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oceania-ea [2021/09/17 16:16]
joste [Units]
oceania-ea [2022/06/03 21:42] (current)
joste [Table]
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 FIXME FIXME
  
-^  Race                                                                                                                                               ^  Military                                                                  ^ Magic Access                                                                               ^ Priests                                                                       ^ Buildings                                                                                                                                                      ^ +^  Race                                                                                                                                                     ^  Military                                                                     ^ Magic Access                                                                               ^ Priests                                                                       ^ Buildings                                                                                                                                                      ^ 
-| Mer-Halfmen \\ Superior magic resistance \\ {{:abilities:amphibious.png?nolink}} Amphibious \\ {{:abilities:recuperation.png?nolink}} Recuperation  | Primitive equipment \\ {{:abilities:stealthy.png?nolink}}  Stealthy Units  | {{path>N4}} (Rare 5)\\ {{path>W3}} (Rare 4)\\ {{path>E2}} (Rare 3)\\ {{path>A1}} (Rare 2)  | Weak ({{path>H1}})\\ ({{path>H2}} underwater only)\\ temple cost 200{{gold}}  | Bramble Forts \\ Forts can be summoned with nature magic\\ +2 {{turmoil}} in costal provinces\\ +1 {{order}} in other provinces \\ Can build Underwater Forts  |+| Mer-Halfmen \\ Superior magic resistance \\ {{:abilities:amphibious.png?20&nolink}} Amphibious \\ {{:abilities:recuperation.png?20&nolink}} Recuperation  | Primitive equipment \\ {{:abilities:stealthy.png?15&nolink}}  Stealthy Units  | {{path>N4}} (Rare 5)\\ {{path>W3}} (Rare 4)\\ {{path>E2}} (Rare 3)\\ {{path>A1}} (Rare 2)  | Weak ({{path>H1}})\\ ({{path>H2}} underwater only)\\ temple cost 200{{gold}}  | Bramble Forts \\ Forts can be summoned with nature magic\\ +2 {{turmoil}} in costal provinces\\ +1 {{order}} in other provinces \\ Can build Underwater Forts  |
  
 ==== Capital Special Sites ==== ==== Capital Special Sites ====
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 FIXME add the site pics FIXME add the site pics
  
-^ The Grove of Aphros                                                                                                                                                                                +^ The Grove of Aphros                                                                                                                                                                          
-| Enables recruitment of: \\ Generates {{gems>2W4N}} per turn.\\ \\ {{:nations:ea:oceania:aphroi_lord.png?25&nolink }}??Aphroi Lord??\\  \\ {{:nations:ea:oceania:aphroi.png?25&nolink }}??Aphroi??  |+| Enables recruitment of: \\ Generates {{gems>2W4N}} per turn.\\ \\ {{:nations:ea:oceania:aphroi_lord.png?nolink }}??Aphroi Lord??\\  \\ {{:nations:ea:oceania:aphroi.png?nolink }}??Aphroi??  |
  
