contract is renewed, the mercenaries will remain in the province that they moved to/stayed in the previous turn rather than being teleported to the province selected to renew the contract.
  
 ==== National Discounts and Penalties ==== ==== National Discounts and Penalties ====
-Some nations have a national discount to acquire certain companies. This lowers the starting bid required to obtain the mercenary company. E.g. ??God's Enforcers?? are willing to fight for Marignon at a lower price than other nations.+Some nations have a national discount to acquire certain companies. This lowers the starting bid required to obtain the mercenary company. For example, ??God's Enforcers?? are willing to fight for [[Marignon]] at a lower price than other nations.
  
-Other nations, like [[ermor-ma|MA Ermor]] and [[lemuria-la|Lemuria]] pay a higher initial price to bid on mercenaris. This represents the unwillingness of said mercenaries to fight for those nations.+Other nations, like [[ermor-ma|MA Ermor]] and [[lemuria-la|Lemuria]] pay a higher initial price to bid on mercenaries. This represents the unwillingness of said mercenaries to fight for those nations.
  
 ====Disbanding==== ====Disbanding====
Line 41: Line 41:
 ==== Twiceborn Stealing ==== ==== Twiceborn Stealing ====
  
-If a mercenary leader has any skill in {{misc:magic:death.png?14&nolink}}death magic, it is possible to steal them permanently by having them cast [[Twiceborn]]. Mercenaries have their home province set to -2 by default but twiceborn resets their home province to wherever they cast it, effectively granting you permanent control over the mercenary. This can be a great way of improving magic diversity, especially with mercenaries like Göte the ??Circle Master?? and Urvikel the ??Troll Shaman??.+If a mercenary leader has any skill in {{misc:magic:death.png?14&nolink}}death magic (or are [[empowering|empowered]] into it), it is possible to steal them permanently by having them cast [[Twiceborn]]. Mercenaries have their home province set to -2 by default but twiceborn resets their home province to wherever they cast it, effectively granting you permanent control over the mercenary. This can be a great way of improving magic diversity, especially with mercenaries like Göte the ??Circle Master?? and Urvikel the ??Troll Shaman??.
  
 This does not carry over to any troops in their entourage. Upon becoming twiceborn, any troops over the mercenary leader's normal leadership limit are dumped into the province and can no longer be interacted with, and will disband at the end of the turn due to having no leader. The remainder will continue to follow the mercenary leader but cannot be given to another commander. This does not carry over to any troops in their entourage. Upon becoming twiceborn, any troops over the mercenary leader's normal leadership limit are dumped into the province and can no longer be interacted with, and will disband at the end of the turn due to having no leader. The remainder will continue to follow the mercenary leader but cannot be given to another commander.
  
-====Strategy====+If a mercenary is stolen through this method, it can be annoying to have the remainder of their retinue follow them around as the entourage can limit movement. One way to remove them is to kill them off. A safer method is to equip the leader with a ??Ring of Water Breathing?? and attempt to move them underwater, selecting the option to leave troops behind that cannot follow. The ring can then be removed, the movement order cancelled, and the units will no longer be under the mercenary's command. 
 +=====Strategy=====
  
