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oceania-sea-goats [2021/09/17 19:41]
joste [Ritual]
oceania-sea-goats [2021/09/17 19:44] (current)
joste [MA Pretender]
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 =====Pretender===== =====Pretender=====
-You have Capricorns, but nature magic by itself is not a great endgame. Recommend investing on another path. Blood doesn’t work with an immobile underwater, so death is your solution; Liches and Mound Fiends. Also, mixing in nature in the crosspath gives you Lamia Queens for a movable chassis for blood access.+As your troops can easily cover expansion, your primary need is having the economy pay for them, speeding up your slower research rate unless there is another water nation your safe with an imprisoned to arrive late game. 
 +You have Capricorns, but nature magic by itself is not a great endgame. Recommend investing on another path. Blood doesn’t work with an immobile underwater, so death is your solution; Liches and Mound Fiends. Also, mixing in nature in the crosspath gives you Lamia Queens as a movable chassis for blood access.
 ====Blesses ==== ====Blesses ====
-Only Haliade and the Aphroi are sacred. If the bless don’t involve making Aphroi and pretender expansion better, a bless can be ignored. What effects your bless has on a Haliade and Hierophant can be omitted from the equation unless doing some Galaxy brain mage bless. \\+Only Haliade and the Aphroi are sacred. A major blessing can be ignored if the bless doesn’t involve making Aphroi and pretender expansion better. What effects your bless has on a Haliade and Hierophant can be omitted from the equation unless doing some Galaxy brain mage bless. \\
   * Berserker and Blood Surge - Greatly improve their attack and prot after charging.   * Berserker and Blood Surge - Greatly improve their attack and prot after charging.
   * Mages: Resistances + improved sight + Forecasting/Magic Penetration    * Mages: Resistances + improved sight + Forecasting/Magic Penetration 
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 +=====Raiding=====
 +Your option is the Higher attrition Ichtysatyr raids or the slightly blessed Hierophont thugs. Ichtysatyr needs big numbers to mob PD while Hierophants are more effective. Put some gear on, Natures are better as they cast Swarm. Hierophant Pairs can take on the majority of PD. The Ichtysatyr stacks have the problem of getting an evocation artillery strike if your are not careful, so pick targets carefully and quickly return to the shadows the next turn. Also a sneaky way of cutting off retreating armies. Capricorns are not strong enough to be Super combatants but are still powerful casters be effective heavy thugs when thoroughly fluffed.
  
 =====Other Nations===== =====Other Nations=====
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 ====Other In MA Nations==== ====Other In MA Nations====
 Your troops improved with the coming of better armour, but this is also an age where everyone else is getting their shit together. The strongest nations live here, Especially the underwater nations.  R'lyeh and Pelagia are your most significant contenders, with the Mind Flayers stun blast and Slaves deck in magic armour, while the Triton knights are the greatest sea warriors of any era. Even Ys with a strong bless can potency kick your teeth in. You know your going to fight them and can’t diplomacy them not to eat you at the start of the game; you will have to sacrifice scale so your Aphroi can sacred rush them before they can rush you. Indies are a little more complicated but not a severe bump in Oceania’s expansion. There will be land nations with a strong Early, middle, and Late game, so it is easy to form coalitions against these well-known powerful nations. Your troops improved with the coming of better armour, but this is also an age where everyone else is getting their shit together. The strongest nations live here, Especially the underwater nations.  R'lyeh and Pelagia are your most significant contenders, with the Mind Flayers stun blast and Slaves deck in magic armour, while the Triton knights are the greatest sea warriors of any era. Even Ys with a strong bless can potency kick your teeth in. You know your going to fight them and can’t diplomacy them not to eat you at the start of the game; you will have to sacrifice scale so your Aphroi can sacred rush them before they can rush you. Indies are a little more complicated but not a severe bump in Oceania’s expansion. There will be land nations with a strong Early, middle, and Late game, so it is easy to form coalitions against these well-known powerful nations.
 +
 +====MA Pretender====
 +Your two modes in pretender design are Great scales to boost Cataphract along with late-game diversity access. The second is your failure, the crucial before-game diplomacy with the Pelagia, so you have to sacrifice your chances of winning late to go awake just to survive early.
  
 {{tag>Guides}} {{tag>Guides}}
oceania-sea-goats.1631907702.txt.gz · Last modified: 2021/09/17 19:41 by joste