  
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 | {{:nations:ea:oceania:aphroi_lord.png?25&nolink }} {{:nations:ea:oceania:aphroi_lord_2.png?25&nolink }}                        | **??Aphroi Lord#2399??** \\ **??Aphroi Lord#2400??**\\ {{gold}} 145\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:inspirational.png?20&nolink}} [[Inspirational]](1) \\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                                                                                                                                                                                        | A sacred Ichtycentaur Commander with Inspirational. Big army leader and a counter to strategies that prey on your troops' low morale.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | | {{:nations:ea:oceania:aphroi_lord.png?25&nolink }} {{:nations:ea:oceania:aphroi_lord_2.png?25&nolink }}                        | **??Aphroi Lord#2399??** \\ **??Aphroi Lord#2400??**\\ {{gold}} 145\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:inspirational.png?20&nolink}} [[Inspirational]](1) \\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                                                                                                                                                                                        | A sacred Ichtycentaur Commander with Inspirational. Big army leader and a counter to strategies that prey on your troops' low morale.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
 | {{:nations:ea:oceania:haliade.png?25&nolink }}                                                                                 | **??Haliade#2861??** \\ {{gold}} 325\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                                                                      | {{path>W2N2H2,100%AWEN,10%AWEN}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?20&nolink}} [[Awe]](3)\\  {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](20) \\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                                                                     | Weaker but comes out of forts faster than Capricorn, and are Lv2 priest. They can't leave the water without items, But making them will produce faster Research and a better Fort turns economy than Capricorns at a increased buying cost.                                                                                                                                                                                                                                                                                                                                                                                                                    | | {{:nations:ea:oceania:haliade.png?25&nolink }}                                                                                 | **??Haliade#2861??** \\ {{gold}} 325\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                                                                      | {{path>W2N2H2,100%AWEN,10%AWEN}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?20&nolink}} [[Awe]](3)\\  {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](20) \\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                                                                     | Weaker but comes out of forts faster than Capricorn, and are Lv2 priest. They can't leave the water without items, But making them will produce faster Research and a better Fort turns economy than Capricorns at a increased buying cost.                                                                                                                                                                                                                                                                                                                                                                                                                    |
-| {{:nations:ea:oceania:capricorn.png?25&nolink }} {{:nations:ea:oceania:capricorn_2.png?25&nolink }}                            | **??Capricorn#1038??** \\ **??Capricorn#1039??**\\ {{gold}} 360\\ {{:misc:gui:resources.png?15&nolink}} \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec                                                        | {{path>W2N4}}(underwater){{path>E1W1N4}}(land) {{path>100%AWE,10%AWEN}}{{:misc:gui:research.png?15&nolink}} 19\\  {{:abilities:resist_poison.png?20&nolink}} [[Resist Poison]](7)\\ {{:abilities:chaos_recruitment.png?20&nolink}} [[chaos recruitment]](15)\\ {{:abilities:water_breathing.png?20&nolink}} [[Water Breathing]](50) \\ {{:abilities:animal_awe.png?20&nolink}} [[Animal Awe]](3) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](40)  \\ {{:abilities:beastmaster.png?20&nolink}} [[beastmaster]](2)              | Pangea Pans, but Water instead of Blood.\\ Still One of the strongest Nature mages, but at an increased price (discounted in Terumoil)\\ Unlike the Pan of the EA, yours can cast ??Foul Vapors?? out of the box.\\ Also, If Pangea is not in the game, He can Easily cast ??Mother Oak??.\\ They can also lead a lot of Land indies into your Underwater wars. (pay attention to if they have Iron gear)\\  When They cast ??Transformation??, they gain a +1 to path as removing the -1 to eath or water inherent to the chassis in addition to the chances to gain path a path when casting the spell, which is also a useful spell to remove High upkeep.  |+| {{:nations:ea:oceania:capricorn.png?25&nolink }} {{:nations:ea:oceania:capricorn_2.png?25&nolink }}                            | **??Capricorn#1038??** \\ **??Capricorn#1039??**\\ {{gold}} 355\\ {{resources}} \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec                                                                                | {{path>W2N4}}(underwater){{path>E1W1N4}}(land) {{path>100%AWE,10%AWEN}}{{:misc:gui:research.png?15&nolink}} 19\\  {{:abilities:resist_poison.png?20&nolink}} [[Resist Poison]](7)\\ {{:abilities:chaos_recruitment.png?20&nolink}} [[chaos recruitment]](15)\\ {{:abilities:water_breathing.png?20&nolink}} [[Water Breathing]](50) \\ {{:abilities:animal_awe.png?20&nolink}} [[Animal Awe]](3) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](40)  \\ {{:abilities:beastmaster.png?20&nolink}} [[beastmaster]](2)              | Pangea Pans, but Water instead of Blood.\\ Still One of the strongest Nature mages, but at an increased price (discounted in Terumoil)\\ Unlike the Pan of the EA, yours can cast ??Foul Vapors?? out of the box.\\ Also, If Pangea is not in the game, He can Easily cast ??Mother Oak??.\\ They can also lead a lot of Land indies into your Underwater wars. (pay attention to if they have Iron gear)\\  When They cast ??Transformation??, they gain a +1 to path as removing the -1 to eath or water inherent to the chassis in addition to the chances to gain path a path when casting the spell, which is also a useful spell to remove High upkeep.  |
 ==== Troops ==== ==== Troops ====
  
