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nazca-ma [2022/10/17 10:57]
wigglefig italicised illwinter lore bit
nazca-ma [2022/10/17 11:45]
wigglefig Note royal mallqui only costing 2 cp
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 conquered lands even after death. A kingdom slowly going bankrupt as stipends to dead ancestors keeps conquered lands even after death. A kingdom slowly going bankrupt as stipends to dead ancestors keeps
 piling up.// piling up.//
-//The first ideas on Nazca were just speculations how I wanted a Caelian splinter kingdom to be, but when+ 
 +//The first ideas on Nazca were just speculations [on] how I wanted a Caelian splinter kingdom to be, but when
 I got the idea of an Inca setting for the new nation it stuck. I started to research Andean concepts and I got the idea of an Inca setting for the new nation it stuck. I started to research Andean concepts and
 cultural history and was intrigued by mummy bundles, moieties, geoglyphs and necrocratic practices. I cultural history and was intrigued by mummy bundles, moieties, geoglyphs and necrocratic practices. I
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 Nazca's undead mages still cost a fair amount each month so you will be tight on gold. Powerful nations naturally get a large diplomacy penalty with other players, usually people will tend to form a coalition against you before your snowball becomes unstoppable. Expanding with Nazca can be difficult, as their sacred troops are fragile. A good bless benefits your sacred troops and summons, but good scales make it easier to expand. Nazca is a tricky nation to play early in the game but they can become very powerful in the mid-late game. Nazca's undead mages still cost a fair amount each month so you will be tight on gold. Powerful nations naturally get a large diplomacy penalty with other players, usually people will tend to form a coalition against you before your snowball becomes unstoppable. Expanding with Nazca can be difficult, as their sacred troops are fragile. A good bless benefits your sacred troops and summons, but good scales make it easier to expand. Nazca is a tricky nation to play early in the game but they can become very powerful in the mid-late game.
 +
 ===== National Features ===== ===== National Features =====
- 
-FIXME  
- 
- 
 ^  Race                                                                  Military                                                  Magic Access                    ^  Priests                                                                    ^  Buildings    ^ ^  Race                                                                  Military                                                  Magic Access                    ^  Priests                                                                    ^  Buildings    ^
-| {{:abilities:flying.png?15&nolink}} Flying \\ {{:abilities:resist_cold.png?15&nolink}} Cold Resistant \\ {{:abilities:mummify.png?15&nolink}} Commanders Mummified on death \\ {{:misc:scales:cold.png?15&nolink}} Prefers Cold 1  | Cheap flying troops \\ Slave Levies \\ Reanimated dead  | {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ {{path>D2}} (rare 3) \\ {{path>F2}} (rare 3) \\ {{path>A2}} (rare 3) \\ {{path>N1}} (off-fort) |  Powerful ({{path>H3}}\\ {{path>H2}} off-capital \\ Undead priests can reanimate the dead \\ Beneficial heretics  | {{:misc:gui:fortress.png?20&nolink}} Shitty forts |+| {{:abilities:flying.png?15&nolink}} Flying \\ {{:abilities:resist_cold.png?15&nolink}} Cold Resistant \\ {{:abilities:mummify.png?15&nolink}} Commanders Mummified on death \\ {{:misc:scales:cold.png?15&nolink}} Prefers Cold 1  | Cheap flying troops \\ Slave Levies \\ Reanimated dead  | {{path>E2}} (rare 3) \\ {{path>S2}} (rare 3) \\ {{path>D2}} (rare 3) \\ {{path>F2}} (rare 3) \\ {{path>A2}} (rare 3) \\ {{path>N1}} (off-fort) | {{path>H3}} Capital Only\\ {{path>H2}} in Forts\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest|Reanimator Priests]] \\ {{:abilities:heretic.png?15&nolink}} [[Heretic]] Foreign Recruits  | {{:misc:gui:fortress.png?20&nolink}} Primitive forts |
  
  ==== Capital Special Sites ====  ==== Capital Special Sites ====
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 | {{:nations:ma:nazca:Inca.png?nolink }}               | **??Inca??** \\ {{gold}} 290 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{path>F2A2H3,10%FAS}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (10) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (1) \\ {{:abilities:Mummify.png?15&nolink}} [[Mummify]] (??Royal Mallqui??) \\ [[Mummify Partner]] (Coya) \\ {{:abilities:storm_immunity.png?20&nolink}} [[Storm Immunity]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | A slow-to-recruit mage with {{path>F2A2H3}}. If they die, a Coya will also be sacrificed so their mummies can combine into a Royal Mallqui with {{path>F2A2E2S2D2H3}}. This sacrifice can be avoided by simply not recruiting Coyas; this way, an Inca will become a Royal Mallqui without costing you a second mage.             | | {{:nations:ma:nazca:Inca.png?nolink }}               | **??Inca??** \\ {{gold}} 290 \\ {{:misc:gui:resources.png?15&nolink}} 6 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{path>F2A2H3,10%FAS}} {{:misc:gui:research.png?15&nolink}} 13\\ {{:abilities:sacred.png?nolink}} [[Sacred]] \\ {{:abilities:resist_shock.png?15&nolink}} [[Shock Resistance]] (10) \\ {{:abilities:awe.png?15&nolink}} [[Awe]] (1) \\ {{:abilities:Mummify.png?15&nolink}} [[Mummify]] (??Royal Mallqui??) \\ [[Mummify Partner]] (Coya) \\ {{:abilities:storm_immunity.png?20&nolink}} [[Storm Immunity]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           | A slow-to-recruit mage with {{path>F2A2H3}}. If they die, a Coya will also be sacrificed so their mummies can combine into a Royal Mallqui with {{path>F2A2E2S2D2H3}}. This sacrifice can be avoided by simply not recruiting Coyas; this way, an Inca will become a Royal Mallqui without costing you a second mage.             |
 | {{:nations:ma:nazca:Coya.png?nolink }}               | **??Coya??** \\ {{gold}} 325 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{path>E2S2D2H2,10%FAESD}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Mummify.png?15&nolink}} [[Mummify]] (??Royal Mallqui??) \\ [[Mummify Partner]] (Inca) \\ [[Female]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | A slow-to-recruit mage with {{path>E2S2D2H2}}. If they die, an Inca will also be sacrificed so their mummies can combine into a Royal Mallqui with {{path>F2A2E2S2D2H3}}. This sacrifice can be avoided by simply not recruiting Incas; this way, an Coya will become a Royal Mallqui without costing you a second mage.  | | {{:nations:ma:nazca:Coya.png?nolink }}               | **??Coya??** \\ {{gold}} 325 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4  \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only          | {{path>E2S2D2H2,10%FAESD}} {{:misc:gui:research.png?15&nolink}} 17\\ {{:abilities:sacred.png?15&nolink}} [[Sacred]] \\ {{:abilities:Mummify.png?15&nolink}} [[Mummify]] (??Royal Mallqui??) \\ [[Mummify Partner]] (Inca) \\ [[Female]]                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                | A slow-to-recruit mage with {{path>E2S2D2H2}}. If they die, an Inca will also be sacrificed so their mummies can combine into a Royal Mallqui with {{path>F2A2E2S2D2H3}}. This sacrifice can be avoided by simply not recruiting Incas; this way, an Coya will become a Royal Mallqui without costing you a second mage.  |
-| {{:nations:ma:nazca:Royal_Mallqui.png?nolink }}      | **??Royal Mallqui??** \\ {{gold}} 850 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A2E2S2}}\\ {{path>D2H3,10%FAESD}} {{:misc:gui:research.png?15&nolink}} 25\\ {{:abilities:sacred.png?15nolink}} [[Sacred]]\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (2)\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ {{abilities:reanimation_bonus.png?15&nolink}} [[Reanimation Bonus]] (3/3) \\ {{abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (2) \\ {{abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\  {{:abilities:Slaver.png?15&nolink}} [[Slaver]] (??Hatun Runa?? | Extremely powerful (but expensivemage. Created when a dead Inca and Coya are mummified. {{path>H3}} means it can claim thrones, plus it has a ton of paths and is a good candidate for a communion leader. Can also reanimate the dead and create **??Supaya??**s.                                                                                                                        |+| {{:nations:ma:nazca:Royal_Mallqui.png?nolink }}      | **??Royal Mallqui??** \\ {{gold}} 850 \\ {{:misc:gui:resources.png?15&nolink}} 1 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2 \\ {{:misc:gui:fortress.png?20&nolink}} Capital Only  | {{path>F2A2E2S2}}\\ {{path>D2H3,10%FAESD}} {{:misc:gui:research.png?15&nolink}} 25\\ {{:abilities:sacred.png?15nolink}} [[Sacred]]\\ {{:abilities:inspirational.png?15&nolink}} [[Inspirational]] (2)\\ {{abilities:reanimator_priest.png?15&nolink}} [[Reanimator Priest]] \\ {{abilities:reanimation_bonus.png?15&nolink}} [[Reanimation Bonus]] (3/3) \\ {{abilities:innate_spellcaster.png?15&nolink}} [[Innate Spellcaster]] (2) \\ {{abilities:fortune_teller.png?15&nolink}} [[Fortune Teller]] (15%)\\  {{:abilities:Slaver.png?15&nolink}} [[Slaver]] (??Hatun Runa?? | Extremely powerful and extremely expensive mage. Oddly requires only 2 CP to recruit, despite being far more powerful than Nazca's other capital-only mages. Created when a dead Inca and Coya are mummified. {{path>H3}} means it can claim thrones, plus it has a ton of paths and is a good candidate for a communion leader. Can also reanimate the dead and create **??Supaya??**s.                                                                                                                        |
  
 The following mages may only be recruited outside of forts. They both have the following traits: The following mages may only be recruited outside of forts. They both have the following traits:
nazca-ma.txt · Last modified: 2023/10/01 18:29 by fenrir