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morale [2022/07/18 08:36] saharez [Routing] |
morale [2023/05/02 05:55] cactusowl [Morale] |
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======= Morale ======= | ======= Morale ======= | ||
- | Morale is a unit stat which reflects a unit's willingness to stay in combat | + | Morale is a unit stat which reflects a unit's willingness to endure adversity |
+ | |||
+ | The main role of morale is to stop units from routing when things go badly for them. Various | ||
+ | |||
+ | Morale is used for some other things | ||
+ | |||
+ | * Units need to pass a morale check to attack a defender with [[awe]] | ||
+ | * Morale is used to complete an attack despite a defender' | ||
+ | * Units that do retreat from combat are more likely to retreat to a friendly province if they have high morale | ||
+ | * Commanders use morale to resist [[seduction]] attempts | ||
+ | * [[Berserker]]s must make a morale check when damaged to go berserk | ||
+ | |||
+ | Morale becomes substantially more important in the middle and late game because of the prevalence of ??Wailing Winds??, an extraordinarily powerful spell that forces constant morale checks by all enemy units to avoid routing. Players will often stack morale items like ??Dragon Helm?? on mages to keep them in the fight, and group troops under commanders with high inspirational bonuses to increase their morale. | ||
+ | |||
+ | A few units are impossible to frighten; this is represented by special morale values. | ||
+ | |||
+ | * Berserk units have morale 99. They will never retreat and will fight on even without a leader. | ||
+ | * [[Mindless]] units have morale 50; they will never retreat from battle, but will dissolve if left without [[leadership]] | ||
+ | * Some especially fearless units have morale 30. They will retreat from battle from a "HP rout", but pass all morale | ||
+ | * All [[pretender]]s and [[prophet]]s | ||
+ | * Most [[demon]]s, like ??Devil?? and ?? | ||
+ | * Most [[immortal]]s, | ||
+ | * Elemental Royalty and a few other lategame summons | ||
===== General ===== | ===== General ===== | ||
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===== Commanders ===== | ===== Commanders ===== | ||
- | In addition to the general modifiers, | + | In addition to the general modifiers, |
- | * Magic [[items]] such as the ??Dragon Helmet?? | + | |
+ | * For 5 gems: ??Dragon Helmet?? (+5), ??Fire Plate?? (+2), and ??Ring of the Warrior?? (+2). The ??Shroud of the Battle Saint?? will [[Bless]] a commander even if not sacred, which adds at least +1 morale. | ||
+ | * For 10 gems: ??Bear Claw Talisman?? (+2), ??Green Dragon Scale Mail?? (+4), ??Red Dragon Scale Mail?? (+4), ??Blue Dragon Scale Mail?? (+4), ??Fire Brand?? (+2), and ??The Black Heart?? (+2). | ||
+ | * A handful of artifacts also boost their wearer' | ||
+ | * The ??Slave Collar?? (+20) provides a huge morale bonus ... at the cost of being a cursed item that applies the Feeblemind [[affliction]]. | ||
+ | * Some items, such as the ??Berserker Pelt?? or ?? | ||
===== Units ===== | ===== Units ===== | ||
In addition to the general modifiers, units are affected by: | In addition to the general modifiers, units are affected by: | ||
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* {{: | * {{: | ||
* {{: | * {{: | ||
- | | + | * Being in sparse line or skirmish formations |
- | | + | * If a squad' |
+ | |||
* Starvation lowers morale by 4. | * Starvation lowers morale by 4. | ||
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* Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | * Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | ||
- | * The squad less than five units in it, and has taken damage this round. | + | * The squad has less than five units in it, and has taken damage this round. |
* The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | * The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | ||
* The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | * The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | ||
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- | Furthermore, | + | Furthermore, |
===== Exceptions ===== | ===== Exceptions ===== | ||
* Morale 50 units are [[mindless]] and will not retreat for any reason, although they can fall apart when left without proper leadership. | * Morale 50 units are [[mindless]] and will not retreat for any reason, although they can fall apart when left without proper leadership. | ||
- | * Units that have gone [[berserk]] have 99 morale and will never rout for any reason, as long as they are still berserking. | + | * Units that have gone [[berserker|berserk]] have 99 morale and will never rout for any reason, as long as they are still berserking. Note that units stop berserking and can rout if they fall unconscious because their [[fatigue]] goes above 100, though they may go berserk again after waking up. |
* [[Immortal]] units will never retreat due to army HP loss. | * [[Immortal]] units will never retreat due to army HP loss. | ||
* Morale 30 units, such as [[Pretender|pretenders]] and [[prophet|prophets]], | * Morale 30 units, such as [[Pretender|pretenders]] and [[prophet|prophets]], |