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oceania-ea [2022/02/26 20:10]
joste [Table]
oceania-ea [2022/06/03 21:42] (current)
joste [Table]
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 FIXME FIXME
  
-^  Race                                                                                                                                               ^  Military                                                                  ^ Magic Access                                                                               ^ Priests                                                                       ^ Buildings                                                                                                                                                      ^ +^  Race                                                                                                                                                     ^  Military                                                                     ^ Magic Access                                                                               ^ Priests                                                                       ^ Buildings                                                                                                                                                      ^ 
-| Mer-Halfmen \\ Superior magic resistance \\ {{:abilities:amphibious.png?nolink}} Amphibious \\ {{:abilities:recuperation.png?nolink}} Recuperation  | Primitive equipment \\ {{:abilities:stealthy.png?nolink}}  Stealthy Units  | {{path>N4}} (Rare 5)\\ {{path>W3}} (Rare 4)\\ {{path>E2}} (Rare 3)\\ {{path>A1}} (Rare 2)  | Weak ({{path>H1}})\\ ({{path>H2}} underwater only)\\ temple cost 200{{gold}}  | Bramble Forts \\ Forts can be summoned with nature magic\\ +2 {{turmoil}} in costal provinces\\ +1 {{order}} in other provinces \\ Can build Underwater Forts  |+| Mer-Halfmen \\ Superior magic resistance \\ {{:abilities:amphibious.png?20&nolink}} Amphibious \\ {{:abilities:recuperation.png?20&nolink}} Recuperation  | Primitive equipment \\ {{:abilities:stealthy.png?15&nolink}}  Stealthy Units  | {{path>N4}} (Rare 5)\\ {{path>W3}} (Rare 4)\\ {{path>E2}} (Rare 3)\\ {{path>A1}} (Rare 2)  | Weak ({{path>H1}})\\ ({{path>H2}} underwater only)\\ temple cost 200{{gold}}  | Bramble Forts \\ Forts can be summoned with nature magic\\ +2 {{turmoil}} in costal provinces\\ +1 {{order}} in other provinces \\ Can build Underwater Forts  |
  
 ==== Capital Special Sites ==== ==== Capital Special Sites ====
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 FIXME add the site pics FIXME add the site pics
  
-^ The Grove of Aphros                                                                                                                                                                                +^ The Grove of Aphros                                                                                                                                                                          
-| Enables recruitment of: \\ Generates {{gems>2W4N}} per turn.\\ \\ {{:nations:ea:oceania:aphroi_lord.png?25&nolink }}??Aphroi Lord??\\  \\ {{:nations:ea:oceania:aphroi.png?25&nolink }}??Aphroi??  |+| Enables recruitment of: \\ Generates {{gems>2W4N}} per turn.\\ \\ {{:nations:ea:oceania:aphroi_lord.png?nolink }}??Aphroi Lord??\\  \\ {{:nations:ea:oceania:aphroi.png?nolink }}??Aphroi??  |
  
  
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 | {{:nations:ea:oceania:aphroi_lord.png?25&nolink }} {{:nations:ea:oceania:aphroi_lord_2.png?25&nolink }}                        | **??Aphroi Lord#2399??** \\ **??Aphroi Lord#2400??**\\ {{gold}} 145\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:inspirational.png?20&nolink}} [[Inspirational]](1) \\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                                                                                                                                                                                        | A sacred Ichtycentaur Commander with Inspirational. Big army leader and a counter to strategies that prey on your troops' low morale.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          | | {{:nations:ea:oceania:aphroi_lord.png?25&nolink }} {{:nations:ea:oceania:aphroi_lord_2.png?25&nolink }}                        | **??Aphroi Lord#2399??** \\ **??Aphroi Lord#2400??**\\ {{gold}} 145\\ {{:misc:gui:resources.png?15&nolink}} 17 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 1\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                                                 | {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:inspirational.png?20&nolink}} [[Inspirational]](1) \\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                                                                                                                                                                                        | A sacred Ichtycentaur Commander with Inspirational. Big army leader and a counter to strategies that prey on your troops' low morale.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                          |
 | {{:nations:ea:oceania:haliade.png?25&nolink }}                                                                                 | **??Haliade#2861??** \\ {{gold}} 325\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                                                                      | {{path>W2N2H2,100%AWEN,10%AWEN}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?20&nolink}} [[Awe]](3)\\  {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](20) \\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                                                                     | Weaker but comes out of forts faster than Capricorn, and are Lv2 priest. They can't leave the water without items, But making them will produce faster Research and a better Fort turns economy than Capricorns at a increased buying cost.                                                                                                                                                                                                                                                                                                                                                                                                                    | | {{:nations:ea:oceania:haliade.png?25&nolink }}                                                                                 | **??Haliade#2861??** \\ {{gold}} 325\\ {{:misc:gui:resources.png?15&nolink}} 1\\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 2                                                                                                                                      | {{path>W2N2H2,100%AWEN,10%AWEN}} {{:misc:gui:research.png?15&nolink}} 15\\ {{:abilities:sacred.png?20&nolink}} [[Sacred]] \\ {{:abilities:awe.png?20&nolink}} [[Awe]](3)\\  {{:abilities:aquatic.png?20&nolink}} [[Aquatic]]\\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](20) \\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                                                                     | Weaker but comes out of forts faster than Capricorn, and are Lv2 priest. They can't leave the water without items, But making them will produce faster Research and a better Fort turns economy than Capricorns at a increased buying cost.                                                                                                                                                                                                                                                                                                                                                                                                                    |
