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nations [2022/06/13 00:55]
cactusowl [Blood Nations]
nations [2022/06/13 00:56] (current)
cactusowl [Super Combatant Nations] Removed EA/MA Agartha; they're not really prone to SC'ing.
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   *Atlantis: Atlantean Basalt Kings with mighty elemental magic.   *Atlantis: Atlantean Basalt Kings with mighty elemental magic.
-  *Agartha: Amphibious Oracles with strong elemental and death magic. 
   *Fomoria: Amphibious Fomorian Kings with powerful air and death magic.   *Fomoria: Amphibious Fomorian Kings with powerful air and death magic.
   *Hinnom: Melquarts and Ba'als of Nephilim descent with fire, earth and astral magic as well as godlike fallen angels.   *Hinnom: Melquarts and Ba'als of Nephilim descent with fire, earth and astral magic as well as godlike fallen angels.
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 **Middle Age** **Middle Age**
  
-  *Agartha: Amphibious Oracles with mighty earth magic and tough summoned Marble Oracle. 
   *Ashdod: Adons of Nephilim descent with fire, earth and astral magic as well as angelic summons.   *Ashdod: Adons of Nephilim descent with fire, earth and astral magic as well as angelic summons.
   *Jotunheim: Tough Skratti werewolves, giants, numerous goblins and old hags wielding dreadful sorcery.   *Jotunheim: Tough Skratti werewolves, giants, numerous goblins and old hags wielding dreadful sorcery.
nations.txt ยท Last modified: 2022/06/13 00:56 by cactusowl