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nations-la [2021/04/18 20:07]
cactusowl
nations-la [2023/09/21 04:43] (current)
fenrir did what I did for the other two; didn't have space for LA Marignon's "Faithful People" or LA Mictlan's "Faithless People", though
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 ====== Nations of the Late Ages ====== ====== Nations of the Late Ages ======
  
-**The Late Ages** (also known as the Late Age, or LA) is the Third of Three eras that one can set their Ascension War in. For the most part, the greatness of the Middle Ages has been relegated to history, while the legends of the Early Ages are either fairy tales or completely forgotten. Civilization has continued to progress, and life has materially improved for most people. On the other hand, magic has declined somewhat, and many of the twenty-six nations in this game have taken a darker path, either to try something new or to regain the glory of the past.  \\ +**The Late Ages** (also known as the Late Age, or LA) is the Third of Three [[Ages|eras]] that one can set their Ascension War in. For the most part, the greatness of the Middle Ages has been relegated to history, while the legends of the Early Ages are either fairy tales or completely forgotten. Civilization has continued to progress, and life has materially improved for most people. On the other hand, magic has declined somewhat, and many of the twenty-six nations in this game have taken a darker path, either to try something new or to regain the glory of the past.
-\\ Click on the flags to get to the in-depth pages for each nation.+
  
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Arcoscephale, Sibylline Guidance</WRAP>+<WRAP startpage_col_head>[[arcoscephale-la|Arcoscephale, Sibylline Guidance]]</WRAP>
 <WRAP column>[[arcoscephale-la|{{:nations:flags:la_arcoscephale.png?nolink}}]]</WRAP> <WRAP column>[[arcoscephale-la|{{:nations:flags:la_arcoscephale.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>S3}}\\ {{path>F2W2E2D2N2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>3S1N}}\\ Cheap Labs\\ Dominion Scouts </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>S3}}\\ {{path>F2W2E2D2N2}}\\ {{path>H2}} \\ **Gems:** \\ {{gems>3S1N}}\\ Cheap Labs\\ Dominion Scouts </WRAP></WRAP>
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 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Pythium, Serpent Cult</WRAP>+<WRAP startpage_col_head>[[pythium-la|Pythium, Serpent Cult]]</WRAP>
 <WRAP column>[[pythium-la|{{:nations:flags:la_pythium.png?nolink}}]]</WRAP> <WRAP column>[[pythium-la|{{:nations:flags:la_pythium.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>N3}}\\ {{path>F2W2S2D2}}\\ {{path>A1E1B1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1S3N}} \\ Poison Resistance </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>N3}}\\ {{path>F2W2S2D2}}\\ {{path>A1E1B1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1S3N}} \\ Poison Resistance </WRAP></WRAP>
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 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Lemuria, Soul Gates</WRAP>+<WRAP startpage_col_head>[[lemuria-la|Lemuria, Soul Gates]]</WRAP>
 <WRAP column>[[lemuria-la|{{:nations:flags:la_lemuria.png?nolink}}]]</WRAP> <WRAP column>[[lemuria-la|{{:nations:flags:la_lemuria.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>D4S3}}\\ {{path>A1W1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>9D}} \\ {{:misc:scales:death.png?15&nolink}} Death 3 \\ Popkill </WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>D4S3}}\\ {{path>A1W1}} \\ {{path>H3}} (Unholy) \\ **Gems:** \\ {{gems>9D}} \\ {{:misc:scales:death.png?15&nolink}} Death 3 \\ Popkill </WRAP></WRAP>
 <WRAP column half>Sceleria is DEAD! At least it out-"lived" Ermor, its parent-state and its undead shame. They didn't beat it themselves, though, and they even repeated its terminal mistake. You see, after Ermor was stopped, Sceleria's commoners got over their fear of skeletons, and the skeleton-reanimating Mage-Priests of the Death Cult were petitioned to till the fields with their puppets. The Mage-Priests had no interest in Death anymore, since their cross to bear (causing Ermor's Undeath) had been lifted, so they ultimately decided to open a Soul Gate to the Underworld. They were hoping that the souls of Ermor & Sceleria's deceased would love to return to work in the land of the living... let's just say they were partially right. </WRAP><WRAP> {{:nations:la:lemuria:spectral_hastatus.png?nolink}} {{:nations:la:lemuria:spectral_principe.png?nolink}} {{:nations:la:lemuria:spectral_triarius.png|This guy's glad he's dead!}} \\ {{:nations:la:lemuria:lemur_acolyte.png?nolink}} {{:nations:la:lemuria:lemur_thaumaturg.png?nolink}} {{:nations:la:lemuria:grand_lemur.png|This guy's "Immortal" now!}} {{:nations:la:lemuria:lemur_consul.png|How can they wear armor?}} \\ {{:nations:la:lemuria:spectral_standard.png|Even ghosts can get scared!}} {{:nations:la:lemuria:spectral_lictor.png?nolink}} <WRAP column half>Sceleria is DEAD! At least it out-"lived" Ermor, its parent-state and its undead shame. They didn't beat it themselves, though, and they even repeated its terminal mistake. You see, after Ermor was stopped, Sceleria's commoners got over their fear of skeletons, and the skeleton-reanimating Mage-Priests of the Death Cult were petitioned to till the fields with their puppets. The Mage-Priests had no interest in Death anymore, since their cross to bear (causing Ermor's Undeath) had been lifted, so they ultimately decided to open a Soul Gate to the Underworld. They were hoping that the souls of Ermor & Sceleria's deceased would love to return to work in the land of the living... let's just say they were partially right. </WRAP><WRAP> {{:nations:la:lemuria:spectral_hastatus.png?nolink}} {{:nations:la:lemuria:spectral_principe.png?nolink}} {{:nations:la:lemuria:spectral_triarius.png|This guy's glad he's dead!}} \\ {{:nations:la:lemuria:lemur_acolyte.png?nolink}} {{:nations:la:lemuria:lemur_thaumaturg.png?nolink}} {{:nations:la:lemuria:grand_lemur.png|This guy's "Immortal" now!}} {{:nations:la:lemuria:lemur_consul.png|How can they wear armor?}} \\ {{:nations:la:lemuria:spectral_standard.png|Even ghosts can get scared!}} {{:nations:la:lemuria:spectral_lictor.png?nolink}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Man, Towers of Chelms</WRAP>+<WRAP startpage_col_head>[[man-la|Man, Towers of Chelms]]</WRAP>
