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mictlan-ma [2023/09/20 23:08]
fenrir [Magic Access]
mictlan-ma [2023/09/20 23:13] (current)
fenrir [Magic Access]
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 Mictlan's biggest gaping hole has always been its complete lack of **Earth Magic**. This is the case even for Middle Mictlan; it can patiently wait for Construction 6 and Conjuration 7 to get a Tlaloque with {{path>B3}} (and potentially {{path>D2}}) and then summon a ??Tlahuelpuchi?? for {{path>D1}}, or pray that one of its most-spammable national mages will have {{path>D1}} or {{path>B1}}, but it has no national Earth whatsoever. Lack of Earth Magic means Mictlan's best [[protection]] is Barkskin, its best troop-pinning spell is ??Prison of Fire??, and its chance of casting ??Weapons of Sharpness?? without a Pretender is close to nil. It also means you'll have to delve into the School of [[Enchantment]] for [[Shock Resistance]]; not that that's a bad thing in general, since Nature Enchantments include ??Regeneration?? and ??Haste?? while Air Enchantments include ??Mass Flight??, but it may split your Research focus a bit more than you'd like. Mictlan's biggest gaping hole has always been its complete lack of **Earth Magic**. This is the case even for Middle Mictlan; it can patiently wait for Construction 6 and Conjuration 7 to get a Tlaloque with {{path>B3}} (and potentially {{path>D2}}) and then summon a ??Tlahuelpuchi?? for {{path>D1}}, or pray that one of its most-spammable national mages will have {{path>D1}} or {{path>B1}}, but it has no national Earth whatsoever. Lack of Earth Magic means Mictlan's best [[protection]] is Barkskin, its best troop-pinning spell is ??Prison of Fire??, and its chance of casting ??Weapons of Sharpness?? without a Pretender is close to nil. It also means you'll have to delve into the School of [[Enchantment]] for [[Shock Resistance]]; not that that's a bad thing in general, since Nature Enchantments include ??Regeneration?? and ??Haste?? while Air Enchantments include ??Mass Flight??, but it may split your Research focus a bit more than you'd like.
  
-Middle Mictlan also has only some Crosspaths, and these are fairly limited in what you can do with them. Astral/Nature, outside of summoning Couatls and climbing Nature another level, only provides ??Curse??. Air/Nature provides ??Sprite??s, ??Amphiphtere??s, and ??Healing Mists??, and that's about it. Air/Water can surprise foes with ??Freezing Mist??, but you'll need a Water booster. Air/Fire provides ??Sulphur Haze?? with {{gems>1F}}, but that's all, unless you're Empowering or trading for boosters.+Middle Mictlan also has only some Crosspaths, and these are fairly limited in what you can do with them. Astral/Nature, outside of summoning Couatls and climbing Nature another level, only provides ??Curse??. Air/Nature provides ??Sprite??s, ??Amphiptere??s, and ??Healing Mists??, and that's about it. Air/Water can surprise foes with ??Freezing Mist??, but you'll need a Water booster. Air/Fire provides ??Sulphur Haze?? with {{gems>1F}}, but that's all, unless you're Empowering or trading for boosters.
  
 ==== National Spells ==== ==== National Spells ====
mictlan-ma.1695251320.txt.gz ยท Last modified: 2023/09/20 23:08 by fenrir