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naaira-communion [2022/05/11 08:58]
naaira ["Don't do communions!"]
naaira-communion [2023/01/05 14:00] (current)
dude small clarification
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 Fatigue is then distributed amongst masters and slaves equally. The fatigue that slaves receive depends on their path level  Fatigue is then distributed amongst masters and slaves equally. The fatigue that slaves receive depends on their path level 
 {{template>communionslavefatigue}} {{template>communionslavefatigue}}
 +
 +Communion masters can use gems as normal and take their new path level into consideration. They do **not** however take in consideration that spell fatigue will be distributed in a communion upon spellcasting and will thus burn extra gems to reduce fatigue as normal.
 +
 +{{template>rulesforgemuse}}
  
 [[https://dedas.github.io/dom4calc/#communion|This calculator]] was originally made for Dominions 4 but is still useful for approximating fatigue generation in a communion. [[https://dedas.github.io/dom4calc/#communion|This calculator]] was originally made for Dominions 4 but is still useful for approximating fatigue generation in a communion.
 +
 +==== Astral vs. Blood vs. Matrix Communions ====
 +
 +**Demonsthenes** points out that it is worth taking a closer look at the three forms of communions that all nations can potentially gain access to. Each has their upsides and downsides so let us have a brief look at that.
 +<WRAP column center 600px>
 +<tabbox Astral Communions>
 +{{ :magicpath:path_s.png?nolink |}}
 +//Advantages://
 +  * ??Communion Master?? and ??Communion Slave?? cost only 20 fatigue.
 +  * The presence of Astral mages means that the communion can easily be buffed with ??Power of the Spheres??.
 +
 +//Disadvantages://
 +  * ??Magic Duel?? can disrupt the communion. If enough slaves die before that big battle-winning spell is cast then the communion might not serve its purpose. If slaves disappear the communion might take more fatigue damage than anticipated.
 +<tabbox Blood Sabbaths>
 +{{ :magicpath:path_b.png?nolink |}}
 +//Advantages://
 +  * The presence of Blood mages means that slave fatigue can be reset with ??Rejuvenation??
 +
 +//Disadvantages://
 +  * ??Sabbath Master?? and ??Sabbath Slave?? cost 100 fatigue and have a cast time of 150%. This means that the Sabbath is slower to get going. It also means that a {{path>B1}} will briefly fall asleep when casting in provinces with Drain scales.
 +  * ??Sabbath Master?? and ??Sabbath Slave?? require {{gems>1B}} to enter. You will have to make sure you have blood slaves available. This also means that Blood Sabbaths do not work underwater.
 +
 +<tabbox Matrix Communions><WRAP column 250px>{{ :items:crystal_matrix.png?nolink |}}</WRAP><WRAP column 250px>{{ :items:slave_matrix.png?nolink |}}</WRAP> \\ \\ \\
 +Matrix Communions equip ??Crystal Matrix?? and ??Slave Matrix?? to form communions.
 +
 +//Advantages://
 +  * The communion is already formed at the beginning of combat so it is faster out of the gate.
 +  * Masters gain an extra script slot.
 +  * You can form communions with mages without Astral or Blood paths.
 +
 +//Disadvantages://
 +  * It takes a lot of gems to form Matrix Communions. For nations without {{path>E1S1}} you may need to spend valuable pretender turns forging matrices.
 +</tabbox>
 +</WRAP>
 +
 +
 ===== The seven communion types ===== ===== The seven communion types =====
 Sometimes there are very valid reasons to form a communion though. **hpmunchcraft** proposes that four types of communions exist: Sometimes there are very valid reasons to form a communion though. **hpmunchcraft** proposes that four types of communions exist:
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 <WRAP group> <WRAP group>
 <WRAP column quarter rightalign> <WRAP column quarter rightalign>
-**Spells \\ \\ \\ \\ **+**Spells \\ \\ \\ \\ \\ \\ **
 </WRAP> </WRAP>
   * Cast spells that increase the fatigue recovery like ??Summon Earthpower?? and ??Relief??.   * Cast spells that increase the fatigue recovery like ??Summon Earthpower?? and ??Relief??.
   * Boost the paths of your communion slaves with spells like ??Power of the Spheres??, ??Summon Phoenix Power?? and similar.   * Boost the paths of your communion slaves with spells like ??Power of the Spheres??, ??Summon Phoenix Power?? and similar.
   * Script sabbath masters to cast ??Reinvigoration?? at different intervals to reset the fatigue of all slaves in the communion.   * Script sabbath masters to cast ??Reinvigoration?? at different intervals to reset the fatigue of all slaves in the communion.
 +  * Cast spells with masters before entering the communion to make the masters fall asleep before the communion slaves hit 200 fatigue.
 </WRAP> </WRAP>
 <WRAP group> <WRAP group>
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 </WRAP> </WRAP>
  