 <WRAP column>[[man-la|{{:nations:flags:la_man.png?nolink}}]]</WRAP> <WRAP column>[[man-la|{{:nations:flags:la_man.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>A3}}\\ {{path>E2S2}} \\ {{path>F1D1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>2A2N}} </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>A3}}\\ {{path>E2S2}} \\ {{path>F1D1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>2A2N}} </WRAP></WRAP>
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 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Ulm, Black Forest</WRAP>+<WRAP startpage_col_head>[[ulm-la|Ulm, Black Forest]]</WRAP>
 <WRAP column>[[ulm-la|{{:nations:flags:la_ulm.png?nolink}}]]</WRAP> <WRAP column>[[ulm-la|{{:nations:flags:la_ulm.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>E2S2}}\\ {{path>F1A1D1N1B1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1S2D1N}} \\ Bonus Resources </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>E2S2}}\\ {{path>F1A1D1N1B1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1S2D1N}} \\ Bonus Resources </WRAP></WRAP>
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 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Marignon, Conquerors of the Sea</WRAP>+<WRAP startpage_col_head>[[marignon-la|Marignon, Conquerors of the Sea]]</WRAP>
 <WRAP column>[[marignon-la|{{:nations:flags:la_marignon.png?nolink}}]]</WRAP> <WRAP column>[[marignon-la|{{:nations:flags:la_marignon.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F3B3}}\\ {{path>A2W2S2}} \\ {{path>E1N1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1A2S}} \\ Blood Sacrifice </WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>F3B3}}\\ {{path>A2W2S2}} \\ {{path>E1N1}} \\ {{path>H3}} + Sacrifice \\ **Gems:** \\ {{gems>1F1A2S}} \\ Sea Trade </WRAP></WRAP>
 <WRAP column half>Marignon is a Spanish-themed Kingdom, and about as close to modern-day technology as it can get (pre-gunpowder). Born from the ashes of Ermor, it accomplished its great crusade for survival at the end of the Middle Ages by destroying the Undead menace. This took everything the Kingdom had, however -- well, actually, it took //more// than the Kingdom had, so now Marignon has a debt that it can never repay. That debt is owed to Hell itself, but the Lords of the Inferno are easier to bargain with than mindless Undead Legions. Even now, Marignon is somewhat-reliant on Devils, since its Knights died fighting Ermor and the urgency for new ones to enlist is gone. It can now pick out weaker foes overseas, however, which is nice.</WRAP><WRAP> {{:nations:la:marignon:hand_of_justice.png|Marignon's best soldier... unfortunately.}} {{:nations:la:marignon:architect.png?nolink}} {{:nations:la:marignon:royal_navigator.png?nolink}} {{:nations:la:marignon:high_inquisitor.png?nolink}} \\ {{:nations:la:marignon:demon_jester.png?nolink}} {{:nations:la:marignon:diabolist.png?nolink}} {{:nations:la:marignon:goetic_adept.png?nolink}} {{:nations:la:marignon:goetic_master.png?nolink}} \\ {{:nations:la:marignon:fallen_angel.png|This guy wants to redeem himself!}} <WRAP column half>Marignon is a Spanish-themed Kingdom, and about as close to modern-day technology as it can get (pre-gunpowder). Born from the ashes of Ermor, it accomplished its great crusade for survival at the end of the Middle Ages by destroying the Undead menace. This took everything the Kingdom had, however -- well, actually, it took //more// than the Kingdom had, so now Marignon has a debt that it can never repay. That debt is owed to Hell itself, but the Lords of the Inferno are easier to bargain with than mindless Undead Legions. Even now, Marignon is somewhat-reliant on Devils, since its Knights died fighting Ermor and the urgency for new ones to enlist is gone. It can now pick out weaker foes overseas, however, which is nice.</WRAP><WRAP> {{:nations:la:marignon:hand_of_justice.png|Marignon's best soldier... unfortunately.}} {{:nations:la:marignon:architect.png?nolink}} {{:nations:la:marignon:royal_navigator.png?nolink}} {{:nations:la:marignon:high_inquisitor.png?nolink}} \\ {{:nations:la:marignon:demon_jester.png?nolink}} {{:nations:la:marignon:diabolist.png?nolink}} {{:nations:la:marignon:goetic_adept.png?nolink}} {{:nations:la:marignon:goetic_master.png?nolink}} \\ {{:nations:la:marignon:fallen_angel.png|This guy wants to redeem himself!}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Mictlan, Blood and Rain</WRAP>+<WRAP startpage_col_head>[[mictlan-la|Mictlan, Blood and Rain]]</WRAP>
 <WRAP column>[[mictlan-la|{{:nations:flags:la_mictlan.png?nolink}}]]</WRAP> <WRAP column>[[mictlan-la|{{:nations:flags:la_mictlan.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W4B3}}\\ {{path>F2S2N2}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1W1S1N1B}} \\ {{:misc:scales:heat.png?nolink}} Heat 1\\ Castles </WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>W4B3}}\\ {{path>F2S2N2}} \\ {{path>H3}} + Sacrifice \\ **Gems:** \\ {{gems>1F1W1S1N1B}} \\ {{:misc:scales:heat.png?nolink}} Heat 1\\ Castles </WRAP></WRAP>
 <WRAP column half>There was a time when this Aztec-themed Empire wasn't a chaotic, Human-sacrificing hellhole. That time has passed, ushered out by Atlantians who fled the collapse of their own Kingdom of Coral. Seeing that the Rain was one aspect of Mictlan's deity, the Atlantian Kings demonstrated their Water Magic to the isolated Empire, and rebranded as Kings of the Rain Priesthood. In the temple they now work at, the "Kings of Rain" have found and reimplemented the practices of the Blood Cult of the Early Ages, regressing the Empire in an effort to gather enough Magic power to retake the seas. They probably didn't understand that Blood Magic is totally unusable underwater, or that Mictlan's deity has a //major// addiction to Blood.</WRAP><WRAP> {{:nations:la:mictlan:eagle_warrior.png?nolink}} {{:nations:la:mictlan:rain_warrior.png?nolink}} \\ {{:nations:la:mictlan:rain_priest.png?nolink}} {{:nations:ea:mictlan:priest_king.png?nolink}} {{:nations:la:mictlan:sun_priest.png?nolink}} {{:nations:la:mictlan:moon_priest.png?nolink}} \\ {{:nations:la:mictlan:king_of_rain.png?nolink}} {{:nations:la:mictlan:mother_of_all_waters.png|Underwater Mage-Priestess-Queen}} <WRAP column half>There was a time when this Aztec-themed Empire wasn't a chaotic, Human-sacrificing hellhole. That time has passed, ushered out by Atlantians who fled the collapse of their own Kingdom of Coral. Seeing that the Rain was one aspect of Mictlan's deity, the Atlantian Kings demonstrated their Water Magic to the isolated Empire, and rebranded as Kings of the Rain Priesthood. In the temple they now work at, the "Kings of Rain" have found and reimplemented the practices of the Blood Cult of the Early Ages, regressing the Empire in an effort to gather enough Magic power to retake the seas. They probably didn't understand that Blood Magic is totally unusable underwater, or that Mictlan's deity has a //major// addiction to Blood.