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morale [2022/07/20 22:28] demonsthenes [Routing] Mention combat summon and PD special rules. |
morale [2023/05/02 05:55] cactusowl [Morale] |
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======= Morale ======= | ======= Morale ======= | ||
- | Morale is a unit stat which reflects a unit's willingness to stay in combat | + | Morale is a unit stat which reflects a unit's willingness to endure adversity |
+ | |||
+ | The main role of morale is to stop units from routing when things go badly for them. Various | ||
+ | |||
+ | Morale is used for some other things | ||
+ | |||
+ | * Units need to pass a morale check to attack a defender with [[awe]] | ||
+ | * Morale is used to complete an attack despite a defender' | ||
+ | * Units that do retreat from combat are more likely to retreat to a friendly province if they have high morale | ||
+ | * Commanders use morale to resist [[seduction]] attempts | ||
+ | * [[Berserker]]s must make a morale check when damaged to go berserk | ||
+ | |||
+ | Morale becomes substantially more important in the middle and late game because of the prevalence of ??Wailing Winds??, an extraordinarily powerful spell that forces constant morale checks by all enemy units to avoid routing. Players will often stack morale items like ??Dragon Helm?? on mages to keep them in the fight, and group troops under commanders with high inspirational bonuses to increase their morale. | ||
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+ | A few units are impossible to frighten; this is represented by special morale values. | ||
+ | |||
+ | * Berserk units have morale 99. They will never retreat and will fight on even without a leader. | ||
+ | * [[Mindless]] units have morale 50; they will never retreat from battle, but will dissolve if left without [[leadership]] | ||
+ | * Some especially fearless units have morale 30. They will retreat from battle from a "HP rout", but pass all morale | ||
+ | * All [[pretender]]s and [[prophet]]s | ||
+ | * Most [[demon]]s, like ??Devil?? and ?? | ||
+ | * Most [[immortal]]s, | ||
+ | * Elemental Royalty and a few other lategame summons | ||
===== General ===== | ===== General ===== | ||
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* {{: | * {{: | ||
* {{: | * {{: | ||
- | | + | * Being in sparse line or skirmish formations |
- | | + | * If a squad' |
+ | |||
* Starvation lowers morale by 4. | * Starvation lowers morale by 4. | ||
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* Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | * Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | ||
- | * The squad less than five units in it, and has taken damage this round. | + | * The squad has less than five units in it, and has taken damage this round. |
* The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | * The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | ||
* The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | * The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. |