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nationtemplate-alt [2021/12/17 07:56]
wigglefig
nationtemplate-alt [2021/12/19 00:50] (current)
wigglefig
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 Don't try to explain everything in exhaustive detail; focus on what makes a nation special and highlight those units and spells a prospective player should be paying attention to/building around as they familiarize themselves with a nation. Don't try to explain everything in exhaustive detail; focus on what makes a nation special and highlight those units and spells a prospective player should be paying attention to/building around as they familiarize themselves with a nation.
 +
 +**Exporting Strategic Information:**\\ Many pages already have a lot of strategic information included that goes beyond the scope of this national page template. In many cases this can simply be cut, especially where the information is redundant with existing general guides such as [[melfice-belmont-boosting-and-access | MelficeBelmont's Boosting Guide]] and [[https://steamcommunity.com/sharedfiles/filedetails/?id=2023973143 | Not-Lola's Basic Magic Use Guide]]. Other pages have more extensive guide-style strategic advice, in which case you should contact the guide writer (check the editing history) and see if you can port the information to a separate page.
  
 Examples from various nations are included, but shortened in some cases for brevity. Examples from various nations are included, but shortened in some cases for brevity.
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 [Nation Flag goes here] [Nation Flag goes here]
  
-====== Name and Motto of Nation  ======+====== Name and Epithet of Nation  ======
  
  
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 //In-game nation description.// -- Nation Description //In-game nation description.// -- Nation Description
  
-//The in-game nation description is acceptable here, but a custom-written version of the lore that incorporates insights from commander/hero descriptions and the Dominions 5 manual also works - it helps to keep things concise!. A link to related nations in earlier or later ages fits here too.// +//The in-game nation description is acceptable here (please note the source like above if you are directly copying a passage), but a custom-written version of the lore that incorporates insights from commander/hero descriptions and the Dominions 5 manual also works - it helps to keep things concise!. A link to related nations in earlier or later ages fits here too.// 
  
 Berytos is the melting pot of the [[nations-ea | Early Ages]]. It is the surviving remnants of the empire built by the ??Telkhine??s, now a [[therodos-ea | kingdom of ghosts under the sea]]. Ruled over by an avaricious Melqart king and his wily Telkhine consort, the once-crippled colony of Berytos has birthed its own phoenix empire. [[hinnom-ea | Hinnom]]-style blood worship is in fashion, the sacrifices dedicated to the King of the City, but the cult itself is presided over by a priesthood of [[machaka-ea | Machakan]] exiles who look to turn the cult to their own ends. It is the Dominions equivalent of Carthage and the Phoenician city-states with a spicy dash of Caananite Ba'al worship, tied into the history of Therodos and its former Telkine overlords as well as the downfall of the Machakan ??Lion Queen??s. Berytos is the melting pot of the [[nations-ea | Early Ages]]. It is the surviving remnants of the empire built by the ??Telkhine??s, now a [[therodos-ea | kingdom of ghosts under the sea]]. Ruled over by an avaricious Melqart king and his wily Telkhine consort, the once-crippled colony of Berytos has birthed its own phoenix empire. [[hinnom-ea | Hinnom]]-style blood worship is in fashion, the sacrifices dedicated to the King of the City, but the cult itself is presided over by a priesthood of [[machaka-ea | Machakan]] exiles who look to turn the cult to their own ends. It is the Dominions equivalent of Carthage and the Phoenician city-states with a spicy dash of Caananite Ba'al worship, tied into the history of Therodos and its former Telkine overlords as well as the downfall of the Machakan ??Lion Queen??s.
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 ====Example Pretender Builds==== ====Example Pretender Builds====
-//List some example pretender builds. If more advanced builds are included, link to a guide that explains how it works rather than writing a long explanation on the nation page. Try to use the following format to keep authorship and pretender design rationale clear.//+//List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.//
  
 For an **awake** build, try: For an **awake** build, try:
- 
-<WRAP box centeralign> 
-<WRAP column twothirds> 
-{{:pretenders:annunaki_of_love_and_war.png |}}**Wigglefig's Annunaki of Love and War** \\ This is a fun option if you want to try an expansion titan, and can really smooth out conquering more difficult provinces like large numbers of Heavy Cavalry. After expansion, she helps deter early aggression and opens up high {{misc:magic:air.png?14&nolink}}air, {{misc:magic:earth.png?14&nolink}}earth and {{misc:magic:nature.png?14&nolink}}nature. The bless will also make your ??Melqart?? heavy thugs much more difficult to counter later in the game. The Misfortune does make it extremely unlikely that your heroes will show up, though. Alternatively you can drop her down to 2 in each magic path for 3 extra scales.\\ See [[mandarbmax-expansion-titans | The Virtues of Expansion Titans]] by Mandarbmax for more details on how to use expansion titans.</WRAP> 
-<WRAP column third> 
-**Chassis:** Awake ??Annunaki of Love and War?? \\ 
-**Paths:** {{path>A4E4N4}} \\  
-**Bless:** +15 SR, 2×Reinvigoration, 1×Resilient and +15 PR \\ 
-**Scales:** {{scales>dom5T2P3H3G3M2M0}} 
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-</WRAP></WRAP> 
  
 <WRAP box centeralign> <WRAP box centeralign>
nationtemplate-alt.1639727768.txt.gz · Last modified: 2021/12/17 07:56 by wigglefig