</WRAP><WRAP> {{:nations:la:mictlan:eagle_warrior.png?nolink}} {{:nations:la:mictlan:rain_warrior.png?nolink}} \\ {{:nations:la:mictlan:rain_priest.png?nolink}} {{:nations:ea:mictlan:priest_king.png?nolink}} {{:nations:la:mictlan:sun_priest.png?nolink}} {{:nations:la:mictlan:moon_priest.png?nolink}} \\ {{:nations:la:mictlan:king_of_rain.png?nolink}} {{:nations:la:mictlan:mother_of_all_waters.png|Underwater Mage-Priestess-Queen}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>T'ien Ch'i, Barbarian Kings</WRAP>+<WRAP startpage_col_head>[[t-ien-ch-i-la|T'ien Ch'i, Barbarian Kings]]</WRAP>
 <WRAP column>[[t-ien-ch-i-la|{{:nations:flags:la_tien_chi.png?nolink}}]]</WRAP> <WRAP column>[[t-ien-ch-i-la|{{:nations:flags:la_tien_chi.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>A2W2E2}}\\ {{path>S2D2N2}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1A1E1S1D}} </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>A2W2E2}}\\ {{path>S2D2N2}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1A1E1S1D}} </WRAP></WRAP>
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 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Jomon, Human Daimyos</WRAP>+<WRAP startpage_col_head>[[jomon-la|Jomon, Human Daimyos]]</WRAP>
 <WRAP column>[[jomon-la|{{:nations:flags:la_jomon.png?nolink}}]]</WRAP> <WRAP column>[[jomon-la|{{:nations:flags:la_jomon.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>W3}}\\ {{path>F2A2E2S2N2}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1E1N}} \\ Castles </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>W3}}\\ {{path>F2A2E2S2N2}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1E1N}} \\ Castles </WRAP></WRAP>
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 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Agartha, Ktonian Dead</WRAP>+<WRAP startpage_col_head>[[agartha-la|Agartha, Ktonian Dead]]</WRAP>
 <WRAP column>[[agartha-la|{{:nations:flags:la_agartha.png?nolink}}]]</WRAP> <WRAP column>[[agartha-la|{{:nations:flags:la_agartha.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>E3D3}}\\ {{path>F2W2}} \\ {{path>S1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1E2D}} </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>E3D3}}\\ {{path>F2W2}} \\ {{path>S1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1E2D}} </WRAP></WRAP>
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 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Abysia, Blood of Humans</WRAP>+<WRAP startpage_col_head>[[abysia-la|Abysia, Blood of Humans]]</WRAP>
 <WRAP column>[[abysia-la|{{:nations:flags:la_abysia.png?nolink}}]]</WRAP> <WRAP column>[[abysia-la|{{:nations:flags:la_abysia.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>B4F3S3}}\\ {{path>D2E1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>4F}} \\ {{:misc:scales:heat.png?nolink}} Heat 2\\ Blood Sacrifice</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>B4F3S3}}\\ {{path>D2E1}} \\ {{path>H3}} + Sacrifice \\ **Gems:** \\ {{gems>4F}} \\ {{:misc:scales:heat.png?nolink}} Heat 2 </WRAP></WRAP>
 <WRAP column half>Abysia is a theocracy of lava-men on the decline. When Malphas, the Fiendish Early-Age architect of Abysia's traditions with Blood, set out to corrupt and destroy the Abysian people, he was playing the long game. The ruin of Abysia came, not from a disloyal army of Demonbreds rising against the nation, but from the still-loyal hordes of Humanbreds breeding the "pure-blooded" Abysians out of it. This has coincided with Abysia's volcanic heart (which once made Abysia hot enough for the "pure-bloods" to be happy) cooling, though centuries of dumping Blood Sacrifices into it might have done the job instead of "the dilution of the Pure Blood". The "pure-bloods" have veered deeper into cruelty & dark magic ever since. </WRAP><WRAP> {{:nations:la:abysia:abysian_heavy_infantry_4.png?nolink}} {{:nations:la:abysia:abysian_axe_thrower.png?nolink}} {{:nations:la:abysia:abysian_heavy_infantry.png?nolink}} {{:nations:la:abysia:guardian_of_the_pyre.png?nolink}} \\ {{:nations:la:abysia:newt.png?nolink}} {{:nations:la:abysia:anathemant_salamander.png?nolink}} {{:nations:la:abysia:anathemant_dragon.png?nolink}} {{:nations:la:abysia:smoulderghost.png?nolink}} \\ {{:nations:la:abysia:slayer_anathemant.png?nolink}} {{:nations:la:abysia:slayer_sanguine.png?nolink}} {{:nations:la:abysia:warlock_apprentice.png?nolink}} {{:nations:la:abysia:warlock.png?nolink}} \\ {{:nations:la:abysia:warbred.png|They're STILL crossbreeding, for Pete's sake}} <WRAP column half>Abysia is a theocracy of lava-men on the decline. When Malphas, the Fiendish Early-Age architect of Abysia's traditions with Blood, set out to corrupt and destroy the Abysian people, he was playing the long game. The ruin of Abysia came, not from a disloyal army of Demonbreds rising against the nation, but from the still-loyal hordes of Humanbreds breeding the "pure-blooded" Abysians out of it. This has coincided with Abysia's volcanic heart (which once made Abysia hot enough for the "pure-bloods" to be happy) cooling, though centuries of dumping Blood Sacrifices into it might have done the job instead of "the dilution of the Pure Blood". The "pure-bloods" have veered deeper into cruelty & dark magic ever since. </WRAP><WRAP> {{:nations:la:abysia:abysian_heavy_infantry_4.png?nolink}} {{:nations:la:abysia:abysian_axe_thrower.png?nolink}} {{:nations:la:abysia:abysian_heavy_infantry.png?nolink}} {{:nations:la:abysia:guardian_of_the_pyre.png?nolink}} \\ {{:nations:la:abysia:newt.png?nolink}} {{:nations:la:abysia:anathemant_salamander.png?nolink}} {{:nations:la:abysia:anathemant_dragon.png?nolink}} {{:nations:la:abysia:smoulderghost.png?nolink}} \\ {{:nations:la:abysia:slayer_anathemant.png?nolink}} {{:nations:la:abysia:slayer_sanguine.png?nolink}} {{:nations:la:abysia:warlock_apprentice.png?nolink}} {{:nations:la:abysia:warlock.png?nolink}} \\ {{:nations:la:abysia:warbred.png|They're STILL crossbreeding, for Pete's sake}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Caelum, Return of the Raptors</WRAP>+<WRAP startpage_col_head>[[caelum-la|Caelum, Return of the Raptors]]</WRAP>
