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morale [2020/12/01 19:15] loggy created |
morale [2023/05/02 06:19] (current) cactusowl |
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======= Morale ======= | ======= Morale ======= | ||
- | Morale is a unit stat which reflects a unit's willingness to stay in combat | + | Morale is a unit stat which reflects a unit's willingness to endure adversity |
- | * {{: | + | The main role of morale is to stop units from routing when things go badly for them. Various situations (like a squad taking casualties or a single unit taking wounds) require a squad/unit to pass a morale test or run from combat; high morale makes them more likely to fight on. |
- | * {{: | + | |
- | * {{: | + | Morale is used for some other things too. The most common are: |
- | * Magic [[items]] such as the ??Dragon Helm?? will boost a commander's morale. | + | |
- | * The fire [[bless]] effect. | + | * Units need to pass a morale check to attack a defender with [[awe]] |
+ | * Morale is used to complete | ||
+ | * Units that do retreat from combat are more likely to retreat to a friendly province if they have high morale | ||
+ | * Commanders use morale to resist | ||
+ | * [[Berserker]]s must make a morale check when damaged to go berserk | ||
+ | |||
+ | Morale becomes substantially more important in the middle and late game because | ||
+ | |||
+ | A few units are impossible to frighten; this is represented by special morale values. | ||
+ | |||
+ | * Berserk units have morale 99. They will never retreat and will fight on even without | ||
+ | * [[Mindless]] units and many other [[undead]] (such as ??Mound King??) have morale 50; they will never retreat from battle, but will dissolve if left without [[leadership]] | ||
+ | * Some especially fearless units have morale 30. They will retreat from battle from a "HP rout", but pass all morale tests. Examples: | ||
+ | * All [[pretender]]s and [[prophet]]s | ||
+ | * Most [[demon]]s, like ??Devil?? and ?? | ||
+ | * Most [[immortal]]s, | ||
+ | * Elemental Royalty and a few other lategame summons | ||
+ | |||
+ | A few other exceptions: Morale 30 units will not retreat from defending | ||
+ | |||
+ | ===== Effects on Morale ===== | ||
+ | These effects are valid for commanders and units: | ||
+ | |||
+ | * The fire [[bless]] effect | ||
* Being [[blessed]] gives all non-independents +1 morale. | * Being [[blessed]] gives all non-independents +1 morale. | ||
- | * ??Sermon of Courage?? or ?? | + | * ??Sermon of Courage?? or ?? |
- | * [[Experience]] stars. | + | * [[Experience]] stars give +1 each. |
- | * Flat modifiers displayed in the army setup menu. These are based on the leading commander' | + | * Being exposed to [[Fear]] aura or spells with fear effects temporarily lowers morale. This seems to recover by 3 approximately every 5000 [[ticks]]. No single or combination of fear effects may lower morale by more than 5, however. |
- | * Being exposed to [[Fear]] aura or spells with fear effects temporarily lowers morale. This seems to recover by 3 approximately every 5000 [[ticks]]. | + | |
* [[Afflictions|Battle fright]] lowers morale by 5. | * [[Afflictions|Battle fright]] lowers morale by 5. | ||
- | * Starvation lowers morale by 5. | ||
* ??Blood Rain?? lowers the morale of all units on the battlefield by 4. | * ??Blood Rain?? lowers the morale of all units on the battlefield by 4. | ||
+ | * ??Dark Skies?? lowers morale of enemies in the caster' | ||
+ | * Being in friendly [[dominion]] increases morale by 1. Conversely, being in hostile dominion lowers morale by 1. | ||
+ | * Being in the home province gives a morale bonus of 1. | ||
- | === Routing === | + | ===== Commanders ===== |
+ | |||
+ | In addition to the general modifiers, several magic items will boost a commander' | ||
+ | |||
+ | * For 5 gems: ??Dragon Helmet?? (+5), ??Fire Plate?? (+2), and ??Ring of the Warrior?? (+2). The ??Shroud of the Battle Saint?? will [[Bless]] a commander even if not sacred, which adds at least +1 morale. | ||
+ | * For 10 gems: ??Bear Claw Talisman?? (+2), ??Green Dragon Scale Mail?? (+4), ??Red Dragon Scale Mail?? (+4), ??Blue Dragon Scale Mail?? (+4), ??Fire Brand?? (+2), and ??The Black Heart?? (+2). | ||
+ | * A handful of artifacts also boost their wearer' | ||
+ | * The ??Slave Collar?? (+20) provides a huge morale bonus ... at the cost of being a cursed item that applies the Feeblemind [[affliction]]. | ||
+ | * Some items, such as the ??Berserker Pelt?? or ?? | ||
+ | ===== Units ===== | ||
+ | In addition to the general modifiers, units are affected by: | ||
+ | |||
+ | * Flat modifiers displayed in the army setup menu. These are based on the leading commander' | ||
+ | * {{: | ||
+ | * {{: | ||
+ | * {{: | ||
+ | * Being in sparse line or skirmish formations (for example due to being [[Undisciplined]]) without the [[skirmisher]] trait lowers morale by 1. | ||
+ | * If a squad' | ||
+ | |||
+ | |||
+ | * Starvation lowers morale by 4. | ||
+ | |||
+ | |||
+ | ===== Routing | ||
Every round of battle, the game checks for units which must make a morale check. This affects units that have((Manual, | Every round of battle, the game checks for units which must make a morale check. This affects units that have((Manual, | ||
* Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | * Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | ||
- | * The squad less than five units in it, and has taken damage this round. | + | * The squad has less than five units in it, and has taken damage this round. |
* The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | * The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | ||
* The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | * The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | ||
- | Practically, | + | Practically, |
- | * Morale roll: (Unit' | + | * Morale roll: (Squads average |
* Fear roll: 14((The manual states 13 for this value, but the debug log clearly shows this should be 14 and that tied rolls do not cause a rout)) + DRN | * Fear roll: 14((The manual states 13 for this value, but the debug log clearly shows this should be 14 and that tied rolls do not cause a rout)) + DRN | ||
- | + | The squad survivor bonus is a value of 0-5 that reflects the number of units in the squad that have been killed. | |
- | If the fear roll exceeds (but not ties) the morale roll, the squad or commander routs. | + | |
+ | |||
+ | Furthermore, | ||
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+ | {{tag> |