This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision | ||
oceania-sea-goats [2021/09/17 19:41] joste [Ritual] |
oceania-sea-goats [2021/09/17 19:44] (current) joste [MA Pretender] |
||
---|---|---|---|
Line 126: | Line 126: | ||
=====Pretender===== | =====Pretender===== | ||
- | You have Capricorns, but nature magic by itself is not a great endgame. Recommend investing on another path. Blood doesn’t work with an immobile underwater, so death is your solution; Liches and Mound Fiends. Also, mixing in nature in the crosspath gives you Lamia Queens | + | As your troops can easily cover expansion, your primary need is having the economy pay for them, speeding up your slower research rate unless there is another water nation your safe with an imprisoned to arrive late game. |
+ | You have Capricorns, but nature magic by itself is not a great endgame. Recommend investing on another path. Blood doesn’t work with an immobile underwater, so death is your solution; Liches and Mound Fiends. Also, mixing in nature in the crosspath gives you Lamia Queens | ||
====Blesses ==== | ====Blesses ==== | ||
- | Only Haliade and the Aphroi are sacred. | + | Only Haliade and the Aphroi are sacred. |
* Berserker and Blood Surge - Greatly improve their attack and prot after charging. | * Berserker and Blood Surge - Greatly improve their attack and prot after charging. | ||
* Mages: Resistances + improved sight + Forecasting/ | * Mages: Resistances + improved sight + Forecasting/ | ||
Line 150: | Line 151: | ||
+ | =====Raiding===== | ||
+ | Your option is the Higher attrition Ichtysatyr raids or the slightly blessed Hierophont thugs. Ichtysatyr needs big numbers to mob PD while Hierophants are more effective. Put some gear on, Natures are better as they cast Swarm. Hierophant Pairs can take on the majority of PD. The Ichtysatyr stacks have the problem of getting an evocation artillery strike if your are not careful, so pick targets carefully and quickly return to the shadows the next turn. Also a sneaky way of cutting off retreating armies. Capricorns are not strong enough to be Super combatants but are still powerful casters be effective heavy thugs when thoroughly fluffed. | ||
=====Other Nations===== | =====Other Nations===== | ||
Line 171: | Line 174: | ||
====Other In MA Nations==== | ====Other In MA Nations==== | ||
Your troops improved with the coming of better armour, but this is also an age where everyone else is getting their shit together. The strongest nations live here, Especially the underwater nations. | Your troops improved with the coming of better armour, but this is also an age where everyone else is getting their shit together. The strongest nations live here, Especially the underwater nations. | ||
+ | |||
+ | ====MA Pretender==== | ||
+ | Your two modes in pretender design are Great scales to boost Cataphract along with late-game diversity access. The second is your failure, the crucial before-game diplomacy with the Pelagia, so you have to sacrifice your chances of winning late to go awake just to survive early. | ||
{{tag> | {{tag> |