 <WRAP column>[[caelum-la|{{:nations:flags:la_caelum.png?nolink}}]]</WRAP> <WRAP column>[[caelum-la|{{:nations:flags:la_caelum.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>A3D3}}\\ {{path>E2F1W1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1A1W1E1D}} \\ {{:misc:scales:cold.png?nolink}} Cold 1</WRAP></WRAP> <WRAP>**Paths:**\\ {{path>A3D3}}\\ {{path>E2F1W1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1A1W1E1D}} \\ {{:misc:scales:cold.png?nolink}} Cold 1</WRAP></WRAP>
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 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>C'tis, Desert Tombs</WRAP>+<WRAP startpage_col_head>[[c-tis-la|C'tis, Desert Tombs]]</WRAP>
 <WRAP column>[[c-tis-la|{{:nations:flags:la_ctis.png?nolink}}]]</WRAP> <WRAP column>[[c-tis-la|{{:nations:flags:la_ctis.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>D4}}\\ {{path>F2E1S1N1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F3D}} \\ {{:misc:scales:heat.png?nolink}} Heat 2</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>D4}}\\ {{path>F2E1S1N1}} \\ {{path>H3}} + Unholy \\ **Gems:** \\ {{gems>1F3D}} \\ {{:misc:scales:heat.png?nolink}} Heat 2</WRAP></WRAP>
 <WRAP column half>C'tis is an Egyptian-themed Priestly Kingdom of //only//-herbivorous lizardfolk -- the carnivorous ones were all expelled, after a particularly-nasty slave revolt assisted by semi-divine crocodilian Giants known as the Sobek. At around the same time as this revolt, the Sacred Swamps of C'tis started to turn to desert, and the Marshmaster fad of the Middle Ages has now lapsed into history. While the Marshmasters had risen as a sort of denial of Death after Ermor's Undeath, other Sauromancers (C'tissian wizards) rallied in the tombs of previous administrations in response to the disaster; perfecting the ancient art of reanimation in secret, these Sauromancers have now returned with a new God and old Kings. </WRAP><WRAP> {{:nations:la:ctis:falchioneer.png?nolink}} {{:nations:la:ctis:desert_ranger.png?nolink}} \\ {{:nations:la:ctis:sauromancer.png?nolink}} {{:nations:la:ctis:keeper_of_the_tombs.png?nolink}} {{:nations:la:ctis:lizard_king.png|Still stylish after EA & MA}} \\ {{:nations:la:ctis:grave_consort.png?nolink}} {{:nations:la:ctis:tomb_priest.png?nolink}} {{:nations:la:ctis:tomb_king.png|Still stylish after death}} \\ {{:nations:la:ctis:tomb_chariot.png?nolink}} <WRAP column half>C'tis is an Egyptian-themed Priestly Kingdom of //only//-herbivorous lizardfolk -- the carnivorous ones were all expelled, after a particularly-nasty slave revolt assisted by semi-divine crocodilian Giants known as the Sobek. At around the same time as this revolt, the Sacred Swamps of C'tis started to turn to desert, and the Marshmaster fad of the Middle Ages has now lapsed into history. While the Marshmasters had risen as a sort of denial of Death after Ermor's Undeath, other Sauromancers (C'tissian wizards) rallied in the tombs of previous administrations in response to the disaster; perfecting the ancient art of reanimation in secret, these Sauromancers have now returned with a new God and old Kings. </WRAP><WRAP> {{:nations:la:ctis:falchioneer.png?nolink}} {{:nations:la:ctis:desert_ranger.png?nolink}} \\ {{:nations:la:ctis:sauromancer.png?nolink}} {{:nations:la:ctis:keeper_of_the_tombs.png?nolink}} {{:nations:la:ctis:lizard_king.png|Still stylish after EA & MA}} \\ {{:nations:la:ctis:grave_consort.png?nolink}} {{:nations:la:ctis:tomb_priest.png?nolink}} {{:nations:la:ctis:tomb_king.png|Still stylish after death}} \\ {{:nations:la:ctis:tomb_chariot.png?nolink}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Pangaea, New Era</WRAP>+<WRAP startpage_col_head>[[pangaea-la|Pangaea, New Era]]</WRAP>
 <WRAP column>[[pangaea-la|{{:nations:flags:la_pangaea.png?nolink}}]]</WRAP> <WRAP column>[[pangaea-la|{{:nations:flags:la_pangaea.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>N3}}\\ {{path>E2A1W1S1}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1E3N}} \\ Castles \\ Cheap Temples</WRAP></WRAP> <WRAP>**Paths:**\\ {{path>N3}}\\ {{path>E2A1W1S1}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1E3N}} \\ Castles \\ Cheap Temples</WRAP></WRAP>
-<WRAP column half>Times have changed, even for Pangaea. At first, civilization was firmly rejected by the halfmen of the woods, but some had begun to adopt its fruits by the Middle Ages. In the Late Ages, steel, trade, and other Human curiosities have encouraged those convinced of civilization's power to assume it for themselves. The Centaurs now hold lordships, and the matriarchs of the Old Faith have become sacred soldiers in an effort to try and catch up to them in importance, leaving the Sacred Groves to the Panii and Minotaurs. The halfmen still revere Nature, but with violent protectors instead of gentle caretakers, the Sacred Groves have started to whither. Even Pangaea's new God is semi-civilized, much to the Panii's chagrin.  </WRAP><WRAP> {{:nations:la:pangaea:satyr_commander.png?nolink}} {{:nations:la:pangaea:dryad_hoplite.png?nolink}} {{:nations:la:pangaea:stymphalian_bird.png|Even the Harpies!}} \\ {{:nations:la:pangaea:centauride_crossbow.png?nolink}} {{:nations:la:pangaea:centaur_sage.png?nolink}} \\ {{:nations:la:pangaea:pan.png?nolink}} {{:nations:la:pangaea:keeper_of_traditions.png?nolink}}+<WRAP column half>Times have changed, even for Pangaea. At first, civilization was firmly rejected by the halfmen of the woods, but some had begun to adopt its fruits by the Middle Ages. In the Late Ages, steel, trade, and other Human curiosities have encouraged those convinced of civilization's power to assume it for themselves. The Centaurs now hold lordships, and the matriarchs of the Old Faith have become sacred soldiers in an effort to try and catch up to them in importance, leaving the Sacred Groves to the Panii and Minotaurs. The halfmen still revere Nature, but with violent protectors instead of gentle caretakers, the Sacred Groves have started to wither. Even Pangaea's new God is semi-civilized, much to the Panii's chagrin.  </WRAP><WRAP> {{:nations:la:pangaea:satyr_commander.png?nolink}} {{:nations:la:pangaea:dryad_hoplite.png?nolink}} {{:nations:la:pangaea:stymphalian_bird.png|Even the Harpies!}} \\ {{:nations:la:pangaea:centauride_crossbow.png?nolink}} {{:nations:la:pangaea:centaur_sage.png?nolink}} \\ {{:nations:la:pangaea:pan.png?nolink}} {{:nations:la:pangaea:keeper_of_traditions.png?nolink}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Midgård, Age of Men</WRAP>+<WRAP startpage_col_head>[[midgard-la|Midgård, Age of Men]]</WRAP>
