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nations [2021/04/13 19:56]
seth717 [Nations Through the Ages] - EA ermor -> MA ulm
nations [2021/11/02 00:23]
mekamoari [Underwater and Amphibious Nations] separated land and uw starts. this page still needs consistency in descriptions
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 {{:basalt_king.png?nolink&60 |}} Underwater nations start beneath the waves. They frequently have access to powerful Water and Astral magic. Underwater nations may be difficult to attack, but on the other hand, these nations can struggle to get a foothold on land, and cannot recruit national units in inland forts. Underwater nations lack conventional ranged weapons, and rarely use iron, though some have exotic alternatives to either or both of these. Underwater nations may have limited but highly valuable recruitment options in coastal fortresses. {{:basalt_king.png?nolink&60 |}} Underwater nations start beneath the waves. They frequently have access to powerful Water and Astral magic. Underwater nations may be difficult to attack, but on the other hand, these nations can struggle to get a foothold on land, and cannot recruit national units in inland forts. Underwater nations lack conventional ranged weapons, and rarely use iron, though some have exotic alternatives to either or both of these. Underwater nations may have limited but highly valuable recruitment options in coastal fortresses.
  
-Closely related are amphibious nations - these start on land, but have special recruitment options in underwater fortresses. Most underwater nations have either disappeared or been driven onto land by R'lyeh in the Late Era.+Closely related are amphibious nations - these start on land, but have special recruitment options in underwater fortresses. Most underwater nations have either disappeared or been driven onto land by R'lyeh in the Late Age.
  
  ++++ Sample Nations |  ++++ Sample Nations |
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   *Agartha: Amphibious cyclopes with strong elemental and decent death magic.   *Agartha: Amphibious cyclopes with strong elemental and decent death magic.
 +
   *Atlantis: Powerful Atlantean Basalt Kings with mighty elemental magic and deadly warriors from the depths   *Atlantis: Powerful Atlantean Basalt Kings with mighty elemental magic and deadly warriors from the depths
   *R'lyeh: Aquatic Aboleths and their thralls with powerful astral and water magic    *R'lyeh: Aquatic Aboleths and their thralls with powerful astral and water magic 
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   *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues   *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues
 +  *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic
 +
   *Atlantis: Atlantean Kings of the Deep and armored shamblers with mighty elemental and astral magic   *Atlantis: Atlantean Kings of the Deep and armored shamblers with mighty elemental and astral magic
   *R'lyeh: Amphibious Illithids and their slaves with powerful astral communions   *R'lyeh: Amphibious Illithids and their slaves with powerful astral communions
   *Oceania: A nation of armored sea dwelling half-men and animals with elemental and nature magic    *Oceania: A nation of armored sea dwelling half-men and animals with elemental and nature magic 
   *Pelagia: Ancient aquatic Tritons and heavily armored mermen with powerful water magic   *Pelagia: Ancient aquatic Tritons and heavily armored mermen with powerful water magic
-  *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic 
   *Ys: Badass amphibious elves on flaming steeds team up with Irish mermen   *Ys: Badass amphibious elves on flaming steeds team up with Irish mermen
  
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   *Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions    *Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions 
   *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys    *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys 
-  *R'lyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic 
   *Lemuria: Population killing ghostly legionnaires with immortal death and astral mages   *Lemuria: Population killing ghostly legionnaires with immortal death and astral mages
   *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic   *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic
   *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander)   *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander)
 +  *R'lyeh: Population killing amphibious Illithids and their insane slaves with powerful astral magic
 +  
  
 ++++ ++++
nations.txt ยท Last modified: 2022/06/13 00:56 by cactusowl