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morale [2023/05/02 05:55] cactusowl [Morale] |
morale [2023/05/02 06:19] (current) cactusowl |
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* Berserk units have morale 99. They will never retreat and will fight on even without a leader. | * Berserk units have morale 99. They will never retreat and will fight on even without a leader. | ||
- | * [[Mindless]] units have morale 50; they will never retreat from battle, but will dissolve if left without [[leadership]] | + | * [[Mindless]] units and many other [[undead]] (such as ??Mound King?? |
* Some especially fearless units have morale 30. They will retreat from battle from a "HP rout", but pass all morale tests. Examples: | * Some especially fearless units have morale 30. They will retreat from battle from a "HP rout", but pass all morale tests. Examples: | ||
* All [[pretender]]s and [[prophet]]s | * All [[pretender]]s and [[prophet]]s | ||
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* Elemental Royalty and a few other lategame summons | * Elemental Royalty and a few other lategame summons | ||
- | ===== General | + | A few other exceptions: Morale 30 units will not retreat from defending a fort storm (they are smart enough to know that they will die if they do). Immortals, as a special case, will not retreat even if their army takes overwhelming casualties ("HP rout" |
+ | |||
+ | ===== Effects on Morale | ||
These effects are valid for commanders and units: | These effects are valid for commanders and units: | ||
- | * The fire [[bless]] effect Superior Morale adds one moral per point spent. | + | * The fire [[bless]] effect Superior Morale adds one morale |
* Being [[blessed]] gives all non-independents +1 morale. | * Being [[blessed]] gives all non-independents +1 morale. | ||
- | * ??Sermon of Courage?? or ?? | + | * ??Sermon of Courage?? or ?? |
- | * [[Experience]] stars. | + | * [[Experience]] stars give +1 each. |
* Being exposed to [[Fear]] aura or spells with fear effects temporarily lowers morale. This seems to recover by 3 approximately every 5000 [[ticks]]. No single or combination of fear effects may lower morale by more than 5, however. | * Being exposed to [[Fear]] aura or spells with fear effects temporarily lowers morale. This seems to recover by 3 approximately every 5000 [[ticks]]. No single or combination of fear effects may lower morale by more than 5, however. | ||
* [[Afflictions|Battle fright]] lowers morale by 5. | * [[Afflictions|Battle fright]] lowers morale by 5. | ||
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Furthermore, | Furthermore, | ||
- | ===== Exceptions ===== | ||
- | * Morale 50 units are [[mindless]] and will not retreat for any reason, although they can fall apart when left without proper leadership. | ||
- | * Units that have gone [[berserker|berserk]] have 99 morale and will never rout for any reason, as long as they are still berserking. Note that units stop berserking and can rout if they fall unconscious because their [[fatigue]] goes above 100, though they may go berserk again after waking up. | ||
- | * [[Immortal]] units will never retreat due to army HP loss. | ||
- | * Morale 30 units, such as [[Pretender|pretenders]] and [[prophet|prophets]], | ||
- | * Morale 30 cannot be boosted any higher. | ||
{{tag> | {{tag> |