-^  Img                                                                                                                   ^ Unit Name                                                                                                                                                                                                                         ^ ----SpecialAttributes----                                                                                                                                                                                                                                      ^ Comments                                                                                                                                                                                                                                                                                                                                ^ +^  Img                                                                                                     ^ Unit Name                                                                                                                                                                                                       ^ ----SpecialAttributes----                                                                                                                                                                                                                                                      ^ Comments                                                                                                                                                                                                                                                                                                                                ^ 
-| {{:nations:ea:oceania:ichtysatyr.png?25&nolink }} {{:nations:ea:oceania:ichtysatyr_2.png?25&nolink }}                  | **??Ichtysatyr#1041??** \\ **??Ichtysatyr#1042??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6                                                                      | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)(Underwater only)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]]  | Your easest massive chaff.\\ A pointless of resources can mean the difference between 1-2 extra troops from a fort.\\ Can be used to raid if they last to mid-game.\\ Beware that they have the lowerest Ichtysatyr moral.                                                                                                              | +| {{:nations:ea:oceania:ichtysatyr.png?25&nolink }} {{:nations:ea:oceania:ichtysatyr_2.png?25&nolink }}    | **??Ichtysatyr#1041??** \\ **??Ichtysatyr#1042??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6                                                    | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)(Underwater only)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]]                  | Your easest massive chaff.\\ A pointless of resources can mean the difference between 1-2 extra troops from a fort.\\ Can be used to raid if they last to mid-game.\\ Beware that they have the lowerest Ichtysatyr moral.                                                                                                              | 
-| {{:nations:ea:oceania:ichtysatyr_3.png?25&nolink }} {{:nations:ea:oceania:ichtysatyr_4.png?25&nolink }}                | **??Ichtysatyr#2376??** \\ **??Ichtysatyr#2377??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec                    | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]]                   | ichtysatyr with a shield means chaff that with some Prot so they don't die as much to Landdweller arrows.\\ They have better prot but still have a not great Mor of 9.                                                                                                                                                                  | +| {{:nations:ea:oceania:ichtysatyr_3.png?25&nolink }} {{:nations:ea:oceania:ichtysatyr_4.png?25&nolink }}  | **??Ichtysatyr#2376??** \\ **??Ichtysatyr#2377??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]]                                   | ichtysatyr with a shield means chaff that with some Prot so they don't die as much to Landdweller arrows.\\ They have better prot but still have a not great Mor of 9.                                                                                                                                                                  | 
-| {{:nations:ea:oceania:ichtysatyr_warrior.png?25&nolink }} {{:nations:ea:oceania:ichtysatyr_warrior_2.png?25&nolink }}  | **??Ichtysatyr Warrior#2378??** \\ **??Ichtysatyr Warrior#2379??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 10\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec  | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                            | Your heaviest land troop (less than indie Light infantry and no helmets). \\ The higher Prot does stack with Cappacorns Earth buffs and Your armour won't rust, unlike the land dwellers that don't use bronze.                                                                                                                         | +| {{:nations:ea:oceania:ichtysatyr_warrior.png?25&nolink }}                                                | **??Ichtysatyr Warrior#2378??** \\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec                  | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]\\ Sea Shape ⇔ ??Ichtysatyr Warrior#2379??                                                                                                                  | Your heaviest land troop (less than indie Light infantry and no helmets). \\ The higher Prot does stack with Cappacorns Earth buffs and Your armour won't rust, unlike the land dwellers that don't use bronze.                                                                                                                         | 
-| {{:nations:ea:oceania:ichtycentaur.png?25&nolink }} {{:nations:ea:oceania:ichtycentaur_2.png?25&nolink }}              | **??Ichtycentaur#1408??** \\ **??Ichtycentaur#1409??**\\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                                | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                            | The Light cavalry of Oceania. \\ Fast but Light armor and have only a single Lance attack.\\ Still Strong rear attackers and monster killers as those lances inflict a lot of Damage if that first attack hits.                                                                                                                         +| {{:nations:ea:oceania:ichtycentaur.png?25&nolink}}                                                       | **??Ichtycentaur#1408??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                                          | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]\\ Sea Shape ⇔ ??Ichtycentaur#1409??                                                                                                                        | The Light Centaur cavalry of Oceania. \\ Fast but Light armor and have only a single Lance attack when underwater.\\ Still Strong rear attackers and monster killers as those lances inflict a lot of Damage if that first attack hits.                                                                                                 
-| {{:nations:ea:oceania:ichtytaur.png?25&nolink }} {{:nations:ea:oceania:ichtytaur_2.png?25&nolink }}                    | **??Ichtytaur#2380??** \\ **??Ichtytaur#2381??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12                                                                      | {{:abilities:berserker.png?20&nolink}} [[berserker]](+3)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]\\ {{:abilities:trample.png?20&nolink}} [[Trample]](Land Form)\\                 | Glass cannon with it Relying on and expecting to use its big HP to survive hits and go berzerk. \\ Don't inflict as much damage as its land counterpart, but Still tramples over humans when on land and uses a spear to bypass an enemy prot in addition to their high strength, while also having no penalties when used underwater. +| {{:nations:ea:oceania:ichtytaur.png?25&nolink }}                                                         | **??Ichtytaur#2380??** \\ {{gold}} 40\\ {{resources}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12                                                                                                     | {{:abilities:berserker.png?20&nolink}} [[berserker]](+3)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]\\ {{:abilities:trample.png?20&nolink}} [[Trample]](Land Form)\\ Sea Shape ⇔ ??Ichtytaur#2381??  | Glass cannon with it Relying on and expecting to use its big HP to survive hits and go berzerk. \\ Don't inflict as much damage as its land counterpart, but Still tramples over humans when on land and uses a spear to bypass an enemy prot in addition to their high strength, while also having no penalties when used underwater. 
-| {{:nations:ea:oceania:aphroi.png?25&nolink }} {{:nations:ea:oceania:aphroi_2.png?25&nolink }}                          | **??Aphroi#2401??** \\ **??Aphroi#2402??**\\ {{gold}} 55\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 30\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                       | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:poison_barbs.png?20&nolink}} [[poison barbs]]                             | Sacred Ichtycentaur with slightly better stats and heavier body armor(No hat).\\ They will poison any enemy that hits it with a weapon of 1 or less length.\\ Are very expensive for what they are and Need a strong bless to use.                                                                                                      |+| {{:nations:ea:oceania:aphroi.png?nolink }}                                                               | **??Aphroi#2401??** \\ {{gold}} 55\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 30\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                           | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:poison_barbs.png?20&nolink}} [[poison barbs]]\\ Sea Shape ⇔ ??Aphroi#2402??               | Sacred Ichtycentaur with slightly better stats and heavier body armor(No hat).\\ They will poison any enemy that hits it with a weapon of 1 or less length.\\ Are very expensive for what they are and Need a strong bless to use.                                                                                                      |
  
