User Tools

Site Tools


oceania-sea-goats

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
oceania-sea-goats [2021/09/17 19:43]
joste [Raiding]
oceania-sea-goats [2021/09/17 19:44] (current)
joste [MA Pretender]
Line 174: Line 174:
 ====Other In MA Nations==== ====Other In MA Nations====
 Your troops improved with the coming of better armour, but this is also an age where everyone else is getting their shit together. The strongest nations live here, Especially the underwater nations.  R'lyeh and Pelagia are your most significant contenders, with the Mind Flayers stun blast and Slaves deck in magic armour, while the Triton knights are the greatest sea warriors of any era. Even Ys with a strong bless can potency kick your teeth in. You know your going to fight them and can’t diplomacy them not to eat you at the start of the game; you will have to sacrifice scale so your Aphroi can sacred rush them before they can rush you. Indies are a little more complicated but not a severe bump in Oceania’s expansion. There will be land nations with a strong Early, middle, and Late game, so it is easy to form coalitions against these well-known powerful nations. Your troops improved with the coming of better armour, but this is also an age where everyone else is getting their shit together. The strongest nations live here, Especially the underwater nations.  R'lyeh and Pelagia are your most significant contenders, with the Mind Flayers stun blast and Slaves deck in magic armour, while the Triton knights are the greatest sea warriors of any era. Even Ys with a strong bless can potency kick your teeth in. You know your going to fight them and can’t diplomacy them not to eat you at the start of the game; you will have to sacrifice scale so your Aphroi can sacred rush them before they can rush you. Indies are a little more complicated but not a severe bump in Oceania’s expansion. There will be land nations with a strong Early, middle, and Late game, so it is easy to form coalitions against these well-known powerful nations.
 +
 +====MA Pretender====
 +Your two modes in pretender design are Great scales to boost Cataphract along with late-game diversity access. The second is your failure, the crucial before-game diplomacy with the Pelagia, so you have to sacrifice your chances of winning late to go awake just to survive early.
  
 {{tag>Guides}} {{tag>Guides}}
oceania-sea-goats.1631907808.txt.gz · Last modified: 2021/09/17 19:43 by joste