-  * [[Spellsinger]] masters halve the fatigue of spells cast. This can delay the point at which your slaves start taking fatigue damage.+  * [[Spell singer]] masters halve the fatigue of spells cast. This can delay the point at which your slaves start taking fatigue damage.
 </WRAP> </WRAP>
 <WRAP group> <WRAP group>
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 ===== Burnout communions ===== ===== Burnout communions =====
 Burnout communions is where you let the masters burn the slaves out to cast more powerful spells. It requires the least effort and is thus the second most useful. You use more masters than in an access communion and fire away. You can do stuff to postpone the point in time when your slaves burn out, but if the battle goes long the slaves will eventually die. As noted in the [[naaira-communion#making-stablererer-communions|stablererer communions]] section you can do things to make your burnout communion last longer, but if the battle goes on for long enough your slaves... will... die. Hopefully you win the battle in the process. Burnout communions is where you let the masters burn the slaves out to cast more powerful spells. It requires the least effort and is thus the second most useful. You use more masters than in an access communion and fire away. You can do stuff to postpone the point in time when your slaves burn out, but if the battle goes long the slaves will eventually die. As noted in the [[naaira-communion#making-stablererer-communions|stablererer communions]] section you can do things to make your burnout communion last longer, but if the battle goes on for long enough your slaves... will... die. Hopefully you win the battle in the process.
 +
 +If you know that you will burn out your slaves you might want to consider casting **??Life after Death??** if you can. That way your slaves will return from the dead to offer their services to you again once your masters have sucked all life energy out of them.
  
 <WRAP box center 800px> <WRAP box center 800px>
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-Turbo communions are mainly useful when trying to turn timer your opponent. Thus you rely on the **Illwinter Spell AI** to pick spells for you as the battle goes on. +Turbo communions are mainly useful when trying to [[turn timer]] your opponent. Thus you rely on the **Illwinter Spell AI** to pick spells for you as the battle goes on. 
   * For example, the classical turbo communion of ??Gygja#3397?? masters with ??Jotun Werewolf#3433?? slaves rely on the spell AI's love for ??Horde of Skeletons?? to overwhelm the opponent with chaff. For extra spiciness one Gygja casts ??Rigor Mortis?? while another casts ??Grip of Winter??. You get the idea.   * For example, the classical turbo communion of ??Gygja#3397?? masters with ??Jotun Werewolf#3433?? slaves rely on the spell AI's love for ??Horde of Skeletons?? to overwhelm the opponent with chaff. For extra spiciness one Gygja casts ??Rigor Mortis?? while another casts ??Grip of Winter??. You get the idea.
  
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 There is just one... major... flaw. There is just one... major... flaw.
  
-Illwinter, in its infinite wisdom, or maybe due to sloppiness in its coding, has decided that as long as **any** communion master remains on the field of battle **all** slaves will remain slaves indefinitely. This means that linebacker communions are hardcountered by one mage casting ??Communion Master?? or ??Sabbath Master??.+Illwinter, in its infinite wisdom, or maybe due to sloppiness in its coding, has decided that as long as **any**((friendly **or enemy**)) communion master remains on the field of battle **all** slaves will remain slaves indefinitely. This means that linebacker communions are hardcountered by one mage casting ??Communion Master?? or ??Sabbath Master??.
  
 So good luck using Linebacker communions. If you succeed I applaud you. So good luck using Linebacker communions. If you succeed I applaud you.
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 ===== Conclusion ===== ===== Conclusion =====
 I hope you have learned something from this small guide to communions. If you have any feedback please leave it in the guide channel on the Dominions-guides-and-discussions Discord hosted by **7thPath** (click the picture at the top of the guide to get there), or message me on Discord. I hope you have learned something from this small guide to communions. If you have any feedback please leave it in the guide channel on the Dominions-guides-and-discussions Discord hosted by **7thPath** (click the picture at the top of the guide to get there), or message me on Discord.
 +
 +{{tag>Guides}}
naaira-communion.1652259502.txt.gz ยท Last modified: 2022/05/11 08:58 by naaira