 ===== Magic ===== ===== Magic =====
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-Nature is useful for additional access, Air is hard too climbed, but you only need some ??Fairy Queens?? for battle magic. Death is climbable with a ??Troll Shaman?? and booster up to ??Lamia Queen?? for better Death and blood. +Nature is useful for additional access, Air is hard too climbed, but you only need some ??Faery Queen??for battle magic. Death is climbable with a ??Troll Shaman?? and booster up to ??Lamia Queen?? for better Death and blood.  
 + 
 +For rituals, Pelagia has access to the following paths: 
 + 
 +**Elemental** 
 +  * No {{misc:magic:fire.png?15&nolink}} Fire mage 
 +  * {{path>A1}} guaranteed on Sirens on land, Capricorn and Haliade have a rare chance of randoming up to {{path>A2}}. {{path>A3}} via ??Faery Queen?? for {{gems>40N}}. 
 +  * {{path>W4}} on Capricorn and Haliade, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and ??Queen of Elemental Water?? (expensive!) 
 +  * {{path>E2}} on Capricorn on land, {{path>E4}} via ??Earth Boots??, ??Troll King's Court?? (expensive!) 
 + 
 +**Sorcery** 
 +  * No {{misc:magic:astral.png?15&nolink}} Fire mage 
 +  * No Native {{misc:magic:death.png?14&nolink}}death magic. {{path>D2}} via ??Troll Shaman??. {{path>D4}} via ??Lamia Queen?? with ??Skull Staff?? (expensive if summoned by empowered troll shaman). 
 +  * {{path>N5}} on Capricorn. There is a 2.5% chance of getting {{path>N5}} on Capricorns. {{path>N6}} Via ??Thistle Mace??. 
 +  * No {{misc:magic:blood.png?14&nolink}}blood magic
 ====Magic Items====  ====Magic Items==== 
-Can Water, Air, Earth, and Nature can make many great Thug items and boosters, like ??Boots of Quickness??+Can Water, Air, Earth, and Nature can make many great Thug items and boosters, like ??Boots of Quickness??.
  
