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nature [2022/12/07 19:22] saiden Added some spells, courtesy of Not Lola's magic use guide |
nature [2024/02/29 16:13] (current) joste [Nature Crosspath Boosters] |
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Nature's province [[Domes|dome]] is ??Forest Dome??. | Nature's province [[Domes|dome]] is ??Forest Dome??. |
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| Nature's gem generating [[global enchantment]] is ??Mother Oak??. |
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Having Nature as the pretender's dominant magic path affects its nation's Divine magic in the following ways: | Having Nature as the pretender's dominant magic path affects its nation's Divine magic in the following ways: |
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??Mass Regeneration?? - {{path>N4}} - Gives all living units on the caster's side [[regeneration]]. | ??Mass Regeneration?? - {{path>N4}} - Gives all living units on the caster's side [[regeneration]]. |
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| ??Poison Cloud?? - {{path>N3}} - A less intensive version of ??foul vapors??, in terms of area, effect, duration, but also demand on the caster. |
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??Poison Ward?? - {{path>N2}} - The early Foul Vapors prophylactic, in case one's units do not have poison resistance. | ??Poison Ward?? - {{path>N2}} - The early Foul Vapors prophylactic, in case one's units do not have poison resistance. |
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??Serpent's Blessing?? - {{path>N4}} - The battlefield-wide poison resistance bestower. | ??Serpent's Blessing?? - {{path>N4}} - The battlefield-wide poison resistance bestower. |
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| ??Sleep Cloud?? - {{path>N2}} - An AoE [[Asleep|sleep]] spell. Damage will wake the affected units up, unless it's poison. Have fun scripting related combos. |
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| ??Wooden Warriors?? - {{path>N2}} - Grants a group of units ??Barkskin??, increasing their [[natural protection]], but making them vulnerable to fire. |
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=====Notable Nature Rituals===== | =====Notable Nature Rituals===== |
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??Creeping Doom?? - {{path>N3}} - If your opponent is not entomophobic, this spell might change that. | ??Creeping Doom?? - {{path>N3}} - If your opponent is not entomophobic, this spell might change that. |
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| ??Pack of Wolves?? - {{path>N1}} - Quick to research, cheap way to summon stealthy animals. |
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| ??Swarm?? - {{path>N1}} - Depending on the number of casters allows them to deal with [[Province Defence|PD]] and/or skelly-spam. |
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=====Notable Nature Global Enchantments===== | =====Notable Nature Global Enchantments===== |
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??Enchanted Forests?? - {{path>N7}} - All forests not under the owner's dominion effectively act as his temples. All forests within the owner's dominion send attacks into adjacent provinces owned by other pretenders. Strength of attacking force affected by Growth scales. Will not attack into wastelands. | ??Enchanted Forests?? - {{path>N7}} - All forests not under the owner's dominion effectively act as their temples. All forests within the owner's dominion send attacks into adjacent provinces owned by other pretenders. Strength of attacking force affected by Growth scales. Will not attack into wastelands. |
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??Gift of Health?? - {{path>N6}} - Boosts HP for all friendly units in the owner's dominion, as well as healing afflictions over time. Noted as one of the few ways to heal [[Tartarian Gate|Tartarians]] of their afflictions. | ??Gift of Health?? - {{path>N6}} - Boosts HP for all friendly units in the owner's dominion, as well as healing afflictions over time. Noted as one of the few ways to heal [[Tartarian Gate|Tartarians]] of their afflictions. |
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{{template>magicindex}} | {{template>magicindex}} |
| {{tag>spell Magic-Path }} |