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mind-hunt [2020/05/02 02:48] loggy created |
mind-hunt [2021/02/11 01:14] joste |
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??Mind Hunt?? is a spell which requires [[Evocation]] 6 and {{path> | ??Mind Hunt?? is a spell which requires [[Evocation]] 6 and {{path> | ||
- | Additionally, | + | Additionally, |
Unlike most other rituals that target a random hostile commander, those with [[stealthy]] orders //can// be targets of this spell. Similarly, an astral mage who is stealthy (such as one equipped with a ??Shademail Haubergeon?? | Unlike most other rituals that target a random hostile commander, those with [[stealthy]] orders //can// be targets of this spell. Similarly, an astral mage who is stealthy (such as one equipped with a ??Shademail Haubergeon?? | ||
- | It is common to equip mind hunters with items providing bonuses to magic penetration in order to increase their chances of success by making the opponent' | + | === Strategy === |
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+ | Mind Hunt can provide a cost-efficient way to snipe raiding [[Thugs and Supercombatants|thugs]] without astral magic, even normally elusive ones that stealth after attacking. It is even better at killing mundane commanders of small raiding armies, stranding them. | ||
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+ | It is common to equip mind hunters with items providing bonuses to magic penetration in order to increase their chances of success by making the opponent' | ||
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+ | Since the best mind hunters are valuable high-path astral mages, it is usually best to be careful to avoid mind hunting provinces containing astral mages. Nations with easy access to healers, like [[EA Ermor]] and any age of Arcosephale, | ||
=== Messages === | === Messages === | ||
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