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morale [2020/12/02 01:38] loggy |
morale [2023/05/02 05:55] cactusowl [Morale] |
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======= Morale ======= | ======= Morale ======= | ||
- | Morale is a unit stat which reflects a unit's willingness to stay in combat | + | Morale is a unit stat which reflects a unit's willingness to endure adversity |
- | * {{: | + | The main role of morale is to stop units from routing when things go badly for them. Various situations (like a squad taking casualties or a single unit taking wounds) require a squad/unit to pass a morale test or run from combat; high morale makes them more likely to fight on. |
- | * {{: | + | |
- | * {{: | + | Morale is used for some other things too. The most common are: |
- | * Magic [[items]] such as the ??Dragon Helm?? will boost a commander' | + | |
- | * The fire [[bless]] effect. | + | * Units need to pass a morale check to attack a defender with [[awe]] |
+ | * Morale is used to complete | ||
+ | * Units that do retreat from combat are more likely to retreat to a friendly province if they have high morale | ||
+ | * Commanders use morale to resist | ||
+ | * [[Berserker]]s must make a morale check when damaged to go berserk | ||
+ | |||
+ | Morale becomes substantially more important in the middle and late game because | ||
+ | |||
+ | A few units are impossible to frighten; this is represented by special morale values. | ||
+ | |||
+ | * Berserk units have morale 99. They will never retreat and will fight on even without | ||
+ | * [[Mindless]] units have morale 50; they will never retreat from battle, but will dissolve if left without [[leadership]] | ||
+ | * Some especially fearless units have morale 30. They will retreat from battle from a "HP rout", but pass all morale tests. Examples: | ||
+ | * All [[pretender]]s and [[prophet]]s | ||
+ | * Most [[demon]]s, like ??Devil?? and ?? | ||
+ | * Most [[immortal]]s, like, ??Wraith Lord?? and ??Lich?? | ||
+ | * Elemental Royalty and a few other lategame summons | ||
+ | |||
+ | ===== General ===== | ||
+ | These effects are valid for commanders and units: | ||
+ | |||
+ | * The fire [[bless]] effect | ||
* Being [[blessed]] gives all non-independents +1 morale. | * Being [[blessed]] gives all non-independents +1 morale. | ||
* ??Sermon of Courage?? or ?? | * ??Sermon of Courage?? or ?? | ||
* [[Experience]] stars. | * [[Experience]] stars. | ||
- | * Flat modifiers displayed in the army setup menu. These are based on the leading commander' | ||
- | * Being in a squad with any [[undisciplined]] units lowers morale by 1. Note that all undisciplined units get this penalty, it merely extends to any disciplined units they share a squad with. | ||
- | * Being in sparse line or skirmish formations without the [[skirmisher]] trait lowers morale by 1. | ||
* Being exposed to [[Fear]] aura or spells with fear effects temporarily lowers morale. This seems to recover by 3 approximately every 5000 [[ticks]]. No single or combination of fear effects may lower morale by more than 5, however. | * Being exposed to [[Fear]] aura or spells with fear effects temporarily lowers morale. This seems to recover by 3 approximately every 5000 [[ticks]]. No single or combination of fear effects may lower morale by more than 5, however. | ||
* [[Afflictions|Battle fright]] lowers morale by 5. | * [[Afflictions|Battle fright]] lowers morale by 5. | ||
- | * Starvation lowers morale by 4. | ||
* ??Blood Rain?? lowers the morale of all units on the battlefield by 4. | * ??Blood Rain?? lowers the morale of all units on the battlefield by 4. | ||
* ??Dark Skies?? lowers morale of enemies in the caster' | * ??Dark Skies?? lowers morale of enemies in the caster' | ||
* Being in friendly [[dominion]] increases morale by 1. Conversely, being in hostile dominion lowers morale by 1. | * Being in friendly [[dominion]] increases morale by 1. Conversely, being in hostile dominion lowers morale by 1. | ||