-remember to remove ??Earth Boots?? on Capricorns, before they return to the water, else you will Destroy them. +Remember to remove ??Earth Boots?? on Capricorns, before they return to the water, else you will Destroy them. 
  
 ====Combat Magic==== ====Combat Magic====
Line 120: Line 134:
 ===== Strategy ===== ===== Strategy =====
  
-FIXME do you have a game plan? Anything you should always be working toward? Any National weaknesses?+====Power Curve==== 
 +//This is probably the most difficult section to get consensus for. Describe how strong the nation is during expansion, the early, mid and late game, and what makes it strong/weak at each of those points. This should give readers an idea of where the weaknesses of a nation lie (if they have not been shown already) and when to take advantage of a nation's strengths.//
  
-====Pretender==== +??Vengeful Water?? to protect your lands.
-FIXME What kinds of scales dose your nation likeDo they require any to functionAny blesses your sacreds would likeDo you desperately need an awake expanderExamples of Pretenders? +
-==== Early Game ====+
  
-FIXME How to expand, potential pitfalls, and how to get around them, obvious weakness strength, how much do you have to focus on war/infrastructure. +Will need to create your own Endgame with your pretender. Death is your best choice.
-==== Mid Game ====+
  
-FIXME What is the first big research rush, what is the first big powerspike, where do you shift recruitment to? what are the big magic diversity issues, are there particular globals you should gun for +====Expansion Strategies==== 
-==== Late Game ====+//List some example expansion strategies here. If a strong bless or pretender is required then leave the specifics for the pretender section.//
  
-FIXME How do you close out the game if you are in it, is the high-level research stuff you can do uniquely well, does your nation fall off, aka do you have to force things to conclude swiftly+Gets a fast expansion with Ichtycentaurs and Aphroi. Mow through most EA indies, can quickly churn out expansion parties with the leading Hierophant can quickly return to base if they need replacement centaurs.
  
-??Vengeful Water?? to protect your lands.+When it comes to starting near another water nation, it's a bit tricky, with best-case settling disputes with a peace treaty under threat your are too prickly to be safely rushed.  
 + 
 +in 9 turns, without some lucky sight searches, you will get enough gems to grow your first fortress, and it's recommended you grow or steal them instead of spending gold on primitive versions. 
 + 
 +Sierens is your cheapest teacher monkies (especially on coastal forts), so get stacks of them in between your Hierophant expansion parties 
 + 
 +====Example Pretender Builds==== 
 +//List some example pretender builds. Try to use the following format to keep authorship and pretender design rationale clear.// 
 + 
 +=====See More=====
  
-Will need to create your Endgame own a with your pretender. 
-===== Strategy Guides ===== 
   * [[https://www.youtube.com/watch?v=hfNFuejV8Oo&t=29s|Dominions 5 Nation Guide: EA Oceania]] by Perun   * [[https://www.youtube.com/watch?v=hfNFuejV8Oo&t=29s|Dominions 5 Nation Guide: EA Oceania]] by Perun
   * [[https://www.youtube.com/watch?v=8WfySFnS-_c&t=3s|Dominions 5 Nation Guide: MA Oceania]](more on Sirens and thugging) by Perun   * [[https://www.youtube.com/watch?v=8WfySFnS-_c&t=3s|Dominions 5 Nation Guide: MA Oceania]](more on Sirens and thugging) by Perun
   * [[oceania-sea-goats|Oceania - Sea Goats]] by Joste   * [[oceania-sea-goats|Oceania - Sea Goats]] by Joste
  
 +{{template>nationindex}}
  
-{{tag>nation stubs}}+{{tag>nation stubs ea-nation}}
oceania-ea.1631895407.txt.gz · Last modified: 2021/09/17 16:16 by joste