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owl-mini-guide-thronerush [2023/02/05 06:12]
cactusowl created
owl-mini-guide-thronerush [2023/02/19 06:40] (current)
cactusowl
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 ===== Attacking Army Requirements ===== ===== Attacking Army Requirements =====
  
-Obviously, you need to pull out all the stops in attacking Defender's throne; this is a play for a win, so they should bring an immensely powerful and flexible army. That force needs:+Obviously, Attacker needs to pull out all the stops in attacking Defender's throne; this is a play for a win, so they should bring an immensely powerful and flexible army. That force needs:
  
   * Enough siege power to crack the fort in one turn   * Enough siege power to crack the fort in one turn
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 ==== Achieving Surprise ==== ==== Achieving Surprise ====
  
-If you reveal your forces on Turn T+0, then your attacking force will be battered by remote attacks and Defender will get in reinforcements. You may not even get all your siege power on top of the fort to crack it. Your chances of success as the Attacker will be much greater if nobody knows a thronerush is imminent. But this is difficult -- you must somehow get potentially 2000 siege strength and overwhelming combat power on top of a critical fort with no warning and no indication of an attack before that. How do you achieve this surprise? You have two challenges here: getting troops to the fight and getting mage support there.+If you reveal your forces on Turn T-1 as they step next to the critical throne, then your attacking force will be battered by remote attacks and Defender will get in reinforcements. You may not even get all your siege power on top of the fort to crack it. Your chances of success as the Attacker will be much greater if nobody knows a thronerush is imminent. But this is difficult -- you must somehow get potentially 2000 siege strength and overwhelming combat power on top of a critical fort with no warning and no indication of an attack before that. How do you achieve this surprise? You have two challenges here: getting troops to the fight and getting mage support there.
  
 Attackers will generally combine several of the following: Attackers will generally combine several of the following:
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 Scrying ahead of time can be useful since it will let you know if the province has a preexisting dome (and, if so, which ones) before you plan your operation. Of course, if it //is// domed, this will tip off the defending player that something is up. Scrying ahead of time can be useful since it will let you know if the province has a preexisting dome (and, if so, which ones) before you plan your operation. Of course, if it //is// domed, this will tip off the defending player that something is up.
  
 +===== Critical Battles on Turn T+1 =====
 +
 +On Turn T+1, Attacker has thrown most of their cards on the table. Some may be face down, if some of their attacking force is stealthed, glamored, or obfuscated. Attacker needs to reconfigure and rescript their forces on top of the cracked fort, since they've got to endure punishment and fight a bunch of battles in sequence. It is very useful for Attacker to have a reserve of gear and gems on stealthed forces along with their army. (If you show your army on Turn T-1, 
 +
 +==== Remote Attacks ====
 +
 +Unless the critical throne is domed, expect to eat lots of rituals from Defender and Bystander. This may include:
 +
 +  * Multiple copies of ??Flames from the Sky??, which you can't do anything about other than suit your mages up with FR gear
 +  * ??Murdering Winter??. Note that if multiple nations cast MW on the same province, it's random whose goes through. You can thus Murdering Winter the target province yourself to get a chance to block Defender/Bystander casts. You can also ??Breath of the Desert?? the critical throne on the turn you step onto it for protection.
 +
 +
 +==== Assassinations and Seductions ====
 +
 +You're likely to be hit by remote assassination spells -- ??Earth Attack??, ??Manifestation??, ??Disease Demon?? -- as well as assasins or seducers inside the critical throne. The best defense against this is bodyguarding critical commanders and bringing decoys. If you know you're thronerushing and expect assassins, bringing trash commanders can help bait these assassins.
 +
 +Note that these will often gemburn mages that they hit.
 +
 +==== Bystander Magic Phase ====
 +
 +Bystanders (and people casting neutral remotes like ??Send Lesser Horror??) can force magic phase fights against your army. Generally, these will just be speedbump attacks (intended to burn gems or cause attrition rather than win). Some of these are nasty, though -- ??Bone Grinding?? casters, suicidal ??Magic Duel??s, etc.
 +
 +The exception are the very nasty mass ??astral travel?? / ??teleport?? attacks casting ??Master Enslave?? or similar. Big astral powers like MA Pythium may stage these against you.
  
  
  
  
owl-mini-guide-thronerush.1675577553.txt.gz · Last modified: 2023/02/05 06:12 by cactusowl