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midgard-la [2023/11/07 23:02] fenrir |
midgard-la [2024/03/19 14:35] joste |
{{ :nations:flags:la_midgard.png?nolink|}} | {{ :nations:flags:la_midgard.png?nolink|}} |
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====== Midgård, Age of Men ====== | ====== LA Midgård, Age of Men ====== |
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===== Lore ===== | ===== Lore ===== |
===== General Overview ===== | ===== General Overview ===== |
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//This should be a brief overview of a nation's strengths and weaknesses and a short hook for what makes this nation cool and why people should play it. Some useful points to include might be:// | A nation with plenty of cool tricks. Its armies are the same as MA Vanheim's, but it has a lot more mages; all of Vanheim's mages required Temples along with Labs, and the off-fort mages were all light thugs that cost a lot more than their magic skills were worth. Midgård does have fewer "thuggable" mages than previous incarnations, but it still has more than the vast majority of nations in the Late Ages, let alone "thuggable" mages who can fly around the map during the [[turn-order|magic phase]]. The Galdermen are especially-interesting ones, since those with [[Blood]] can be used as turbo-communion batteries due to their [[Regeneration]]. |
* //Mage quality and magic access// | |
* //Unit quality// | |
* //Playstyle, archetype and power curve// | |
* //Cool and useful summons// | |
* //Unique mechanics// | |
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//Many of these points will be elaborated upon in later sections, so avoid going into too much detail here.// | |
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===== National Features ===== | ===== National Features ===== |