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nations [2021/11/02 00:23] mekamoari [Underwater and Amphibious Nations] separated land and uw starts. this page still needs consistency in descriptions |
nations [2022/06/13 00:56] (current) cactusowl [Super Combatant Nations] Removed EA/MA Agartha; they're not really prone to SC'ing. |
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| ==== Blood Nations ==== | ==== Blood Nations ==== | ||
| - | {{: | + | {{: |
| ++++ Sample Nations | | ++++ Sample Nations | | ||
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| *Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic | *Pangaea: Woodland nation with Centaurs, Satyrs and strong nature magic | ||
| *Sauromatia: | *Sauromatia: | ||
| - | *Ubar: | + | *Ubar: |
| *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
| *Xibalba: cave-dwelling bat people and demons with dangerous sacred demon summons | *Xibalba: cave-dwelling bat people and demons with dangerous sacred demon summons | ||
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| *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery | *Jotunheim: Tough giants, numerous goblins and old hags wielding dreadful sorcery | ||
| *Pangaea: Woodland nation with armored Centaurs, Satyrs and strong nature magic | *Pangaea: Woodland nation with armored Centaurs, Satyrs and strong nature magic | ||
| - | *Na' | + | *Na' |
| - | *Vanarus: | + | *Vanarus: |
| *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | *Vanheim: Badass viking elves and dwarven smiths with strong air and earth magic | ||
| *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
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| *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | *Mictlan: Murderous Aztec mages with powerful sacred demons and (were) animals | ||
| *Midgard: Badass viking elves and shapeshifters with strong air, earth and blood magic | *Midgard: Badass viking elves and shapeshifters with strong air, earth and blood magic | ||
| - | *Ragha: | + | *Ragha: |
| *Ulm: Dark cultists, Vampires and Ulmish plate infantry with astral, death and blood magic | *Ulm: Dark cultists, Vampires and Ulmish plate infantry with astral, death and blood magic | ||
| *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | *Utgard: Tough giants, Norse Huskarls and witches wielding dreadful sorcery | ||
| - | *Vaettiheim: | + | *Vaettiheim: |
| *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | *Xibalba: Amphibious Atlanteans with water and earth magic and flying bats with blood and death magic | ||
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| *Atlantis: Atlantean Basalt Kings with mighty elemental magic. | *Atlantis: Atlantean Basalt Kings with mighty elemental magic. | ||
| - | *Agartha: Amphibious Oracles with strong elemental and death magic. | ||
| *Fomoria: Amphibious Fomorian Kings with powerful air and death magic. | *Fomoria: Amphibious Fomorian Kings with powerful air and death magic. | ||
| *Hinnom: Melquarts and Ba'als of Nephilim descent with fire, earth and astral magic as well as godlike fallen angels. | *Hinnom: Melquarts and Ba'als of Nephilim descent with fire, earth and astral magic as well as godlike fallen angels. | ||
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| **Middle Age** | **Middle Age** | ||
| - | *Agartha: Amphibious Oracles with mighty earth magic and tough summoned Marble Oracle. | ||
| *Ashdod: Adons of Nephilim descent with fire, earth and astral magic as well as angelic summons. | *Ashdod: Adons of Nephilim descent with fire, earth and astral magic as well as angelic summons. | ||
| *Jotunheim: Tough Skratti werewolves, giants, numerous goblins and old hags wielding dreadful sorcery. | *Jotunheim: Tough Skratti werewolves, giants, numerous goblins and old hags wielding dreadful sorcery. | ||