 <WRAP column>[[midgard-la|{{:nations:flags:la_midgard.png?nolink}}]]</WRAP> <WRAP column>[[midgard-la|{{:nations:flags:la_midgard.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>A3}}\\ {{path>S2E1D1N1B1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>3A1E}} \\ {{:misc:scales:cold.png?15&nolink}} Cold 1 \\ Blood Sacrifice</WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>A3}}\\ {{path>S2E1D1N1B1}} \\ {{path>H2}} + Sacrifice \\ **Gems:** \\ {{gems>3A1E}} \\ {{:misc:scales:cold.png?15&nolink}} Cold 1 </WRAP></WRAP>
 <WRAP column half>Midgård is the Norse-themed realm of Mankind. Before the Late Ages, however, it was called Vanheim, as the homeland of a race of "elves" known as the Vanir. Naturally strong and gifted with Magic, the Vanir once treated Humans as lesser beings; however, they busied themselves with fighting other races, and dwindled in number while Human tribes migrated to their Magical lands. Though the Vanir are still sacred and their Vanjarls still carry great influence, Human Jarls, Mages, and Priests have already begun to take their place. Among the Mages are the Völvor, seeresses who assist the Vanjarls with their fortune-telling, and the Galdermen, Skinshifters who learned Magic after being given lycanthropy by the Vanir.  </WRAP><WRAP> {{:nations:la:midgard:huskarl.png?nolink}} {{:nations:la:midgard:herse.png?nolink}} {{:nations:la:midgard:jarl.png?nolink}} {{:nations:la:midgard:gode.png?nolink}} \\ {{:nations:la:midgard:einhere.png?nolink}} {{:nations:la:midgard:skinshifter.png?nolink}} {{:nations:la:midgard:volva.png?nolink}} {{:nations:la:midgard:galderman.png?nolink}} \\ {{:nations:la:midgard:van.png?nolink}} {{:nations:la:midgard:vanjarl.png?nolink}} <WRAP column half>Midgård is the Norse-themed realm of Mankind. Before the Late Ages, however, it was called Vanheim, as the homeland of a race of "elves" known as the Vanir. Naturally strong and gifted with Magic, the Vanir once treated Humans as lesser beings; however, they busied themselves with fighting other races, and dwindled in number while Human tribes migrated to their Magical lands. Though the Vanir are still sacred and their Vanjarls still carry great influence, Human Jarls, Mages, and Priests have already begun to take their place. Among the Mages are the Völvor, seeresses who assist the Vanjarls with their fortune-telling, and the Galdermen, Skinshifters who learned Magic after being given lycanthropy by the Vanir.  </WRAP><WRAP> {{:nations:la:midgard:huskarl.png?nolink}} {{:nations:la:midgard:herse.png?nolink}} {{:nations:la:midgard:jarl.png?nolink}} {{:nations:la:midgard:gode.png?nolink}} \\ {{:nations:la:midgard:einhere.png?nolink}} {{:nations:la:midgard:skinshifter.png?nolink}} {{:nations:la:midgard:volva.png?nolink}} {{:nations:la:midgard:galderman.png?nolink}} \\ {{:nations:la:midgard:van.png?nolink}} {{:nations:la:midgard:vanjarl.png?nolink}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Utgård, Well of Urd</WRAP>+<WRAP startpage_col_head>[[utgard-la|Utgård, Well of Urd]]</WRAP>
 <WRAP column>[[utgard-la|{{:nations:flags:la_utgard.png?nolink}}]]</WRAP> <WRAP column>[[utgard-la|{{:nations:flags:la_utgard.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>S3D3B3}}\\ {{path>W2N2}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>2S1D1N}} \\ {{:misc:scales:cold.png?15&nolink}} Cold 1 </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>S3D3B3}}\\ {{path>W2N2}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>2S1D1N}} \\ {{:misc:scales:cold.png?15&nolink}} Cold 1 </WRAP></WRAP>
Line 118: Line 117:
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Bogarus, Age of Heroes</WRAP>+<WRAP startpage_col_head>[[bogarus-la|Bogarus, Age of Heroes]]</WRAP>
 <WRAP column>[[bogarus-la|{{:nations:flags:la_bogarus.png?nolink}}]]</WRAP> <WRAP column>[[bogarus-la|{{:nations:flags:la_bogarus.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>S3}}\\ {{path>F2A2B2}} \\ {{path>E1D1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1A2S}} \\ {{:misc:scales:cold.png?15&nolink}} Cold 2 </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>S3}}\\ {{path>F2A2B2}} \\ {{path>E1D1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1A2S}} \\ {{:misc:scales:cold.png?15&nolink}} Cold 2 </WRAP></WRAP>
Line 125: Line 124:
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Patala, Reign of the Nagas</WRAP>+<WRAP startpage_col_head>[[patala-la|Patala, Reign of the Nagas]]</WRAP>
 <WRAP column>[[patala-la|{{:nations:flags:la_patala.png?nolink}}]]</WRAP> <WRAP column>[[patala-la|{{:nations:flags:la_patala.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>W4E4}}\\ {{path>S2N2}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>2W1E1S}} \\ {{:misc:scales:heat.png?15&nolink}} Heat 2 </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>W4E4}}\\ {{path>S2N2}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>2W1E1S}} \\ {{:misc:scales:heat.png?15&nolink}} Heat 2 </WRAP></WRAP>
-<WRAP column half>Patala is the Netherworld from which all rivers spring, with all of its entrances underground. It's home to the Nagas, semi-divine serpentine beings who can hypnotize with a passing glance. While some had been summoned in the Middle Ages, it wasn't until the Late Ages that they began to surface. There they found the Bandar Log, a Kingdom of civilized apes, and it didn't take much for the Nagas to seduce them; their preferred form for walking under the Sun matches that of the Bandar Log's Early-Age living gods, after all. This isn't a true return to form for the Bandar Log, however; their new masters are found only in the capital & in caves, while the "old gods" could be recruited anywhere with a Fort and a Temple. </WRAP><WRAP> {{:nations:la:patala:naga_warrior.png?nolink}} {{:nations:la:patala:nagaraja.png?nolink|That's not hair!}} {{:nations:la:patala:nagarishi.png?nolink}} \\ {{:nations:la:patala:bandar_commander.png?nolink}} {{:nations:la:patala:brahmin.png?nolink}} \\ {{:nations:la:patala:vanara_captain.png?nolink}} {{:nations:la:patala:atavi_chieftain.png?nolink|Oh yeah, Atavi still exist}} \\ {{:nations:la:patala:markata_scout.png?nolink}} {{:nations:la:patala:markata_archer.png?nolink}}+<WRAP column half>Patala is the cavernous Netherworld from which all rivers spring. It's home to the Nagas, semi-divine serpentine beings who can hypnotize with a passing glance. They were first summoned to the surface back in the Middle Ages, by a Kingdom of civilized apes known as the Bandar Log, and it didn't take much for them to seduce their summoners; their preferred form for walking under the Sun matches that of the Bandar Log's Early-Age living gods, after all. This isn't a true return to form for the Bandar Log, however; their new masters are found only in Patala Proper and similar environments (province-sized caves), while the "old gods" could be found and recruited anywhere with a Fort and a Temple. </WRAP><WRAP> {{:nations:la:patala:naga_warrior.png?nolink}} {{:nations:la:patala:nagaraja.png?nolink|That's not hair!