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nations [2021/04/13 19:56] seth717 [Nations Through the Ages] - EA ermor -> MA ulm |
nations [2021/11/02 00:23] mekamoari [Underwater and Amphibious Nations] separated land and uw starts. this page still needs consistency in descriptions |
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- | Closely related are amphibious nations - these start on land, but have special recruitment options in underwater fortresses. Most underwater nations have either disappeared or been driven onto land by R'lyeh in the Late Era. | + | Closely related are amphibious nations - these start on land, but have special recruitment options in underwater fortresses. Most underwater nations have either disappeared or been driven onto land by R'lyeh in the Late Age. |
++++ Sample Nations | | ++++ Sample Nations | | ||
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*Agartha: Amphibious cyclopes with strong elemental and decent death magic. | *Agartha: Amphibious cyclopes with strong elemental and decent death magic. | ||
+ | |||
*Atlantis: Powerful Atlantean Basalt Kings with mighty elemental magic and deadly warriors from the depths | *Atlantis: Powerful Atlantean Basalt Kings with mighty elemental magic and deadly warriors from the depths | ||
*R' | *R' | ||
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*Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues | *Agartha: Amphibious cave-dwelling cyclopes with mighty earth magic and tough stone statues | ||
+ | *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
+ | |||
*Atlantis: Atlantean Kings of the Deep and armored shamblers with mighty elemental and astral magic | *Atlantis: Atlantean Kings of the Deep and armored shamblers with mighty elemental and astral magic | ||
*R' | *R' | ||
*Oceania: A nation of armored sea dwelling half-men and animals with elemental and nature magic | *Oceania: A nation of armored sea dwelling half-men and animals with elemental and nature magic | ||
*Pelagia: Ancient aquatic Tritons and heavily armored mermen with powerful water magic | *Pelagia: Ancient aquatic Tritons and heavily armored mermen with powerful water magic | ||
- | *Xibalba: Ampbious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
*Ys: Badass amphibious elves on flaming steeds team up with Irish mermen | *Ys: Badass amphibious elves on flaming steeds team up with Irish mermen | ||
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*Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions | *Erytheia: Pelagian descended amphibious mermen and aquatic Tritions with powerful elemental and astral communions | ||
*Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys | *Patala: Powerful amphibious Naga mages with water, earth and astral magic and numerous monkeys | ||
- | *R' | ||
*Lemuria: Population killing ghostly legionnaires with immortal death and astral mages | *Lemuria: Population killing ghostly legionnaires with immortal death and astral mages | ||
*Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
*Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander) | *Jomon: A nation of human Samurai, with powerful and highly important underwater recruitment options. (This nation does have a hard time getting underwater without an amphibious awake expander) | ||
+ | *R' | ||
+ | | ||
++++ | ++++ |