-| {{:nations:ea:oceania:capricorn.png?25&nolink }} {{:nations:ea:oceania:capricorn_2.png?25&nolink }}                            | **??Capricorn#1038??** \\ **??Capricorn#1039??**\\ {{gold}} 360\\ {{:misc:gui:resources.png?15&nolink}} \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec                                                        | {{path>W2N4}}(underwater){{path>E1W1N4}}(land) {{path>100%AWE,10%AWEN}}{{:misc:gui:research.png?15&nolink}} 19\\  {{:abilities:resist_poison.png?20&nolink}} [[Resist Poison]](7)\\ {{:abilities:chaos_recruitment.png?20&nolink}} [[chaos recruitment]](15)\\ {{:abilities:water_breathing.png?20&nolink}} [[Water Breathing]](50) \\ {{:abilities:animal_awe.png?20&nolink}} [[Animal Awe]](3) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](40)  \\ {{:abilities:beastmaster.png?20&nolink}} [[beastmaster]](2)              | Pangea Pans, but Water instead of Blood.\\ Still One of the strongest Nature mages, but at an increased price (discounted in Terumoil)\\ Unlike the Pan of the EA, yours can cast ??Foul Vapors?? out of the box.\\ Also, If Pangea is not in the game, He can Easily cast ??Mother Oak??.\\ They can also lead a lot of Land indies into your Underwater wars. (pay attention to if they have Iron gear)\\  When They cast ??Transformation??, they gain a +1 to path as removing the -1 to eath or water inherent to the chassis in addition to the chances to gain path a path when casting the spell, which is also a useful spell to remove High upkeep.  |+| {{:nations:ea:oceania:capricorn.png?25&nolink }} {{:nations:ea:oceania:capricorn_2.png?25&nolink }}                            | **??Capricorn#1038??** \\ **??Capricorn#1039??**\\ {{gold}} 355\\ {{resources}} \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 4\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec                                                                                | {{path>W2N4}}(underwater){{path>E1W1N4}}(land) {{path>100%AWE,10%AWEN}}{{:misc:gui:research.png?15&nolink}} 19\\  {{:abilities:resist_poison.png?20&nolink}} [[Resist Poison]](7)\\ {{:abilities:chaos_recruitment.png?20&nolink}} [[chaos recruitment]](15)\\ {{:abilities:water_breathing.png?20&nolink}} [[Water Breathing]](50) \\ {{:abilities:animal_awe.png?20&nolink}} [[Animal Awe]](3) \\ {{:abilities:supply_bonus.png?20&nolink}} [[Supply Bonus]](40)  \\ {{:abilities:beastmaster.png?20&nolink}} [[beastmaster]](2)              | Pangea Pans, but Water instead of Blood.\\ Still One of the strongest Nature mages, but at an increased price (discounted in Terumoil)\\ Unlike the Pan of the EA, yours can cast ??Foul Vapors?? out of the box.\\ Also, If Pangea is not in the game, He can Easily cast ??Mother Oak??.\\ They can also lead a lot of Land indies into your Underwater wars. (pay attention to if they have Iron gear)\\  When They cast ??Transformation??, they gain a +1 to path as removing the -1 to eath or water inherent to the chassis in addition to the chances to gain path a path when casting the spell, which is also a useful spell to remove High upkeep.  |
 ==== Troops ==== ==== Troops ====
  
-^  Img                                                                                                                   ^ Unit Name                                                                                                                                                                                                                         ^ ----SpecialAttributes----                                                                                                                                                                                                                                      ^ Comments                                                                                                                                                                                                                                                                                                                                ^ +^  Img                                                                                                     ^ Unit Name                                                                                                                                                                                                       ^ ----SpecialAttributes----                                                                                                                                                                                                                                                      ^ Comments                                                                                                                                                                                                                                                                                                                                ^ 
-| {{:nations:ea:oceania:ichtysatyr.png?25&nolink }} {{:nations:ea:oceania:ichtysatyr_2.png?25&nolink }}                  | **??Ichtysatyr#1041??** \\ **??Ichtysatyr#1042??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6                                                                      | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)(Underwater only)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]]  | Your easest massive chaff.\\ A pointless of resources can mean the difference between 1-2 extra troops from a fort.\\ Can be used to raid if they last to mid-game.\\ Beware that they have the lowerest Ichtysatyr moral.                                                                                                              | +| {{:nations:ea:oceania:ichtysatyr.png?25&nolink }} {{:nations:ea:oceania:ichtysatyr_2.png?25&nolink }}    | **??Ichtysatyr#1041??** \\ **??Ichtysatyr#1042??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 2 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6                                                    | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)(Underwater only)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]]                  | Your easest massive chaff.\\ A pointless of resources can mean the difference between 1-2 extra troops from a fort.\\ Can be used to raid if they last to mid-game.\\ Beware that they have the lowerest Ichtysatyr moral.                                                                                                              | 
