This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
|
morale [2020/12/01 21:13] loggy The Dankest Skies |
morale [2023/05/02 06:19] (current) cactusowl |
||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | |||
| ======= Morale ======= | ======= Morale ======= | ||
| - | Morale is a unit stat which reflects a unit's willingness to stay in combat | + | Morale is a unit stat which reflects a unit's willingness to endure adversity |
| - | * {{: | + | The main role of morale is to stop units from routing when things go badly for them. Various situations (like a squad taking casualties or a single unit taking wounds) require a squad/unit to pass a morale test or run from combat; high morale makes them more likely to fight on. |
| - | * {{: | + | |
| - | * {{: | + | Morale is used for some other things too. The most common are: |
| - | * Magic [[items]] such as the ??Dragon Helm?? will boost a commander's morale. | + | |
| - | * The fire [[bless]] effect. | + | * Units need to pass a morale check to attack a defender with [[awe]] |
| + | * Morale is used to complete | ||
| + | * Units that do retreat from combat are more likely to retreat to a friendly province if they have high morale | ||
| + | * Commanders use morale to resist | ||
| + | * [[Berserker]]s must make a morale check when damaged to go berserk | ||
| + | |||
| + | Morale becomes substantially more important in the middle and late game because | ||
| + | |||
| + | A few units are impossible to frighten; this is represented by special morale values. | ||
| + | |||
| + | * Berserk units have morale 99. They will never retreat and will fight on even without | ||
| + | * [[Mindless]] units and many other [[undead]] (such as ??Mound King??) have morale 50; they will never retreat from battle, but will dissolve if left without [[leadership]] | ||
| + | * Some especially fearless units have morale 30. They will retreat from battle from a "HP rout", but pass all morale tests. Examples: | ||
| + | * All [[pretender]]s and [[prophet]]s | ||
| + | * Most [[demon]]s, like ??Devil?? and ?? | ||
| + | * Most [[immortal]]s, | ||
| + | * Elemental Royalty and a few other lategame summons | ||
| + | |||
| + | A few other exceptions: Morale 30 units will not retreat from defending | ||
| + | |||
| + | ===== Effects on Morale ===== | ||
| + | These effects are valid for commanders and units: | ||
| + | |||
| + | * The fire [[bless]] effect | ||
| * Being [[blessed]] gives all non-independents +1 morale. | * Being [[blessed]] gives all non-independents +1 morale. | ||
| - | * ??Sermon of Courage?? or ?? | + | * ??Sermon of Courage?? or ?? |
| - | * [[Experience]] stars. | + | * [[Experience]] stars give +1 each. |
| - | * Flat modifiers displayed in the army setup menu. These are based on the leading commander' | + | |
| - | * Being in a squad with any [[undisciplined]] units lowers morale by 1. Note that all undisciplined units get this penalty, it merely extends to any disciplined units they share a squad with. | + | |
| - | * Being in sparse line or skirmish formations without the [[skirmisher]] trait lowers morale by 1. | + | |
| * Being exposed to [[Fear]] aura or spells with fear effects temporarily lowers morale. This seems to recover by 3 approximately every 5000 [[ticks]]. No single or combination of fear effects may lower morale by more than 5, however. | * Being exposed to [[Fear]] aura or spells with fear effects temporarily lowers morale. This seems to recover by 3 approximately every 5000 [[ticks]]. No single or combination of fear effects may lower morale by more than 5, however. | ||
| * [[Afflictions|Battle fright]] lowers morale by 5. | * [[Afflictions|Battle fright]] lowers morale by 5. | ||
| - | * Starvation lowers morale by 4. | ||
| * ??Blood Rain?? lowers the morale of all units on the battlefield by 4. | * ??Blood Rain?? lowers the morale of all units on the battlefield by 4. | ||
| * ??Dark Skies?? lowers morale of enemies in the caster' | * ??Dark Skies?? lowers morale of enemies in the caster' | ||
| * Being in friendly [[dominion]] increases morale by 1. Conversely, being in hostile dominion lowers morale by 1. | * Being in friendly [[dominion]] increases morale by 1. Conversely, being in hostile dominion lowers morale by 1. | ||
| - | * Units in their home province | + | * Being in the home province |
| - | Note that several morale values are special. Morale 30 cannot be boosted any higher. Morale 50 units are always [[mindless]] and do not retreat for any reason. Units that have gone [[berserk]] have 99 morale and will also not rout for any reason. | + | ===== Commanders ===== |
| - | === Routing === | + | In addition to the general modifiers, several magic items will boost a commander' |
| + | |||
| + | * For 5 gems: ??Dragon Helmet?? (+5), ??Fire Plate?? (+2), and ??Ring of the Warrior?? (+2). The ??Shroud of the Battle Saint?? will [[Bless]] a commander even if not sacred, which adds at least +1 morale. | ||
| + | * For 10 gems: ??Bear Claw Talisman?? (+2), ??Green Dragon Scale Mail?? (+4), ??Red Dragon Scale Mail?? (+4), ??Blue Dragon Scale Mail?? (+4), ??Fire Brand?? (+2), and ??The Black Heart?? (+2). | ||
| + | * A handful of artifacts also boost their wearer' | ||
| + | * The ??Slave Collar?? (+20) provides a huge morale bonus ... at the cost of being a cursed item that applies the Feeblemind [[affliction]]. | ||
| + | * Some items, such as the ??Berserker Pelt?? or ?? | ||
| + | ===== Units ===== | ||
| + | In addition to the general modifiers, units are affected by: | ||
| + | |||
| + | * Flat modifiers displayed in the army setup menu. These are based on the leading commander' | ||
| + | * {{: | ||
| + | * {{: | ||
| + | * {{: | ||
| + | * Being in sparse line or skirmish formations (for example due to being [[Undisciplined]]) without the [[skirmisher]] trait lowers morale by 1. | ||
| + | * If a squad' | ||
| + | |||
| + | |||
| + | * Starvation lowers morale by 4. | ||
| + | |||
| + | |||
| + | ===== Routing | ||
| Every round of battle, the game checks for units which must make a morale check. This affects units that have((Manual, | Every round of battle, the game checks for units which must make a morale check. This affects units that have((Manual, | ||
| * Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | * Suffered heavy losses since its last morale check, and overall casualties are at 20%. "Heavy losses" | ||
| - | * The squad less than five units in it, and has taken damage this round. | + | * The squad has less than five units in it, and has taken damage this round. |
| * The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | * The unit has been subjected to a spell or effect causing fear, such as the spell ??Terrify?? or the effect of a [[Fear]] aura. | ||
| * The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | * The entire army has taken 50% or more of its starting health in casualties. If there was only one creature and its retinue, the retinue is not considered for this. | ||
| - | Practically, | + | Practically, |
| - | * Morale roll: (Unit' | + | * Morale roll: (Squads average |
| * Fear roll: 14((The manual states 13 for this value, but the debug log clearly shows this should be 14 and that tied rolls do not cause a rout)) + DRN | * Fear roll: 14((The manual states 13 for this value, but the debug log clearly shows this should be 14 and that tied rolls do not cause a rout)) + DRN | ||
| - | + | The squad survivor bonus is a value of 0-5 that reflects the number of units in the squad that have been killed. | |
| - | If the fear roll exceeds (but not ties) the morale roll, the squad or commander routs. | + | |
| + | |||
| + | Furthermore, | ||
| + | |||
| + | |||
| + | |||
| + | {{tag> | ||