- | * Units in their home province | + | * Being in the home province |
- | Note that several morale values are special. Morale 30 cannot be boosted any higher. Morale 50 units are always [[mindless]] and do not retreat for any reason. Units that have gone [[berserk]] have 99 morale and will also not rout for any reason. | + | ===== Commanders ===== |
- | === Routing === | + | In addition to the general modifiers, several magic items will boost a commander' |
+ | |||
+ | * For 5 gems: ??Dragon Helmet?? (+5), ??Fire Plate?? (+2), and ??Ring of the Warrior?? (+2). The ??Shroud of the Battle Saint?? will [[Bless]] a commander even if not sacred, which adds at least +1 morale. | ||
+ | * For 10 gems: ??Bear Claw Talisman?? (+2), ??Green Dragon Scale Mail?? (+4), ??Red Dragon Scale Mail?? (+4), ??Blue Dragon Scale Mail?? (+4), ??Fire Brand?? (+2), and ??The Black Heart?? (+2). | ||
+ | * A handful of artifacts also boost their wearer' | ||
+ | * The ??Slave Collar?? (+20) provides a huge morale bonus ... at the cost of being a cursed item that applies the Feeblemind [[affliction]]. | ||
+ | * Some items, such as the ??Berserker Pelt?? or ?? | ||
+ | ===== Units ===== | ||
+ | In addition to the general modifiers, units are affected by: | ||
+ | |||
+ | * Flat modifiers displayed in the army setup menu. These are based on the leading commander' | ||
+ | * {{: | ||
+ | * {{: | ||
+ | * {{: | ||
+ | * Being in sparse line or skirmish formations (for example due to being [[Undisciplined]]) without the [[skirmisher]] trait lowers morale by 1. | ||
+ | * If a squad' | ||
+ | |||
+ | |||
+ | * Starvation lowers morale by 4. | ||
+ | |||
+ | |||
+ | ===== Routing | ||
Every round of battle, the game checks for units which must make a morale check. This affects units that have((Manual, | Every round of battle, the game checks for units which must make a morale check. This affects units that have((Manual, | ||
* Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | * Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | ||
- | * The squad less than five units in it, and has taken damage this round. | + | * The squad has less than five units in it, and has taken damage this round. |
* The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | * The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | ||
* The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | * The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | ||
- | Practically, | + | Practically, |
- | * Morale roll: (Unit' | + | * Morale roll: (Squads average |
* Fear roll: 14((The manual states 13 for this value, but the debug log clearly shows this should be 14 and that tied rolls do not cause a rout)) + DRN | * Fear roll: 14((The manual states 13 for this value, but the debug log clearly shows this should be 14 and that tied rolls do not cause a rout)) + DRN | ||
+ | The squad survivor bonus is a value of 0-5 that reflects the number of units in the squad that have been killed. If the fear roll exceeds (but not ties) the morale roll, the squad or commander routs. | ||
+ | |||
+ | |||
+ | Furthermore, | ||
+ | |||
+ | ===== Exceptions ===== | ||
+ | |||
+ | * Morale 50 units are [[mindless]] and will not retreat for any reason, although they can fall apart when left without proper leadership. | ||
+ | * Units that have gone [[berserker|berserk]] have 99 morale and will never rout for any reason, as long as they are still berserking. Note that units stop berserking and can rout if they fall unconscious because their [[fatigue]] goes above 100, though they may go berserk again after waking up. | ||
+ | * [[Immortal]] units will never retreat due to army HP loss. | ||
+ | * Morale 30 units, such as [[Pretender|pretenders]] and [[prophet|prophets]], | ||
+ | * Morale 30 cannot be boosted any higher. | ||
- | The squad survivor bonus is a value of 0-5 that reflects the number of units in the squad that have been killed. | + | {{tag> |
- | + | ||
- | If the fear roll exceeds (but not ties) the morale roll, the squad or commander routs. | + |