-| {{:nations:ea:oceania:ichtysatyr_3.png?25&nolink }} {{:nations:ea:oceania:ichtysatyr_4.png?25&nolink }}                | **??Ichtysatyr#2376??** \\ **??Ichtysatyr#2377??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec                    | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]]                   | ichtysatyr with a shield means chaff that with some Prot so they don't die as much to Landdweller arrows.\\ They have better prot but still have a not great Mor of 9.                                                                                                                                                                  | +| {{:nations:ea:oceania:ichtysatyr_3.png?25&nolink }} {{:nations:ea:oceania:ichtysatyr_4.png?25&nolink }}  | **??Ichtysatyr#2376??** \\ **??Ichtysatyr#2377??**\\ {{gold}} 9\\ {{:misc:gui:resources.png?15&nolink}} 3 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 6\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec  | {{:abilities:stealthy.png?15&nolink}} [[Stealthy]](40)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:undisciplined.png?20&nolink}} [[undisciplined]]                                   | ichtysatyr with a shield means chaff that with some Prot so they don't die as much to Landdweller arrows.\\ They have better prot but still have a not great Mor of 9.                                                                                                                                                                  | 
-| {{:nations:ea:oceania:ichtysatyr_warrior.png?25&nolink }} {{:nations:ea:oceania:ichtysatyr_warrior_2.png?25&nolink }}  | **??Ichtysatyr Warrior#2378??** \\ **??Ichtysatyr Warrior#2379??**\\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 10\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec  | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                            | Your heaviest land troop (less than indie Light infantry and no helmets). \\ The higher Prot does stack with Cappacorns Earth buffs and Your armour won't rust, unlike the land dwellers that don't use bronze.                                                                                                                         | +| {{:nations:ea:oceania:ichtysatyr_warrior.png?25&nolink }}                                                | **??Ichtysatyr Warrior#2378??** \\ {{gold}} 10\\ {{:misc:gui:resources.png?15&nolink}} 7 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 14\\ {{:misc:gui:sea.png?20&nolink}} +Coast Fort Rec                  | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]\\ Sea Shape ⇔ ??Ichtysatyr Warrior#2379??                                                                                                                  | Your heaviest land troop (less than indie Light infantry and no helmets). \\ The higher Prot does stack with Cappacorns Earth buffs and Your armour won't rust, unlike the land dwellers that don't use bronze.                                                                                                                         | 
-| {{:nations:ea:oceania:ichtycentaur.png?25&nolink }} {{:nations:ea:oceania:ichtycentaur_2.png?25&nolink }}              | **??Ichtycentaur#1408??** \\ **??Ichtycentaur#1409??**\\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                                | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]                                                                                                                                            | The Light Centaur cavalry of Oceania. \\ Fast but Light armor and have only a single Lance attack when underwater.\\ Still Strong rear attackers and monster killers as those lances inflict a lot of Damage if that first attack hits.                                                                                                 | +| {{:nations:ea:oceania:ichtycentaur.png?25&nolink}}                                                       | **??Ichtycentaur#1408??** \\ {{gold}} 30\\ {{:misc:gui:resources.png?15&nolink}} 8 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 17                                                                          | {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]\\ Sea Shape ⇔ ??Ichtycentaur#1409??                                                                                                                        | The Light Centaur cavalry of Oceania. \\ Fast but Light armor and have only a single Lance attack when underwater.\\ Still Strong rear attackers and monster killers as those lances inflict a lot of Damage if that first attack hits.                                                                                                 | 
-| {{:nations:ea:oceania:ichtytaur.png?25&nolink }} {{:nations:ea:oceania:ichtytaur_2.png?25&nolink }}                    | **??Ichtytaur#2380??** \\ **??Ichtytaur#2381??**\\ {{gold}} 40\\ {{:misc:gui:resources.png?15&nolink}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12                                                                      | {{:abilities:berserker.png?20&nolink}} [[berserker]](+3)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]\\ {{:abilities:trample.png?20&nolink}} [[Trample]](Land Form)\\                 | Glass cannon with it Relying on and expecting to use its big HP to survive hits and go berzerk. \\ Don't inflict as much damage as its land counterpart, but Still tramples over humans when on land and uses a spear to bypass an enemy prot in addition to their high strength, while also having no penalties when used underwater. +| {{:nations:ea:oceania:ichtytaur.png?25&nolink }}                                                         | **??Ichtytaur#2380??** \\ {{gold}} 40\\ {{resources}} 5 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 12                                                                                                     | {{:abilities:berserker.png?20&nolink}} [[berserker]](+3)\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]]\\ {{:abilities:trample.png?20&nolink}} [[Trample]](Land Form)\\ Sea Shape ⇔ ??Ichtytaur#2381??  | Glass cannon with it Relying on and expecting to use its big HP to survive hits and go berzerk. \\ Don't inflict as much damage as its land counterpart, but Still tramples over humans when on land and uses a spear to bypass an enemy prot in addition to their high strength, while also having no penalties when used underwater. 