 Mercenaries can improve early game expansion for nations with a poor starting army or national troops. This cannot be relied upon as other players may be bidding for the mercenaries themselves, but it is always worth checking the mercenary tab in year 0 to see if any are worth hiring. Alternatively, if you are playing a nation with relatively easy expansion you can hire good mercenaries simply to deny them to your less fortunate opponents. Some mage mercenaries have a very low minimum bid and can help with research as well as site searching for magic paths your nation lacks.  Mercenaries can improve early game expansion for nations with a poor starting army or national troops. This cannot be relied upon as other players may be bidding for the mercenaries themselves, but it is always worth checking the mercenary tab in year 0 to see if any are worth hiring. Alternatively, if you are playing a nation with relatively easy expansion you can hire good mercenaries simply to deny them to your less fortunate opponents. Some mage mercenaries have a very low minimum bid and can help with research as well as site searching for magic paths your nation lacks. 
Line 62: Line 63:
 | Brave Breakers  | Grom Brave Breaker, ??Captain#293??\\ 30×??Heavy Crossbowman#288??  | {{gold}} 150  | Late  |   | | Brave Breakers  | Grom Brave Breaker, ??Captain#293??\\ 30×??Heavy Crossbowman#288??  | {{gold}} 150  | Late  |   |
 | Burelk's City Guard  | Burelk, ??Commander#35??\\ 60×??Militia#18??  | {{gold}} 140  | All  |   | | Burelk's City Guard  | Burelk, ??Commander#35??\\ 60×??Militia#18??  | {{gold}} 140  | All  |   |
-| Celestial Apostates  | Bajie, ??Celestial Servant??\\ 10×??Celestial Soldier??  | {{gold}} 350  | All  | [[https://en.wikipedia.org/wiki/Zhu_Bajie | Zhu Bajie]] ditched the Journey to the West and is now selling his services as the leader of several celestial apostates. Celestial Soldiers are quite powerful sacred troops, so this company has extra utility if you've taken a bigger bless and can bring a priest to bless them with.  |+| Celestial Apostates  | Bajie, ??Celestial Servant#903??\\ 10×??Celestial Soldier??  | {{gold}} 350  | All  | [[https://en.wikipedia.org/wiki/Zhu_Bajie | Zhu Bajie]] ditched the Journey to the West and is now selling his services as the leader of several celestial apostates. Celestial Soldiers are quite powerful sacred troops, so this company has extra utility if you've taken a bigger bless and can bring a priest to bless them with.  |
 | Dagan, the Renegade Sage  | Dagan, ??Sage??{{path>S1}}\\ 5×??Swordsman#287??  | {{gold}} 40  | All  | Dagan has {{misc:gui:research.png?15&nolink}}15 and costs only {{gold}}40 to bid on, so he makes a good research mercenary.  | | Dagan, the Renegade Sage  | Dagan, ??Sage??{{path>S1}}\\ 5×??Swordsman#287??  | {{gold}} 40  | All  | Dagan has {{misc:gui:research.png?15&nolink}}15 and costs only {{gold}}40 to bid on, so he makes a good research mercenary.  |
 | Dante's Stingers  | Dante, ??Captain#291??\\ 30×??Spearman#285??  | {{gold}} 150  | All  |   | | Dante's Stingers  | Dante, ??Captain#291??\\ 30×??Spearman#285??  | {{gold}} 150  | All  |   |
Line 70: Line 71:
 | Farstrikers  | Guillaume, ??Captain#291??\\ 30×??Longbowman#55??  | {{gold}} 160  | All  |   | | Farstrikers  | Guillaume, ??Captain#291??\\ 30×??Longbowman#55??  | {{gold}} 160  | All  |   |
 | Ferdinando's Footman  | Ferdinando, ??Captain#291??\\ 30×??Swordsman#287??  | {{gold}} 160  | Middle, Late  |   | | Ferdinando's Footman  | Ferdinando, ??Captain#291??\\ 30×??Swordsman#287??  | {{gold}} 160  | Middle, Late  |   |
