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morale [2022/03/23 14:47] timotej Exceptions |
morale [2023/03/28 19:39] nunda [Units] squad commander death effect on morale. Undisciplined morale debuff is due to skirmish formation |
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===== Commanders ===== | ===== Commanders ===== | ||
- | In addition to the general modifiers, | + | In addition to the general modifiers, |
- | * Magic [[items]] such as the ??Dragon Helmet?? | + | |
+ | * For 5 gems: ??Dragon Helmet?? (+5), ??Fire Plate?? (+2), and ??Ring of the Warrior?? (+2). The ??Shroud of the Battle Saint?? will [[Bless]] a commander even if not sacred, which adds at least +1 morale. | ||
+ | * For 10 gems: ??Bear Claw Talisman?? (+2), ??Green Dragon Scale Mail?? (+4), ??Red Dragon Scale Mail?? (+4), ??Blue Dragon Scale Mail?? (+4), ??Fire Brand?? (+2), and ??The Black Heart?? (+2). | ||
+ | * A handful of artifacts also boost their wearer' | ||
+ | * The ??Slave Collar?? (+20) provides a huge morale bonus ... at the cost of being a cursed item that applies the Feeblemind [[affliction]]. | ||
+ | * Some items, such as the ??Berserker Pelt?? or ?? | ||
===== Units ===== | ===== Units ===== | ||
In addition to the general modifiers, units are affected by: | In addition to the general modifiers, units are affected by: | ||
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* {{: | * {{: | ||
* {{: | * {{: | ||
- | | + | * Being in sparse line or skirmish formations |
- | | + | * If a squad' |
+ | |||
* Starvation lowers morale by 4. | * Starvation lowers morale by 4. | ||
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* Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | * Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | ||
- | * The squad less than five units in it, and has taken damage this round. | + | * The squad has less than five units in it, and has taken damage this round. |
* The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | * The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | ||
* The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | * The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | ||
Practically, | Practically, | ||
- | * Morale roll: (Squads average morale + squad survivor bonus) + DRN | + | * Morale roll: (Squads average morale + squad survivor bonus((The survivor squad bonus affects commanders aswell as squads, as shown by the debug log))) + DRN |
* Fear roll: 14((The manual states 13 for this value, but the debug log clearly shows this should be 14 and that tied rolls do not cause a rout)) + DRN | * Fear roll: 14((The manual states 13 for this value, but the debug log clearly shows this should be 14 and that tied rolls do not cause a rout)) + DRN | ||
The squad survivor bonus is a value of 0-5 that reflects the number of units in the squad that have been killed. If the fear roll exceeds (but not ties) the morale roll, the squad or commander routs. | The squad survivor bonus is a value of 0-5 that reflects the number of units in the squad that have been killed. If the fear roll exceeds (but not ties) the morale roll, the squad or commander routs. | ||
- | Furthermore, | + | |
+ | Furthermore, | ||
===== Exceptions ===== | ===== Exceptions ===== | ||
- | * Morale 50 units are [[mindless]] and will not retreat for any reason, although they can fall apart when left without proper leadership. | + | |
- | + | * Units that have gone [[berserker|berserk]] have 99 morale and will never rout for any reason, as long as they are still berserking. Note that units stop berserking and can rout if they fall unconscious because their [[fatigue]] goes above 100, though they may go berserk again after waking up. | |
- | * Units that have gone [[berserk]] have 99 morale and will never rout for any reason, as long as they are still berserking. | + | * [[Immortal]] units will never retreat due to army HP loss. |
- | + | * Morale 30 units, such as [[Pretender|pretenders]] and [[prophet|prophets]], | |
- | * [[Immortal]] units will never retreat due to army HP loss. | + | * Morale 30 cannot be boosted any higher. |
- | + | ||
- | * Morale 30 units, such as [[Pretender|pretenders]] and [[prophet|prophets]], | + | |
- | + | ||
- | * Morale 30 cannot be boosted any higher. | + | |
{{tag> | {{tag> |