-| {{:nations:ea:oceania:aphroi.png?25&nolink }} {{:nations:ea:oceania:aphroi_2.png?25&nolink }}                          | **??Aphroi#2401??** \\ **??Aphroi#2402??**\\ {{gold}} 55\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 30\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                       | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:poison_barbs.png?20&nolink}} [[poison barbs]]                             | Sacred Ichtycentaur with slightly better stats and heavier body armor(No hat).\\ They will poison any enemy that hits it with a weapon of 1 or less length.\\ Are very expensive for what they are and Need a strong bless to use.                                                                                                      |+| {{:nations:ea:oceania:aphroi.png?nolink }}                                                               | **??Aphroi#2401??** \\ {{gold}} 55\\ {{:misc:gui:resources.png?15&nolink}} 15 \\ {{:misc:gui:recruitmentpoints.png?15&nolink}} 30\\ {{:misc:gui:fortress.png?20&nolink}} Capital Only                           | {{:abilities:sacred.png?20&nolink}} [[Sacred]]\\ {{:abilities:amphibious.png?20&nolink}} [[Amphibious]]\\ {{:abilities:recuperation.png?20&nolink}} [[Recuperation]] \\ {{:abilities:poison_barbs.png?20&nolink}} [[poison barbs]]\\ Sea Shape ⇔ ??Aphroi#2402??               | Sacred Ichtycentaur with slightly better stats and heavier body armor(No hat).\\ They will poison any enemy that hits it with a weapon of 1 or less length.\\ Are very expensive for what they are and Need a strong bless to use.                                                                                                      |
  
 ===== Magic ===== ===== Magic =====
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-Nature is useful for additional access, Air is hard too climbed, but you only need some ??Fairy Queens?? for battle magic. Death is climbable with a ??Troll Shaman?? and booster up to ??Lamia Queen?? for better Death and blood. +Nature is useful for additional access, Air is hard too climbed, but you only need some ??Faery Queen??for battle magic. Death is climbable with a ??Troll Shaman?? and booster up to ??Lamia Queen?? for better Death and blood.  
 + 
 +For rituals, Pelagia has access to the following paths: 
 + 
 +**Elemental** 
 +  * No {{misc:magic:fire.png?15&nolink}} Fire mage 
 +  * {{path>A1}} guaranteed on Sirens on land, Capricorn and Haliade have a rare chance of randoming up to {{path>A2}}. {{path>A3}} via ??Faery Queen?? for {{gems>40N}}. 
 +  * {{path>W4}} on Capricorn and Haliade, {{path>W7}} via a ??Water Bracelet??, ??Robe of the Sea?? and ??Queen of Elemental Water?? (expensive!) 
 +  * {{path>E2}} on Capricorn on land, {{path>E4}} via ??Earth Boots??, ??Troll King's Court?? (expensive!) 
 + 
 +**Sorcery** 
 +  * No {{misc:magic:astral.png?15&nolink}} Fire mage 
 +  * No Native {{misc:magic:death.png?14&nolink}}death magic. {{path>D2}} via ??Troll Shaman??. {{path>D4}} via ??Lamia Queen?? with ??Skull Staff?? (expensive if summoned by empowered troll shaman). 
 +  * {{path>N5}} on Capricorn. There is a 2.5% chance of getting {{path>N5}} on Capricorns. {{path>N6}} Via ??Thistle Mace??. 
 +  * No {{misc:magic:blood.png?14&nolink}}blood magic
 ====Magic Items====  ====Magic Items==== 
 Can Water, Air, Earth, and Nature can make many great Thug items and boosters, like ??Boots of Quickness??. Can Water, Air, Earth, and Nature can make many great Thug items and boosters, like ??Boots of Quickness??.
oceania-ea.1645906257.txt.gz · Last modified: 2022/02/26 20:10 by joste