}} {{:nations:la:patala:nagarishi.png?nolink}} \\ {{:nations:la:patala:bandar_commander.png?nolink}} {{:nations:la:patala:brahmin.png?nolink}} \\ {{:nations:la:patala:vanara_captain.png?nolink}} {{:nations:la:patala:atavi_chieftain.png?nolink|Oh yeah, Atavi still exist}} \\ {{:nations:la:patala:markata_scout.png?nolink}} {{:nations:la:patala:markata_archer.png?nolink}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Gath, Last of the Giants</WRAP>+<WRAP startpage_col_head>[[gath-la|Gath, Last of the Giants]]</WRAP>
 <WRAP column>[[gath-la|{{:nations:flags:la_gath.png?nolink}}]]</WRAP> <WRAP column>[[gath-la|{{:nations:flags:la_gath.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>F2E2S2}}\\ {{path>D2N2B2}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1F1E2S}} \\ {{:misc:scales:heat.png?15&nolink}} Heat 1 \\ Costly Temples </WRAP></WRAP> +<WRAP>**Paths:**\\ {{path>F2E2S2}}\\ {{path>D2N2B2}} \\ {{path>H3}} + Sacrifice \\ **Gems:** \\ {{gems>1F1E2S}} \\ {{:misc:scales:heat.png?15&nolink}} Heat 1 \\ Costly Temples </WRAP></WRAP> 
-<WRAP column half>Gath is the last City of Giants in what was once Hinnom; all others have been either destroyed by Abysia or ruined by an excess of Humans. The land is in a better state than it was in the Middle Ages, thanks to the austerity of the Anakim and their Rephaim subjects, but the Gittites themselves are far smaller and weaker than their ancestors; only a scarce few demonstrate even a hint of the Anakim's power. Still, they are bigger and stronger than Humans, and have therefore subjugated several Human tribes around their city, including eight of the twelve Tribes of Israel. The last of the Anakim have adopted their distant ancestors' Bloody practices out of desparation, and have found Human Blood to be satisfactory.</WRAP><WRAP> {{:nations:la:gath:reubenite_archer.png?nolink|Reuben}} {{:nations:la:gath:levite_priest.png?nolink|Levi}} {{:nations:la:gath:gadite_swordsman.png?nolink|Gad}} {{:nations:la:gath:asherite_soldier.png?nolink|Asher}} \\ {{:nations:la:gath:naphtali_spearman.png?nolink|Naphtali}} {{:nations:la:gath:zebulunite_horn_blower.png?nolink|Zebulon}} {{:nations:la:gath:iassacharite_sage.png?nolink|Issachar}} {{:nations:la:gath:benjaminite_slinger.png?nolink|Benjamin}} \\ {{:nations:la:gath:kohen_gadol.png?nolink|The others make me sad}} {{:nations:la:gath:se-ir.png?nolink|"C'mon, a virgin or two won't hurt!"}} {{:nations:la:gath:malakh.png?nolink|"DON'T YOU ****ING DARE!"}}+<WRAP column half>Gath is the last City of Giants in what was once Hinnom; all others have been either destroyed by Abysia or ruined by an excess of Humans. The land is in a better state than it was in the Middle Ages, thanks to the austerity of the Anakim and their Rephaim subjects, but the Gittites themselves are far smaller and weaker than their ancestors; only a scarce few demonstrate even a hint of the Anakim's power. Still, they are bigger and stronger than Humans, and have therefore subjugated several Human tribes around their city, including eight of the twelve Tribes of Israel. The last of the Anakim have adopted their distant ancestors' Bloody practices out of desparation, and have found Human Blood to be satisfactory.</WRAP><WRAP> {{:nations:la:gath:reubenite_archer.png?nolink|Reuben}} {{:nations:la:gath:levite_priest.png?nolink|Levi}} {{:nations:la:gath:naphtali_spearman.png?nolink|Naphtali}} {{:nations:la:gath:gadite_swordsman.png?nolink|Gad}} \\ {{:nations:la:gath:asherite_soldier.png?nolink|Asher}} {{:nations:la:gath:iassacharite_sage.png?nolink|Issachar}} {{:nations:la:gath:zebulunite_soldier.png?nolink|Zebulun}} {{:nations:la:gath:benjaminite_slinger.png?nolink|Benjamin}} \\ {{:nations:la:gath:kohen_gadol.png?nolink|The others make me sad}} {{:nations:la:gath:se-ir.png?nolink|"C'mon, a virgin or two won't hurt!"}} {{:nations:la:gath:malakh.png?nolink|"DON'T YOU ****ING DARE!"}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Ragha, Dual Kingdom</WRAP>+<WRAP startpage_col_head>[[ragha-la|Ragha, Dual Kingdom]]</WRAP>
 <WRAP column>[[ragha-la|{{:nations:flags:la_ragha.png?nolink}}]]</WRAP> <WRAP column>[[ragha-la|{{:nations:flags:la_ragha.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>F3A3}}\\ {{path>W2S2D2B2}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1S}} \\ Temp-Resistant \\ Costly Temples </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>F3A3}}\\ {{path>W2S2D2B2}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1F1A1W1S}} \\ Temp-Resistant \\ Costly Temples </WRAP></WRAP>
-<WRAP column half>Ragha is a Persian-themed melting pot; first it was part of Gath, then Human immigrants "ruined" it, then Abysia conquered it, and now Airyan Caelians have settled on it. The Shahdom was cleft from Abysia during Arcoscephale's Great Conqueror's war with the lava-men, and it would've been part of Caelum if Caelum weren't currently run by the Raptor bros. The two peoples of Ragha are in a strange alliance; they despise each other, primarily because the local Abysians worship the same demons as the Raptor bros and still mix Fire with Death and Blood, but they need each other in order to remain independent. When it's Cold, the Iceclads do better and the Airyans take charge. When it's Hot, the Abysians lead. When it's only Temperate, only the apolitical peasants are happy.</WRAP><WRAP> {{:nations:la:ragha:airya_shah.png?nolink}} {{:nations:la:ragha:airya_seraph.png?nolink}} \\ {{:nations:la:ragha:iceclad_zhayedan.png?nolink}} {{:nations:la:ragha:yazad.png?nolink|(They're not a pain to summon anymore!)