-| Ferrus, the Iron Wizard  | Ferrus, ??Adept of the Iron Order??{{path>E2S2,100%FAES}}\\ 5×??Mechanical Man??  | {{gold}} 110  | All  | Ferrus comes with an ??Amulet of Antimagic??.\\ You can hire him to forge {{misc:magic:earth.png?14}}{{misc:magic:astral.png?14}} items, such as ??Crystal Coin?? and ??Crystal Matrix?? |+| Ferrus, the Iron Wizard  | Ferrus, ??Adept of the Iron Order??{{path>E2S2,100%FAES}}\\ 5×??Mechanical Man??  | {{gold}} 110  | All  | Ferrus comes with an ??Amulet of Antimagic??.\\ You can hire him to forge {{misc:magic:earth.png?14}}{{misc:magic:astral.png?14}} items, such as the ??Crystal Coin?? and ??Crystal Matrix?? |
 | Fish Master Sogg  | Sogg, ??Hydromancer??{{path>W3}}\\ 1×??Monster Fish??  | {{gold}} 120  | All  | Can only be hired and used underwater (while the Monster Fish is still alive).\\ Can forge you a ??Robe of the Sea?? | | Fish Master Sogg  | Sogg, ??Hydromancer??{{path>W3}}\\ 1×??Monster Fish??  | {{gold}} 120  | All  | Can only be hired and used underwater (while the Monster Fish is still alive).\\ Can forge you a ??Robe of the Sea?? |
 | Fordo Boggit's Elite Warriors  | Fordo Boggit, ??Hoburg Champion??\\ 40×??Burgmeister Guard??  | {{gold}} 220  | Middle, Late  |   | | Fordo Boggit's Elite Warriors  | Fordo Boggit, ??Hoburg Champion??\\ 40×??Burgmeister Guard??  | {{gold}} 220  | Middle, Late  |   |
Line 113: Line 114:
 | The Boar Mage  | Baratus, ??Animist??{{path>N2}}\\ 40×??Boar??  | {{gold}} 160| All  | N1 indies are plentiful, so having him forge a Staff offers chainable N2 access.  | | The Boar Mage  | Baratus, ??Animist??{{path>N2}}\\ 40×??Boar??  | {{gold}} 160| All  | N1 indies are plentiful, so having him forge a Staff offers chainable N2 access.  |
 | The Bowmen  | Lothar, ??Captain#291??\\ 20×??Archer#17??  | {{gold}} 100  | Middle  |   | | The Bowmen  | Lothar, ??Captain#291??\\ 20×??Archer#17??  | {{gold}} 100  | Middle  |   |
-| The Dragon Tamer  | Choznar, ??Beast Trainer??\\ 4×??Fire Drake??  | {{gold}} 80  | All  | The "dragons" Choznar trains don't quite match up to the label, but are perfectly capable of dousing your enemies in flames.  |+| The Dragon Tamer  | Choznar, ??Beast Trainer??\\ 4×??Fire Drake??  | {{gold}} 80  | All  | The drakes Choznar trains are perfectly capable of dousing your enemies in flames, as long as you are able to work around their undisciplined nature.  |
 | The Feathered Serpent  | Omecoatl, ??Couatl??{{path>S3N3H2}}\\ 50×??Lizard Warrior#423??  | {{gold}} 350  | All  | Can forge you a ??Moonvine Bracelet?? | | The Feathered Serpent  | Omecoatl, ??Couatl??{{path>S3N3H2}}\\ 50×??Lizard Warrior#423??  | {{gold}} 350  | All  | Can forge you a ??Moonvine Bracelet?? |
 | The Fishermen  | Sho'guu, ??Ichtyid Lord??\\ 25×??Ichtyid??  | {{gold}} 120  | All  |   | | The Fishermen  | Sho'guu, ??Ichtyid Lord??\\ 25×??Ichtyid??  | {{gold}} 120  | All  |   |
Line 132: Line 133:
 | Wolfkin Reavers  | Uttumvirke, ??Chief#283??\\ 50×??Vaetti??  | {{gold}} 300  | All  | Weak combat units at a surprisingly small {{gold}} 50 discount, but stealth can make them a nice irritant.   | | Wolfkin Reavers  | Uttumvirke, ??Chief#283??\\ 50×??Vaetti??  | {{gold}} 300  | All  | Weak combat units at a surprisingly small {{gold}} 50 discount, but stealth can make them a nice irritant.   |
  
-=====See More=====+
mercenaries.1645515752.txt.gz · Last modified: 2022/02/22 07:42 by naaira