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nations [2021/11/02 00:23]
mekamoari [Underwater and Amphibious Nations] separated land and uw starts. this page still needs consistency in descriptions
nations [2022/06/13 00:55]
cactusowl [Blood Nations]
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 ==== Blood Nations ==== ==== Blood Nations ====
  
-{{:nations:ea:xibalba:demon_of_the_skull_staff.png?nolink&40 |}} Blood nations depend to varying degree on collecting blood slaves and sacrificing them to call forth demons from Hell. As many of the more powerful blood spells come later in the game and they have to build up their blood economy, they often (but not necessarily) have a weaker early game, but a very powerful late game. They are more powerful in the Late Age, where the population is generally larger and they get more additional blood slaves with each hunter.+{{:nations:ea:xibalba:demon_of_the_skull_staff.png?nolink&40 |}} Blood nations depend to varying degree on collecting blood slaves and sacrificing them to call forth demons from Hell. As many of the more powerful blood spells come later in the game and they have to build up their blood economy, they often (but not necessarily) have a weaker early game, but a very powerful late game. They are more powerful in the Late Age, where the population is generally larger, but there are powerful Early Age blood nations as well.
  
  ++++ Sample Nations |  ++++ Sample Nations |
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   *Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic    *Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic 
   *Sauromatia: Martial amazons, bloodthirsty Witch Kings and poisonous hydras    *Sauromatia: Martial amazons, bloodthirsty Witch Kings and poisonous hydras 
-  *Ubar:+  *Ubar: Genies and their descendants, including Shaytan from Arabic myth
   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic
   *Xibalba: cave-dwelling bat people and demons with dangerous sacred demon summons   *Xibalba: cave-dwelling bat people and demons with dangerous sacred demon summons
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   *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery   *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery
   *Pangaea: Woodland nation with armored Centaurs, Satyrs and strong nature magic    *Pangaea: Woodland nation with armored Centaurs, Satyrs and strong nature magic 
-  *Na'ba: +  *Na'ba:  
-  *Vanarus: Ferocious werebears and Norsemen with access to all magic paths but astral+  *Vanarus: Viking elves and werebears based on the history of Kyivan Rus', with access to all magic paths but astral
   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic   *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic
   *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic   *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic
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   *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals    *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals 
   *Midgard: Badass viking elves and shapeshifters with strong air, earth and blood magic   *Midgard: Badass viking elves and shapeshifters with strong air, earth and blood magic
-  *Ragha: Ice*clad Caelians and heat loving Turans with powerful air and fire magic+  *Ragha: Iceclad Caelians and heat loving Turans with powerful air and fire magic
   *Ulm: Dark cultists, Vampires and Ulmish plate infantry with astral, death and blood magic   *Ulm: Dark cultists, Vampires and Ulmish plate infantry with astral, death and blood magic
   *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery   *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery
-  *Vaettiheim:+  *Vaettiheim: Sneaky and prolific forest goblins led by giants
   *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic   *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic
  
nations.txt · Last modified: 2022/06/13 00:56 by cactusowl