}} \\ {{:nations:la:ragha:dastur.png?nolink}} {{:nations:la:ragha:turan_sorcerer.png?nolink}} {{:nations:la:ragha:daeva.png?nolink}} \\ {{:nations:la:ragha:zhayedan_spahbed.png?nolink|Distilled Awesomeness}}+<WRAP column half>Ragha is a Persian-themed melting pot; first it was held by Gath, then Human immigrants "ruined" it, then Abysia conquered it, and now Airyan Caelians have settled on it. The Shahdom was cleft from Abysia during Arcoscephale's Great Conqueror's war with the lava-men, and it would've been part of Caelum if Caelum weren't currently run by the Raptor bros. The two peoples of Ragha are in a strange alliance; they despise each other, primarily because the local Abysians worship the same demons as the Raptor bros and still mix Fire with Death and Blood, but they need each other in order to remain independent. When it's Cold, the Iceclads do better and the Airyans take charge. When it's Hot, the Abysians lead. When it's only Temperate, only the apolitical peasants are happy.</WRAP><WRAP> {{:nations:la:ragha:airya_shah.png?nolink}} {{:nations:la:ragha:airya_seraph.png?nolink}} \\ {{:nations:la:ragha:iceclad_zhayedan.png?nolink}} {{:nations:la:ragha:yazad.png?nolink|(They're not a pain to summon anymore!)}} \\ {{:nations:la:ragha:dastur.png?nolink}} {{:nations:la:ragha:turan_sorcerer.png?nolink}} {{:nations:la:ragha:daeva.png?nolink}} \\ {{:nations:la:ragha:zhayedan_spahbed.png?nolink|Distilled Awesomeness}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Xibalba, Return of the Zotz</WRAP>+<WRAP startpage_col_head>[[xibalba-la|Xibalba, Return of the Zotz]]</WRAP>
 <WRAP column>[[xibalba-la|{{:nations:flags:la_xibalba.png?nolink}}]]</WRAP> <WRAP column>[[xibalba-la|{{:nations:flags:la_xibalba.png?nolink}}]]</WRAP>
-<WRAP>**Paths:**\\ {{path>W4E3D3}} \\ {{path>N2B2A1}} \\ {{path>H3}} \\ **Gems:** \\ {{gems>1W1E2D}} \\ {{:misc:scales:heat.png?15&nolink}} Heat 1 \\ Fortresses </WRAP></WRAP>+<WRAP>**Paths:**\\ {{path>W4E3D3}} \\ {{path>N2B2A1}} \\ {{path>H3}} + Sacrifice \\ **Gems:** \\ {{gems>1W1E2D}} \\ {{:misc:scales:heat.png?15&nolink}} Heat 1 \\ Fortresses </WRAP></WRAP>
 <WRAP column half>Xibalba is a Mayan-themed subterranean realm inhabited by two races. Its original natives are the Zotz, bat-people who once served Underworld "gods" before the Pantokrator tasked them with guiding the Sun. In the Middle Ages, Atlantians literally flooded in, becoming a toad-like race known as the Muuch, and replaced the Zotz of the depths. At the height of their power, most of the Muuch attempted to conquer the surface world, only for Mictlan to rout them so badly that only their Kings made it back home. The Kings slept on their failure, and the caverns dried up during their torpor. Now the Zotz have returned from their forest exile, but they now worship and serve the reawakening Muuch Kings as Water "gods".</WRAP><WRAP> {{:nations:la:xibalba:way.png?nolink}} {{:nations:la:xibalba:camazotz.png?nolink}} \\ {{:nations:la:xibalba:chilan.png?nolink}} {{:nations:la:xibalba:obsidian_warrior.png?nolink|That's a suit of glass!}} \\ {{:nations:la:xibalba:wo_muuch.png?nolink}} {{:nations:la:xibalba:bacab.png?nolink|Literal Basement-Dwelling King}} \\ {{:nations:la:xibalba:monster_toad.png?nolink|I'd still pet it}} <WRAP column half>Xibalba is a Mayan-themed subterranean realm inhabited by two races. Its original natives are the Zotz, bat-people who once served Underworld "gods" before the Pantokrator tasked them with guiding the Sun. In the Middle Ages, Atlantians literally flooded in, becoming a toad-like race known as the Muuch, and replaced the Zotz of the depths. At the height of their power, most of the Muuch attempted to conquer the surface world, only for Mictlan to rout them so badly that only their Kings made it back home. The Kings slept on their failure, and the caverns dried up during their torpor. Now the Zotz have returned from their forest exile, but they now worship and serve the reawakening Muuch Kings as Water "gods".</WRAP><WRAP> {{:nations:la:xibalba:way.png?nolink}} {{:nations:la:xibalba:camazotz.png?nolink}} \\ {{:nations:la:xibalba:chilan.png?nolink}} {{:nations:la:xibalba:obsidian_warrior.png?nolink|That's a suit of glass!}} \\ {{:nations:la:xibalba:wo_muuch.png?nolink}} {{:nations:la:xibalba:bacab.png?nolink|Literal Basement-Dwelling King}} \\ {{:nations:la:xibalba:monster_toad.png?nolink|I'd still pet it}}
 </WRAP></WRAP> </WRAP></WRAP>
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Phlegra, Sleeping Giants</WRAP>+<WRAP startpage_col_head>[[phlegra-la|Phlegra, Sleeping Giants]]</WRAP>
 <WRAP column>[[phlegra-la|{{:nations:flags:la_phlegra.png?nolink}}]]</WRAP> <WRAP column>[[phlegra-la|{{:nations:flags:la_phlegra.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>F3E3}} \\ {{path>A2S2W1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>3F1E}} \\ Later {{gems>1F1E1D}} \\ Chaos </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>F3E3}} \\ {{path>A2S2W1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>3F1E}} \\ Later {{gems>1F1E1D}} \\ Chaos </WRAP></WRAP>
Line 160: Line 159:
 <WRAP box round> <WRAP box round>
 <WRAP column third> <WRAP column third>
-<WRAP startpage_col_head>Vaettiheim, Wolf Kin Jarldom</WRAP>+<WRAP startpage_col_head>[[vaettiheim-la|Vaettiheim, Wolf Kin Jarldom]]</WRAP>
 <WRAP column>[[vaettiheim-la|{{:nations:flags:la_vaettiheim.png?nolink}}]]</WRAP> <WRAP column>[[vaettiheim-la|{{:nations:flags:la_vaettiheim.png?nolink}}]]</WRAP>
 <WRAP>**Paths:**\\ {{path>W2D2N2B2}} \\ {{path>S1}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1S1D2N}} \\ {{:misc:scales:cold.png?15&nolink}} Cold 2 \\ Castles </WRAP></WRAP> <WRAP>**Paths:**\\ {{path>W2D2N2B2}} \\ {{path>S1}} \\ {{path>H1}} \\ **Gems:** \\ {{gems>1S1D2N}} \\ {{:misc:scales:cold.png?15&nolink}} Cold 2 \\ Castles </WRAP></WRAP>
 <WRAP column half>Vaettiheim is the homeland of the Vaettir, tiny Goblins of the north. Until relatively-recently it was part of Jotunheim, for the Vaettir had been seduced by the Jotun Gygjas and their Seith sorcery back in the Middle Ages. When the Jotun Jarls allied with the Humans, who were pawns of the enemy Vanir in Ages past, cracks began to form in the united Jotun realm, culminating in a rebellion of the Gygjas that was forseen by the Nornir and crushed. The Gygjas retreated to the Iron Wood with their few remaining Jotun allies, and the Vaettir circled the wagons around their Giant idols. Some (female) Vaettir have been encouraged to enter the Iron Wood, so that the Gygjas may groom successors and keep their grudge eternal.</WRAP><WRAP> {{:nations:la:vaettiheim:light_vaetti_infantry.png?nolink}} {{:nations:la:vaettiheim:hirdvaetti.png?nolink}} {{:nations:la:vaettiheim:vaetti_crossbowman.png?nolink}} {{:nations:la:vaettiheim:dimvaetti.png?nolink}} \\ {{:nations:la:vaettiheim:vaetti_gode.png?nolink}} {{:nations:la:vaettiheim:vaetti_hag.png?nolink}} {{:nations:la:vaettiheim:vaetti_gygja.png?nolink}} {{:nations:la:vaettiheim:rimvaetti.png?nolink|The Illwinter can STILL happen!}} \\ {{:nations:la:vaettiheim:jotun_gygja.png?nolink}}  {{:nations:la:vaettiheim:jotun_wolf.png?nolink|(Summon)}}   <WRAP column half>Vaettiheim is the homeland of the Vaettir, tiny Goblins of the north. Until relatively-recently it was part of Jotunheim, for the Vaettir had been seduced by the Jotun Gygjas and their Seith sorcery back in the Middle Ages. When the Jotun Jarls allied with the Humans, who were pawns of the enemy Vanir in Ages past, cracks began to form in the united Jotun realm, culminating in a rebellion of the Gygjas that was forseen by the Nornir and crushed. The Gygjas retreated to the Iron Wood with their few remaining Jotun allies, and the Vaettir circled the wagons around their Giant idols. Some (female) Vaettir have been encouraged to enter the Iron Wood, so that the Gygjas may groom successors and keep their grudge eternal.</WRAP><WRAP> {{:nations:la:vaettiheim:light_vaetti_infantry.png?nolink}} {{:nations:la:vaettiheim:hirdvaetti.png?nolink}} {{:nations:la:vaettiheim:vaetti_crossbowman.png?nolink}} {{:nations:la:vaettiheim:dimvaetti.png?nolink}} \\ {{:nations:la:vaettiheim:vaetti_gode.png?nolink}} {{:nations:la:vaettiheim:vaetti_hag.png?nolink}} {{:nations:la:vaettiheim:vaetti_gygja.png?nolink}} {{:nations:la:vaettiheim:rimvaetti.png?nolink|The Illwinter can STILL happen!}} \\ {{:nations:la:vaettiheim:jotun_gygja.png?nolink}}  {{:nations:la:vaettiheim:jotun_wolf.png?nolink|(Summon)}}  
 +</WRAP></WRAP>
 +<WRAP box round>
 +<WRAP column third>
 +<WRAP startpage_col_head>[[atlantis-la|Atlantis, Frozen Sea]]</WRAP>
 +<WRAP column>[[atlantis-la|{{:nations:flags:la_atlantis.png?nolink}}]]</WRAP>
 +<WRAP>**Paths:**\\ {{path>W4D3}} \\ {{path>S2F1A1E1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>3W1D}} \\ {{:misc:scales:cold.png?15&nolink}} Cold 2 \\ Coastal Ice Forts </WRAP></WRAP>
 +<WRAP column half>The Atlantis of the Seas is no more, having fallen to R'lyeh at the end of the Middle Ages. All that takes its current name is an Inuit-themed settlement of the survivors (that didn't arrive at Mictlan). Their refuge is the Foresaken Coast, so inhospitable that not even decomposers can survive here; the Atlantians here met with an Awakening God that would agree to lead them back into the Sea if they served as its Priests, and the rest has yet to happen. This Atlantis is relatively young, for the only Atlantians here that have grown larger than a Human are still traumatized by the fall of their undersea home. Their children can use Ice-crafted equipment quite comfortably, while they themselves stick to furs & bone gear.</WRAP><WRAP> {{:nations:la:atlantis:snow_captain.png?nolink}} {{:nations:la:atlantis:ice_warrior.png?nolink|Totally not plagiarized from the Airyans}} \\ {{:nations:la:atlantis:mournful.png?nolink}} {{:nations:la:atlantis:tupilak.png?nolink}} \\ {{:nations:la:atlantis:angakok.png?nolink}} {{:nations:la:atlantis:forgiving_father.png?nolink|"We're so proud of you!"}} \\ {{:nations:la:atlantis:tungalik.png|"When's Daddy gonna make dinner?"}}
 +</WRAP></WRAP>
 +<WRAP box round>
 +<WRAP column third>
 +<WRAP startpage_col_head>[[r-lyeh-la|R'lyeh, Dreamlands]]</WRAP>
 +<WRAP column>[[r-lyeh-la|{{:nations:flags:la_r_lyeh.png?nolink}}]]</WRAP>
 +<WRAP>**Paths:**\\ {{path>S4W3}} \\ {{path>E1D1N1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>1W3S}} \\ UW \\ Popkill  </WRAP></WRAP>
 +<WRAP column half>When R'lyeh conquered their neighbors under the sea, they did so with the help of the Void, the space between and beyond the Spheres. The bit of their planet that they arrived in came with a Void Gate, a hole in the Veil of space, and they used that hole to beckon beasts beyond our understanding. The Illithids got so much mileage out of it that at one point they figured that they were Masters of the Void; the Void simply laughed at that notion, and this was enough to crush their Empire of brainwashed slaves. It took the strongest Illithid minds to reassemble some measure of normalcy, but by then the Void had already claimed their God. All dreams in R'lyeh's Dominion are now tainted, causing potentially-lethal madness.</WRAP><WRAP> {{:nations:la:rlyeh:void_cultist.png?nolink}} {{:nations:la:rlyeh:mad_cultist.png?nolink|He must be a superfan!}} {{:nations:la:rlyeh:madman.png?nolink|Not trying very hard, I see}} {{:nations:la:rlyeh:mad_priest.png?nolink|There, that's better}} \\ {{:nations:la:rlyeh:starspawn_2.png?nolink}} {{:nations:la:rlyeh:starspawn.png?nolink}} \\ {{:nations:la:rlyeh:void_spectre.png?nolink|(New summon!)}} {{:nations:la:rlyeh:thing_from_beyond.png?nolink|Ech}}
 +</WRAP></WRAP>
 +<WRAP box round>
 +<WRAP column third>
 +<WRAP startpage_col_head>[[erytheia-la|Erytheia, Kingdom of Two Worlds]]</WRAP>
 +<WRAP column>[[erytheia-la|{{:nations:flags:la_erytheia.png?nolink}}]]</WRAP>
 +<WRAP>**Paths:**\\ {{path>W3}} \\ {{path>F2A2E2S2}} \\ {{path>N1}} \\ {{path>H2}} \\ **Gems:** \\ {{gems>2F1W1S}} \\ {{:misc:scales:heat.png?15&nolink}} Heat 1 </WRAP></WRAP>
 +<WRAP column half>Erytheia, The Red Land, is a Merman Kingdom that takes after Ptolemaic Egypt. It's the fusion of an Arcoscephalian colony with a Pelagian colony, set free by the collapse of both Middle-Age Kingdoms; Arcoscephale collapsed due to the political upheaval following the Great Conqueror's death, of course, but Pelagia fell apart when the Triton Kings entered an eternal slumber with the Dreams of R'lyeh. The Erytheian King, eternally (thanks to incest) of pure royal Merman blood, styles himself as "King of Both Worlds"; The remaining Triton nobles wish he'd acknowledge the Ocean "world" a bit more often, though, since they can't make Magic Items for going on land and visiting the neglectful monarch. </WRAP><WRAP> {{:nations:la:erytheia:erytheian_phalangite.png?nolink}} {{:nations:la:erytheia:erytheian_crossbowman.png?nolink|It works underwater, too!}} {{:nations:la:erytheia:soldier_of_the_setting_sun.png?nolink}} \\ {{:nations:la:erytheia:mystic.png?nolink}} {{:nations:la:erytheia:daduchos_2.png?nolink}} {{:nations:la:erytheia:prince_of_the_setting_sun.png?nolink}} {{:nations:la:erytheia:princess_of_the_setting_sun.png?nolink}} \\ {{:nations:la:erytheia:pearl_mage.png?nolink|"NO!"}} {{:nations:la:erytheia:triton_noble.png?nolink|"Make me a Fish Amulet!"}}
 </WRAP></WRAP> </WRAP></WRAP>
nations-la.1618776466.txt.gz · Last modified: 2021/04/18 20:07 by cactusowl